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Marek

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  • Birthday 02/14/1991

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  1. <p><p><p><p><p><p>10G XFP Cable is used to provide 10Gb/s serial links for 10 GbE datacom (belly-to-belly for high density applications) and storage area network (SAN/NAS) applications based on the IEEE 802.3ae and Fiber Channel standards. FiberStore supply XFP to XFP Passive Copper Cable and active 10G XFP to<a href="<a href="<a href="<a href="<a href="<a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a>" rel="external nofollow"><a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a></a>" rel="external nofollow"><a href="<a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a>" rel="external nofollow"><a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a>" rel="external nofollow"><a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a></a>" rel="external nofollow"><a href="<a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a>" rel="external nofollow"><a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a></a></a></a>" rel="external nofollow"><a href="<a href="<a href="<a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a>" rel="external nofollow"><a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a></a>" rel="external nofollow"><a href="<a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a>" rel="external nofollow"><a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a></a></a>" rel="external nofollow"><a href="<a href="<a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a>" rel="external nofollow"><a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a></a>" rel="external nofollow"><a href="<a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a>" rel="external nofollow"><a href="http://wangman003.livejournal.com/1101.html" rel="external nofollow">http://wangman003.livejournal.com/1101.html</a></a></a></a></a>" rel="external nofollow"> XFP cables</a> in lengths up to 9m, and they are suitable for very short distances and offer a cost-effective way to connect within racks and across adjacent racks. Our passive and active 10G XFP cables are complainant with OC192/STM-64, G.709, and 10 Gigabit Ethernet, 10G Fiber Channel, and other industry standards.</p></p></p></p></p></p>

  2. Is it even possible to save changes done to TMs&HMs and edited Attacks? Because there is no button in the respective window that let's me save what I did. It only works for the Pokémon data. Can someone help me out or link me an updated version of PPRE? The version I'm using is PPRE beta 0.14.
  3. That's a question I'm still asking myself. What tool am I expected to use if I want to change the name and description of a move?
  4. Is there still no progress on this topic or does anybody know what programm to use for editing the personal.narc file in B2/W2?
  5. Can I use this tool for every kind of file that contains sprites or pictures in general? So, for example "/a/0/1/1 - battle backgrounds", "/a/0/0/4 - sprites (pokegra)" or "/a/0/2/6 - title screen" ? Can somebody explain me how I figure out the easiest way which palette belongs to which sprite? And are there lists, which .bin, .RGCN and .RLCN files and so on of the different graphic narc data contain which sprites/icons/pictures? The guide discribes in step 5 and 6 that for example the palette for the protagonist's mugshot is in 7_72.RLCN and the sprite itself is in 7_47.bin. So my question ist: how did you figure that out and how can I figure out on my own what palettes and sprites can be found at which place. Or can I look it up somewhere?
  6. Is there a chance that somebody does a tutorial on how to edit Pokémon battle sprites (and possibly also animations) in Generation 5 ROMs? If there already is one, please tell me.
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