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wraith89

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Everything posted by wraith89

  1. lol... Pokemon is like the only game I do not play for story (probably because it isn't all that interesting... unlike Fire Emblem or something) so I guess I can overlook that. The region exploration was quite fun, especially stuff like the Regis, who would otherwise be hidden (without a guide I think I would have NEVER known about their existence or how to even get them... although one guy in Pacifilog [sp?] mentions the three beings of rock, ice, and steel), half of Hoenn being filled with water, volcanoes, the route with ashes looking like snow, etc...
  2. I agree that Gen III was the black sheep of the Pokemon games... (maybe Gen V now... but I have not played it yet so I cannot tell)... but Gamefreak did the right thing though. They decided to start over again and overhaul the entire Pokemon series, at the expense of the old Gen I/II games. They later started developing on that concept via Gen IV, so all was not lost, but at that time, yeah, Gen III did feel really different. High risk, high reward... and Pokemon still grows. Storyline was weird, your "rival" wasn't really too powerful, the E4 ladies had repeats of Pokemon all over their team which kinda sucked (what a shame... Ghost and Ice are two of my favorite typings)... and a lot of stuff felt lacking in Gen III. The Pokemon were exotic, which was pretty cool, and the starters were no longer "rehashes of each other" (Gen I/II starters have nearly the same stats... Charizard = Typhlosion stat wise, no joke). Nonetheless, it was still Pokemon to me, but I cannot say the same about Gen V, but that's a different story altogether.
  3. Firebats counter Zerglings easily... why couldn't Hellions who have more health (than the former Firebat at least?) and attack very similarly? Hellions, like Firebats and Vultures, are effective on small units, and Zerglings fall under that category. Not to mention Splash damage = roasted Zerglings. But if they fail that... there needs to be some design modifications. Terrain got nerfed though... as there is no longer 30% obscurity bonus for higher ground or trees or the sorts... which really sucks. And sorry... I'm quite tired now so I didn't read that statement of yours. Ha ha. Seems we are on the same page though.
  4. Find the error is pretty fun Tbird. Two truths and a lie however... is going to be MUCH more difficult to execute online than in real life. You get what I'm saying? Doco doco Bowser EX: I am the Alpha of Humans, I'm awesome, and I'm full of win. Tbird: ...
  5. Even though Terrans are advantageous over Zergs in certain aspects (but certainly not in mobility and whatnot), the fact that a unit was DESIGNED to counter a pack of Zerglings and yet gets countered by the unit it is supposed to counter is kind of weird... Brood Lords, if its range is longer than Thor's GtA attack, then it should be fine. It's no Goliath with Charon Booster, after all. And cost of army, although it works mathematically, you have to factor in MANY things before saying that "because this unit is less expensive and more easy to produce it counters X unit which is more expensive". Not always... remember that it depends on the player and the map and other external factors. Wow, SC is so different now... people actually mass the non attacking spellcasters. Ravens... how do they compare to Science Vessels?
  6. You see.. that's why it kinda sucks... Hellions are supposed to beat Zerglings, not the other way around... maybe there is a fundamental weakness in its design... perhaps the stop and shoot on sight thing? Forget about the campaign... you get almost ANYTHING in the campaign... even the broken Diamondbacks (previously known as Cobras).
  7. <p><p><p><p><p>Scanner Sweep = you just lost quite a bit of minerals which could have been used for MULE unfortunately. Scanner Sweep isn't used as liberally any more for that reason <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

    <p><p><p><p><p>Hard counters though... are assuming you can produce them in time. If not... gg (Banshees seem to have dominated the metagame at a time they say...)</p></p></p></p></p>

    <p><p><p><p><p>And no I am not lying about the unburrowable Banelings...</p></p></p></p></p>

  8. <p><p><p><p><p>Scanner Sweep = you just lost quite a bit of minerals which could have been used for MULE unfortunately. Scanner Sweep isn't used as liberally any more for that reason <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

    <p><p><p><p><p>Hard counters though... are assuming you can produce them in time. If not... gg (Banshees seem to have dominated the metagame at a time they say...)</p></p></p></p></p>

    <p><p><p><p><p>And no I am not lying about the unburrowable Banelings...</p></p></p></p></p>

  9. <p><p><p><p><p>Scanner Sweep = you just lost quite a bit of minerals which could have been used for MULE unfortunately. Scanner Sweep isn't used as liberally any more for that reason <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

    <p><p><p><p><p>Hard counters though... are assuming you can produce them in time. If not... gg (Banshees seem to have dominated the metagame at a time they say...)</p></p></p></p></p>

    <p><p><p><p><p>And no I am not lying about the unburrowable Banelings...</p></p></p></p></p>

  10. <p><p><p><p><p>I don't find a problem with constantly building workers... we do that by default anyhow. Flying buildings are fun though... backdooring places where no one seems to notice or just plain expanding elsewhere (did those cheese strategies... <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" />)</p></p></p></p></p>

  11. <p><p><p><p><p>I don't find a problem with constantly building workers... we do that by default anyhow. Flying buildings are fun though... backdooring places where no one seems to notice or just plain expanding elsewhere (did those cheese strategies... <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" />)</p></p></p></p></p>

  12. <p><p><p><p><p>I don't find a problem with constantly building workers... we do that by default anyhow. Flying buildings are fun though... backdooring places where no one seems to notice or just plain expanding elsewhere (did those cheese strategies... <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" />)</p></p></p></p></p>

  13. <p><p><p><p><p>Banelings explode while burrowed? That's... broken >_></p></p></p></p></p>

    <p><p><p><p><p>Banelings though couldn't burrow on the first release. Could you believe that?</p></p></p></p></p>

  14. <p><p><p><p><p>Banelings explode while burrowed? That's... broken >_></p></p></p></p></p>

    <p><p><p><p><p>Banelings though couldn't burrow on the first release. Could you believe that?</p></p></p></p></p>

  15. <p><p><p><p><p>Banelings explode while burrowed? That's... broken >_></p></p></p></p></p>

    <p><p><p><p><p>Banelings though couldn't burrow on the first release. Could you believe that?</p></p></p></p></p>

  16. <p><p><p><p><p>Zergs have vastly underpowered units compared to the rest (with some exceptions like Ultralisk) so yes, strategies are involved with the Zergs. I'd guess they use their mobility to outwit the other races... Terrans especially lack that (aside from FLYING BUILDINGS but who cares about that?).</p></p></p></p></p>

    <p><p><p><p><p>I don't really have intricate knowledge of this metagame though, as I have yet to play it completely (only played like 2 or 3 games...).</p></p></p></p></p>

  17. <p><p><p><p><p>Zergs have vastly underpowered units compared to the rest (with some exceptions like Ultralisk) so yes, strategies are involved with the Zergs. I'd guess they use their mobility to outwit the other races... Terrans especially lack that (aside from FLYING BUILDINGS but who cares about that?).</p></p></p></p></p>

    <p><p><p><p><p>I don't really have intricate knowledge of this metagame though, as I have yet to play it completely (only played like 2 or 3 games...).</p></p></p></p></p>

  18. <p><p><p><p><p>Zergs have vastly underpowered units compared to the rest (with some exceptions like Ultralisk) so yes, strategies are involved with the Zergs. I'd guess they use their mobility to outwit the other races... Terrans especially lack that (aside from FLYING BUILDINGS but who cares about that?).</p></p></p></p></p>

    <p><p><p><p><p>I don't really have intricate knowledge of this metagame though, as I have yet to play it completely (only played like 2 or 3 games...).</p></p></p></p></p>

  19. I liked doing that with Vultures better... or Firebats even. Of course Hellions would destroy workers. Actually, funny thing is, that's the best use I got out of Vultures in SC1; zoom across their static defenses and destroy the workers one by one. But they had an auxiliary Spider Mine skill to work around with (cheap 75 minerals/2 food/30 seconds units... can't argue with that!). The thing about Hellions though... is that they pretty much need that Infernal pre-igniter upgrade to be even effective at what they're supposed to do, and since Zealots have Charge and all that now, they're not as great of a counter to those early game units as I'd expect them to be. I think Hellions need their roles to be more broadened... It seems the games are accelerated... as you are talking about early drops and stuff like that and Thors. Either that, or I am wayyyy too slow (or don't play enough...)... and I still want my Wraiths... and Science Vessels! Oh well... balanced e-sports or whatever the heck they call it don't want even further broken units...
  20. <p><p><p><p><p>Everything has a counter. I'd agree with you there... (I really really hate Banelings... where did those Lurkers go? Wait no, I still hate Lurkers...) Hydralisks are nerfed beyond repair... I don't know what to say. Also, aren't Banelings Tier 2 or something? I would generally expect them to come out with Lings/Roaches at that time.</p></p></p></p></p>

    <p><p><p><p><p>I can't really see Zergs walling as efficiently as Terrans though (early). No doubt that Terrans have the best walling in the game... though Zergs do have workarounds like you say, and Protoss have stuff like Force Field as workarounds, but generally, Terrans are known for their defenses.</p></p></p></p></p>

    <p><p><p><p><p>And everything depends on the player. I get supply blocked with almost any race really (Humans in Warcraft 3 anyone? 6 supply farm does NOT cut it!)... but then again, I tend to build gazillions of supply ahead of time with anything really (Pylon Spamming for Protoss is fun). Protoss has the weird Pylons. I still say they're the hardest really.</p></p></p></p></p>

  21. <p><p><p><p><p>Everything has a counter. I'd agree with you there... (I really really hate Banelings... where did those Lurkers go? Wait no, I still hate Lurkers...) Hydralisks are nerfed beyond repair... I don't know what to say. Also, aren't Banelings Tier 2 or something? I would generally expect them to come out with Lings/Roaches at that time.</p></p></p></p></p>

    <p><p><p><p><p>I can't really see Zergs walling as efficiently as Terrans though (early). No doubt that Terrans have the best walling in the game... though Zergs do have workarounds like you say, and Protoss have stuff like Force Field as workarounds, but generally, Terrans are known for their defenses.</p></p></p></p></p>

    <p><p><p><p><p>And everything depends on the player. I get supply blocked with almost any race really (Humans in Warcraft 3 anyone? 6 supply farm does NOT cut it!)... but then again, I tend to build gazillions of supply ahead of time with anything really (Pylon Spamming for Protoss is fun). Protoss has the weird Pylons. I still say they're the hardest really.</p></p></p></p></p>

  22. <p><p><p><p><p>Everything has a counter. I'd agree with you there... (I really really hate Banelings... where did those Lurkers go? Wait no, I still hate Lurkers...) Hydralisks are nerfed beyond repair... I don't know what to say. Also, aren't Banelings Tier 2 or something? I would generally expect them to come out with Lings/Roaches at that time.</p></p></p></p></p>

    <p><p><p><p><p>I can't really see Zergs walling as efficiently as Terrans though (early). No doubt that Terrans have the best walling in the game... though Zergs do have workarounds like you say, and Protoss have stuff like Force Field as workarounds, but generally, Terrans are known for their defenses.</p></p></p></p></p>

    <p><p><p><p><p>And everything depends on the player. I get supply blocked with almost any race really (Humans in Warcraft 3 anyone? 6 supply farm does NOT cut it!)... but then again, I tend to build gazillions of supply ahead of time with anything really (Pylon Spamming for Protoss is fun). Protoss has the weird Pylons. I still say they're the hardest really.</p></p></p></p></p>

  23. ... and this is why I want my Wraiths back... though Vikings still rock. And people actually build Hellions? I was under the impression it had a rather very specific niche (much like the Vultures) so it would be hard to utilize them efficiently. But since I do not even have the game, I wouldn't even know how the current metagame is like...
  24. <p><p><p><p><p>Whoever said Marauders come alone? Marines in SC2 destroy Zerglings much more easily than they did in SC1... in fact, Zerglings don't even work anymore. Marauders pretty much tear up Tier 1... and even above. By your logic Roaches suck because one Banshee can take down 100 Roaches. ... maybe not. But don't forget how easily Terrans can wall as opposed to the other race... raise/lower supply depots also contribute to that a lot.</p></p></p></p></p>

    <p><p><p><p><p>Zergs are just the black sheep of the three race due to larvas and all that... but seriously... what's so hard about producing multiple units and spamming them into the enemy's bases? It wasn't a hard concept to grasp and simple minded play style is what Zerg pretty much is. Even if they don't get capital ships, they had... SCOURGES (meh not anymore but still...). They're weird but they multiply like cockroaches...</p></p></p></p></p>

  25. <p><p><p><p><p>Whoever said Marauders come alone? Marines in SC2 destroy Zerglings much more easily than they did in SC1... in fact, Zerglings don't even work anymore. Marauders pretty much tear up Tier 1... and even above. By your logic Roaches suck because one Banshee can take down 100 Roaches. ... maybe not. But don't forget how easily Terrans can wall as opposed to the other race... raise/lower supply depots also contribute to that a lot.</p></p></p></p></p>

    <p><p><p><p><p>Zergs are just the black sheep of the three race due to larvas and all that... but seriously... what's so hard about producing multiple units and spamming them into the enemy's bases? It wasn't a hard concept to grasp and simple minded play style is what Zerg pretty much is. Even if they don't get capital ships, they had... SCOURGES (meh not anymore but still...). They're weird but they multiply like cockroaches...</p></p></p></p></p>

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