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Found 4 results

  1. ok nvm
  2. Note: I changed my team entirely around. This team is deprecated and is only there for nostalgic purposes in the rare case that I feel like looking at my previous failures again. Hello. After several really unsuccessful and some moderately successful attempts of creating a team, I'd like to get my current team rated. Illithian gave some advices earlier and they were really helpful. Currently, I'm either rampaging through a team or losing completely, it's rare to get a close situation. This team abuses Toxic Spikes to cripple sweepers while keeping the pace of the battle. TS gives me the possibility to abuse sweepers even more and pressure the opponent or to use walls as effective sweeping Pokemon. -- Lineup: [sprite]407[/sprite] [sprite]373[/sprite] [sprite]245[/sprite] [sprite]466[/sprite] [sprite]479-1[/sprite] [sprite]242[/sprite] -- [sprite]407[/sprite] Roserade @ Focus Sash Ability: Natural Cure EVs: 4 Def/252 Spe/252 SpA Timid natured (+Spe, -Atk) - Sleep Powder - Leaf Storm - Hidden Power Fire - Toxic Spikes Roserade is the supporting lead and sometimes early game sweeper/anti-lead. The first turn is always Sleep Powder, to ensure that the opposite lead doesn't gimp me. If the other lead outspeeds Roserade and Sleep Powder misses, I'm usually doomed. After Sleep Powder, I set up Toxic Spikes twice. If necessary, I'll sacrifice Roserade to cripple the opposite team. HP Fire gets rid of steel type leads and other stuff that happens to be weak to fire. Leaf Storm is my main STAB and will get rid of Swampert and other frail leads. Setting up Toxic Spikes usually allows me to gain control over the battle, since sweepers can't stay out very long and bad poisoning + Life Orb damage will soon KO the foe. [sprite]373[/sprite] Salamence @ Life-Orb Ability: Intimidate EVs: 232 Atk/252 Spe/24 SpA Naive natured (+Spe, -SpD) - Dragon Dance - Earthquake - Fire Blast - Outrage My main sweeper. Not much to say here, Sala just takes out stuff fast. Outrage is somewhat risky after its end, but it can take down stuff after a single DD in one hit. I don't really like him to be killed and thus he often gets to be a late game sweeper. [sprite]245[/sprite] Suicune @ Leftovers Ability: Pressure EVs: 4 HP/252 Def/76 Spe/176 SpA Bold natured (+Def, -Atk) - Calm Mind - Surf - Ice Beam - Roar Suicune serves as mid to late early game sweeper and does this job well after some Calm Minds. I often switch it in to take out some Pokemon and if something looks like it's going to Thunderbolt, I switch to Electivire. Suicune also takes the role of a tank and stalls stuff a little while, TS will usually do the rest. If they don't I'll roar the (often boosting) enemy away. It's one of my most versatile Pokemon and usually does everything well, unless something explodes at its face. This Suicune, while using a defensive move set, is built to be a hybrid and it does that job quite well. [sprite]466[/sprite] Electivire @ Expert Belt Ability: Motor Drive EVs: 4 HP/176 Atk/76 Def/252 Spe Adamant natured (+Atk, -SpA) - Earthquake - ThunderPunch - FirePunch - IcePunch Electivire is another late-game sweeper/revenge killer and, if Motor Drive boosted (Yeah, thank you Rotom!), it can rip through entire teams by its awesome type coverage. Almost nothing that isn't levitating can safely switch in. It plays an important role in guarding Suicune from electric attacks and revenge kills lots of stuff anyway. Its versatility and movepool make it a pain to predict. Especially if someone predicts EQ (what most Evires run) and I'll Ice Punch their Salamence. If I can't gather a Motor Drive boost, I'll just get it out at a moderately safe moment and kill as much as I can without any regrets. Expert Belt is to give additional power to all of its super effective attack potential while not losing any HP to Life-Orb. [sprite]479-1[/sprite] Rotom-h @ Leftovers Ability: Levitate EVs: 252 HP/176 Def/80 SpA Bold natured (+Def, -Atk) - Thunderbolt - Overheat - Shadow Ball - Toxic Rotom-h is my early game sweeper and does two things: Sweep stuff and last as long as possible. Many things are scared of it and there's no real safe switch in. It also stops suiciding Pokemon and rapidspinners in their tracks. Especially Starmie seems to be scared. TB is just a bread and butter STAB and rips some flying/water types apart, Shadow Ball is another STAB and usually checks other Ghost and Psychic types. I rarely use Overheat due to its SpA drop, but it'll get rid of some steel types really fast. Toxic poisons everything levitating that didn't get the free portion of poison already. [sprite]242[/sprite] Blissey "Da Wall" @ Leftovers Ability: Natural Cure EVs: 120 HP/252 Def/16 SpA/120 SpD Sassy natured (+SpD, -Spe) - Ice Beam - Aromatherapy - Softboiled - Toxic Da Wall walls stuff, obviously. I send Blissey in to wall some scary things like Alakazam, Porygon-Z or Gengar. Blissey has two major functions: It walls and it's a cleric. Ice Beam gets rid of any Dragon, or even worse, Dragon/Flying types instantly. Aromatherapy helps my own team while keeping Blissey free from possible poisoning of other Blisseys. Toxic just again poisons opponents that didn't get affected by the spikes already. --- That's about my team. Please rate and give some suggestions. I'm particulary worried about stat-uppers like Porygon-Z and Infernape that can sweep my entire team after Blissey's death, while Suicune probably won't roar them away in time. I'm also in trouble if Rotom gets killed and a rapidspinner messes up my setup, Roserade is usually dead after five turns in early game. Anything that levitates can ruin me completely. Gengar is a very good example, especially if Rotom has fallen. My team fails completely if I fail to land any toxic spikes at all.
  3. I'm pretty new at making competitive teams but I thought I'd give a balanced team a shot and put it up for criticisim Bronzong @ Leftovers Ability: Heatproof EVs: 252 HP/86 Atk/80 Def/92 SDef Sassy nature (+SDef, -Spd) - Gyro Ball - Stealth Rock - Explosion - Earthquake Standard defensive Bronzong set with a twist, its ability is heatproof instead of levitate. Most people see it as a lead an expect trick room. When it gives them rocks instead they have no idea what to do, what they DONT do is use earthquake on it as 90% of Bronzongs carry levitate. Latias (F) @ Leftovers Ability: Levitate EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Calm Mind - Recover - Dragon Pulse - Surf I normally try and bring it in on an expected earthquake or after a double KO (usually either from explosion off bronzong or LO recoil from luke) getting it in for free is a big plus and because of its typing often forces my opponent to switch letting me get at least 1 calm mind off, If i'm lucky 2 and then Dragon Pulse or Surf has a good chance of OHKOing 90% of OU. Self healing from recover really helps Hippowdon (F) @ Leftovers Ability: Sand Stream EVs: 252 HP/168 Def/88 SDef Impish nature (+Def, -SAtk) - Earthquake - Slack Off - Roar - Stone Edge One of my favourite pokemon of all time and her case is helped by being a fantastic tank. Because I already have rocks on Bronzong I've opted for stone edge in the last slot. In testing most people don't realise this and bring in a nice flying type (because that hippo will never hit it with earthquake...). Stone Edge and Earthquake also give very impressive coverage and while I've put no EVs into the area Hippowdon's base attack is actually fairly high Lucario (F) @ Life Orb Ability: Inner Focus EVs: 170 Atk/252 Spd/88 SAtk Hasty nature (+Spd, -Def) - Close Combat - Extremespeed - Focus Blast - Shadow Ball Mixed Lucario. Ghosts attempt to wall it and get hit by shadow ball, If I can I try and use all physical or all special until my opponent is convinced that its either a physical/special luke, send out a wall appropriately and get hit by the other kind of attack. I went for a Hasty nature because I find that getting outsped is a problem and while not much does outspeed him it tends to be very damaging when he is Breloom (F) @ Toxic Orb Ability: Poison Heal EVs: 44 HP/212 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Substitute - Leech Seed - Focus Punch - Spore Annoying, yes. Unfair, yes. Verging on overpowered, probably. Do I feel guilty for using it, hell no. As if its not obvious spore starts off the set, seeds are then thrown out and the substitutes then pay for themselves (with poison heal) Starmie @ Choice Scarf Ability: Natural Cure EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Surf - Thunderbolt - Ice Beam - Psychic Something new I'm trying out for added coverage. I want to find a way of getting Grass Knot on there somewhere but I'm not sure what to drop for it. Haven't really tested with it enough to make any more comments The Team at a Glance
  4. The Team Intro: Basically this was my first team and i wanted this team to be as balanced as possible... i know every team should have a plan but i really did not have one specific plan i just wanted Scizor on the team to pass Swords Dance and sweep a team lol(but i guess thats a plan in a way haha). But yeah i started off with Scizor because it has always been my favorite pokemon and its just cool! So yeah this team which i continuously worked on has gotten me many wins and i finally found a pokemon to glue this team together so i thought i would post this up to see what everyone here thinks of it. Changes Will Be In Bold Closer look: Swampert (F) @ Leftovers Ability: Torrent EVs: 240 Atk/252 Def/16 Spd Impish nature (+Def, -SAtk) - Earthquake - Stealth Rock - Ice Punch - Roar Swampert. My favorite lead. Getting Stealth Rock up as soon as possible is important and it also negates the effects of Focus Sash which could otherwise be a pain so it is usually my first move unless i can predict a taunt. I now run 240 Attack and instead of setting up rocks With Electric attacks being a problem for Gyarados and Fire attacks for Breloom and Scizor, i needed to have something which could both: a) take down Electric/Fire pokemon and b) take on most Physical threats effectively. Swampert can do both. STAB Earthquake/Waterfall provide great coverage and with a base 110 Attack it makes great use of these moves. Ice Punch comes in handy with Salamences and Flygons. In the old days, Skarmory was once my Defensive Wall but it came with so many weaknesses that i just could not deal with that scrap metal anymore haha. Swampert's synergy with Gyarados forms a solid defensive strategy and is my secondary physical wall. Grass type attacks will ALWAYS be directed to Blissey, but can go to Scizor and Breloom. --- Gyarados (F) @ Leftovers Ability: Intimidate EVs: 156 HP/100 Def/252 Spd Jolly nature (+Spd, -SAtk) - Dragon Dance - Waterfall - Taunt - Stone Edge New Bulky Gyarados. With Max Speed Gyarados will be be able to effectively utilize the SwordsDance from Scizor. Taunt stops any attempt to status or Roar/Whirlwind Gyarados. Dragon Dance for a potential sweep. STAB Waterfall + Stone Edge for some nice type coverage. Gyarados. A vital member of my team and probably the pokemon i rely on the most to bring a good and clean sweep. Since I don't have a Rapid Spinner, and Gyarados is my only Stealth Rock-weak Pokemon, i figured Rest + Sleep Talk would be a good combination to give Gyarados a solid form of recovery and Sandstorm/Hail are dealt with Leftovers. With the ability to rid itself of status, Gyarados became my status absorber. While they attempt to status my Gyarados i simply brush it off and benefit from the extra Dragon Dance. I also use Gyarados' ability to intimidate stall so it can come in on their weakened attack and set up. Gyarados serves as my main counter to most physical threats and handles them nicely. Gyarados also deals with Scizor, Breloom, Lucario, Heracross, Heatran, and many other pokemon that would sweep me in a heartbeat. So with that Gyarados is my primary physical wall in this team that also poses an serious threat. Electric attacks can be directed to Swampert Flygon and Blissey. Rock attacks are directed to Swampert and Flygon --- Scizor (F) @ Leftovers Ability: Technician EVs: 252 HP/76 Atk/4 Spd/176 SDef Adamant nature (+Atk, -SAtk) - Baton Pass - Bullet Punch - Swords Dance - Roost Scizor. My main revenge killer and team supporter. First of all the given EVs allows Scizor a balance of offense and defense and with only one weakness it is easy for Scizor to switch into many attacks and threats to force them out. At full health it also takes 87.21% - 103.49% (lol its not going over 100) of damage from a Timid ScarfZone's HiddenPower Fire giving me enough time to always Baton Pass out to another team member. Pokemon that usually stop Scizor such as Vaporeon Swampert Starmie and Gliscor etc are actually mere set up fodder for this Scizor. I constantly switch between Swords Dance and Roost while taking around 30-40% damage from most of these pokemon's attacks to easily get to +6 and sweep an entire team. Now Scizor's purpose does not stop their, with Baton Pass i can pass the massive attack boost to all my other pokemon so they can pick up where Scizor left off. Scizor provides great support and power to this team and once Magnezone Rotom's Celebi Gengar and Heatran are removed Scizor should have no problem setting up and sweeping. I was considering using a Pursuit user such as Tyranitar to easily remove these threats, but my other pokemon can handle them. So Scizor is essentially my main offensive pokemon and revenge killer / supporter. Fire attacks can be directed to Swampert Gyarados Flygon and Blissey. --- Blissey (F) @ Leftovers Ability: Natural Cure EVs: 252 SpD/252 Def Bold nature (+Def, -Atk) - Softboiled - Thunder Wave - Seismic Toss - Counter Blissey.The best Special Wall in the game. Not much to say here lol. My Blissey is unique though and sports Counter so non Fighting-type attacks on Blissey will easily be returned for the OHKO and all trapping Dugtrio will fail. I chose Thunder Wave because it supports the team more as most of my pokemon are slow and could use the speed handicap. Seismic Toss for some offensive. Softboiled for some recovery. There is no need for Wish as most of the team has a decent form of healing. I tried a double status blissey but it failed ultimately to Heatran so i substituted it out for Seismic Toss. I honestly have no idea how to EV spread Blissey correctly to fulfill its purpose the best so i simply went with the 252SpD/Def to handle incoming special attacks. Blissey is the team's special wall and T-Wave inducer. This set is completely walled by Rotom forms so i could use some advice here. Fighting attacks are directed to Gyarados only. Rock attacks are directed to Flygon and Swampert. --- Breloom (F) @ Toxic Orb Ability: Poison Heal EVs: 44 HP/252 Atk/212 Spd Adamant nature (+Atk, -SAtk) - Spore - Substitute - Leech Seed - Focus Punch Breloom. Bring this in on slow pokemon Spore them to sleep and set up and sweep unprepared teams easily. Substitute + Focus Punch or Substitute + Leech Seed stalling which works even better if the pokemon is Paralyzed by Blissey. This may not have as much synergy with the rest of the team, but it almost ALWAYS gets the job done when used correctly. Fire attacks and Ice attacks are directed to Swampert Flygon Gyarados and Blissey. Psychic attacks go to Blissey. --- Flygon (F) @ Choice Scarf Ability: Levitate EVs: 252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Outrage - Earthquake - Stone Edge - Fire Blast Flygon. My team lacked Speed so i chose a Scarfed Flygon to handle threats. It has a a resistance to Stealth Rock and a 4x resist to fire attacks, which comes in handy. I packed Fire Punch for Steels. I Max out on Flygon's Speed for several reasons, if Scizor is to pass a Sword Dance to Flygon an Outrage is capable of sweeping an entire team. Flygon's speed also helps in revenge killing. It has a 4x weakness to Ice type attacks which with simple prediction can be worked around. Ice type attacks can be directed to Swampert Gyarados or Blissey. --- Please help any suggestions comments ANYTHING will be helpful, i spent a lot of time with this team and i want to make it as great as it can be Thank you for reading!
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