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Deoxyz

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Posts posted by Deoxyz

  1. Didnt R4 make some sort of save dongle meant for just extracting saves? I thought I read about an editor for those saves, but that was months ago xD And yeah that cyber gadget sure is something xD Recently started to see gendered legendaries xD

    Sucks, all these awesome tools require computers x.x

    No idea, maybe. Even if they did, I know a save can be completely extracted and edited in PKHeX with PowerSaves, though of course you can't resign it. Like I said, the CyberGadget is the only thing out there that allows us free hacking ability.

    And O.o the ar dsi can edit saves too?

    By that I meant, full ability to hack the game as we please.

    Though the CyberGadget isn't a direct equivalent to an AR since they work diffrently, in general, they both allow us to accomplish the same things.

  2. From what I understand, a fake GTS/PokeCheck function for Gen VI is very unlikely. Not only are there difficulties in getting one to work, if Nintendo/GameFreak finds out, they'll patch up the exploit, just like that program you mentioned that checked egg contents. I forget what it was called, Instacheck or something.

    Even though we're now without Distribution Carts, all WonderCards are still being extracted and posted here on PP. Which for pre-Gen VI events, you'd be able to inject those WonderCards in your game, as I was trying to do, but the difficulty was just an error on my part. But since the only way to do anything an Action Replay would for Gen VI is with a Japanese game cart, a Japanese 3DS, and a Japanese save editor called the "Cyber Gadget", it's not that easy. Even though we don't have a full equivalent of the AR for Gen VI in the West, in regards to WonderCards, Datel's "PowerSaves" is regularly updated with newly released WonderCards. So if you miss an event, you can still receive it if you buy a PowerSaves. You just can't add your own codes or do anything that they don't have an option for.

    The thing is, Datel can give us full save editing ability like the Cyber Gadget and AR DS(i), they just choose not to. For what reason is beyond me.

  3. Simply put, the WonderCard contains the pokemon data, with stuff like IVs and nature randomized when you receive the pokemon from the Delivery Person, unless otherwise preset. So when you receive a Mystery Gift during an actual event, all you're downloading is the WonderCard.

    In the case of the code I was trying to make, it should've placed the un-used WonderCards in the card album, so when you start the game, you would've been able to receive them from the Delivery Person.

    As for Distribution Carts, I don't think we'll be seeing those anymore, as so far during Gen VI they've been using Serial Codes instead. That way people can't steal the carts and continue distributing events long after they ended.

  4. Alright, now I know these codes will work for sure.

    I know this method of creating "legit" event pokemon from scratch is generally frowned upon, but any possible difference comes down to bits of data, and if you know what you're doing, it would all be literally identical to one obtained legitimately. Besides, I don't see their .pkm files publicly available anywhere.

    But just know if you're messing with its IVs or Nature, it may screw with its legitimacy, and if you want to transfer it to XY, it may not work afterwards. But that may not be the case with these, since their PIDs aren't static, rather randomized.

    Don't activate them at the same time since they're both set for Box 1,1.

    Groudon (Box 1,1) (Select + B):

    94000130 FFF90000

    B2000024 00000000

    E0000D20 00000088

    3747098A 37430000

    CB1DD0BF E2B0DD28

    AC4DCD2D 78DD85D6

    9BE9E3E1 2F862A8A

    131FA4C2 CB21CEEB

    8FBCA378 47E1972D

    25CCC57E 7B0792E9

    74388F90 AE7D4606

    A2B4215B 70A0EC93

    1AB97EC9 38979CEC

    5A86BDD0 C14FCC17

    7A98BE76 BE4E5DC1

    7D5DD988 934BF548

    AF7E89E5 8CA06911

    BDDA67CD 6821501C

    F615B160 0537F4C7

    4B208E0E B32FC0C8

    D2000000 00000000

    Kyogre (Box 1,1) (Select + B):

    94000130 FFF90000

    B2000024 00000000

    E0000D20 00000088

    86E5C0AF 53AC0000

    561B4C1F 09E45BBB

    54A219A8 00454183

    C8E2CB16 F3CA0CF3

    12312DE1 B429E0DE

    2ED45D23 0A4904A7

    92CBD439 11116E60

    86FE11B6 606AF962

    7150F4F2 90C5CB5E

    FC9412D6 0430B68E

    9576E611 D8F0D965

    276DF6A4 2BA2CF70

    204C089E FCA34D69

    29C453C8 5316BE70

    376BF0C4 26D338E1

    BFFF28E4 6175A98B

    738FC175 24D68CD5

    D2000000 00000000

  5. I still appreciate the effort :) Ill give them a shot here in a few minutes, just gotta save my copy of x and switch over xD

    Oh, I didn't expect you to see my comment immediately, so I removed those codes. If they didn't work for me, I'm 99% sure they won't work for you, so I didn't want to waste your time.

    Best luck is finding someone who can generate a WonderCard code, or, if I can get the .pkm files, I know I can make a working code for that.

  6. I apologize about the unexpected problems occurring with the code. Maybe I did something wrong, as I don't have experience with generating codes for WonderCards, however, I've generated plenty codes for item modification, pokemon, etc, using PokeGen, and it's always been a success. It's quite simple to generate, so I'm not sure why it wouldn't work.

    If I can't figure it out, hopefully someone more experienced with WonderCards could help. But I'm gonna work with it myself and try to see what's up, then let you know.

  7. All dem empty rows xD Just asking for academic reasons, is it possible to compress those empty values into 1 or 2 rows? Or do you just generate the codes, not create them? xD Im a numbers guy, I like to understand stuff :)

    I'm not very knowledgeable when it comes to how this stuff all works, but I'm pretty sure it can't be compressed. I just generated the codes with PokeGen, which I had uploaded and set the WonderCard files for Slot 1 and 2.

    Edit: Ok I tested the code, I press select+b outside the pokecenter, then enter, nothing happens. Ive tried holding select+b as I entered as well, flown to different pokecenters, hell I even held select B the entire time my game was booting up xD

    Ive triple checked the code, I have it down right x.x Are you sure its not some other button combo? Im not familiar with the FFF9000 in the first line xD though I usually see just select, start+select, r, l, and l+r xD

    Uh... odd. If you didn't do Select + B on the title screen and check out the Mystery Gift option first, you may wanna do that, then start the game. If it still doesn't work, maybe check your code one more time, because once being in the same position you're in, I know when manually typing those long codes, you can easily mistype or skip something. Especially with all those blank lines, you could've easily forgot a line or more.

    And if it still won't work, I'm gonna try it myself and see if I can figure out if I f'd up somewhere.

  8. That seems odd with all the Volcanions floating around on none-japanese consoles... :/

    They could've easily been locally traded, or transferred using PokeBank, to a non-Japanese cart/console.

    But basically you're telling me to get in touch with some Japanese players, who would be able to trade me said Pokemon not available by means public to the international market, right?

    To clarify what he meant, you won't be able to trade for AZ's Floette, Hoopa, or Volcanion over Wi-Fi, in any way possible until they are officially revealed and Nintendo/GameFreak removes them from the hack filter. The only way is if you trade locally, in the same room with a person who has hacked said pokemon onto their game, but good luck finding someone in your area.

    Or just cough up the load cash and buy the Japanese equipment needed to hack it yourself, as you already know. Or just wait for the official release. Expect Hoopa in 2015.

  9. I can't find the .pkm file themselves to make a code from, but I can generate a code that would place the Wonder Card for Groudon in Slot 1, and the Wonder Card for Kyogre in Slot 2. That way you can soft reset if you care for a specific Nature/IVs, etc.

    But I first need to know what game you plan on using the code on? Or if you have both Black 2 and White 2, and you want them for the respective games. Either way, it'll work.

    Edit: Missed seeing "Black 2" in the title, so assuming your game is English, I've generated the code. Since you don't have a computer, I guess you'll have to manually type in the code, so I apologize that it's quite long.

    "Select + B" to activate code:

    (Bad Code)

  10. many are able to put on the gts Hoopa and Volcanion...how do they? thank you

    Are you talking about people who request them on the GTS?

    You can request any of the 721 pokemon on the GTS, but certain event pokemon like Mew, Deoxys, Arceus, Volcanion, etc, are unable to be traded.

    Even when there are legitimate Hoopa and Volcanion, they won't be able to be GTS traded.

  11. This is a curiosity thing, and as far as I can see, it hasn't been talked about anywhere.

    I don't know if someone can help generate a code that allows you to catch the "uncatchable" Kyurem Fusion? The one right before the final Ghetsis battle?

    I used Kaphotics' code that allows rebattle with the Fusion, along with a "catch trainer's pokemon" code, yet it still wouldn't allow.

    Basically, I want to see how the game reacts, and what I'll be able to do with it.

    Also, am I beating a dead horse by posting in this thread? Or is this stuff still up for discussion?

  12. My apologies. After thoroughly reading through the thread this time, instead of skimming, I found a code that does what I needed.

    Thanks Kaphotics

    Do the Reveal Glass event without doing Dream Radar stuff (works permanently):

    4lcQe.jpg

    94000130 FFFB0000
    B2000024 00000000
    10036F14 00000000
    10020AC0 00000001
    D2000000 00000000

    Instructions: Hold select when you enter the abundant shrine area. Walk up to the shrine and the old man will be there, the game will automatically do the event once you step up the stairs. After the event, you now have a working Reveal Glass.

    Works on any language, any version.

    Code info:

    The line ending in 0 makes the Old Man spawn regardless of his flag setting (0x404 flag). The line ending in 1 makes the triggerpad on the staircase initiate his reaction script which eventually gives the Reveal Glass. This is required as he does not actually have the Reveal Glass assigned to him (the trigger pad script just uses him in an event).

  13. I need a little help with an AR code for White 2. It has to do with the Reveal Glass at the Abundant Shrine.

    The first time I visited the Abundant Shrine, the short NPC event happened with the old man. I had yet to have my Therian Landorus. Once I had it, I went back and wasn't able to receive the Reveal Glass in any way possible. I figured I wasn't supposed to go there until I had the Landorus to receive the Reveal Glass.

    I'm requesting an AR code which resets the flag that tells the game I've visited the Abundant Shrine. That should hopefully allow me to activate the NPC event again, and with Therian Landorus in my party, the old man should give me the Reveal Glass.

    Thanks in advance to whoever can supply me with a code.

    Edit:

    I should also mention, I tried using the 'event re-enabler' code posted previously in this thread. The kids at the entrance of the Abundant Shrine were there, however they weren't moving and I couldn't interact with them, basically making a wall. Even if I were to use walk through walls, the old man would probably be the same way.

  14. ... wait. Probably need the Cyber Gadget, but we don't know for sure.

    From what I understand, it only works with a Japanese copy of the game, and with a Japanese 3DS. Along with that I think the 3DS has to be completely modified/unlocked.

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