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PinkOnion

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Everything posted by PinkOnion

  1. Right, right, my bad, I figured out what you were meaning just after I replied, it would certainly be nice to have on hand specifically for Orre, so you can test lots of team builds.
  2. The save editor for the original Gale of Darkness works with XG's save files, though of course, some data will look out of place, like abilities not being what they've been changed to, as well as base stats.
  3. I feel like such a fool, hah! Thanks very much for uploading that though. Just wanting to make a team that looks cool that can actually deal with Orre.
  4. @StarsMmd Wondering if you have any documentation for the level up moves of the Pokemon you can obtain in the hack, trying to build a team to aim for and some of the stuff requires Stones, which I know are kinda dodgy in the actual games for nuking level up moves. If you could send something like that my way, I would appreciate it, since it's not in the documentation folder.
  5. I had similar issues like this with the newest version of Dolphin 5, but I never got these issues when using the version I had for the old save months back, which is 4.0.9442. If you can stand this message appearing constantly in Dolphin 5, you should be able to spam Retry or Ignore(forget which) to eventually pass it, though it will pop up each turn. Hope this helps.
  6. Might not be able to get to it today, but I'll do my best during the week to start back up.
  7. Stream's going up. Edit: The frames aren't with me today, I'll wait a few hours before going live. Edit 2: Going to attempt to go live again. Edit 3: Stream's done, going to probably wait until the weekend for the update to come out before I start a new save, since the one I have isn't 100% completable. Give me a shout when it goes live. @StarsMmd
  8. Nah, it wasn't, it was just sitting there boosting up against Fur Coat Mightyena.
  9. I've also ran into an issue on the older version regarding a certain Oasis Poke Spot Pokemon trying to Nasty Plot 4 times and crashing the emulator on the 4th Nasty Plot, but that issue doesn't seem to exist on the newer version.
  10. Apparently updating to 5.0 solved the issue, I'm sorry for being a bother, hah. I just figured it would work anyway since it did on the last build. Edit: Got a couple of those errors you mentioned that you just mash through, but otherwise got through the battle.
  11. Clearing the errors in this case just causes the emulator to crash, regardless of the Yes/No the errors give you. I'll try some other stuff, but here's the Memory Card for now. XG 1.0.gci
  12. Ran into a gamebreaking bug inside the Key Lair against the first required trainer on the first floor. Game crashes regardless of what Pokemon or moves or items I use with the same error, so the issue is with the trainer's Shadow Gengar. @StarsMmd
  13. Stream will be going up again shortly, doing some Poke Spot grinding at the moment. @StarsMmd
  14. Thanks very much to all who came by for the stream, I'll see about doing some more tomorrow. Very much liking the new additions so far, though one particular fight reminded me why I hate a particular move in general.
  15. Stream's up, for anyone that's interested, at the link in the signature.
  16. I'll take a look at it when I get to it on the stream, see if I can notice anything off. On that note, the stream will be going live shortly.
  17. Yes, that's correct, but things can be quite a bit different in this mod. Was Trick Room active? What kind of Speed stats and hold items are we looking at?
  18. That would depend entirely on the move you'd be using at the time. What were you using, and did you have Prankster?
  19. I booted up an older save to just take a peek at my old Pokemon and noticed there was an attack called Shadow Whip, that didn't have the W capitalized, I know this isn't really an issue, but I thought I'd point it out. Also going to try to go live with this, hopefully the stream owner doesn't come on by and kick me off super early, hah. Edit: Or I would have, if I still had editing permissions with the new Twitch Dashboard, looks like I'll have to wait.
  20. Ah, that's excellent news. I'll try and be as available as possible this weekend. Edit: Turns out i'm not going to be available until Sunday evening.... dang.
  21. Not to worry, you'll get it to us when you do.
  22. I'll keep an eye out for anything that sticks out to me. I can't wait, also HAH on the Jumpluff thing.
  23. Dang, so much new stuff. I guess farming Leftovers from one of the Poke Spot Pokemon will be so much more of a pain now, haha. I see all these extra and new abilities, do you have a file that says which Pokemon these are found on? Want to make a team of Pokemon I haven't used yet in the mod, though I can't remember what I used in the first run. All I remember is Entei, Lanturn, Crobat, Regice, Jirachi and the god Jumpluff from the second run. I assume you've fixed most of the TM stuff too, like Lanturn not getting Surf, but Regice getting it, as well as the Orre trainer's text, too.
  24. Another version, another playthrough, eh? Did you end up disabling regular trainer Pokemon from being randomly shiny? I remember talking about it with you, saying that you might. That was one of my favourite parts of playing through, seeing all the GCN Shiny sprites. Looking at the new update notes, this opens up a lot of things for the post-game stuff, I like it. You've done a lot of work since I last saw this, any idea what timeframe 1.0 will be out in?
  25. Capture, meaning you can safely reset if you don't get the ability you want.
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