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Everything posted by SwagKey
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Finally managed to get the Pal Park debug mons from the HGSS demo. Turns out the game crashed before surfing because I didn't have the badge to use it. Even so, other than the destination being either HG or SS, they don't really differ too much from the Pal Park debug mons from DPPt. 0001 - フシギダネ - 803A00000000.pk4 0006 - リザードン - FB9C00000000.pk4 0007 - ゼニガメ - 893B00000000.pk4 0008 - カメール - 96DF00000000.pk4 0010 - キャタピー - 162500000000.pk4 0015 - スピアー - 869B00000000.pk4 0027 - サンド - B99000000000.pk4 0027 - サンド - DB6B00000000.pk4 0035 - ピッピ - F2DB00000000.pk4 0072 - メノクラゲ - F3C900000000.pk4 0128 - ケンタロス - 2F4D00000000.pk4 0148 - ハクリュー - 815D00000000.pk4
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Here's the Battle Box debug mons from the Alpha Sapphire beta. I would have done the other options but the save file has a weird encryption that PKHeX doesn't recognize and the PKX Extraction tool can't export entire boxes like PKHeX can. There's A LOT to get from the debug options and it would take all day to go through all of them with just the PKX Extraction tool. AlphaSapphireBattleBoxDebugMons.zip
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Here's most of the mons from the debug options in the HGSS demo. Delivery debug option doesn't work unlike most other betas so there's no debug Mystery Gifts. The only ones I couldn't get were the Pal Park debug mons because using the debug Surf option crashes the game...at least on my end. Maybe someone else can get by that? GS trial debug options.zip
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Here's the debug mons from the Pokemon X demo. Several debug options completely filled the PC boxes so there's a lot I had to go through. XY demo debug mons.zip
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Here's the four starting debug Pokemon from the "niji 2" Sun debug. Don't know if they are different to the early Ultra Sun debugs from the Gigaleak a while back, but here they are nonetheless. I would try to go for more, but unlike the others it lacks the in game debug options. At least it still has the boot up debug to get these. 0003 - Venusaur - 45AF0E11A91A.pk7 0005 - Charmeleon - 27EA61617237.pk7 0007 - Squirtle - E9984BE8B9A6.pk7 0025 - Pikachu - FE54D14F66B9.pk7
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Here's shiny versions of the mons in Gen 2 with unused egg moves. I got them a while back but never uploaded them for some reason. I used a shiny Ditto I obtained from ACE in Silver then hacked the moves onto it since I don't have access to the Trainer House Sketch glitch. I also included an unreleased English shiny Mew from Faraway Island that I personally hunted a few months ago through run aways. I used PKHeX to get the item and ticked the flags to activate the event, but other than that it was 100% legitimately shiny hunted for. 0001 ★ - BULBASAUR - EC78.pk2 0043 ★ - ODDISH - 640E.pk2 0120 ★ - STARYU - 9B9F.pk2 0143 ★ - SNORLAX - DE03.pk2 0151 ★ - MEW - 78E8F81ED1FE.pk3 0238 ★ - SMOOCHUM - ED25.pk2
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Oh, really? I guess the "trial_aging_0719" file was the wrong build then. What file name is the functional demo then in the leaks? I'm kind of looking for a needle in a haystack with so many protos with random names.
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If I may ask, how did you get the Sycamore fight to trigger in the XY demo? I know what flag to tick to trigger the trial instead of resetting instantly, but then it resets once I talk to him.
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Finding the correct Trainer and Secret IDs for a shiny egg hatch
SwagKey replied to SwagKey's topic in Miscellaneous Help
Ah, okay! Thanks for the help! -
I didn't know where else to put this, so feel free to move it to the correct place if in the wrong place. So I managed to obtain a Manaphy Egg in Soulsilver and used PKHeX to see its exact PID. I want it to be shiny when hatched in another game, and I happen to have a spare Diamond which doesn't have a save file yet. I know that a correct Trainer and Secret ID combination will result in it hatching shiny in another game, but I have no idea how to figure them out. Here's the Manaphy I received in question. I don't know what Trainer ID and Secret ID will make it shiny when traded to a new save file.
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There's an Action Replay code out there that inserts the required data as if you just scanned all of the cards which activates the extra shadow trainers. It's how I snagged them on my US copy in conjunction with a warp code into the e-Reader room. The only thing you'll miss are the item and coupon rewards for initially defeating the e-card trainers.
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Here's everything I could get from the July 25th 2017 debug of Ultra Sun. There's the team you start with, all of the BOXFULL boxes, test Battle Spot mons, and all of the debug Mystery Gifts I could find. I probably missed something because there's so many options, but this is what I could get for now. Catching stuff is still impossible because all of the debugs reset after any type of encounter or battle. The code.bin file might need another hex edit to get around it, but I have no idea where to look. July 25th 2017 Ultra Sun Debug Stuff.zip
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Oh my gosh, I finally cracked it. Turns out the issue where saving crashes was due to the debug not generating a save file on boot unlike the retail games. Once I imported my save file for base game Moon it now saves correctly with no issues! Battles still reset the game, but at least I can finally contribute some of these enigmatic mons. Here's the four mons you start with in the earliest of the debugs. The later ones have their own unique debug Pokemon so I'll have to look at those too. 003 - Venusaur - 0052C13272B0.pk7 005 - Charmeleon - 34DC20962A23.pk7 007 - Squirtle - 5E27935010BD.pk7 025 - Pikachu - 0EF8958FC86D.pk7
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I'll see what I can do. Is there a writeup somewhere about the save structure and hex values for letters in your name? I was going to start with an OT name search.
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So yeah, RAM extractions are the only option unless someone manages to fix those issues.
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Oh, really? I didn't know about that! With that I managed to finally get the memory dumps I needed! Unfortunately, the RAM to PKX extractors I use don't seem to work for these. Is there another possible tool I can use?
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As much as I prefer to not necropost, this is kind of a big deal. We missed out on a treasure trove of content. There's four debug builds of Gen 7 games out there with a metric ton of functions to pick from. They require some tinkering to boot and work, but there a lot to gather here. I've only looked into the earliest one, but later versions apparently fixed some options that crashed in earlier ones. Unfortunately, it reboots back to the main debug menu after any sort of battle and the game crashes if it tries to save in any way. I would have at least dumped a few mons before posting this, but I don't know how to dump RAM from Citra for extraction.
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Yeah, so all of the Gamestops around my area are dry on codes for them so I'm out of options. If anyone has any spare codes for the Genesect, Volcanion, and Marshadow I would really appreciate it. I already have them in previous games, but it's nice to have Gen 8 native ones.
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I didn't know where else to put this, so I'm putting it here and hoping for the best. I haven't seen this talked about much, especially from a forgettable game, but apparently there were some event courses in Pokemon Dash that have never resurfaced. https://bulbapedia.bulbagarden.net/wiki/Pokémon_Dash#Special_courses https://www.serebii.net/dash/eventstages.shtml Despite the issues, I still think its worth it to get access to these courses if they exist somewhere in the game's data. I'm thinking that modifying a party Pokemon's ID in a GBA game beyond Chimecho's slot might correspond to one of the event courses when imported, although I haven't gotten around to testing it yet. Maybe we can at least recreate the Deoxys event cup since it's impossible to get all of the forms on one cart?
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Ran into another shiny in Emerald's Battle Pyramid and caught using a glitch to bring balls in there. 356 ★ - DUSCLOPS - 59ECA37B8A9E.pk3 Here's some potential projects to get this going again. -In-game trades from the Spaceworld '99 demos. They're different from the final releases in some way or another. -The rest of the rental Pokemon from Stadium 2 -The unreleased Shadow Makuhita, Misdreavus, and Spoink from Colosseum -The mons from the SWSH and Let's Go betas
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So I've been messing around with the DP demo, and since you can't save normally the only way to go about normally is through save states. Unfortunately, my last couple of save states, including all of the backups in in case it ever happened, somehow got randomly corrupted and all of my progress is now lost. Only one of them got out in a more clearer status than the others, but I'm completely unsure if or how it can be fixed. I used Desmume 0.9.11 x86 if you want to load it. xxxx - Pokemon - Pearl & Diamond Version (Demo) (US)(Independent).ds5
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So every single retailer around my area has no more codes left, which means I'm unable to get it. If anyone has any spare codes left for the event I would really appreciate at least one to redeem for my game. While I'm not desperate, it's still nice to have.
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It's surprise stuff like this that makes me so happy to have a certain glitch active in case I ever encountered such an enigma. Here's a random shiny Crawdaunt I encountered around half an hour ago in Emerald's Battle Pyramid and caught thanks to a glitch that allows you to put balls in your battle bag. Feel free to add it to the Uncatchable Battle Frontier Pokemon section if you want. 342 ★ - CRAWDAUNT - A2B7476B6E8A.pk3