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Reclaimer Shawn

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Everything posted by Reclaimer Shawn

  1. For question 1: The one's that can be encountered after starting the game via continue: I'll take a look at that. I believe it's just called from game data and loaded into two slots of RAM, but I'll have to check that out. Fortunately enough, if theyou weren't, they'don't have little relevance. For question 2: Nope. Pokemon generated by this will be entirely random. I could possibly have an encountered Shadow Pokemon be recoverable after a battle with it by loading it into a table. So far though, I think I just want it all to be random. Even if they don't catch a shadow pokemon, one will eventually come up with the same shadow pokemon data anyways (although it may be a different pokemon) Didn't want things to be too predictable though For question 3: Didn't know that glitchy was present in . I just set the game trainer's TID and SID to zero, along with the Pokemon generated in a battle. The PID of generated pokemon is set to 4294967293(should wield a Pokemon that is Shiny, has a Bashful nature, and has 31 IVS in everything except HP, which is 29) I could have the program check if the Shadow Pokemon value suddenly changed to and have it check if it is indeed the same pokemon. If the value suddenly changes, have it freeze the address until all stat changes are over, then unfreeze it. I haven't implemented that yet though.
  2. Hey guys, so after 10 days of development, I'm here to present a Program that functions like PokeSav for Pokemon : Gale of Darkness. It is able to edit the stats of all of your Party Pokemon. It can do many things: such as give your pokemon ridiculous amounts of health, set a Pokemon to be Shiny with almost all 31 IVs, make a Pokemon Shadow and revert it back again, and do much more! This program does all of the work so you won't have to! Enjoy it! To use this program, just make a folder on the C: Drive named cheats, and the program will output all of your codes in a text file there. Notes: If you type letters in the numerical input boxes, the program will not generate a code. The Pokemon Nicknamer code has 10 characters and the OT name has 7 characters. Go under the limit and the program pads with spaces. Go over, and it'll just print the first 10/7 letters. Enter a numerical value as the PID (0-4294967295) The PID Calculator is only accurate if you set the Trainer ID and Trainer SID First. Read all of the Boxes(from About to the ??? Box) A Pokemon must be in the slot your modifying. Use your codes, and then save and turn off the game. Things get glitchy if you proceed any further than this. Afterwards, you may progress normally. The shadow Pokemon codes only work if you don't have Shadow Lugia and/or Shadow Teddiursa purified. If it doesn't work for you from this, set the value above the E2000001 line to a value between (1-53) Those Pokemon also must not be purified if you use their value. More types of Shadow Pokemon will be added in the future. I was lazy Setting a Pokemon's stats to something above the value 32767 will make it appear negative in battle and make it appear to be 4 billion in the stats menu. It is actually the number you entered(this is due to it being signed) These stats still function normally in battle. Any Pokemon with Shadow Pokemon moves will not be trade-able to Pokemon R/S/E/FR/LG Proof it works: http://imgur.com/a/KD5GB http://imgur.com/a/j9s6a http://imgur.com/a/ESlGY The end is near! Oh... I meant to say " Karp, karp, karp." Credits: First and foremost, God and his Son Jesus Christ for giving me the knowledge and patience to make this. Reclaimer Shawn = Programming, LV Modifier, EXP Modifier, Nickname Modifier, OT Name Modifier, Trainer ID/SID Modifier, EV Modifiers, PID Modifiers, and Partial Credit for Shadow Modifiers Link Master = Battle Stat Modifiers, Move Modifiers, Species Modifiers O'Lungfish = Original Party Pokemon Slot 1 Shadow Modifier Bulbapedia and Smogon = For the research and information on PIDs and Pokemon Stat generation. BullyWiiHacks = For helping me out when I needed some help! Lots of Lots of Google/Stack Overflow = Teaching me how to code in Java Links: Smogon Research: http://www.smogon.com/ingame/rng/pid_iv_creation Bulbapedia Research: http://bulbapedia.bulbagarden.net/wiki/Personality_value Virus Scan for Program: https://www.virustotal.com/en/file/b4ebd816e9a82f83bc1b16916a15a9c0fa22e1cfb920adf781 cdfae672226ee2/analysis/1470190565/ Download Program: https://www.mediafire.com/?lmsecr1vf3ae3ke Video:
  3. So, around the Internet I seen people requesting for a Randomizer for Pokemon . One is being researched for Pokemon Colosseum, but I thought I'd do something much more practical. Randomizers work by talking a table of values in the game that define what Pokemon spawn and what trainers have. This Modifies actual ROM Data. So, I thought about taking a RAM Approach. The game's pokemon are stored in 2 areas of memory after the values from said events are called. I can modify temporary memory and easily due that. A flaw to Randomizersee is limited customizability and the fact you have to use the program again and again on the game rom to produce a different outcome. By a RAM approach, I'll be making a difficulty scaler and each Pokemon battle should be pretty random. I have a feature right now that allows you to make everything shiny and catch it that way, as well as initiating a final boss fight. Best thing is, it'll be something different every millisecond of the day, as long as you have the program idling in the background. It'll even randomize trainer Shadow Pokemon as well (you can encounter anything as a Shadow!) This will be written in Lua and in a standalone Cheat Engine trainer (I already got some functionality down) that modified the Dolphin Process (this inew no way encourages pirating, as you could simply dump the ROM file of an actual copy) So, give me some feedback. What do you all think?
  4. Hopefully not,but the application hasn't even been released yet. We don't know what kind of restrictions exist yet. Hopefully if it was only modded not to freeze it and maybe modded to be shiny it could possibly pass checks,but I do doubt it.Maybe since it's a new application,a couple of exploits/glitches might exist and certain things might get through.
  5. Certain things will be blocked. So maybe you could maybe spawn said Pokemon in at level one,and teach it a legitament move that said Pokemon knows. If you keep the stats normal,it could probably be bypassed,as certain stats aren't checked. Shiny Pokemon and EV modification and invalid locations,levels,and Pokeballs probably work too. You could use this to get things like the event pokemon that are currently restricted. I also seen a forum somewhere on here saying they were using Poketransfer to test hex edited moves to find secret ones hidden. If their little experiment worked,then as long as the Pokemon weren't too hacked(say Pokemon with 655,35 or 999 for each stat,you would probably be fine.
  6. I know I'm a new member,so I'm glad to be apart of the community. Anyways,I noticed that Pokemon X and Y have only been modified by a certain view through RAM Dumps,as a tutorial is NOT being release anytime soon. I believe there is one way we could "Load" Pokemon into the game. This is a little summary of my theory and how it works: Alright,so after a little looking back at older Pokemon games,and the methods I used to modify them,I theorized a way to modify them. In Pokemon Diamond/Pearl a while back,I found a kind of Pokemon named Hybrid Pokemon. They have different types then their normal versions,and have odd sprite animations. They are used to fill slots. I accessed them at first,but they had glitched moves. The games would freeze upon the pokemon's loading,but wouldn't on an emulator. From their,I modified their movesets so they were valid. Afterwards,I extracted it from my save,edited it,and converted it to an Action Reply code. This allowed the glitched Pokemon to be successfully loaded. The Pokemon I loaded was an Hybrid Arceus. If wanted,I can post the link to the video I posted about Hybrids. Anyways,I got the loading idea off of Project Pokemon. A group of people were trading Pokemon with invalid hex types from Pokemon White to Y,to be able to find hidden moves an hexes. So,I thought up of this little method,and I theorize this to work: 1)In an emulate version of Pokemon Black,use a Pokemon modifier code and set the hexadecimal value to one of Pokemon Y's. (Convert the value 719 to hexadecimal an land on the same slot as Zygarde) 2)Use an infinite master ball code,and capture the Pokemon in the wild.(Will lock up in the DS version,but not in NO$GBA or DesMuMe.)(Use the shiny modifier code to find the shinies of newer Pokemon that are shiny locked,such as Zygarde.) 3)Teach it a different moveset through the "Learn All TMS" code. 4)Use Pokesav to extract the .pkm file of the Pokemon in said slot. 5)Hex edit said file,and experiment with value locations(Won't work in Pokesav,due to Pokemon being invalid)(If TM Learning code doesn't work,try to find the value of your moves and edit those) 6)Insert the file back into Black and White Pokesav,and use it to make an Action Replay code. 7)Put it in your Action Replay,and use it in game(Don't look at it or anything,just let it be in your party) 8)Transfer it from Pokemon White to Pokemon Y 9)Since you set the hexadecimal value of the invalid Pokemon to one of Y's,it should be rendered in game as a valid Pokemon. 10)Whatever effects modified for the said Pokemon should take place. With this simple method,you could access Pokemon not normally available and restricted Pokemon such as the leaked event Pokemon and possibly even make a Mega Evolution permanent(I theorize this is possible because of the way Mega Evolutions work in battle. The Pokemon get a sprite,icon,an stat change,and are even recorde in the Pokedex. This tells us it might be a separate hex slot and Pokemon to begin with) Also guys,thanks for reading,and if anything is leaked using said method,please give me credit for making/discovering the method. Thank you! So,what did you guys think? Do you think this has a chance of working? Please share your thoughts,and have a great day!
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