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KazoWAR

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Posts posted by KazoWAR

  1. I am guessing that when it reads it being pal parked it reads its hometown code to decides what to use for the met location, and it uses the kanto, and hoenn from the met location area, also jhoto and sinnoh maybe safe guards to prevent the game from crashing if the pokemon was said to be pal parked yet has a hometown in johto or sinnoh.

  2. I tried submitting the code 2 days ago after I completed it to the USA Platinum OFFICIAL AR Codes Thread, but so far it hasn't been added, so I decided to post it here.

    Made by KazoWAR

    Battle Music Modifier

    94000130 FFF70000

    B2101D40 00000000

    DA000000 00111D10

    D3000000 00000000

    D7000000 023B5CD0

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000000

    0210B73C 000EE580

    1210B740 00001E08

    0210B76C 000F6880

    1210B770 00002324

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000001

    0210B73C 00000000

    1210B740 00000000

    0210B76C 00000000

    1210B770 00000000

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000002

    0210B73C 00103DE0

    1210B740 00002050

    0210B76C 00103DE0

    1210B770 00002050

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000003

    0210B73C 000EE580

    1210B740 00001E08

    0210B76C 000EE580

    1210B770 00001E08

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000004

    0210B73C 000F6880

    1210B740 00002324

    0210B76C 000F6880

    1210B770 00002324

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000005

    0210B73C 000F03A0

    1210B740 0000360C

    0210B76C 000F03A0

    1210B770 0000360C

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000006

    0210B73C 00102140

    1210B740 00001C90

    0210B76C 00102140

    1210B770 00001C90

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000007

    0210B73C 0010F340

    1210B740 0000201C

    0210B76C 0010F340

    1210B770 0000201C

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000008

    0210B73C 000F8BC0

    1210B740 000033B8

    0210B76C 000F8BC0

    1210B770 000033B8

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000009

    0210B73C 0017A440

    1210B740 00006094

    0210B76C 0017A440

    1210B770 00006094

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000A

    0210B73C 000F39C0

    1210B740 00002EAC

    0210B76C 000F39C0

    1210B770 00002EAC

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000B

    0210B73C 00113C60

    1210B740 0000360C

    0210B76C 00113C60

    1210B770 0000360C

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000C

    0210B73C 000FF3A0

    1210B740 00002D98

    0210B76C 000FF3A0

    1210B770 00002D98

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000D

    0210B73C 000FBF80

    1210B740 00003404

    0210B76C 000FBF80

    1210B770 00003404

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000E

    0210B73C 00106B20

    1210B740 00000820

    0210B76C 00106B20

    1210B770 00000820

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000F

    0210B73C 00184260

    1210B740 00001570

    0210B76C 00184260

    1210B770 00001570

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000010

    0210B73C 001804E0

    1210B740 00003104

    0210B76C 001804E0

    1210B770 00003104

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000011

    0210B73C 00105E40

    1210B740 00000CD4

    0210B76C 00105E40

    1210B770 00000CD4

    D2000000 00000000

    Type in the calculator a number ranging from 0-17 and press Start.

    What Theme plays for each number:

    0) Default Themes

    1) Mute (sound effects remain)

    2) Rival Theme

    3) Wild Theme

    4) Trainer Theme

    5) Gym Theme

    6) Grunt Theme

    7) Commander Theme

    8) Boss Theme

    9) Origin Giratina Theme

    10) Uixe/Azelf/Mesprit Theme

    11) Elite Four Theme

    12) Champion Theme

    13) Dialga/Palkia Theme

    14) Ledgendary Theme

    15) Regi Theme

    16) Tycoon Theme

    17) Arceus Theme

    Demo:

    gimMPi45go4

  3. No, but to be honest it wouldn't be that difficult, as I already have (and posted) the code. ;P

    I just made this because it was useful for mapping out save files. If there's much demand for the program to fix .pkm checksums too, then I'll toss it on there.

    Sabresite made a program called Pokemon TrashByte Normalizer from what I seen it works perfectly fine. Unless something new was discovered that made the checksums invald for the .pkm file for legality or something.

    Download Link: http://www.megaupload.com/?d=U1PAA6C6

  4. I submitted the code to be added to the list of codes in the USA Platinum OFFICIAL AR Codes thread, but so far its not been added yet.

    I will post it here for the mean time.

    Made by KazoWAR

    Battle Music Modifier

    94000130 FFF70000

    B2101D40 00000000

    DA000000 00111D10

    D3000000 00000000

    D7000000 023B5CD0

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000000

    0210B73C 000EE580

    1210B740 00001E08

    0210B76C 000F6880

    1210B770 00002324

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000001

    0210B73C 00000000

    1210B740 00000000

    0210B76C 00000000

    1210B770 00000000

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000002

    0210B73C 00103DE0

    1210B740 00002050

    0210B76C 00103DE0

    1210B770 00002050

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000003

    0210B73C 000EE580

    1210B740 00001E08

    0210B76C 000EE580

    1210B770 00001E08

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000004

    0210B73C 000F6880

    1210B740 00002324

    0210B76C 000F6880

    1210B770 00002324

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000005

    0210B73C 000F03A0

    1210B740 0000360C

    0210B76C 000F03A0

    1210B770 0000360C

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000006

    0210B73C 00102140

    1210B740 00001C90

    0210B76C 00102140

    1210B770 00001C90

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000007

    0210B73C 0010F340

    1210B740 0000201C

    0210B76C 0010F340

    1210B770 0000201C

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000008

    0210B73C 000F8BC0

    1210B740 000033B8

    0210B76C 000F8BC0

    1210B770 000033B8

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000009

    0210B73C 0017A440

    1210B740 00006094

    0210B76C 0017A440

    1210B770 00006094

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000A

    0210B73C 000F39C0

    1210B740 00002EAC

    0210B76C 000F39C0

    1210B770 00002EAC

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000B

    0210B73C 00113C60

    1210B740 0000360C

    0210B76C 00113C60

    1210B770 0000360C

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000C

    0210B73C 000FF3A0

    1210B740 00002D98

    0210B76C 000FF3A0

    1210B770 00002D98

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000D

    0210B73C 000FBF80

    1210B740 00003404

    0210B76C 000FBF80

    1210B770 00003404

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000E

    0210B73C 00106B20

    1210B740 00000820

    0210B76C 00106B20

    1210B770 00000820

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 0000000F

    0210B73C 00184260

    1210B740 00001570

    0210B76C 00184260

    1210B770 00001570

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000010

    0210B73C 001804E0

    1210B740 00003104

    0210B76C 001804E0

    1210B770 00003104

    D2000000 00000000

    94000130 FFF70000

    523B5CD0 00000011

    0210B73C 00105E40

    1210B740 00000CD4

    0210B76C 00105E40

    1210B770 00000CD4

    D2000000 00000000

    Type in the calculator a number ranging from 0-17 and press Start.

    What Theme plays for each number:

    0) Default Themes

    1) Mute (sound effects remain)

    2) Rival Theme

    3) Wild Theme

    4) Trainer Theme

    5) Gym Theme

    6) Grunt Theme

    7) Commander Theme

    8) Boss Theme

    9) Origin Giratina Theme

    10) Uixe/Azelf/Mesprit Theme

    11) Elite Four Theme

    12) Champion Theme

    13) Dialga/Palkia Theme

    14) Ledgendary Theme

    15) Regi Theme

    16) Tycoon Theme

    17) Arceus Theme

  5. 94000130 FDFF0000

    94000130 FDFF0000

    B2101D40 00000000

    D9000000 00111D10

    C0000000 0000000C

    DC000000 00000004

    D6000000 000233E8

    D1000000 00000000

    C0000000 0000000A

    D6000000 000233E8

    D2000000 00000000

    94000130 FEFF0000

    B2101D40 00000000

    D9000000 00111D10

    C0000000 0000000C

    D6000000 000233E8

    DC000000 00000004

    D2000000 00000000

    94000130 FFFB0000

    B2101D40 00000000

    DA000000 00111D10

    D4000000 00002400

    D3000000 00000000

    D7000000 0207404C

    D2000000 00000000

    Relevant areas are bolded.

    5 is one of those "If" statements, so to do what you want to do, you'll need this:

    B2101D40 00000000

    DC000000 00111D10

    50000000 YYYYYYYY

    If those 0 and 1 statements never change location, you'll need to wipe the offset register with D3000000 00000000 before writing those. So, in the end, your code is:

    94000130 FFF70000

    B2101D40 00000000

    DC000000 00111D10

    50000000 00000002

    D3000000 00000000

    0210B76C 00103DE0

    1210B770 00002050

    D2000000 00000000

    I look forward to this. :kikkoman:

    Thanks! SCV help me out a little bit on the IRC, but what you showed me here help me make the code alot smaller! Its completed and a BEAST I made it user friendly so instead of entering the decimal value for the music's hex value, you just enter in 0-17 and press start.

  6. You need to be specific. You can't edit a code poped out of Pokesav to act as a game. It's a code, not a game.

    I think he means he changed the game id for the eng pokesav codes to the game id for the Chinese version and expected it to work.

    as in

    <?xml version="1.0" encoding="UTF-8"?>

    <codelist>

    <name>POKESAV</name>

    <game>

    <name>Pokemon Platinum</name>

    <gameid>CPUE d074d1b3</gameid>

    <cheat>

    <name>POKESAV generated</name>

    <codes>

    94000130 FCFF0000

    B2101D40 00000000

    E00000B4 000000EC

    0756B6FD 9D5D0000

    56678206 A4DF1DFB

    FAE91004 02B2C72C

    32752545 E9EC73D0

    40AF6E54 ECDC0BFA

    A71DA02F 0501F2A8

    A5356517 FF7CD206

    7E4439C3 441954D7

    04AB2D2E EF7ABE2C

    A12A65B6 664A2CD4

    29123BC4 D83F029A

    0AF8AA5D 8232CAF1

    8036AFD9 A6CF7D64

    D4CB2534 E4751C14

    64075FEF 7976C5CA

    AC8ABEAA 251C4C88

    983E49D3 D9102389

    9C3D505B 33290AAA

    46C00581 6ED8032C

    EA71F665 91151633

    480CD70F 7F3C5F1C

    12AD81A0 890D4E29

    D4A6D9FE CBA1AECA

    4D9247B1 CF9BCE1F

    9DAAEA11 D69D85BA

    D256EAA0 8BFD2EA9

    A80791B4 0CB9C0B2

    95430159 7AA7A1E0

    7300BA74 8EF0EA3E

    5636502B 00000000

    D2000000 00000000

    </codes>

    </cheat>

    </game>

    </codelist>

    to

    <?xml version="1.0" encoding="UTF-8"?>

    <codelist>

    <name>POKESAV</name>

    <game>

    <name>Pokemon Platinum</name>

    <gameid>YJYJ 50180c0b</gameid>

    <cheat>

    <name>POKESAV generated</name>

    <codes>

    94000130 FCFF0000

    B2101D40 00000000

    E00000B4 000000EC

    0756B6FD 9D5D0000

    56678206 A4DF1DFB

    FAE91004 02B2C72C

    32752545 E9EC73D0

    40AF6E54 ECDC0BFA

    A71DA02F 0501F2A8

    A5356517 FF7CD206

    7E4439C3 441954D7

    04AB2D2E EF7ABE2C

    A12A65B6 664A2CD4

    29123BC4 D83F029A

    0AF8AA5D 8232CAF1

    8036AFD9 A6CF7D64

    D4CB2534 E4751C14

    64075FEF 7976C5CA

    AC8ABEAA 251C4C88

    983E49D3 D9102389

    9C3D505B 33290AAA

    46C00581 6ED8032C

    EA71F665 91151633

    480CD70F 7F3C5F1C

    12AD81A0 890D4E29

    D4A6D9FE CBA1AECA

    4D9247B1 CF9BCE1F

    9DAAEA11 D69D85BA

    D256EAA0 8BFD2EA9

    A80791B4 0CB9C0B2

    95430159 7AA7A1E0

    7300BA74 8EF0EA3E

    5636502B 00000000

    D2000000 00000000

    </codes>

    </cheat>

    </game>

    </codelist>

  7. I am still very new at making AR codes and now I have been trying to convert my 34 different music codes in to one big code that you can use the calculator poketch to change them, like the USA Wild Pokemon, Level and Nature Modifier code by SCV.

    Now the problem I am having is that it seems that the location in RAM for the Calculator's display changes each time it boots the game. when i first began work, i mapped its location and made a test code, it consisted of 3 different music codes to pick and I was able to switch between them all. Then I finished it up for 14 other codes, all 16 battle themes and mute for trainer battles. I tested that and it was working still. I closed the emulator, I then made the last 17 for wild battles. I reopen the emulator and it was not working, even for the trainer codes. I then removed the wild battle codes and its still not working. I remove the rest of the codes and only had the original 3, still not working. I test with only one code and that if the calculator reads 1 and start is pressed then play this song at the start of a trainer battle, STILL NOT WORKING! Now I am all upset because I don't know what gives, it was working before. I then decide to go back one last step and remap the calculators display location. Its in a DIFFERENT location! I close and reopen the emulator again and remapped, and its in a 3rd location. Rinse and repeat and its in a 4th, 5th, and 6th location! They are very close to each other, in my 5 remappings, they all resided in 0238FExx, xx being that in each mapping the last 2 values where different.

    Here is a sample of my code, remember that in my original mapping, 238FE0C was the location of the calculators display location.

    94000130 FFF70000
    5238FE0C 00000002
    0210B76C 00103DE0
    1210B770 00002050
    D2000000 00000000

    How does his code now where to read for the poketch calculator's display location when it changes ever time the game loads?

  8. I believe that's the method to make the G6 Real, and possibly the Touchpod to connect to the Wii, but I'm not sure if it connects with Platinum, because I'm unable to test this out, well because i do not possess a Cyclo, or G6 at time of posting.

    Yea, I dont know if it works with plaiynum from all the reports of it either is or is not working even with the retail cart. but for d/p it was said to work on the m3 real useing the My Card option in the touchpod.

    Is this the answer to my question? I'm not sure what "My Card" is. I'd really like to know, at any rate.

    My card is one of the options in the original M3 Real firmware, today it is know as touchpod and is bundled with Sakura. Holding A while booting the DS will ask you to boot to Sakura or touchpod.

  9. I was always told to run the game from "My Card" with the touchpod for it to connect to the wii, it had something to do with the way it is patched to use soft resets, slowdowns and ar codes, even if all options are turned off it still does some kind of patch, like all options are disabled, but using mycard bypasses this, from what i herd.

  10. You know, if it ends up they plan to make a title with all the current regions in it (Or at least more than two), they should insert a broader and more elaborate story line to help link said regions together into one big 'ol soup or yummy.

    Agreed, like if a game like that would to come out, have you travel to the different regions multiply times while still doing the main story that is befor the e4.

  11. As has been said plenty, traveling to all regions will make for a boring game since most of the space will be used for maps.

    I can see them fitting both Johto and Kanto in one cartridge, a third, full size, region might be possible. But 4 would not be.

    Are you sure? I have seen some games that where 256 MB, and Diamond was only a 64 MB. Whats not to say each region can fit in 64 MB chunks in a 256 MB game. I think it it really possible to fit 3 extra regions, with there own extra sprites, dialog and event scripts in 3 separate 64 MB chunks

  12. Several media outlets have revealed that the announcement of a major, popularly-discussed Pokémon game will be made later this month. Pokémon Sunday is set to unveil the title May 10.

    The show's official Web site describes the contents of next week's episode as "a worldwide first announcement and a worldwide first big scoop". The upcoming issues of CoroCoro and Nintendo Dream, which are Japanese magazines, have likewise been disclosed and are known to contain information regarding a "much-talked-about big title", although it is not directly stated that a Pokémon game is involved. Both magazine issues will be released after the airing of Pokémon Sunday.

    Furthermore, the most recent episode previewed the annnouncement by showing two balls: one gold and one silver. Based on this as well as the fact that the game is said to have been the center of much speculation, many fans believe that the announcement will pertain to two titles: the Pokémon Gold and Silver remakes. It is also theorized that Junichi Masuda will appear on the show to make the announcement, since he did so both last month and the month prior in regard to other game-related scoops.

    I think we just got our answer!

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