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jojo12100

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Posts posted by jojo12100

  1. 36 minutes ago, BlackShark said:

    I meant Red/Green. The Potion pointer offset for Japanese Blue should be 0xD693 (just an assumption, not tested yet).

    You're right,:D

    but I still ignore the way the formula works:(

    the code should be something like:

    ld b 1

    ld h,$65

    ld l,$6F

    call $????

    ret

    for Japanese Blue.

    So converted 06 01 26 65 2E 6F CD ?? ?? C9

  2. 32 minutes ago, BlackShark said:

    I meant Red/Green. The Potion pointer offset for Japanese Blue should be 0xD693 (just an assumption, not tested yet).

    Ok,

    now we have to find ho do the formula works

    Edit: 64CA in the formula refers to the offset location of US Pokemon Red Pokemon.

    Edit2: What does $35d6 refers to? It's the bankswitching function !

    Formula.PNG

    DebuggPkm.PNG

  3. 45 minutes ago, BlackShark said:

    The Potion Pointer in Japanese Red should be at 0xD67D.

    I already tried modifying that to A3D2, so it points to RAM offset 0xD2A3, which is the Japanese equivalent of the English Red RAM offset. I couldn't get any result yet by inserting bytes into the RAM.

    Thanks that's interesting.

    I think we have to find the code to insert in the RAM too.

    Japanese Red: you mean Green?

     

    Edit: Japanese versions seem to not use 8F but their own arbitrary code machine, called 5かい

    It can be another way to force-load the content.

  4. 43 minutes ago, HaxAras said:

    What exactly would you need in a Japanese file? Certain items or Pokemon caught or something like that?

    We need to know the Potion pointer offset and the code to input in the RAM.

    Translation: a way to activate the event given pokemon and anoter to select those one specifics.

     

    To @theSLAYER As I know Pokemon Green/Blue/Red roms are very similar, so if we adapt the Pokemon RED method with the specificites of Japanese versions it should work.

  5. So for those interested what do we have to find:

    -the offset to be modified in Pokemon Yellow/ Japanese Blue/Green roms

    EDIT: They correspond to the Potion Offset Pointer (which had to be replace with 21D3?).

    @theSLAYER Do we know the offset structure of Pokemon Yellow and Japanese Blue/Green ?

    -the code to input in the RAM of Japanese Blue and Green

    EDIT: Use the same formulas as in the forum?

    Source: forum

  6. 18 minutes ago, HaxAras said:

    I am. There's just nothing I can do to get them. 

    First read the forum and the video in the source of first post.

    What do we have to do is to find the offset we have to change and then the code to input in the RAM.

    But I don't know and understand all the connections between them.

    I try, empirically, that's a method ^^

  7. 44 minutes ago, BlackShark said:

    So guys, I just got the Pikachu Egg!

    According to Háčky's post at the Glitch City forums "You can see the actual packet that’s transmitted by viewing RAM starting at $02000000."

    So knowing this I did the transfer via VBA-M and looked up the RAM adresses in it's Memory Viewer. You will find a few bytes in the WRAM, including the 80 bytes of the encrypted Pokemon data at 0x02000024. I extracted and decrypted this data and was able to load it via PKHeX!

    The Pikachu is at Lv 5 and has the Moves Thunder Shock and Growl. There's nothing special about it. The egg itsself has OT: ENGLISH and ID: 09999/00000 as well as the fateful encounter location but that all gets overwritten upon hatching.

    Pikachu_Egg.pk3

    Thank you so much. I juste notice a strange thing about Bad egg before I see your post. It contains a Unown.

    @BlackShark Did you see my research about Developpers/Debuggers Pokemon ?

    BadEgg.PNG

  8. 1 minute ago, Deoxyz said:

    From what I understand, that debug Litwick is only(?) in the European Karrablast/Shelmet rom, which we don't have archived publicly yet. I'm trying to find someone to dump the rom, but my luck when asking people to contribute distro roms is usually negative, or at the least, problematic.

    I understand, unfortunately I don't have it. But why not imaginate a system of Patreon to buy one ? I'm pretty sure people want to help Projectpokemon that way

  9. 13 minutes ago, HaxAras said:

    I don't have Japanese copies of the gen 1 games. I tried playing Red once and it was insufferable. Having to translate every item and remember all my Pokemons moves. Screw that nonsense. It was bad enough the two times I did that with Colosseum and at least that was to let people use my save to get Ageto Celebi. 

    Ok, please don't cry ^^

    Here exclusive Japanese Trade Pokemon, the other can be obtain in European versions

    079 - オスカル - 6E4E.pk1

    098 - どうらく - 0509.pk1

    076 - さぶろう - E8D4.pk1

    094 - ゴーすけ - C8CF.pk1

    115 - ロダン - 1014.pk1

    128 - ぎゅうた - A366.pk1

    060 - ロモたん - E2FA.pk1

    • Like 1
  10. 6 minutes ago, theSLAYER said:

    Unown is pretty simple.

    1. Ruby on player 1, Debug on player 2
    2. Player 1: below title screen, wait for mystery event connection.
        Player 2: Hold Select at Title screen, press right once, scroll down to mimic e-card, press A
    3. Player 1: waiting for response
        Player 2: connection done, select PKMN, wait for completion.


    perhaps I should try VBALink 1.8 again.

    I'm pretty sure I was in Petalburg (flew there to activate the Mystery Event flag)

    Also I was using a retail rom to collect/receive, not the debug rom, if that makes a difference..

    Maybe, or just swap out egg creation with send PKMN.
    Send Pkmn probably has the checksum function working, that's why we can receive it.

    You're a definitively my hero if it succeeds.

  11. 3 minutes ago, HaxAras said:

    Awesome, I'll look through your profile for those. Thanks! 
    Did you share the actually released in game trades as well?
    I only typed this message out for the picture attachment. I hate that limit. 

    Likes.png

    No sorry but you can do it if you want. I'm sure people will appreciate it.

    Now it's time to find the lv5 Rhydon ! ^^

  12. 2 minutes ago, Ammako said:

    They wouldn't ban anyone from using Pokémon Bank for attempting to transfer or deposit a Pokémon blocked by Bank. Ever since Bank came out there's never been any reports of that happening, and there are a lot of legitimate users who may receive illegal Pokémon from friends or other people (via local wireless trades), it wouldn't be fair to ban them.

    Pretty sure everything that is blocked from PokéTransfer would be blocked from being deposited into Bank, anyway.

    I transfer my Gen1 Charizard w/Fissure in Gen5, it was blocked by Poketransfer so I used pk2pk and now it is in Pokebank

  13. 18 minutes ago, theSLAYER said:

    If it doesn't pass through Bank as-is, no legit method will work..
    (and if it's modded, even if it passes, it's not the same thing anymore)

    At 90% Confidence, it'll take you 150,902 tries before you get the working Pikachu egg.
    If we could find the pointer and modify it to get the checksum or work
    (or replace it into the give pkm function), that'll definitely be a better option.

    Maybe a bot can do it for us? I find on Youtube a guy who created a bot in order to get a Shyni Mew in Gen1/2.

     

  14. 17 minutes ago, HaxAras said:

    Do you have any intention to go for the in-game trades or the un-used in-game trades? I'd love to have those in my collection as well. I took some screenshots from a YT video to make replica's of them but it would be awesome to have the real thing. 

    Does anybody know if there's any prototype Pokemon in the Stadium or Colosseum/XD: games as well? What about Pokemon Box? Any more undocumented in game trades? People seem to have known about these for years and neglected to mention then. Now I'm super curious. 

    I already added in the forum the unused trade Pokemon (Mew,Pidegeot,Beedrill) in another topic. Just search a little and you'll find ^^

    about prototypes yes there are lot of them, we ignore the existence of most of them but some wild appears. There are a lot of undiscovered mysteries such as the Litwick wondercard or the unreleased Funfiesta missions

    • Like 2
  15. 12 minutes ago, Ammako said:

    Glitchcity says that the game of origin is 14. That is an invalid value and that may be why it won't pass through.

    It's possible that PKHeX auto-corrects this to Ruby when loaded, so the dumped .pk3 may not have that problem. Are you trying to transfer the Unown all through legitimate methods, without any kind of save editing involved, or did you insert one of the .pk3 that was uploaded here and it won't go through?

    I inserted the two .pk3 that was uploaded here in my Emerald sav and tried to pass them through legitimate methods.

    Ok so I just have to edit the game origin and they will pass?

  16. 13 minutes ago, theSLAYER said:

    Maybe because Unown can't be encountered in Ruby/Sapphire itself?
    Tried changing SID to see if it worked?

    I will. Well I used to play on randomized Emerald and I was able to transfer them without any problem.

    EDIT: SID is not the problem, I tried to change it, the pokemon still not pass.

    • Like 1
  17. 2 minutes ago, theSLAYER said:

    Give me a moment, I'll see what I can read up:
     

    This is for Yellow (presumably US):



     

    No problem, it's totally out of my comprehension but what motivates me is that there is the first ever made pokemon in Japanese versions: a lv5 Rhydon !

    • Like 2
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