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Found 2 results

  1. Over the the years I have witnessed some pretty poorly typed RMT threads, though the teams themselves were not bad, the way the RMT was presented defiantly played a part in their threads dying. I quite frankly am sick of seeing poorly written RMTs on Serebii, Pokecommunity and Smogon even, its not the layout that I am sick of (well kinda) but I am also sick of the fact that they do not give us much information on why they chose their party members and as well as having a central strategy, normally I see "standard set he is my revenge killer nothing much to say" what generally should be said is "I chose X Pokemon as my revenge killer, he provides my team with scouting capabilities while checking a lot of threats to my team" at minimum. So I decided to type up a small quick guide on how to produce a tidy informative and nicely presented RMT. Step 1 - Be consistent with your layout. What this means is that you use images with the same art style, type with the same font while putting important info in bold letters (IE damage calculation if you want to add them) and also keeping to the same format throughout your RMT. Step 2 - Try to be as informative as you humanly can. This is hard even for me as some sets are hard to talk about, to make things easier look up an analysis on Smogon, take bits from their and add them to your thread (edit some parts out so it does not look like you copied it) Step 3 -Type up your move sets in a way that makes it easy to read. This is the biggest problem I have, people tend to be lazy with this which results in their RMT dying before it had a chance. Try to follow a format like this: Pokemon @ Item Nature: Ability: EVs: Role: - Move 1 - Move 2 - Move 3 - Move 4 Comment: Step 4 - Have an introduction. Tell us what your team is trying to accomplish - are you trying to use paralysis hax to win or are you playing stall? Do you want to clear all common Salamence switch ins so that he has an easier time switching? Is it sandstorm or hail? Something like this would help us know what kind of team you are running etc and it will tell us you know what you are doing when you made this team. Final Step - Try and get a Threat List Threat lists tell us how you handle certain threats, add colors to show us what your problem Pokemon are and stuff like that. This is short (imo) but this is what I follow, it also helps to lurk before posting an RMT, people on smogon have asked if they can use my style as that is very important, sorry but people don't want to rate messy RMTs as they are hard and annoying to read. Lurking also helps you become a better player, lurking on places like Smogon show what the next big thing is while it shows you ways of beating or "checking" it etc, it also helps you build successful teams (the RMT Archive on Smogon). Resource Section Threat list. OU Sprites Bulbapedia for sprites. Legendary Pokemon for official artwork. Arkies for fan made art work (they seem to be popular atm). I will add more soon.
  2. So I've been a PokéGen user for quite some time now, and for the longest time I was unable to figure out why sometimes when saving a .pkm some fields would save and some wouldn't. Turns out that fields that you simply type what you want instead of selecting it in the drop-down menu (where applicable) don't save properly. They just empty themselves back to the default value. This happens even when the field data is correct, with the box changing from red to white and capitalization occurring properly. Just something to look into since it can take some time scrolling through the drop-down menus on a laptop.
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