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16 GoodAbout trigger_segfault
- Birthday 06/18/1993
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trigger_segfault earned a Medal Developer
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Sonic Blader started following trigger_segfault
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The migrate issue makes sense but I'm wondering why the bad egg issue arises. If I recall, bad eggs only appear when the checksum isn't correct. Maybe there's an addition to that when the language can't be determined, thus making it impossible to choose a charset. On a completely unrelated note, it's sad to learn that the original GatorShark's Spinda Documentation/Painter pages that I listed in the credits are down. Thankfully archive.org has out backs. GatorShark's Spinda Documentation GatorShark's Spinda Painter
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Admiral_Fish started following trigger_segfault
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That would be correct. There were some issues with languages in the very early versions of Trigger's PC. (If I recall it had to do with transferring between the Gamecube and GBA games.)
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trigger_segfault started following Admiral_Fish
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Man I wish I thought of implementing a Christmas mode to the program when I was working on the April Fool's Day feature. Ah well, too late now. ¯\_(ツ)_/¯
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Wow, a lot of feedback built up while PP was supposedly down. I'll get back to all you guys soon but I'm a little busy with work and a guide for a game I'm trying to hammer out at the moment. It's great to see the continued support from everyone even after release. And nice to see you again HaxAras
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Heya. I'm doing well except for one thing. Playing GBA4iOS Pokemon so much while on fastforward for a month or so really screwed up my thumb. It curls in on itself whenever I try to put pressure on it making mobile typing impossible with my right thumb. What sucks is because it's not in pain, no one knows exactly what's wrong with it either. So just a heads up people. Fast forward may be enticing, but pressing that A button too many times could happen to you. Getting off that scary topic... Yeah I did find that site or someone linked it a few months ago. I felt drawing the custom wallpaper would be too time consuming to implement for such a small benefit. It would be cool but it would take forever to input the sprites and positions used for everything. I love hearing the stories of everyone. Thanks for sharing.
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So It seems like something did go wrong then if the Pokedex said you didn't have any Pokemon purified. Also. How did you have you not unpurified any Pokemon yet? Anyways I really am sorry about all of this. At the same time I assume the bug no longer exists because I haven't had any reports for months. That and I had thoroughly checked the code to see if there was a cause. So sorry I couldn't find anything on it. Also for the 4th+ gen support, I will not be doing that. I hope other people will be inspired to make PC systems for other generations in my place.
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Sorry for the late reply. Did you open the game before saving in Trigger's PC or some form of that? Remember. Don't open a game in an emulator while running Trigger's PC, the emulator will save when closing which may cause unexpected behavior. My guess of what happened is you opened Trigger's PC. Transferred the Exp. Share from Game A to Game B. Opened Game B in your emulator. Noticed it wasn't there. Saved from Trigger's PC. Closed your emulator and opened Game B again. This would cause the emulator to save when it closes thus overwriting the changes made by Trigger's PC to Game B but not Game A. Did you read the Safety Guide?
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Thanks. 1) Sorry I forgot to implement that. For now a workaround is to create a symbolic link to the One Drive YourPC file. Instructions on how to make symbolic links are lined out in the tips and tricks section for GameCube saves. 2) I was wondering if you could check something for me on that. Open up the save and see if the number of shadow Pokemon purified is equal to the actual amount. You can check that in the Pokedex tab.
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Gen 1/2 will most likely come once I start playing gen 1/2 again which I estimate would not be for at least half a year.
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Possible. But I've already checked in 2 of my completed saves (including the ruby/sapphire subplot). I would go check my physical save. Edit: After more extensively searching through multiple games it seems the game may randomly decide which hidden items are available. I got some of the items in some games and some of them in other games. Some hidden items are likely guaranteed since I have managed to find them in every playthrough. I only got an one Ether in the vertical Underground Path on my physical game and nothing on any of my other games for the Underground paths. This is going to make hidden item hunting a lot more disappointing. -__-
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I've started looking for what hidden items are available on Bulbapedia and AdvanceMap and I've started to notice a lot of these items are not actually there in the games even right after starting a new game. For example: All of the Underground Path hidden items are not present in any of my saves (again even a fresh save with an activated warp code). And there are many other locations where seemingly numerous items are gone. Are all the sites reporting the hidden items doing so by getting them from AdvanceMap? If so does that mean that the game never manages to activate these hidden items?
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First update to release is live. There aren't any tool-breaking bug fixes in it. Just some minor extra features and minor fixes. From now on if an update even has a slight chance of breaking the tool it will go into a beta update instead of the recommended release update.
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Yup. That's why I'm releasing it today. Check out the new Image Album I made to preview Trigger's PC. Edit: Annnnd release is live!
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Question, does anyone know if there are Pokemon with one ability that evolves into a Pokemon with two abilities? Or even vice versa? I'd love to get it to properly display in tool if a Pokemon has no ability. Edit: After searching my Pokemon Database I found one instance. Snubull can know Intimidate or Run Away while Granbull can only know intimidate. So I guess Granbull is the only Pokemon that has the same ability in both slots.
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@Invader TAK I forgot to mention this awhile ago or even put it in the changelog but the issue with your Jirachi's Ability being No Ability is fixed. Apparently Pokemon with only one ability don't have their second ability as their first ability. So now if you generate a new Jirachi event it will always be correct.