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Showing results for tags 'understanding'.
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Hi. I recently started to get get some knowlage on creating Legit Pokemon for competitive use. I read the How to Create a Legal pokemon Guid in the Forum but i think i need some more information about how the Game works to understand this exactly. I would be Glad if someone could help me and answer some of my Questions. 1) Ok first lets take a look at this scenario. Lets say i got the save File from my DS with some Flashdivice. I take the Data of my 100% Legit Kryppuck which was chaught at the broken Tower into Pokesav. Next i Create a ARDS Code with the Data of the Legit Pokemon. Willl the Code Create an exact and further 100% Legit Copy of the Pokemon ? 2) Now lets say i modify its EVs and IVs plus its nature to fit better for competitive play. After that i use the pokesav PID generator to find a fitting PID of Type 1 for Kryppuck. I do not fix trashbytes because wild chaught pokemon do not have them. Will the resulting Code produce a 100% legit Pokemon ? Will it be Legit with a Type 2 PID ? 3) if a Pokemon has more than one possible ability do i have to find a PID with ability number 1 or can it be a number 2 too ? 4) If i Create a Hatched Pokemon without PID generator (because it doesent matter) and want to fix Trashbytes i just go to Name changer ingame and name it fot example "Test1". After that i rename it back to lets say "PICHU" and its bytes will be fixed ? The description on that was a little confusing at least for me. 5) I take the Data of my Legit Eigakan Shaymin into Pokesav and adjust its IVs and nature. What do i have to do to fix Trash bytes and SID ? 7) I made this Giratina as a test. (attachment) Please tell me if its Legit or not. hopfefull ysomeone will be able to answer my questions. Also please excuse my english i normally speak german. PS: At the moment im searching for a good Flashmodule for DS to bring my save file to pc. Any suggestions ? giratina.pkm
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As I said in my intro, I learned VB Express in school, and did really well. I decided to try to make a pokemon program. Anyways, I got up to displaying the OT, but I'm lost now. I know where the OT is in regards to the offset, but I'm stumped how I would convert it. For one, I have no clue what it converts to, maybe Unicode or ASCII. So if someone could help me with that, I'd be grateful.