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Hello its me, MasterKirby1982 again. It's been a long time since I posted something on this Pokemon site.. Anyways, I am going to teach you how to obey Mew and Deoxys in Pokémon FireRed/LeafGreen. Well... let's get started! How to obey Mew and Deoxys in Pokémon FireRed/LeafGreen. 1. Open a Hex Editor. 2. Search your Pokémon FireRed or LeafGreen version that you have and open it in your Hex Editor. 3. Here I put a list about the regions of Pokémon FireRed/LeafGreen except for the Japanese version. ---------------------------------------- For FireRed/LeafGreen - USA/English 1.0 version: For Mew, Go to the offset: x1D402 And change the 97 byte to 00. Then save it. For Deoxys, Go to the offset: x1D3EC And change the CD byte to 00. Then save it. ---------------------------------------- For FireRed/LeafGreen - USA/English 1.1 version: For Mew, Go to the offset: x1D416 And change the 97 byte to 00. Then save it. For Deoxys, Go to the offset: x1D400 And change the CD byte to 00. Then save it. ---------------------------------------- For Rojo Fuego/Verde Hoja - Español version: And, Rouge Feu/Vert Feuille - Française version: For Mew, Go to the offset: x1D372 And change the 97 byte to 00. Then save it. For Deoxys, Go to the offset: x1D35C And change the CD byte to 00. Then save it. ---------------------------------------- For Feurrote/Blattgrune - Deutsch version: And, Rosso Fuoco/Verde Foglia - Italiana version: For Mew, Go to the offset: x1D386 And change the 97 byte to 00. Then save it. For Deoxys, Go to the offset: x1D370 And change the CD byte to 00. Then save it. ---------------------------------------- 4. When you putt these values and save your game of Pokémon FireRed/LeafGreen in the Hex Editor.. Your Pokémon FireRed/LeafGreen ROM will be modified and then, the obedience problem that Mew and Deoxys have will disappear forever being solved/fixed of that error.. 5. Now you just have to play the game and try to meet a wild Mew or Deoxys. Here I have the codes for them: Wild Mew in the Grass FireRed/LeafGreen: USA/English 1.0 version B2AABF26 21876A02 A38F820C 1C572779 89E97F2B 6BAD3B49 ----------------------------------- FireRed/LeafGreen: USA/English 1.1 version AAA03B78 9758074E A38F820C 1C572779 89E97F2B 6BAD3B49 ----------------------------------- Rojo Fuego/Verde Hoja: Español version 6D02B612 794ECD5E A38F820C 1C572779 89E97F2B 6BAD3B49 ----------------------------------- Rouge Feu/Vert Feuille: Française version B74884C3 ADA6B1CC A38F820C 1C572779 89E97F2B 6BAD3B49 ----------------------------------- Feurrote/Blattgrune: Deutsche version 89C87307 2124084B A38F820C 1C572779 89E97F2B 6BAD3B49 ----------------------------------- Rosso Fuoco/Verde Foglia: Italiana version 3D431A27 6F0EE009 A38F820C 1C572779 89E97F2B 6BAD3B49 Wild Deoxys in the Grass FireRed/LeafGreen: USA/English 1.0 version B2AABF26 21876A02 A38F820C 1C572779 F21BADB2 284A02F4 ----------------------------------- FireRed/LeafGreen: USA/English 1.1 version AAA03B78 9758074E A38F820C 1C572779 F21BADB2 284A02F4 ----------------------------------- Rojo Fuego/Verde Hoja: Español version 6D02B612 794ECD5E A38F820C 1C572779 F21BADB2 284A02F4 ----------------------------------- Rouge Feu/Vert Feuille: Française version B74884C3 ADA6B1CC A38F820C 1C572779 F21BADB2 284A02F4 ----------------------------------- Feurrote/Blattgrune: Deutsche version 89C87307 2124084B A38F820C 1C572779 F21BADB2 284A02F4 ----------------------------------- Rosso Fuoco/Verde Foglia: Italiana version 3D431A27 6F0EE009 A38F820C 1C572779 F21BADB2 284A02F4 These are codes where Mew and Deoxys will appear in the grass and these will be examples to see if they obey you. The codes are ordered with their respective region in which game version or language you are playing. But hey... If you want to catch them... you have to have a Master or Ultra Balls if you want to catch them. Well.. here I end my explanation. I hope it has helped you solve your problem about these two Mythical Pokémon. See you later.
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*edit* legendary in game** as topic...i've been messing around with the PID-IV generator for a while...while hatched pokemon can safely pass the legal test as the PID would have nothing to do with the IV, most legendary pokemon can't be hatched, and thus giving them a PID with perfect IV and the correct nature(and type) would be close to impossible these follow results are what i was able to obtain by using the generator: 1765268040 modest class1 1750077865 modest class2 4181880690 modest class1 3912718920 calm class1 3897594281 docile class2 2034429810 timid class1 3662173844 rash class1 0296319748 careful class1 1869760159 lax class2 1514722964 naive class1 2443836164 naive class1 4017276575 hardy class2 these are the ONLY 'legal' PIDs for a perfect-IV type1 or type2 pokemon the results basically state that it is impossible to get a um...let say, perfect-IV adamant pokemon in the wild (isolated platinum game) which in a way make sense, since there are 6 different stats for IV ranging for 0-31, 25 different nature, 2 different gender(genderless is not taken into account i believe), 2 possible abilities, 2 colors... that would be 31^6 * 25 * 2* 2 * 2 = 346681125390625; i might have missed a few factors(in that case it would make that number bigger), but that is already 15 digit, while PIDs are 10 digit only =_= this might be old news for most of you, but as a newbie that just start to play around with this, can someone confirms that i m in the right direction? - that it might be impossible to create a legal PID given the restrictions(perfect / specific IV, nature, class, and type, etc)
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[update 7/9/09]: Fixed Major Bug! If you downloaded this, Please Re-Download it! I have written a small console app that converts *.duc files from an Action Replay Media Edition to the RAW *.sav file type and back, making the Action Replay Media Edition a device that although I loath, more compatible with PokeSave. To use this, drop your *.sav file or *.duc file onto the executable. [Edit]: I forgot to mention it, but this requires the .Net Framework. If you experience any problems, feel free to contact me. If you have any suggestions, feel free to contack me. Planned Features: -GUI -State your own Game Name, Save Name, and Description. -More hidden commands as this version has.. Changelog: v1.2: Fixed a MAJOR bugs: now, dosn't remove first 4 bytes from save file, and now dosn't end with one "00" after many "FF"'s. v1.1: Added more command-line arguments. Launghing this via cmd: ARDSMEDUC-SAV-Converter.exe [o] [sa] will open from [o], save to [sa], and resise to (WARNING: THIS PARAMETER IS STILL UNTESTED. USE AT YOUR OWN RISK...) To Download: Right Click -> Save Target As... ARDSMEDUC-SAV-Converter.exe