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Showing results for tags 'catching'.
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I've been playing around with Pokemon Black the last few days trying to get the gym leaders Pokemon. Since I don't know the offset of the opponents Pokemon in the RAM during battle I decided to mess around with the AR code and try to modify it to catch the Pokemon that aren't in the first slot of the opponents team. Keep in mind that this is the code that I am using and where I put and 'X' is parts of that I've tried to modify. 521CBAAC 2F06D134 121CBAAC 0000E001 121CBAE6 00002001 121CBACC 00002000 D2000000 00000000 Changing these 4 values causes the code to no longer function as catch trainers Pokemon code 521CBAAC 2F06D134 121CXXXX 0000E001 121CBAE6 00002001 121CBACC 00002000 D2000000 00000000 Increasing the values of the code to higher values such as FFFF freezes the game, but low values such as 1000 or 0000 have no effect on the codes functionality 521CBAAC 2F06D134 121CBAAC 0000E001 121CBAE6 0000XXXX 121CBACC 0000XXXX D2000000 00000000 Changing these values to any value don't seem to have any effect on the functionality of the code 521CBAAC 2F06D134 121CBAAC 0000XXXX 121CXXXX 00002001 121CXXXX 00002000 D2000000 00000000 Lastly, removing these lines of code do not effect the functionality of the code 521CBAAC 2F06D134 121CBAAC 0000E001 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX D2000000 00000000 So in the end just use this code that @Reisyukaku provided. 02002300 68006868 02002304 60012100 02002308 00004770 521CBAA4 F7EC6868 121CBAAA 0000F636 121CBAAC 0000FC29 D2000000 00000000
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Version 2.1 is live. Download link below! CatchCalc is a simple in Java written program that can calculate the chance of capture a pokémon given the pokémon Max HP and current HP. While a couple of steps are still required to actually know these values (one method explained below), it is wishful thinking to hope that in a future game we'll actually be able to see values rather than green bars. How to find the wild pokémon's HP: First and foremost I have to say this this will never be accurate due to IVs, so I greatly advice you to set the HP IV to 31 so in any case the chance of capture ends up being higher than calculated! That said, for finding out how much HP the pokemon has that you are encountering you can use any battle simulator (i.e. Pokemon Showdown) or save editor (i.e. PKHeX). Simply pick your pokemon, set the level and make sure the HP IV is 31. For the "current HP" you can go for a single HP, implying the use of False Swipe or Hold Back or you could make it max HP. Download link: The .jar file is on the bitbucket. Click here to download it directly. The sourcecode is publicly available on Bitbucket, click here to go there. Requirements: Like I said, the program has been written in Java. Most modern machines come with Java pre-installed, but otherwise you can download the Java Runtime Environment FAQ: Q: It doesn't start! A: Make sure you have associated the .jar extension with Java. To do so right click the program then "open with" and then select the Java platform. Q: I can't find the Java platform in the list! A: If you are certain that you did install the above linked JRE, also go ahead and download the Java Development Kit for your OS. Once you have that installed On Windows: Open a command prompt by holding the windows key then pressing R. This will make the Run popup show, in here type `cmd.exe` In the command prompt type `cd [path-to-where-you-saved-the-program]` and hit enter Then type `Java -jar "CatchCalc.jar"` including quotation marks! On Mac (At least this worked for me on my OSX Maverics, I don't use my Mac a lot. at all) Open Terminal Type `Java -jar "CatchCalc.jar"` including quotation marks! On Linux (going by Ubuntu here, not sure if it's the same across all distributions) Open Terminal navigate to the folder where the program is, if this is the Downloads folder it will most likely be by typing `cd ~/Downloads` Type `Java -jar "CatchCalc.jar"` including quotation marks! Changelog: (- for removed, + for added, @ for changed) Version 2.1: @ Corrected some spelling mistakes @ Did some code refactoring + Updated catch rate calculation so it also allows for selecting either XY or ORAS Version 2.0: - The old code + Completely rewritten from ground up - Switched from the GUI editor in NetBeans to standard classes. + A repo on bitbucket @ An actually working distributable file. I was not aware that the previous download was accidentally missing files, but this time around it's all packed in 1 .jar file. Version 1.0: + Initial release If you have any other questions, concerns, or you if you notice a mistake that I made please let me know in the comments below!
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Do you have any tricks for catching pokemon in ruby, sapphire, or emerald versions? Like when you throw the pokeball you press or hold X. Something like that...I would like to know if there are any of them out there I think there is one for firered when you press a rapidly when you throw the ball. For sapphire I believe that you hold A at a certain point when the ball is bouncing up and down after you threw the ball. I'm not sure how to describe that point of the bounce and not sure if I have it pin pointed so it might be luck. I hope other people have some!
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Ok, so I'm trying to catch the regis and find out I need a darned relicanth! They are extremely rare and I've been searching for quite a while now. I know how to get a wailord easy so I've been searching for a relicanth. Please help me with any ideas or techniques. I know where to find them I just cant because they are so rare. There is only a 5% chance of seeing them. I will update this post when I do find a relicanth. Please help me! Anything would be appreciated.
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Right now on platinum, i'm trying to catch the 3 legendary birds but their is 1 problem, they keep running away I figured I need a pokemon that stops them from running Can someone help me with this?