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  1. Past hour
  2. I found the cause of the issue. It was not Explorers of Fortune after all. It was the single Action Replay code that I use, which allows guaranteed recruitment. Even though the code only activates after a button combination and can be turned off with another, simply having it enabled in the emulator was enough to interfere with ALL dungeon restrictions (recruitment, EXP, and Level 1 behavior), most likely because it just hooks into the code of the game. I can't believe it didn't occur to me, especially when I was recruiting Pokémon in Temporal Tower (even though it was "off"). Disabling the cheat completely restored the intended behavior. I'm sincerely sorry for the confusion, and thank you and other people who might have been testing as well. The somewhat good news I suppose is that if someone happens to use the same code someday and runs into the same issues, they might run into my messages and get it resolved.
  3. Today
  4. How high does the IQ stat need to be for dunsparce to evolve?
  5. Okay, so it seems like all my testing was all for nothing and the problem just comes from my file. It's a bit embarrassing. But at the same time, I simply don't understand why I'd be experiencing this when I haven't touched the ROM beyond modifying a starter in the Classic starter list, which is intended by the creator... Unless that would somehow precisely be the reason. Anyways, thanks for coming back to me on this, I'll try to figure out the problem on my own, but if for now I'm the only person who has these issues, then it's not something the creator needs to look into.
  6. Just finished Purity Grove with a Hawlucha, and its level reverted to normal after I completed it like it's supposed to. I also just went into Zero Isle North and I didn't gain experience as intended. Just did a quick run through of the first few floors of Zero Isle South and none of the pokemon tried to join my team (unlike in Purity Grove, where I did occasionally have pokemon trying to join my team). It does seem like dungeon restrictions work as intended in my game
  7. Hey Guys! Will it not be added in Event Gallery: The SV Latest Tera Raids (Cinderace Round 2, Intelion Round 2, Hisuian Decidueye Round 2, Hisuian Typhlosion Round 2, Hisuian Samurott Round 2 and Makikarp Dragon Tera Type) and Latest Mass Outbreak (Dondozo, Tatsugiri & Veluza), (Psyduck & Slowpoke in Paldea), (Feebas & Basculin in Kitakami) & (Lapras in Blueberry Academy)?
  8. Hey I've found a couple bugs with the zacian questline, nothing gamebreaking just some weird things happening. 1. After completing malice woods the morning after manaphy told me about marine resort as normal but when I went to the crossroads the zacian cutscene didn't play which I thought was supposed to happen after the last dungeon. However when I finished rumble badlands instead of going to the gzapdos fight it instead played the cutscene after the gmoltres fight again and when I went back to the crossroads the zacian cutscene played as normal for rumble and i had to play through rumble a second time. Im assuming it's because the game forgot to play the interactions because of manaphy and as they hadn't played it didnt realise I should have access to rumble. 2. When I finished bygone road and started the boss fight of the dungeon the shaymin from sky peak appeared in my team. Exact level moveset hp etc. After finishing the first part of the fight it again appears in the second half. Also I just remembered Hoopa Unbound is crashing the game whenever I load into a dungeon with it. Every other form change seems to be working fine.
  9. Thank you very much. Would you mind trying to finish one of them? Try Purity Grove with a Pokémon you don't intend on using for example, in case their level does in fact not revert properly, or just use a save state. It only has 20 floors. Other than that this is simultaneously good news and driving me nuts. Because I am also obviously playing on 1.2 and I have NOT touched anything regarding dungeons, or patches, etc on Sky Temple, only the starter list, so I don't understand what's going on (I tried to play on the original patch to make sure it wasn't because of me too, and they were still borked). I'm still pretty sure it has something to do with the EXP share ; but it was working fine before 1.2. Another thing: EXP restricted dungeons like Zero Isle North. Do you stilk get experience in them, and are you able to recruit in all Zero Isle dungeons in general?
  10. This thread is for legitimate things being flagged, not user troubleshooting for hacked mons. Please read the first post of the thread. Hidden abilities in generation 5-7 are subject to breeding restrictions needing the mother to have the hidden ability. If it is impossible to obtain a female Snivy-Serperior with the hidden ability outside of breeding, then there will never be the potential to have an egg inherit it from a parent that cannot legally exist.
  11. I'm honestly not sure if it's just me or PKHeX itself but I can never seem to figure out how to get hidden abilities onto Pokemon hatched from eggs in Black 2/White2. I've checked the full details and it says everything is fine, but for some reason, it still flags it.
  12. Yesterday
  13. Hello, this tool is very nice! I'm wondering if it could be possible to add a feature to remove the (apparently permanent) block from the save, this seems to have happened from using the pokepon if you soft-reset trying to "cheat" it with a re-roll, very aggressive countermeasure the creator of the fangame coded in without a warning and now I'm forever unable to use the pokepon :(
  14. Hi. I know this is an old post but I also have a recovered sav file from pokemon sun. I was able to recover this save from my original 2ds sd card, Ive tried checkpoint and jksm but its not working. maybe im doing something wrong. Ive found other sav files but I have a feeling its this one because the date on the file was the last time Ive played the game. can someone help see if this is recoverable or if theres anything on it? I still have the original console. 00000001.sav
  15. I also forgot to mention that I can't even access your GitHub or Owlcode or whatever it is. Clicking on the link produces an SSL_PROTOCOL_ERROR.
  16. If anyone who is in the post-graduation could confirm if level 1 dungeons are broken, I would appreciate it, for the creator.
  17. Hello! I made an account just to comment. The work you're doing is really valuable. I don't know why PkHex doesn't allow direct modification of trainer rematch status. I tried downloading your tool, but it doesn't work. When I tried extracting it, I received many MS-DOS command errors, indicating the files were corrupted. Do you have any advice?
  18. There's a new version with fixes to these problems. As well as improved ability slot selection. You can download it here.
  19. I also noticed that for some reason it changed my delta ralt's gender from male to female when i went to change its IVs and its nature from Hardy to Impish, but gave me Brave.
  20. I'm not clear on what you did wrong exactly because I've never seen a ROM shrink so much from a patch. The patch itself is bigger than that and the patched ROM should be 146 MB, according to my copy. Could you maybe walk us through what you did with screenshots? I don't use Ubuntu so I'm not familiar with what patchers are there, so the visual would help.
  21. no i meant use the details generated for you, then manually change the current and met level to 70 in PKHeX.
  22. tried but still doesn't work the others stay at 70 and won't drop to 65 only Lunala's level will change even if I copy it to another box
  23. Hi, I'm new to ROMs and Rom hacking (like, I've literally never done it before AT ALL) and I've been having trouble getting my game to work after I patched it. It's suddenly much smaller and every time I try to open it it doesn't work and I don't know enough to even have a guess as to what's going on. My og .nds file was about 93.1 MB in size but now it's 635 bytes and I don't know if that's what's supposed to happen after applying a patch. Could someone explain what I've got to do (or what I might have done wrong) so I can finally play the game? (Also, I run a Ubuntu, if that means anything.)
  24. What if you change the current level and met level to 70? im assuming the tool mistakenly made them 65.
  25. Last week
  26. Hello everyone. I recently got the update 1.0.1 for Pokémon Rojo Fuego and Pokémon Verde Hoja (the Spanish versions of the games). I tried to search for information about what the update holds, but it seems like barely nobody is talking about this. Only information I got is the Enlish version is not getting updated and the German and French versions are getting updated too. Does someone know what changed with the update?
  27. Hi everyone, I've spent countless hours trying to fix my Leaf Green run but haven't found a working solution yet. I got my RG353V and started a Leaf Green playthrough straight out of the box (The only tweak I've done was moved everything to a trusted SD card). At the time I wasn't aware of the issues with the ROM that comes with the console but got over the SS Anne issue using a walk through walls workaround. Since the ROM itself would crash every time I'd try saving the game I put my trust in the save state function. I pushed through and beat the final four but after beating the rival, the game auto saves and I can't get past it. I've looked at many solutions to this issue and this is what I've tried: Downloading a verified ROM, renaming it to match the broken one and loading the save state - outcome: states load but aren't playable, just a snapshot of where I've saved. Tried using a verified ROM to create a save state, moving it to the SD card and using it to save the game - outcome: game loads where I've saved but I still can't overwrite it with my saved state. Tried taking everything save related and opening it on my PC using mGBA (both the verified and broken ROM) - outcome: Says the save state is corrupt and doesn't load. Checked file sizes as many people advised on the forum, both .srm and .sav are 128 kb, save state is 56 kb though. I haven't been able to get the state to work on my PC at all and wonder if there's anything else I could grab from the SD card to get it working. Could anyone please have a look at this and advise how I can migrate my saved state (.state4 file) to a .sav or .srm file? I've attached the files I've found and if there's anything else you need please let me know. 005 Pokemon Leaf Green.sav 005 Pokemon Leaf Green.srm 005 Pokemon Leaf Green.state4
  28. Hello friends! I hope that you are all having a wonderful day! I am doing my first ever playthrough of Super Mystery Dungeon completely blind. I love the game so far, but have had a major urge to be turned into an Axew the whole playthrough. I grew majorly attached to him after Gates to Infinity and wanted to be him for my playthrough of Super. How difficult would the modding process be past the initial basics? Do you know if specifically for Axew this would cause any issues? He has data for animations in GTI and Portraits for his emotions. Is this something that would be as simple as just inputting him in the preselected options, or would I need to go through more steps for this? If I need to manually add in animations myself, would that be something that I can easily do or would it require much more work? How are Growth Rates decided for the player being turned into a pokemon not on the regular list? Would it use Axew's NPC stats, or would it use stats from GTI? If not, can they be modified if I for example want to shuffle my stats to become a bit more of a tank? And on top of that, can I even remove moves from my move list such as Dual Chop to make it so I do not get tempted to use it haha. And also, would I need to delete my save file if I did all of this? I am only a handful of hours in, so I was not sure if it would be needed or not regardless. Finally, would these changes still work on a regular 3DS? I have the game there and have never tried properly using mods on there haha. I apologise for all of the probably basic questions. To anybody reading this, thank you ever so much!
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