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wrathsoffire76

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Posts posted by wrathsoffire76

  1. 24 minutes ago, Scried said:

    Found this image earlier today, have yet to verify it myself though:

      Hide contents

    1510134548674.jpg

     

    That's for Sun and Moon, not Ultra Sun and Ultra Moon

    1 hour ago, ShiningCrobat said:

    So exciting! Any idea what the island scan Pokemon are?

    Here are all of the Island Scan Pokémon (No locations or days yet)

     

    • Like 1
    • Thanks 1
  2. 2 minutes ago, andrewism said:

    Hi! hope you guys don't mind me joining the Cool Kids Corner :)

    I'm mostly excited for all the legendaries in USUM, assuming they're not shiny locked! I'm already working on an automated shiny hunting program with an Arduino, so I was ecstatic that I could use it for basically all the legendaries

    Not at all, the more the merrier so welcome :)

    I really hope that the shinies aren't shiny-locked but knowing Game Freak I'm only hoping for a miracle.

    • Like 1
  3. 1 hour ago, Ruby Genseki said:

    Ok, managed to totem-size a Raticate of my own.
    image.png.1060d5a153d23bf00e910f98f2a21f45.png
    This is what I have to point out about this:

    • The changed offset is 1D. This offset is actually the one determining the gender and forms of any Pokémon. Shininess is excluded since that's determined by the PID (that's why I was able to keep it shiny).
      The value changes I made were:
      -10/11: Turns it into an Alolan Totem-sized Raticate (M)
      -12/13: Turns it into an Alolan Totem-sized Raticate (F)
      -14/15: Turns it into an Alolan Totem-sized Raticate (Genderless)
      These changes occur regardless of the Raticate's original size, form and gender.
    • Each totem Pokémon seems to have different values for this. As a result, when trying to use Raticate's values to resize other totem-compatible species, they became somewhat buggy in PKHeX and didn't have any visible changes in-game.
    • As you might be able to tell from my previous point, in the game's coding, these are not just automatically resized models, but completely different forms, and thus, no other species besides the 8 totem Pokémon can be resized like this.

     

    ...But I think we ended up getting far too off topic.

    Oh, yeah (luckily this is in my club) but still, nice find

    • Like 1
  4. Just now, Ruby Genseki said:

    Well...I wanted to see if I was able to dump a totem Pokémon and keep it big-sized, so I started a new game, warped myself to Totem Raticate/Gumshoos's Den and inserted a Pokémon to my game as soon as I was able to save, started the battle and dumped the thing via HxD.

    Have the file if you want it:
    020-02 - Raticate - 6593A77D77A0.pk7
    You can insert it into your game via PKHeX. However, I do not recommend editing it since doing so will turn it into a regular Raticate.

    Maybe I'll try to see if there is a hex value to changing the size

  5. 2 hours ago, JeanieEsserto29 said:

    Any tutorial thing to do all this? If I'll need my laptop, my 3DS has a regular SD Card thing, while my laptop needs a Mini SD Card thing. Also, how do I add Homebrew then?

    The easiest thing to do is to use https://3ds.guide/ to put CFW on your 3DS (be warned however, there may be some risk involved) and if you want a safer option, try homebrew.

  6. 1 hour ago, theSLAYER said:

    @wrathsoffire76 you mind uploading the Celebi sav/zip?
    Even on Dec 10, I can't get it.

    Yeah, sure

    POKEMON_FIRE&LEAF_selebi2006.sav

    POKEMON_FIRE&LEAF_selebi2006 (2).sav

    POKEMON_RUBY&SAPP_selebi2006.sav

    POKEMON_RUBY&SAPP_selebi2006 (1).sav

    1 hour ago, theSLAYER said:

    These are the ones I've been unable to download:
    1. The Celebis
    2. The shiny Poochyenaas
    3. 2006 Tanabata Jirachi

    I'll see if I can grab these then

    • Like 1
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