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Posts posted by suloku

  1. 14 hours ago, BlackShark said:

    The RSE dolls don't have a script. The e-Card just modifiies the save and injects them into the inventory directly.

    Actually if I recall correctly the regi dolls e-card is script based, but instead of being one that gets stored and assigned to a NPC like the eon ticket script, it runs inmediatly in the game after connecting with e-reader and grants you the selected doll (for those that do not know, you transfer one doll at a time).

    It's essentially what you said, but I though I could get more technical.

    Edit: also, it's on my (growing) to do list to make the regi saves compatible with other language roms (although using your save on the jap rom would yield the same result).

  2. I forgot to mention I do have a complete platinum spanish savefile, I could go and catch the Arceus later.

    In any case the same save should be compatible with all version for the pokémon retrieval, so the same save could technically be used. Maybe OT encoding, but I think they already made character encoding global gen 4 onwards.

  3. 7 hours ago, zeropain said:

    @HaxAras: Im sure they dont need the save files anymore, because they already have them. They ''just'' want information if the Mystic Ticket could be received with other language versions (for example a spanish GBA game) besides the english one.

    That's exactly it. Maveon said he knew people who imported other language roms (mainly spanish, since we are talking about Mexico) and he said he didn't remember anyone complaining about not being able to download the ticket.

    The questions are:

    - Was the mystyc ticket distro rom compatible with all languages (except jap)?

    - Was it english only? This was the latest distribution, maybe they already did it multi-language? Or since that wasn't nintendo of europe they didn't do it multi language?

    EDIT: By the way, Dark_Lucario's wondercard is 1:1 with the one Maveon contributed, which in turn was 1:1 with the one from PNYC. About downloading in other regions, maybe we'd have better luck asking in mexican forums (seems logical, but I've just though about this now...)

  4. 23 minutes ago, coltonsmogon said:

    However, I'm still waiting for a new release of NTR to support 11.4, as well as for romhacks/etc.

    I read that NTR was already updated long ago for 11.4, only 3-4 days after release. Also one of the main features in the recent luma 7.x update is focused in rom patching, allowing romhack creators to distribute the patches without modifying the original games at all (something like HANS, but with IPS patches and built in the CFW), but you can use it on 11.3, you don't need 11.4 for luma 7.x

  5. Thanks! It's always helpfull to check for the data from different distributions and see if nintendo used the same rom.

    Also, about the imported carts I was asking because some months ago Maveon posted this: 

    Unfortunately the forums were hacked shortly after that and were down for 2-3 weeks (if I recall correctly) and after the forums were back Maveon didn't come back.

    ps: not related to gen 3, but do you happen to have any gen 1/2 Mew/Celebi from Mexican distributions?

  6. @Dark_Lucario thank you for the images. Someone told us that in mexico some people actually imported the spanish version rather than buying the english one, do you happen to know if people with those imported spanish (or other non-english games) were able to receive the Mystyc ticket?

    It would be great to have confirmation that those mystyc legendaries are legal in other languages.

    Also, if you have the means to dump your savegame, I'd like to check your mystyc ticket data if possible. For what we know it should be the same we already have, but checking is always good.

  7. I found this thread a year ago, I'll try to sum it up the story since it's in spanish: http://www.pokexperto.net/foros/index.php?topic=27460.0

    OP was asking about the Pokémon 2000 championship that was held in Madrid (the winners would later go to European and World champsionships, though that was only announced after the tournament ended), specifically he asked if a Mew distribution was really held there, as all he knew were rumors.

    Some users supported the rumors, somone even posted that back in the day he was given a Mew he was asured it was legit (not gamesharked/glitched) and the OT was "DJ" (I haven't been able to contact this user, since he hasn't been active since 2012).

    On 2015 user Pirk appeared, and he said that he attended the tournament, that he had been given such a Mew (along some merchandise) and that the OT was "D-J" in fact. He dusted out his old GB and though his cousing had started a new game in his Blue cart (were he received the Mew), he had his tournament team and a clone of the Mew in his yellow cart:

    On July 2016 I contacted Pirk to ask about the Mew and I also wanted to ask Pirk to ensure it was fully EV trained so IVs could be calculated (we later discovered that it in fact was fully EV trained).

    Finally on february 2017 Pirk and I were able to meet and I dumped both his Blue and Yellow savegames. Even though the Blue save was deleted, when starting a new game only Party data and box 1 data is deleted, so I hoped the Mew might still be in the other boxes. The very same Mew was found in one (same attacks, stats, etc, a 1:1 clone, or maybe the original).

    Pirk told me that in order to receive the Mew you had to show the staff that you had 150 pokémon, then they'd give it to you. It came at level 5 according to Pirk and the distribution was made via direct trade.

    Up until this point everything seems like good news, but there are some oddities about this distribution:

    - The DVs are not the fixed ones we know most (if not all) gen 1 Mews had. (there's a chance the NINTEN Mew had different DVs).
    - The data in the Mew matches more that of a wild pokémon than that of a gen 1 mew (compared with the ones we have, remember we have both mew machine AND the Toys R Us direct trade mew samples)
    - I haven't been able to find any spanish magazine that talked about the distribution, except for a very little mention many months later on the official Nintendo magazine that, in response to a letter, said that Mew was in fact distributed at the tournament in Madrid. The magazines (including official nintendo magazine) only covered the tournament, no trace from Mew distribution.
    NOTE: I've talked with other people and others have confirmed that Mew was in fact distributed there.

    So, what supports this Mew being the one distributed at the tournament?
    - That more than one person has confirmed the distribution actually took place (and it was stated in official nintendo magazine, albeit it was a letter response).
    - Pirk's word. He told me he cloned this mew many times, but that he never received any Mew from anyone and the only one he ever had was the one he received from nintendo, so there's no chance that the Mew in his yellow cartridge was a fake one and that the official one was lost when his cousing reset his blue savegame.
    - That Pirk actually agreed to meet in person with me to dump his save. Would someone go as far as meeting a random internet guy just for a prank? I personally don't think so. (This is just circumstantial and my personal impression).
    - In summer, I asked in a spanish forum if someone had been in Madrid in the distribution (that's how I found more people claiming they were at the event and Mew was distributed, but unfortunately none of them had their savegames). An user said he wasn't there, but that he dumped his savegame (he had the hardware to do so) and he had a mew someone cloned to him back in the day. He sent me the save and to my surprise this mew turned out to be exactly the same as Pirk's (except one move). This user lived more than 500km away from Madrid, were it was distributed and he received a Mew with the very same OT, ID and DVs. Prik did clone his Mew, and it really could be his very Mew that reached this other user 500km away, but the chances for that to happen seem extremely low to me. On the other hand, if there were multiple clones of this Mew to start with, the probability of it spreading trough the country increase exponentially. This to me is probably the strongest supporting point, simply because of probability, but of course there's always the chance that this was Pirk's mew traveling trough a chain of trades. Also, as I said, they only differ in 1 move (I'd personally expect more than 1 move being different), which is kind of a weak point.

    My personal theory: this mew was really distributed there, but someone of Nintendo of Spain said something like: "I have a gameshark, why don't we distribute Mew? This will attract more people to the torunament" and they gave that person the green light. He started a new game and used a gameshark to catch a mew at level 5 or something like that (giving the mew random DVs), then he proceeded to clone that mew multiple times for the distribution (with whatever method). This may sound ridicule, but since I know how Spain and Spanish people think, I strongly believe this could have been the case. Simply put, they didn't know Mew distributions had some "rules" and didn't care to ask.

    I leave it up to you to decide wether this Mew is legit or not. Someone even suggested that even if this is in fact the one distributed at the tournament, it would still not be legal if Nintendo of Spain made it in their own and didn't stick to "standard distribution rules" like fixed DVs.

    Download Pirk's savegame with the mew: http://www.pokexperto.net/foros/index.php?topic=27460.msg2765479#msg2765479

    ps: I'd like to know what others think about this

    • Like 6
  8. Finally got time for this. Dr.Matt was really kind and since he was given two back at the event, he gifted me with this awesome promotional poster for Pokémon Stadium 2. That day was raining and both his posters (and sadly, the certificate too) got damaged. I've made my best to assemble this as original size is A0 and my scanner's size is a little over A4.

    If anyone with enough photoshop skills wants to restore the image, I can send him the 300 mB psd file with the original scans. I tried to find a high quality scan for this poster with no luck (I've seen pictures of the same poster in different languages though).

    ps: when he has the time, Dr.Matt said he'll be doing a high quality scan of his certificate (though unfortunately it's damaged, maybe someone with the skills can restore it too).


    • Like 4
  9. As clarification for any future readers: with my program you can inject any single pokémon that was available in the dream world and the result in the save data will be the same.

    This means the method to get the pokémon is not legit, but the pokémon themselves will be legal, in fact there will be no difference between the legal pokemon you get using my program and the legit ones gyou could get from Dream World because almost all the data of the actual pokémon is generated in the game when capturing it.

    You can also freely edit the entree forest and get any pokémon, including those never available in Dream World, but that's just an extra feature.

    Also, you need to take into account that some special Dream World pokémon were only distributed to certain regions (you can see the regions when atempting to inject such a pokémon). Everything you'll need is right on the screen, as my main goal was to do what you are asking for: an alternative to get the very same dream world offered.

    Ps: alternatively, you can also swap the whole forest in your save (or just some areas) with that of someone who did get them from the Dream World legitimately and hasn't caught them, but there's really not that much difference.

    • Like 2
  10. Don't worry about that, if it were only a matter of comparing savegames before and after mystery gift I could do it myself as I own the hardware. As I said the disassembly is available and that means all the information regarding the mystery gift is already there, it's just that I don't understand enough the language to properly replicate a mystery gift transfer.

    Checking what Stadium 2 does to the savefile can be done on a computer via emulation, so there's no need for that either.

    Pokémon Pikachu 2 doesn't really offer anything interesting and as I said everything we need to know about how it is able to send gifts without limit is in the disassemble, please don't open such a valuable item for this, it is not needed.

    Basically I'm searching for someone who knows asm to explain how the mystery gift works and what data is sent/stored in the savegame and the exact probabilities of each item being sent, with that I could code the simulator. I could find the offsets for decoration, trainer house and mystery gift man item by myself, but my point is doing the very same the game does, since if it is not the very same thing as what happens when done on real hardware for me it's no different from cheating or plain save editing.

    • Like 1
  11. There has been something bothering me for a long time: there's no GB emulator with infrared link support. It is understandable, as not many titles use that function and even then it's a really minor feature and doesn't really hinder gameplay.

    For Gen 2 pokémon games the feature was really minor, but it still provides things that can currently only be obtained either via real hardware or emulating pokemon stadium 2 and the transfer pack. I would normally prefer IR emulation over savegame editing, but for the Gen 2 pokémon games we have something not available for other IR games: full disassemblies:

    Since we have the disassemblies, we can know exactly how the IR connection works, which data is sent, which data is expected to be received and how the connection alters the savegame. I don't exactly know asm language, but someone who does could write a program that given two savegames from GSC as input simulates the IR connection between them. By simulating I mean mantaining the 5 trainers per day limit, same random chances to get each item/decoration, etc.

    I think it would be great to have such a program. At the very least if someone knows asm I would like him to tell me exactly what is changed in the savegame after the transfer, since while my ideal would be a simulator program, adding editing capabilities to pkhex would also be nice (decoration and the trainer house at viridian city).

    This is what I understand from the gift connection:
    - Randomly, item or decoration is selected with 50% chance.
    - Randomly, a slot is selected. It seems some slots are rarer than others (can't really understand the code).
    - Some trainer and party data is sent for the trainer house (I would need to know the data exactly)
    - OT ID is stored to prevent another transfer with the same trainer.
    - Trainer and party data is stored at trainer house.
    - Gift is stored to be received at pokemon center.

    This is my rough understanding of the disassembly, but I'm missing things for sure, so propper understanding of the process data-wise would be great if someone is able to provide it.

    ps: pokémon pikachu color apparently can always send gift, I suspect this is due to it sending ID 00000, but something else might be in place in the connection, like a direct skip of the 5 trainer a day limit.

    • Like 4
  12. I guess it could be done. Do you mean npc visitors or online visitors?

    In both cases the best/easiest would be to dump visitors (before speaking with them) and create some sort of database and randomly insert the visitors onto the save.

    The npc would be the easiest, but I think each language version has it's own npc names and text, so ideally a database dor each different language should be made or else you can end up with english stores in your italian game.

    It wouldn't be difficult to if I write a simple npc extractor, using desmune will allow to get lots of npc in little time by changing the console's clock.

  13. My spanish complete savegame can be found at gamefqs: https://www.gamefaqs.com/gamecube/914973-pokemon-colosseum/saves

    The game language can actually be changed using a save editor, since we are only interested in the e-reader pokémon the same save could be used, it would be just a matter of changing language before capturing the e-reader pokémon (all this is already kind of non legit anyways).

    But I recall the spanish ones where already dumped in the original thread covering e-reader pokemon obtaining in non jap games.

    I wanted to take a look at this myself for some time, I may play a bit with dolphin today but I can't promise anything.

    • Like 1
  14. For what I know, the pokébank isn't really that much into legality checking and the only real relevant data would be DV, which are only used for shininess and then randomized anyways, so if you can transfer from GCS to gen 1 games, it should be safe. The only real problem would be impossible shinies, but I the bank doesn't have any checks for impossible gen 1 DVs.

  15. Hello everyone,

    I bring you a Gen 1 legit European Mew. Some months ago I found a very old webpage on which someone was showcasing the data for his legit Mew and Celebi. The page was last updated on 2003 but the site was a little active, so I tried the contact mail that was there to ask about those Mew and Celebi. Long story short, the Celebi was gone due to battery dying, but the Mew was still in his red cartridge. I asked the owner, Michael, if he would agree to send me his cartridge to backup the save, then send him back, and luckily he trusted me and everything went fine, so here's Michael's savegame:

    Download (savegame for english red, will work in any non japanese red/blue): Red.sav

    The Mew is at level 100 (Michael didn't keep it untrained), but it is easy for anyone interested to revert it back to distribution state with pkhex: just set level to 5, set EVs to 0 and set moves 2, 3 and 4 to "None".
    The Mew has the standard DV used for gen 1 distributions (HP:5, ATK:10, DEF:1, SPEED:12, SPECIAL:5), so there's really not much special about it, except if being one of the ones distribute in Europe. This is how Michael obtained the Mew:


    The giveaway was arranged by Bergsala, the Nintendo distributor in Denmark, through the official Nintendo magazine they were running at the time. They had us send in the cartridge, and then they put a Mew on the cartridge. They did it in two rounds; one was a limited giveaway where approx. 30 people were selected in a contest (I was one of them), and then a general distribution later on with the same method.

    Michael wanted to stay anonymous, so that's why I won't reveal any more data or the website I found and used to stablish contact with him. I'm really grateful, specially because he trusted an unknown person and sent me his cartridge in the hope I would send it back, so if you ever read this, thank you yet again Michael!

    • Like 6
  16. Hello everyone,

    Today I bring you a legit Celebi tour Celebi! This Celebi belongs to @Dr.Matt and he retrieved it back in 2001 in the spanish stop of the Celebi Tour; in fact he provided most of the data for it a year ago, data I posted here: https://projectpokemon.org/forums/forums/topic/13226-pokemon-crystal-version-with-pcny-event-pokemon/?do=findComment&comment=196197

    This week I was able to finally meet in person with Dr.Matt. He was able to keep his Celebi from battery dying by storing it in his Stadium 2 cartridge and because he owned a Mega Memory Card which allowed him to backup and dump savegames (but not to transfer over to computer), and with that he also was able to keep multiple copies of the Celebi, including an untouched one just as he received from the Celebi Tour Truck. Unfortunately his Mega Memory card glitched long ago and he lost most of his untouched saves, so after changing the battery to his cartridge he had to restore a save that had AR codes used on it to retrieve the celebi from Stadium 2 (he didn't have the time to play trough the game to reach the point in which Stadium 2 allowed him to retrieve the pokémon), which is why instead of dumping his savegame he traded it over to mine (which is completely clean). Data-wise this should have no effect at all, since the AR codes were used BEFORE any transfer or trade took place, and the AR codes were never used in the process of getting the Celebi out of stadium and trading, but that is the reason why it is my savegame which being uploaded and not his. Only real hardware has been used for all the Stadium 2 transfer and trade process, here are some pictures (sorry for the blurry ones, we were in kind of a hurry):

    The Celebi as Dr.Matt had in his Stadium 2 (this picture is from a clone he fully trained).

    Dr.Matt's authenticity certificate, my laptop and my GBC Cart reader/flasher:

    Dr.Matt's certificate, his Mega Memory and his Gameboy (sorry for blurryness)

    A close up of the ID number on the certificate. As you can see it's 2234 and the Celebi actually has 02233. Dr.Matt thinks distribution started at ID 00000 but they wrote 1 in the first certificate they gave and they just keept adding numbers.

    Some pictures of the actual trade (I brought two gameboys just in case and we used mine which had full batteries):

    The savefile contains both an untouched Celebi as Dr.Matt received in 2001 and the same Celebi at level 100 and EV maxed. As a bonus, I also included the legit EUROPE Mew that can be found here: https://projectpokemon.org/forums/forums/topic/40508-gen-1-europe-mew-denmark-event-mew/
    The savegame also contains a full legit gen 2 living dex and unowndex in the boxes if anyone is interested.

    Download: Gold_europe_mew_celebi.sav
    Note: this is a Spanish Gold savefile, but it will load in any non japanese rom.

    All trades have been done using real hardware, no emulators or other means where involved in the process of getting the Celebi out of Stadium 2 until I dumped my savegame.

    Thanks to @theSLAYER for making it possible for me to get in contact with Dr.Matt, and lots of thanks to Dr.Matt himself for keeping the Celebi so many years and being so kind to meet with me so we all can enjoy an European Celebi. This had a special personal meaning to me, since I became aware my savegames banished in 2011 and finally re-completing the 251 original pokédex by getting the two exclusive legendaries in person is like reliving that moment in my childhood when I first completed my dexes.

    • Like 14
    • Amazed 1
  17. 18 hours ago, thaleskpl said:

    How would one approach a translation in a hex editor? I could try to do it, since I'm fluent in spanish

    Just open the exe in hex editor, search for the text and change it, the only limitation is that new text can't be longer than the text already there. Use spaces to "erase" unnecessary text/letters.

    ps: I may go and translate it myself, there's not that much text anyways

  18. I would love adding new past gen features to pkhex, but I only tried it once with honey tree editing and it felt like I forced kaphotics to do it for me, as he refactored most of the code, so with my current skill I'm not daring to.

    There are ways to do it  already though.

    Gen 3: 

    Gen 4: ds poke edit 1.97 is an editor that can edit/show most interesting gen 4 stuff (including decors) that pkhex doesn't handle yet, the only thing missing would be honey tree pokemon (but that's editable in latest pkhex). Try finding a translated version though, maybe there's one buried in the forums.

    There's also pokesav for the respective version (dp, pt, hgss) but it is more limited and I'm not sure if it really had anything that poke edit couldn't do.

    Edit: just found that the original jap site is down (but seems to have been deleted somewhat recently).


    There's a spanish translation that should be easier to understand (and retranslate to english with an hex editor for example): http://redirect.viglink.com/?format=go&jsonp=vglnk_149263590285813&drKey=1081&libId=j1pgq8we010004ma000MAkf8f3knk&loc=http%3A%2F%2Fz12.invisionfree.com%2FPokexperto%2Findex.php%3Fshowtopic%3D2709&v=1&out=http%3A%2F%2Fgaleon.com%2Falbumpokemon%2FMxDSPokeEdit197.rar&ref=https%3A%2F%2Fwww.google.es%2F&title=Pokexperto -> Mx-dspokeedit&txt=Descargar Mx-DSPokeEdit ULTIMA ver 1.97

  19. I'm pretty sure the gen 3 hall of fame stores stripped data and not the full pkm. Other gens might be different, here's an editor for gen 4:

    Don't know about the video data, but from what I read chances are it does store full teams, as it seems to reproduce the entire battle and it would need at least the stats of the pokemon, but maybe they stripped the data and only store full stats.

    • Like 1
  20. If you could already install cia files why did you want to setup emunand? It seems you already have a CFW running.

    2 hours ago, evandixon said:

    AFAIK the thing that was released for 11.3 was an ARM11 kernal exploit.  An ARM9 kernal exploit is needed for booting CFW, and I don't remember seeing anything about one for 11.3.

    I wasn't aware of that, I read the new exploit was a workaround for the same exploit on 11.3, so I assumed it would work the same as in 11.2, but seem I was wrong (or read it wrong)

    • Ditto 1
  21. On 22/4/2016 at 2:15 PM, ajxpk said:

    I decided to upload the dumped Scripts which were found inside the ROMs und dumped by me.

    Propably these were meant to be as templates for all the Events that were planned to be distributed.

    With some of them never making it to be released as an officially distributed Event.

    - It includes all the Ticket Events.

    - The Pokémon Egg Event which gives an Egg with Pichu that has Surf as a Special Move and was possibly used for the PokéPark Eggs, PCJP 2004 Eggs and PCNY Wish Eggs.

    - The never used Altering Cave Event

    - The never used Trainer Survey Event which is incomplete without Trainer data that needs to be injected in some way

    - The never used Trainer Card Event which I guess is part of the Trainer Survey Event (needs some clarification, I don't know much about this one...)

    - The never used Stamp Card Event which I don't know what it is and just dumped because it seems to belong to the other ones

    - And the Old Sea Map exclusively for Emerald

    The archive also includes a txt file I made with documented informations about the data size and the original locations were these Scripts are found.

    These are also the Scripts we will use for the Mystery Gift Editor Tool. Because ONLY with them we can give seamingless support for all of the respective versions.

    The file disappeared after the forums were hacked.

    Mystery Gift Data.zip

    • Like 1
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