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Laskey

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  1. Only the first evolution in the index of a branched line will work, but for fully evolved pokemon with alternate forms, like sawsbuck, vivillon or meowstic, can you choose any of them or are you still restricted to the first one in the index? Would like to know if you could have a mega evolution as the evo, also
  2. hey so, I've been lurking the thread for quite a while now. I've decided to spice things up a bit and modify the game slightly to have some newer pokemon replace old ones. I've tried Kaoutil for the portraits and Gfxcrunch for the overworld sprites, and so far both have worked well. Problem is, when I try to replace the overworld sprites' .pal file with my own, Gfxcrunch doesn't accept it and won't convert it to a .bin file. It works fine when I leave it alone or use another pokemon's palette, however. But since it doesn't match with the sprites, it looks really ugly in-game. Does the palette file that the game uses have some unique properties that I'm missing, or am I doing something else wrong? Edit: nvm figured it out
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