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Vladcik

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About Vladcik

  • Birthday 04/15/1995

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  1. First thanks for your answer ! I guessed so, but I wanted to give a shot since these values are a thing in the pkm box viewer and the Mass Editor. For the db part, I've started to work on a little one in order to keep track of informations and dex data based on saves / group of saves, so I wanted to get my infos that way.
  2. Hi ! The question is quite in the title, but I'm working on a database of everything I've collected, and for id references, I'd like to extract them in the order of the Box / Slot rather by number. I've tried the PokeFilenamer plugin, but it doesn't seems to accept any {Box} / {Slot} variable. What would be the easiest way to go for it ? Since i'd need to get the data of 5000+ mons, going 1by1 will not be the funniest. Thanks !
  3. Still looking for any input here Thanks !
  4. Heyah ! Little question since the ressource for this is quite niche. I've found Kaphotics' old notes about it : When I try to edit anything (like removing residents) it doesn't get applied. I load the game I see the same residents and Pokemon. However, if I reload the save I see that all my edits are reverted back. So I guess i'm obviously in the right spot but I'm missing something. What could it be ? Thanks o/
  5. Glad to see that I was not too dumb and this commit. Thanks a lot for that !
  6. Heyah o/, So i'm not really sure if it's a fail from me or a missing feature. I've added my Dolphin's GC Memory card folder where I have RNG'd a few stuff. I'd like to see them in my Database but it seems that PKHeX ignores the .raw Memory cards files. I've added the ".raw" extension with the "OtherSaveFileExtensions" setting, but nothing shows up. What should / could I do ? If it's just not supported, could it be added ? Thanks o/
  7. Hi, I wanted to mess around Pokemon XD and the Shiny Lock, but I just realized that the offsets given on the video (Here) are for the NTSC version. For example : For the first part, 0x00219510, It's too cut to find anything in my PAL version. Only thing close i've found is 0x00004074. That doesn't make so much sense Then the second part, 0x00217B90, I've found something really close at 0x002198C4, but once again everything doesn't match exactly. So even if, the bytes to replace would be off with PAL right ? Does anybody has looked at it or have a solution for that ? Thanks a lot.
  8. Version error, I thought I had the previous one but I had a waay older version. My new NAS isn't too friendly with me Sorry x_x
  9. Heyah ! Something minor, but quite annoying for a collector spending his time on the DB x_x Some sprites from LPA are just... Missing ? I can't find a reason why, it seems random ? I gave a screenshot under, I can't really describe it more except "Get some Pokémon in a LPA save, force them as sprite, open the database" (ignore the flags, i'm trying to batch edit for indexation purposes) Thanks
  10. I guess it'd be niche, but maybe it could be a nice way to attract some collectors to move to it. Wish it could be done, even as a plugin, I'd buy it 100% Thanks for the answer
  11. Heyah ! I'm back with another suggestion for the Pokemon Database (sorry ;_;) First I wanted to say again that I love using it. It's like so useful, and so enjoayble to see what you've done during all these years in all your saves. However, I've a weird suggestion in mind. But I do think it does make sense. The idea is that many collectors / traders uses sheets to keep track of every Pokemon etc. And the last thing that these spreadsheets does have compared to PKHeX is the fact you can add coments / infos about each of your Pokemon. So my idea would be have a "note" part for each Pokemon. (that could result creating a little txt file linked to the PID / any other thing that loads when you load the Pokémon ? Just an example / idea, but it was the most obvious for me) That would be of course something exclusive to the PKMN Database part. But being able to keep track of everything inside PKHeX would be another huge advantage for collectors. Thanks !
  12. Heyah ! I'm gonna jump here since I've the same issue. I just did the game update. When I save, I always be sure to double or even triple save. So pretty much, my SaveData.bin AND my Backup.bin are from the same state in my gameplay. SaveData.bin doesn't want to be read, no issue with Backup.bin. Little precision : My Backup.bin is 952Kb while my SaveData.bin is 956Kb. Hope it can help or something here Edit : Nevermind, I was used two instence of PKHeX without checking, no issues in my part, but maybe the 1.2 backups are STILL readable with the previous versiosn of PKHeX and not the SaveData.bin ? So the author would just have to update PKHeX ?
  13. Thanks for your answer ! For the 1) I'm already using the advanced filters, just thought it was a simple QoL or maybe a simple bug. But if it's not the case, I'll continue like that. And amazing for the 2, as always thanks a lot !
  14. Just realized I posted it in the wrong place, meant to be for PKHeX discussion, my bad on that one i'm tired. And since I can't move / delete the thread well if somebody can do that for me. Thanks a lot ! Yaaay it's me again ;_; ! Once again, as you may know, the Pkmn Database is my favorite thing of PKHeX, and once again, i'm back with two suggestions (once would be a fix, the other would be a dream) : 1) The fix one would be for EVs filter : Rather than having the "Some" being range from 0 EV to 127 EV, could it be possible for it to be a range from 1 EV to 127 EV ? 2) One related to Sword / Shield saves : Since it's possible to "load" Dex cut Pokémon with a blank Sword / Shield save, could it be possible for the PKHeX database to read ALL Pokémon and maybe put a warning if the Pokémon can't be in Sword / Shield rather than just skipping it ? When I want to check my whole database, I need to switch between Gen 7 / Gen 8 saves all the time based on if it's a Pokémon available or not in Gen 8. Thanks a lot o/
  15. Thank you so much ! And yeah it was a recursive scan that I was looking for ;_; Just tried it, with these options, it's just flawless. I've no words. Thank you so much.
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