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cpan1

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Everything posted by cpan1

  1. Have you tried CrystalTile2? The linked post above shows the settings. There seems to be no error with CT2.
  2. http://projectpokemon.org/forums/showthread.php?29430-B2-W2-BWME-Full-body-Shot-Help Will answer your question. One of RubyCarbuncle's posts explains the palette issue.
  3. Can we have a picture of the error? Also, did you extract all the files and not just BWOE.exe?
  4. What version are you using (BW/B2W2), and what narc are you extracting? In BW, the first couple of indexes won't display anything because they are not the true OW sprites, so see if scrolling through the indexes will result in a sprite.
  5. BWOE makes things much easier. Just use that instead. KazoWAR and others also have a lot of tools, so check those out. http://projectpokemon.org/forums/showthread.php?29651-BW-B2W2-General-FAQ has a list.
  6. Check the FAQ, it will tell you how. http://projectpokemon.org/forums/showthread.php?29651-BW-B2W2-General-FAQ&p=165199&viewfull=1#post165199
  7. Here is the BW trainer list http://pastebin.com/dQVmVXPe Quick way to clean: 1. Copy to text editor 2. Find common text 3. Use find/replace to mass replace them with nothing 4. Remove numbers using same method Also, if it says Var(...), then I would recommend you actually find that original line and keep it because it is your name, rival name, etc.
  8. I would flip through this thread: http://projectpokemon.org/forums/showthread.php?29351-B2-W2-How-do-I-change-the-image-of-the-card-coach Also, apparently image is 8bpp (256cols, not 16)
  9. Use line numbers to help navigate. All this is in the main.narc (/a/0/0/2) BW Trainer: File 190-(Link), BW Mugshot: File 176-(Link) B2W2 Trainer: File 382-(Link), B2W2 Mugshot: File 368-(Link)
  10. By original image, he means the original sprite/image you used. It's still 16 colors, just one of them is reserved for the background (which will be rendered transparent). You can replace palette with Tinke.
  11. Scripting See Kaphotics post Here for a tutorial on B2W2 scripting. Music ...To be completed later... Text Editing and/or Text Locations Answers: "How do you change what [character] says" and/or "Where is [thing you need] located?" Trainer List and/or Mugshot Text in PPTXT Answers: "What does the weird 'corrupted/encrypted' trainer list mean?!! I can't find what I need!" or "How do you edit ___ wants to battle?" Extending Text Files Answers: "How do I add more lines into PPTXT for my custom scripts?" Helpful Stuff Something Important! The search feature is your friend! If this thread doesn't answer your question, search the forums, Google, or any other place before posting your thread! Because this is so important, I will restate it: Search before asking! Searching Tips: Questions, Comments, Suggestions, Errors? Please share your thoughts below or through PM
  12. Swapping Files with Tinke and/or PPNFR (Preexisting Files) Lets say you wanted to create a play as Hugh, N, Yancy, Cynthia, etc, etc. with some preexisting sprites. This is what you need to do: 1. Find the NARC and open with Tinke 2. Extract all the files you need in the original format (e.g. sprite, over world, xtransceiver, etc in whatever format it is in like *.bin) 3. Go to the files you want to replace and do the same thing 4. Swap the files. This can be done with PPNFR or Tinke 5. Save and reinsert NARC. *Note that it is important for you to identify all the files that are needed. If you don't, you will end up with choppy images, incorrect colors, etc. Example - Replace Nate with Marlon (PWT Icon): This example shows a simple image and pallet swap. Example - Switch Nate and Hugh Xtransceiver Sprite\ -------------------------------- Type Effectiveness Original Post: Link Table Offsets White 1: 0x3A37C in Overlay 93 Table Offsets White 2: 0x3DC40 in Overlay 167
  13. 4bpp vs 8bpp Before we talk about limiting colors, its important to know the difference between 4bpp and 8bpp. A 8bpp image supports 256 colors. A 4bpp image supports up to 16 colors. A quick way to check would be to use Tinke. After you load the image, go to image properties and you can see if the image is 4bpp or 8bpp. So, if your image is 8bpp, don't worry about the 16 color limit. You should have enough with 256 (hopefully). If you encounter an error, it most likely be due to something else. If your image is 4bpp (e.g. mugshots, PWT images) and your image looks funny, see below. Limiting Colors Answers: "My sprite looks fuzzy/weird/corrupted/incorrectly colored!" or "Tinke says I have too many unique colors!" Replacing/Modifying Trainer Sprites Minor Modification: Answers: "When I replaced a sprite with BWSE it looks all choppy!" Complete Sprite Replacement: Image and Palette Replacement with Tinke (Custom Image): Full Body Mugshot: Link
  14. Edit: Head over to the ROM Editing Directory to find your files even faster. This is a Work in progress. Please check back constantly for new information. About This post synthesizes common questions and information from around the Forum in an attempt to create a place where new hackers can easily find solutions to simple problems without the need to create repetitive threads about the problem.*So here we go: General Information Tools for BW/B2W2 Rom Editing Answers: "I need tools!" If Tools Don't Work… Answers: "The tool doesn't work!" or "The tool gives me errors!" NARC Locations: Answers: "Where is the NARC that holds [insert whatever you need] located!" Hex Editing Answers: "Where are tools for […]!" or "[Whatever tool] doesn't work!"
  15. Really? I got it to work with Tinke & PPNFR combo. This is what I did: 1) Extracted the NARC and named it xtrans.narc 2) Extracted the files needed (first #) and added - "2nd number" which is the index it should go to. (e.g. xtrans_2-3.RLCN means that the original file was xtrans_2, and it needed to be moved to the index of xtrans_3, xtrans_3-2 is the opposite) 3) I used PPNFR to replace the files.
  16. Check this post and follow the layout. Also, limit the total number of colors to 16 (1 background + 15 others)
  17. An image can only have a max of 16 colors. 1 Background + 15 Others. Find a program that can limit/reduce the # of colors. There are lots of them out there.
  18. BW's about 256 mb if you don't remove empty space. Tinke/CT2 can help change music files as long as you have everything.
  19. Hex is the basics... Learning it will only help. If I have time, I'll try to make a tool though.
  20. Try hex editing http://projectpokemon.org/forums/showthread.php?28391-How-to-edit-Starter-Pokemon-in-Hex-B2W2
  21. http://projectpokemon.org/forums/showthread.php?14825-TwistedFatal-Black-and-White-Toolbox
  22. Always check the B2W2 General Rom Info first. If it is not on the main forum then check the link. http://pastebin.com/raw.php?i=TuVtDRmF As you can see, the file is /a/1/3/2 so just use PPNFR or Tinke to switch files
  23. Check the amount of colors you have. 16 total: 1 background, 15 for picture. If you flip the image with Paint, save as *.png not *.jpeg.
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