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Posts posted by Hide

  1. I would like to play a Pokémon game based in Latin-America, Africa or the Middle East. I feel that most of the Pokémon games revolve around high-tech and cold cities. This would be a good change.

    The Alolan region was sort of a wild turn from XY; also, I really disliked that the ultra-versions came early and that they featured Pokémons that were unavailable in the “base” games. Anyway, Sun/Moon had a relatively good story. On the other hand, Pokémon Let’s go was kind of dull because it had poor connectivity with other games and limited Pokémon. Solving said negative issues should be a good start.

    In retrospective, I guess they were learning how to handle the “new way” of releasing episodic (incomplete) games so you buy DLC later.

    Pokémon games without Digimon-esque powerups would be nice. Looking at the way things are turning out, perhaps the next feature is going to be fusion (hope not). I think these powerups are a shortcut to make Pokémon games look “innovative and meta-refreshing”.

    I don’t mind stuff like Pokémon Coliseum, but since they merged the pocket-systems with the home-systems, I guess it’s going to be harder to release a game without making it look like a cash-grab. I remember Pokémon 64 was for kids that did not have the Gameboy. If someone had both, alright it was cool, but the Gameboy was canon (so to say). In other words, it was different markets.

    A Pokémon game featuring vast deserts, jungles, wastelands and ruins would be very nice IMO (but not a remake of Pokémon Gold, LOL).  Imagine visiting the place that actually inspired the Safari Zone NPC to build KANTO’s Safari Zone. Picture the beauty of combat with classical sound scores (instead of techno) and a region revolving around contemplation rather than exhibition (like… WTH with Leon’s attire?).

    A remake of the Platinum series sounds acceptable too. Yet, I disagree with the Idea of making another Pokémon Let’s Go out of Platinum.

    Finally, a good point in remaking legacy games would be Gengars with levitate.
    Please, stop nerfing Gengar… (LOL).

  2. I have seen several treads which discuss modifying the main character's model. Most of them revolve around editing textures, changing parts of the model and so on...

    Two of the topics I remember are swapping the female protagonist's model for Crystal's in OR/AS, the other is editing May.

    When It comes to moon/sun, I see people struggling with the fact that the main character models are broken in pieces (it probably happens in x/y as well); preventing you from replacing the main characters with (for example) NPCs right away.

    So, if you want to play with say… Gladio, the “boldest” suggestions imply you should take his model and break it, to let the game splice it as you replace the main character's parts with Gladio’s. I haven’t seen anybody playing with him or other NPCs, so I guess that’s a lot of work for most people.

    But what about hex editing? Has anybody here explored that field?

    Maybe it is possible to modify the game (or a save) and make the relevant code replace the main character’s models with an NPC’s (or in other words, call an NPC model).

    There was something like this in Soul Calibur IV, for the XBOX/PS: SC4ccedit.

    Any ideas?

  3. On 5/23/2019 at 9:40 AM, ventus323 said:

    Hello, I have  question.  download python file(16aDdLjw.py) and run.

    however, this error has occured.

    Is there a way to solve this problem?

    에러코드.png

     

    Hey there! It's been about a year since you asked… but this may help you and might aid other people in the future...



    In very crude words: Sometimes you need to check with both the "old" (2.x) and the "new" (3.x +) python versions. That error happened because you probably need to run the script with the “old” python.

  4. 12 minutes ago, ICanSnake said:

    Magearna and every other legendary gift Pokemon from gen 6 onwards are set to have at least 3 perfect IVs. They can have more than 3 perfect IVs, but they can never have less. No special PID algorithms since gen 5, so all PIDs and Encryption Constants will always be randomly generated. They don't matter much in later generations, the important part is that it was set.

    You're able to SR or RNG for a Magearna with perfect IVs. If you want to edit its IVs to change from imperfect to perfect, you don't need to reroll the PID or Encryption Constant (it won't be illegal if you don't), but it's a good thing to do anyway.

    Alright, thank you!

  5. Hey there,

    Given that QR Magearna (moon) is an event pokemon, I got some questions (which could apply to other event pokemon):

    Can you get a "perfect" pokemon from the QR code? ( I haven't tried QR on moon, yet). Or, can the pokemon spawn with "perfect" IVs?
    Are its IVs locked?
    Is its PID generated using a special method (as in older generations)
    If I change its IV values, do I need to reroll its encryption constant and PID?

    Thank you!

  6. 9 minutes ago, Kaphotics said:

    Change the origin game to the game that it originates from.

    Then enter in the TID/SID you want the game to show. The Trainer ID is stored as a 32 bit value. The game does a bitshift for gen6 game-origin and prior. The game does a modulo for gen7 game-origin and up.

    The value-portion that is discarded is the Secret ID.

     

    Nice, thank you very much!

     

    5 minutes ago, theSLAYER said:

    TID(legacy) and SID(legacy) isn't the same as TID7 and SID7.

    SID7 is the first four digits unused by TID7.

    Maybe in reference to the post, this would make sense.
    image.png

    Oh, I get it, this wraps it all!
    Then it does not matter if that value remains as 0. Right?

  7. 7 hours ago, theSLAYER said:

    This might be a roundabout way, but if you want to use the legacy value (and you don't care what the in-game trainer value looks like) you use this in batch editor:
    .TID=value here
    .SID=value here

    I understand, so if I do that in batch editor:

    PKHEX returns a SID value of "0000", and...
    PKHEX also returns the TID and “ID” values I would like to display.

    Which takes me back to my question:
    Why do I get a SID value of "0"?

    Does sword/shield handle 2 different SID values and 2 different TID values?

    How does PKHEX calculate the ID: xxxx/yyyy values (the ones that show when you hover over the onscreen TID) using the onscreen SID and TID?

    Thanks!

    PKM.png

  8. I am working with a Sword/Shield Pokémon in PKHEX and I want to provide it with a specific trainer ID value.

    My target TID is 65635.
    Hence, to get this value my inputs should be TID 99, SID 1.
    Because: 99+(1*65536) = 65635.

    I was expecting to find 3 cells in the TRAINER tab:

    One cell to enter the TID value of 99 (“legacy” TID).
    Another cell to enter the SID value of 1 (“legacy” SID).
    And a third cell containing the calculated “65635” (“new/final” TID).

    Instead, PKHEX has SID/TID cells that (seem to) work differently.
    Why?

    I got to leave the SID value as 0 and directly enter TID 65635, if want the "TID hover values" to display the 99/1.
    Otherwise, entering 99/1 in the SID/TID cells returns "random" (unexpcted) "TID hover values"... And I guess this will change my "new/final" TID.

    How do I get the target Sword/Shield TID value (65635) in PKHEX, without leaving the PKHEX SID value as 0? (Because I think leaving the SID field as 0 is against the rules).

    Thank you!

  9. Well, what you said simply confirms what I Just told.

    I don't see why would home-brew communicate to the official provider by its own. As far as I know, booting home-brew lets you work "on the fly"... It is like booting Linux from the USB.

    Most probably, those banned played "restricted software" trough home-brew and connected with such software to the provider; the provider just did the standard thing: Checking their physical addresses, and telling whether or not this software was standard-compliant. They could have bricked the devices, but they did not...

    Copies from "the other marketplace" and their accessories (i.e. tickets), are often tagged in the wrong way. So, home-brew stuff should have been running a fail-safe to protect your system. That's basic, and a must for auditing. Surely that's going to be "the solution" for this situation; some kind of way to renew and cover your "console's ID".

    Has anybody tried replacing the console's network adapter? It is one of the cheapest ways to flag a device (that's what other companies did in the past, with other components from their consoles).

  10. On 2/6/2017 at 6:50 PM, evandixon said:

    3dslogo.png

    Nintendo has released update 11.3.0-36.  It patches safehax, so if you do not have CFW installed, do not update if you wish to install it (instructions can be found here).  Without CFW, updating will prevent you from using save editors like PKHeX or ROM hacks until homebrew is updated.

     

    Evan, I got OOT Hax on my system, and it's been working fine (I have not updated to 11.3.0-36).
    I want to make things clear, if I update, Am I going to need/wait the new payloads?

  11. 13 hours ago, Sabresite said:

    For the sake of argument, lets say I wanted to go fully legit.  Could I wipe my savegame and be ok? Or would that count as changed data too?

    I believe you will be OK.
    Isn't your Pokémon player ID different from your Device & Marketplace User ID?
    Market wise, it would not be good banning a device, lest they disturb their other franchises.

  12.  
    I wouldn't be so scared; it could have been anything from powersaves to PKHEX.
     
    As a game-shark user from the gameboy era, I noticed that generating Pokémon or (anything else) trough HEX editing was not a simple task. Your code has to take into account all the stuff involved with the changes you make: For example, sometimes, in-game acquired items trigger changes in your save/game, while "illegally acquired items" do not. If you own the original code, you can “quickly” scan the game and detect such irregularities.
     
    It was rather obvious when the things scaled to GBA and the DS, it was a pain getting your Pokémon right. I remember it was when the first “Pokémon consistency check” software was launched.
     
    Perhaps there will be need for a “Pokémon saved-game consistency check” software, in the future?
     
    If you ask me, I think it most of it was powersaves, because their codes do not take into account trainer data or the fine details. As far as I know or as far as I am concerned, they just duplicate the same stuff in whatever saved-game you tamper with.
     
    That happens when you are deprived from making your own codes.
     
    On the other side, I believe PKHEX is primarily intended to help you grow with your Pokémon and have fun with them; I don't know how PKHEX works from the inside, but if I was going to work with save data, I would try my best to make my edits work -exclusively- with my target-data. And I think the science behind PKHEX's is focused on that subject.
     
    As long as you stay within the boundaries, you will be fine, I think.
     
    So, it is pretty obvious to me: Whatever method they employed, those bans are the result from exceeding the limits of the game using external devices. Pretty much, it was people getting greedy.
     
    I did not expect that people capable of editing their saves were so privileged… I think that 6'000 of banned individuals is a very small number (considering market size and demography).
     
    You can always start over, just take smarter shortcuts.


    • Like 2

  13. Hey there!

    I have been considering to change a Pokémon's ability to its hidden counterpart. If I remember correctly, I had to edit the extra-bytes in order to make it legal.
    On my first try, I just changed the ability without editing the extra-bytes, and the program says it is legal.

    And then, I randomly edited the Pokémon's and it's still legal,  extra-bytes Do extra-bytes matter at all?
    Is editing the extra-bytes for hidden abilities still necessary? Or is this automatic whenever I choose a hidden ability?

    Thank you!

  14. 9 hours ago, Kaphotics said:

    Can just use the batch editor on your save file:

    =HT_Gender=2
    .HT_Gender=0

    (sets the HT gender to 0 if it is 2)

    Alright! It worked. In case it may be of interest to you, It seems that the party Pokémon are not affected by batch processing; I changed those manually.

  15. OK, I think I got it. Basically: I will have to choose the faulty Pokémon, run the legality checker and set the Pokémon on its slot again.
    Is this going to fix the issue automatically? Or do I need to change the Handling Trainer gender by myself?

    Thanks man!

  16. Hey there,

    I am running the PKHex "16/12/21". I opened my main file and started to check my edited Pokémon; all of them display the "!" mark, but when I check for errors, it says "your Pokémon is legal". I saved & re-opened the file, and it still happens.

    What's the reason behind this? Would you consider it a bug?

    Thank you!
    Hide~

  17. It Is good to be home again, at last! Alpha was an awesome guy, I hope he gets all his stuff nicely sorted. And congrats to all of you, the new admins; I know you are great & devoted people.

    • Like 1
  18. Awesome, I'll check this.

    Thank you!

    Head over to GBATemp - the hub of 3DS homebrew in general.

    Main subforum: https://gbatemp.net/forums/3ds-homebrew-development-and-emulators.275/

    Tutorial specific to setting up homemenuhax (way more reliable exploit) through the user of browserhax: https://gbatemp.net/threads/homemenuhax-v2-1-support-for-fws-10-2-10-3.407005/

    Instead of using the homebrew starter kit linked on the tutorial I would like to recommend my personal custom startup kit which will give you a bunch of extra homebrew apps and the sorts that you otherwise manually have to look up and download:https://drive.google.com/file/d/0B3BCbgeJ8rVJNmpWd1RCaDlCT28/

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