Jump to content

SciresM

Innovator
  • Posts

    214
  • Joined

  • Last visited

Everything posted by SciresM

  1. BattleLegend is a known troll, ignore him.
  2. I have verified that this tool and XYTE work correctly:
  3. Just updated the .zip to fix a minor bug -- some species names were displayed incorrectly (still written correctly to file, though). Pretty sure this only had 8 downloads, so redownload if you downloaded it before now.
  4. This is a wild pokemon encounter data for Pokemon X/Y. Its design is based on BWWE, but unlike BWTE, there's no code copy/pasting. Wild encounter data is in a/0/1/2. Use Kaphotics's GARC Unpacker (Check .bin extension only and make sure "Don't decompress" is UNCHECKED.) A correctly extracted GARC should have 361 files -- dec_000-dec_359.bin, and 360.bin. If there are any other files in the folder you open with the program, the program will refuse to open the folder you specified. The Source Code for XYWE is available on my GitHub. XYWE.zip
  5. I believe that if you repack the ROMFS you can play an edited ROM using gateway 3ds. Also, updated XYTE to have the fix box disabled by default.
  6. This is an updated version of KazoWAR's BWTE that supports Pokemon X/Y's trainer data. (I removed support for BW and BW2). Trainer data is in a/0/3/8 Trainer pokemon info is in a/0/4/0. To use this, extract those two GARCs to folders and open them the way you would when using BWTE. Don't forget to check ".bin extension only" when extracting from the GARCs. If your files are named 0-784.bin (you used an old version of GARC unpacker), check the "Fix Formatting box at the bottom." If they're 000-785.bin (newer version), leave it unchecked. Don't ask for help extracting them, or for a decrypted copy of the ROM. Enjoy! XYTE.zip
  7. The download links in the OP have been updated with new versions of the modified exe (translated version of the new update.)
  8. Later tonight at the latest
  9. I'll update the modified version later today, just wait a while.
  10. So, the elusive "Full pokedex causes save to corrupt" bug has been identified. Basically, CGSE is retarded. When looking at a decrypted save, if an 0x200 block of bytes is entirely 0xFF, they assume that block is uninitialized and write it back to the cart as 0xFF instead of correctly XORing it. PKHeX will (I think) be updated to detect this soon
  11. The travel trunk doesn't actually do anything other than let you LOOK at clothes (doesn't change them). It's useless.
  12. Before CyberGadget updated their program to support savebank, the "Advanced Edit" looked very different and was much simpler. Because I liked the old one, I added a check box that lets you use the old version of Advanced Edit instead of the new one.
  13. It is possible that your JP cart is from a different manufacturing run that CG doesn't support.
  14. He meant "Can you upload the pk6 before/after of the pokemon you're inserting?" No.
  15. Oh? I'll get to work on updating, then. Edit: I tried opening modified and non-modified, and I'm not getting prompted for an update. Modified exe continues to work for me, too.
  16. It was working before you started messing with the save, yeah? Go to "Save bank", there should be an auto backup for you to restore there.
  17. No you didn't. If you could not shit up this forum with lies that would be fantastic.
  18. I've had no problems connecting to the server whatsoever.
  19. 1. Can you specify the actual error? 2. Have you tried following the instructions in the opening post and running it in administrator mode? EDIT: Oh, I forgot to include a .dll dependency. One moment.
  20. Good question! The answer is that that was poorly researched and now it's not. WC6 editor has just been updated to account for the following: Only HP IVs can have a value of 0xFE. If HP IV == 0xFE (what I was calling priority), it means 3 flawless IVs are guaranteed. Also, the byte that we documented as "Flawless IV count" about four months ago was actually OT Gender. Oops! Thanks to the person who reported that.
  21. It means what I said -- you must hit the main menu in-game on a JP console.
  22. I don't actually think you can edit the save before you've hit the main menu on a JP console...
×
×
  • Create New...