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Everything posted by Reclaimer Shawn
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Could Somebody Test My Codes On A Real DS (NTSC-U)?
Reclaimer Shawn posted a topic in RAM - NDS Help
So, I've been churning out Action Replay Codes non-stop lately and now I need to test them on the DS. Problem is, I don't have a DS and an Action Replay for it anymore. So, I'll post the codes I've made/modified below: Pokemon Ranger Guardian Signs (Works on Real Hardware): Pokemon Ranger Codes (Works on Real Hardware): Final Fantasy XII: Revenant Wings (Works on Real Hardware) Fossil Fighters: Champions (Works on Real Hardware) Final Fantasy: The 4 Heroes of Light (Works on Real Hardware): EDIT: I'm sure I'll be adding more codes to this as time goes on. Hopefully someone starts testing these on actual hardware for me. EDIT 2: I bought these games and am using NitroHax3DS/Action Replay DSi to test these codes. Anything that says "Works on Real Hardware" works via NitroHax3DS/Action Replay DSi on a real cartridge on the 3DS/DS. -
Custom TID/SID in Colosseum?
Reclaimer Shawn replied to Toffoletto's topic in Systems, Flashcards, and Emulation
I've edited SID/TID in both Pokemon Colosseum and Pokemon XD before. I made a Gecko Code a while back to edit trainer SID and TID. I could also make codes to edit Pokemon SID, TID, and PID in Colosseum as well (I already did this in XD). If you'd like to set your Trainer SID/TID in Pokemon Colosseum, here's a Gecko Code for that: Trainer SID TID Modifier Code 48000000 8047ADB8 DE000000 80008180 1200009C 0000SSSS 1200009E 0000TTTT E2000001 80008000 T= TID in HEX S= SID in HEX -
@Kaphotics Tried it that way and it didn’t work. It is the equivalent of deleting the Pokémon in-game. When that didn’t work, I tried editing the MaxSpeciesID_1 value, and doing this causes PKHeX to crash upon entering. I have a solution, but hopefully it isn’t too tedious. You put all 255 items in RBYGS by placing them as something like Item#093. Could you do the same for the rest of the glitched Pokemon we can’t edit in? (An example would be having the Pokémon at the 255th index labeled as PokemonID#255 in the Pokémon Species drop-down box). You could give them all the same EV/IV/Stat Calculation and just let the person correct the stats in-game by placing the Pokémon in the PC. This way you wouldn’t have to add in individual Missingno. Stat Calculations. You could also give all of the Pokémon added in this way the same sprite (a Missingno. Sprite of some kind).
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Setting the boolean to true doesn't work. I typed it as this: public override bool Valid => true; Did exactly the same thing as before. Maybe it's a bit complicated, but I think the only way to fix this is to integrate the other 155 pokemon into the Drop-Down Box.This'd mean giving each one of them an unknown sprite and giving them either their own set of EV/IV/Stat Calculation or just giving them all a basic number and let the game deal with it. If you want (I'm not familiar with Visual Basic or C# but have used other IDEs and other languages before) I could add in the rest if you didn't mind telling me how to do this.
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Using .SpeciesID1=255 makes a pokemon disappear from its slot and in-game. So, let's say I wanted to edit Party Pokemon Slot 3. Would I just do =Box=-1 and =Slot=3 to edit Party Pokemon Slot 3?
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I've compiled the new version and I noticed there was the SpeciesID1 option. I set SpeciesID1 to 255 and it caused the Mew to just disappear from the PC box and PKHeX. This also happens if I couple Species1 with Species and set them both to 255. The custom moves work completely fine though. Another question... How do you batch edit party pokemon?
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I’ll try recompiling it and try it out myself. Thanks once again though! This’ll help me to make a save with all Pokémon (from 0-255) for Pokémon Red (with exclusions of save and game breaking Pokémon, that is)
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Thanks for such the fast commit and response! A question before I end up trying this out again... Moves aren’t mapped in the same way are they? If I set the move ID to something else outside of the regular box, will it keep my move ID? Also, how would I go about recompiling this version of PKHeX so I can get it now? Thanks again by the way!
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I am not able to do this via the Batch Editor. I'm trying to edit in 'M (FF) with moves TM02, TM33, TM41, and TM50, and whenever I save all it does is erase the pokemon in that slot. This is the script I'm trying to use to do this: =Box=8 =Slot=12 .Species=255 .Stat_Level=100 .EXP=1059860 .Stat_HPCurrent=65535 .Stat_HPMax=65535 .Stat_ATK=65535 .Stat_DEF=65535 .Stat_SPC=65535 .Stat_SPE=65535 .Move1=202 .Move2=233 .Move3=241 .Move4=250 .Met_Level=100 .Move1_PP=255 .Move2_PP=255 .Move3_PP=255 .Move4_PP=255 .OT_Name=Shawn .OT_Friendship=255 .TID=13931 .Nickname='M .Met_Location=0
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In Pokémon Gen 1 and 2, could you place the placeholder/glitch Pokémon and moves into the tool?
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I’m using Dolphin 5.0 and I have Dump Textures in the graphic area turned on. I’ve even attempted to turn on Dump EFB, but that only gets me frame by frame models of what I really want. What are the names of each texture asset pertaining to Shadow Lugia and Shiny Lugia (as I plan on porting this over to Colosseum under Shiny Lugia), and how would I dump them?
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So, after making my Randomizer program, I'm going to be doing an entire playthrough of it! This should be fun. Video link:
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xd Pokemon XD: Gale of Darkness Randomizer TEASER Video
Reclaimer Shawn replied to Reclaimer Shawn's topic in Spin-Offs
The program is now released to the public. And a video was done over it! You can find the video here: Also, you should know that the names of the people in the credits cycle for trainer names. A trainer's name can randomly become yours at one point in the game! Now if anyone tries to credit steal, they have a nice little surprise... That, and it pays homage to the people that made this possible -
So, after a very long development period, I'm happy to release my Pokemon XD Randomizer! I've released two version actually. One automatically tries to sync health while the other requires user input. Both have their advantages. With User Input, just press the 1 button whenever a pokemon in the top most slot pops out, and two for when one in the bottom does. The Automated version automatically syncs health values, but sometimes at the cost of losing randomization and sometimes doesn't even get the health right(so, choose the level of functionality you want here) The program takes the Operating System Time and based on that randomly generates Pokemon! Credits: First and foremost, I'd like to thank both God and his son Jesus Christ for giving me the knowledge and patience to make this trainer. Reclaimer Shawn = Programming, Form Designing, Address Finding Dark Byte = Bypassing Memory Protection Zanzer = RNG & Programming StarsMmd = For Disabling the Colosseum Shiny Pokemon Glitch & Address Finding Cooleko = HotKey Function Nintendo = For Creating the Pokemon Franchise Dolphin = For Creating the Emulator this game was played on The program allows you to choose if you want randomly generated shadow pokemon or not, as well as none at all. I will be adding scaleable difficulty in the future. Any kinks in the program have to do with the update rate of the game. It gets things literally within 1/1000th of a second at times... For the most part, it should act fine, but please report how things work in-game(preferably a new campaign) Also, make sure that you start the game with Level 100 Pokemon. You WILL NOT survive without that! Other than that, enjoy! Also, if the HP isn't full when the pokemon spawns, just press the corresponding sync buttons. Also, pokemon are only made randomly shadow depending on the drop down box if the randomize shadow pokemon is ticked. Links: https://www.virustotal.com/en/file/4ac195efa496f338c9ae92a803cd12b4581bd20f31d9988342 e7d01e5914a62b/analysis/1472878187/ It appears as a virus because it was created in Cheat Engine. If the admins need confirmation, I will send the source code. Download: https://www.mediafire.com/?l3bwoqxthijddqa Video Link here:
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xd Pokemon XD: Gale of Darkness Randomizer TEASER Video
Reclaimer Shawn replied to Reclaimer Shawn's topic in Spin-Offs
Thank you! Something I've noticed... Pokemon Values in CE(from what I've seen) are always 0x10000 addresses off. I finished it as well. I'll call it a BETA for right now because it still has a kink or two. For instance, the graphic part of the pokemon is not always changed. Thank you for all the help though! -
xd Pokemon XD: Gale of Darkness Randomizer TEASER Video
Reclaimer Shawn replied to Reclaimer Shawn's topic in Spin-Offs
As of right now, I'm searching for such a function. To ask, is there an address that holds the index of the currently battled trainer? If there is, I can just compare when the value has changed(I tried comparing strings, but it updated so fast the part of my code that allowed things to be randomized again wasn't able to execute before it needed to) If I have to(in a last resort) I'll just make a hotkey that syncs the current pokemon being battled to what their generated base value is. They'd have to press it EVERY time a pokemon is sent out, but that would correct the issue. However, I want things to be automated. -
xd Pokemon XD: Gale of Darkness Randomizer TEASER Video
Reclaimer Shawn replied to Reclaimer Shawn's topic in Spin-Offs
I'll get on to that in a little while. Something to ask though, considering you have a symbol map for the game... Is there a way to check if a Pokemon battle is underway? I have a part of my code that allows pokemon to only be randomly generated an X number of times so a battle can end. But, I want to reset that number to 0 the very second a pokemon battle ends or begins. If you have an address or reference of some kind, I would like to use it. EDIT: I found the Glitch fix address and included it in the trainer. Gamecube stores values differently than a normal computer. A value stored as 0x38600000 is stored as 0x00006038 in a computer's memory. CE was reporting back what it would typically be in a computer, so I searched the value 0x00006038 instead and I found the address. In CE, the address is 0x8013416C -
xd Pokemon XD: Gale of Darkness Randomizer TEASER Video
Reclaimer Shawn replied to Reclaimer Shawn's topic in Spin-Offs
Hey, do I enter that code as a Gecko Code or an AR Code? I also looked in Cheat Engine and seen a value after the code was enabled constantly being changed back and forth between several other values and 0x38600000 There was one other spot, but it just stayed the same and changed when I worte to it on CE(with an infinite write code it should've been frozen.) -
So, I've been working on this for the past 2 weeks now... Enjoy this video: