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xanam

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Everything posted by xanam

  1. Hi, I might be able to help with a little more info! If you could let me know either through this comments section or through dms what device/program you're trying to do this with and where you're having trouble and I should be able to talk you through it
  2. May still show up as 1.3.0 on the title screen - honestly forgot I added the version number there I'll be sure to update it in the next version. The quaxly portraits aren't a bug however - not all expressions exist for all pokemon in the sprite repository yet and I can only use what's there, so if a portrait doesn't exist the game just doesn't show it at all. Occasionally when I do updates I go through all the portraits again just in case new ones have been added, but its not too frequent. Quaxly currently doesn't have any portraits except for the default expression, see here.
  3. Hi, no problem I'd probably suggest using a clean copy again (though you're welcome to try either - if it doesn't throw up an error popup when patching with the previous version then it's worked fine), and if you want to maintain your save file, all you have to do is give your new patched version the exact same name and file location as the old one - there's no changes that'd be incompatible with the previous version so it'll still read the save file without any issues! If you wanted to have a second copy to check things from the beginning, just duplicate the nds file with a slightly different name - the save file and nds file need the same names to work together!
  4. Hi! I think I have a fix ready to go thanks to someone checking a few things for me in the last version, but the problem is that I'm not able to replicate the issue through skytemple's built-in emulator to verify that the problem really is solved. I can try uploading a new version tonight with the changes though - if you're able to check if it's resolved once version 1.3.1 is up I'd appreciate it!
  5. Hello! Honestly I'm not too sure how the two versions of the patches interact - the versions of the xdelta files in the nogba folder should only be used for the no$gba emulator, while the ones in the melon folder should be used for any others (as well as hardware). All I can suggest is making sure you're using the one from the appropriate folder and keeping to it.
  6. Oh that's interesting, that's the second time someone's mentioned that to me recently! I'll see if I can figure out if something's changed to cause it Thanks for letting me know!
  7. Hi, there should be! There should be two different versions of both midday and midnight included in the zip file - one set in a folder labelled for nogba and one for melon. There's an additional bugfix patch applied to the nogba version of the files that fixes a no saving issue in a different emulator, but it causes saving to fail on melon, so it's not applied on the alternate patch. Might be worth double checking you have the melon-compatible version of midnight installed!
  8. I probably won't be adding any legendaries or mythicals as starters, sorry! The aim with this hack is just to go with plausible/popular starters you'd expect to see in a modern pmd game. There's plenty of tutorials out there for adding new pokemon if you're looking to add zeraora into the game though!
  9. Hi there, glad you like the look of it! There's a hard limit on the amount of heroes I could swap which meant there was no room to add Cubone as a hero, only a partner. If you DO want cubone as the hero however, I have a tutorial here that'll show you how to edit the hero options once you've got the romhack set up!
  10. Hmm, that's strange I've never heard of that happening before and I don't think I've seen it reported before either. I've not modified anything to do with those moves, Pokémon or dungeons so I've got no ideas there. Could POSSIBLY be one of the QOL patches included in the mod but I'm not too sure? Ive experienced crashes when playing it on my dsi, but that was just when advancing floors in during and happened pretty easily on. If you notice it anywhere else/if it stops please let me know!
  11. Oh sweet, thanks for showing me this! At the time of making the mod there were no dusk sprites in the sprite repository (only the portraits), but looking at the dates it looks like someone added them in last week. Will definitely look at bringing dusk form lycanroc into expanded sky as its next update
  12. Hi, thank you, I appreciate it! the text document included in the download should have the list - there's a table listing all pokemon you can get in the personality test, and there's an asterisk next to the ones who can't evolve iirc. Note that while Litten and Froakie can evolve, they evolve directly into their final stages as it seems nobody has made full asset sets for their midstages yet. All partner-exclusive pokemon are ones who already existed in the game (eg cubone) and can therefore evolve.
  13. Hi, really glad you like it! have fun! And sorry, I don't think that'll be possible currently. I don't have the knowledge for that level of deep-modification to the source code to add something like that unfortunately the move shortcuts patch is something that comes bundled with Skytemple that its creator has allowed anyone using it to add, but those types of patches are way more complicated to make and beyond my skill level.
  14. Thanks for flagging this up @DaCobraMan! Had a look through and was able to determine that despite all the evolution data being in place, the reason this was happening was due to the 'can evolve' flag still being set to false on both froakie and litten - just threw together a quick fix and this should now work on 1.2.1! It's worth noting however that this might not work for existing save files - not sure how it handles invidual pokémon who have already been defined, but in my playtesting I've found that if I load from a save state from before I added the fix, the spring still claims they can't evolve any further, and that's also visible in their info in the team menu option. It could just be emulator weirdness since the built-in skytemple emulator doesn't seem to keep hold of save data permanently but I can't tell for sure (it's almost 1am but i wanted to throw together a fix asap, so i've not had time to check on a regular emulator/hardware sadly). If you find out either way, please drop me a message and I can update the description accordingly so others with the same issue will know to proceed. Starting from a fresh file does seem to work, but that's obviously not ideal since you've already made it this far, so hoping it works out for you Again, thanks for bringing this to my attention!
  15. @DaCobraMan Glad you like it! Thought you might like to know that I've just uploaded a new version that does exactly this! @GymLeaderRy
  16. Hi, thank you so much! That's high praise for sure and I appreciate it That's something I debated doing initially but wasn't too sure about it, so it's good to know there's interest in the idea. I might look at sorting that out when I next release a new version - got a couple small bugs I'm planning to resolve soon, so I could probably do that at the same time!
  17. Hi, those are all great questions! The answer to the first two is a definite yes if you use Skytemple - you should just be able to patch either midday or midnight onto your .nds file, open it in skytemple and update the starter list to your liking. I've added both genders into the data for each pokémon, so you should be able to swap them with ease. If you (or anyone else who could see this in the future) haven't worked with it much before, I made a quick tutorial over here explaining how to swap out heroes/partners from the roster in eos! it's pretty much exactly like this, but using expanded sky as your rom instead of a clean copy of eos. It's worth noting that every hero listed is available in both versions as is, so (apart from the gender situation), you should be able to make any team combo by having both versions at hand As for the third question - I don't think so, but it's been something I've debated! I might look at doing so in a future update if the list of artists behind the sprites doesn't expand too much from it - they barely fit on the top screen of the main menu as it is Would definitely be nice to have! This relies pretty heavily on external factors though - I import sprites from the PMD Sprite Repository for the new starters, and it depends which animations the artists behind each have chosen to make. You shouldn't have to worry about the walking on the spot in their sleep crap with the new ones at least though - the eventSleep sprites should be directly being copied from the regular sleep sprites for those guys.
  18. Version 1.3.1

    8155 downloads

    This is a rom hack of Pokémon Mystery Dungeon: Explorers of Sky that adds in all starter Pokémon from across gens 5-9! On top of just adding the standard starters, Zorua, Axew and Rockruff have also been made starters, Eevee can evolve into Sylveon, and all partner pokémon across all rescue team and explorers games are available. New portraits and animations have been added to existing starters. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion have also been added as branch evolutions for their respective base starters (as of v1.3.0). Implements the fairy type, updating all fairy pokemon and moves to have the correct typing. Milk Drink has been replaced with Disarming Voice, and the placeholder move data for Judgement has been replaced by Moonblast. Due to limitations to the amount of partners in the game, the mod has been split into two separate patches, MIDDAY version and MIDNIGHT version. Both have the same hero options, but MIDDAY includes all fire, grass and water starters for gens 1-7 as partners, whereas MIDNIGHT version includes all other new partners added by this mod, as well as all other partners from rescue team and explorers (pikachu, eevee, machop, riolu, etc). Check the document included in the zip file for specifics and use whichever patch aligns your dream team best. Applies several quality of life patches that come bundled with skytemple - such as confirming your hero choice after the quiz, exp share, move shortcuts, mass-appraisal of boxes and fairy gummies. A full list with credits can be found in the document included in the zip file. A copy of XDeltaUI has been included in the zip file for ease of patching. Instructions for patching the game can be found in the document included in the zip file. XDeltaUI might not work if you're on a mac - if not, I've been told this tool works instead: https://www.romhacking.net/utilities/746/ UniPatcher works well for Android devices. This is purely a starter modification hack - there are no story changes. Learnsets, IQ Groups and evolution info can be found in this spreadsheet: https://docs.google.com/spreadsheets/d/1Spq9U_TCTqxT-NTovtm_c9Mzv1kTuTujd-BpPp0jj4U/edit?usp=sharing Updates! NEW 23/05/24: A lot of you reported issues with Grovyle's sprite not behaving as intended. This has now been fixed. A bug causing the game to occasionally freeze when advancing floors should also now be resolved. NEW 10/03/24: Axew and Grookey added as starters, replacing Shinx and Riolu respectively. Shinx and Riolu are still available as partners in MIDNIGHT, to use them as heroes use version 1.2.1 or below. Additional portraits/sprites have been added for evolutions of all playable heros/partners where applicable, and sleep animation has been copied over to EventSleep where missing. Greninja's moveset has been updated and Sobble's full evolution line is now implemented. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion are now available for evolution (see ingame evolution help via new cyndaquil NPC on the crossroads, alongside sprite/portrait/patch credits, or check learnset spreadsheet linked above. 15/06/23: The evolution flag for Litten and Froakie was erroneously still set to false in the previous update, but this is fixed as of 1.2.1, so be sure to update if you have either of those two. Despite doubts expressed in the changelog I can now confirm the update DOES work for existing save files! 08/06/23: Litten now evolves into Incineroar - and Froakie evolves into Greninja (mid-stages aren't available yet). Now includes a version compatible with Melon, RetroArch and DraStic emulators. Fairy gummis can now be bought or received as mission rewards, and existing pokémon that learn moonblast and disarming voice in sun and moon now learn it here. (Accidentally said Dazzling Gleam in the txt and changelog, but this is what I meant!). Several other bugfixes and improvements included - check the changelog for details! 17/05/23 Sobble is now available as a starter! This means Skitty had to be removed as a hero unfortunately (but is still a partner) - if you'd like Skitty as a hero, be sure to download version 1.0.0 of this mod instead of the latest version. Sobble is also now available as a partner in MIDNIGHT version. For full list of heroes and partners, check the last two preview images for this hack. Updated the rescue team partners (Cubone, Psyduck, Machop) to use additional sprites and portraits created for the PMD Sprite Repository. Splashscreen credits for the artists have been swapped over to the title screen for readability and visibility. Disclaimers: All portraits and sprites are the work of artists contributing to the pmd sprite repository (Spreadsheet of individual credits with links when provided is here). Because work on the repository is ongoing, evolutions for Chespin, Fuecoco, Spritgatito and Quaxly are unimplented as of now, as are Torracat and Frogadier. Certain portraits may not show up in-game for the same reason. A set of exclusive items have been added and set across all new pokémon (Enigma bow, brooch and scarf, and ultima prism) - but I've not yet figured out how to modify the functionality of these yet so they're likely pretty useless as of now. Due to the size of the expanded starter list, all starters are sadly gender-locked. Check the document to verify what gender to select in the quiz in order to get your preferred hero. I've not ran into any issues so far with this, but feel free to message me here if you notice anything. I'm also contactable on tumblr (pyromaniac-cynadquil) and bluesky(@pyrocyndaquil.bsky.social). I'm currently looking into a potential version 2.0.0 featuring a third version with extra new starters as well as an overhaul to stats and patches used, but this is up in the air right now. Sprite and portrait credits (Detailed fully here): Chunsoft, gromchurch, Emmuffin, puropoly, 0palite, thechargingrhino, Emboarger, Miju, Garbage, baronessfaron, Meganai, PhillipsYoung, felis_licht, Audino, JFain, ShyStarryRain, kitkarma, dmDash, Vynnyal, starwolff, NeonCityRain, lemongrass, NOLASMOR, C_Pariah, Caitemis, Deeshura, Noo, Luna-Alex, Murpi, Ginnie, XModxGodX, lovefulpup, Smalusion, MilesFarber, NeroIntruder, Blanca, Noivern, NikolaP, 3P1C, mucrush, ◥θ┴θ◤, TopKec, XxWindpawxX, FrivolousAqua, Pink_no_tori, Jhony-Rex, Reimu\_needs\_$$$, CamusZekeSirius, avalancheman, Fable, psittacidae13, Bwappi, TawnySoup
  19. Going through the files, I notice that non-starter pokemon have blank backdrops for the appropriate emotes when there's no portrait to fill that. If I'm using the starter mod and edit any of these portraits to make a full set, will it still default to the default expression for my new starter pokemon, or will it use the edited images set up in here?
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