Jump to content

MrEobo

Member
  • Posts

    34
  • Joined

  • Last visited

Everything posted by MrEobo

  1. The English Wondercard produced this Mewtwo: https://www.pokecheck.org/?p=detail&uid=8837177 Not sure if it's something worth looking into.
  2. You don't "move them to your 3DS." You inject them into the save file using Pokegen. To get your save file onto your computer, you'll need specific hardware.
  3. I gave you the perfect answer to solve your problem; however, I gave you that answer expecting you to have no idea what it means, and it looks as if I assumed correctly. Once again, good luck, as you'll definitely need it.
  4. Study the algorithms which generate specific trash bytes and calculate how each of your Pokemon would need them. Good luck.
  5. Before you restored the save file to the cartridge, did you use it on VBA with the "Real-Time Clock" feature enabled?
  6. Yeah :0 It's probably just such a different method than the actual Pokemon game cartridges, so it completely distorts it, or something
  7. I played the Emerald U ROM on VBA with my cartridge save file *without* enabling the Real-Time Clock, injected the save back into the cartridge, and timed events still resume normally. I even watched news on one of the televisions for the Berry Crushing Master!
  8. I played the Emerald U ROM on VBA with my cartridge save file *without* enabling the Real-Time Clock, injected the save back into the cartridge, and timed events still resume normally. I even watched news on one of the televisions for the Berry Crushing Master! I might back up my save file and try playing with the real-time clock enabled or maybe some AR codes to see if it affects the in-game time events.
  9. I have started a new save file on my Emerald version. Not much to say about it, but the fact that I've used homebrew transferring software and edited the save file with Encyclopedia Pokemon a few times, and in-game events still run normally, along with my player's house clock. I will soon test whether or not actually playing the save file on the VBA emulator *without* using "Real-Time Clock" will affect in-game events. If it doesn't affect them, then the only way to *prevent* this problem will be by not using the Real-Time Clock on VBA. Still no answer to a 'fix', per se.
  10. I'm going to go out on a limb and say that disabling the "Real-Time Clock" feature in VBA might *prevent* the problem. VBA won't affect the time in-game, and when you transfer it back to a cartridge with a running battery, normal time events might ensue?
  11. So do you think it's just a problem with VBA? Might there be an emulator that doesn't break the game events?
  12. This is, indeed, becoming a nuisance I'm not sure when I started noticing that some time based events no longer occur correctly, but I believe it was just randomly. I might start a new game on Emerald, transfer the save file a few times early in the story, and see if this problem still occurs, or if there is something specific that triggers it.
  13. Yup. I'm experiencing this now on my Emerald. I have heard that if you don't play it for a while, it somehow fixes itself. Not sure if this is true, though. I've tried that. Maybe it was after the fact that my in-game events have been messed with already, that it doesn't work.
  14. Is there an action replay code to enable the Clear-Out Sale on the roof of the Lilycove department store? EDIT: For Emerald (E) :3 EDIT: I was confused. Emerald (U), actually. (I thought E meant English )
  15. This link leads to a notepad file (.txt) that contains some codes that I recently made. They include: All Bag Items All Medical Items All 94 TMs All Berries Max Game Time Begin on US Release Every code gives legal items only, and no item that has yet to be released, EXCEPT for the All Berries code. They all generate the items with reasonable amounts, and only the useful items. The All Medical Items code also includes wings! All codes are in this file, and can be added to any Action Replay device for the DS. They work on both Pokémon Black and White, but only for the English versions. They require the L and R buttons to activate. I will add more codes as I continue research. Once again, the link is here, and I hope you get a lot of use out of these codes! Check back every now and then to see if new codes have been added. IMPORTANT: Please view the notes included with the codes, as some are necessary to avoid potentially corrupting your game. Black_White_Codes.txt
  16. Okay, thank you. I tried them, but the main menu where Reshiram's 3D model animates is just black and I was unable to get past that. I ended up making it kind of my own by adding L+R as activators, and that worked perfectly. Thanks for your answer!
  17. If an action replay code doesn't have an activator, such as these ones, does it execute by itself, or do I NEED an activator? Modify ID number Replace XXXX with the desired ID number in hex (0000 ≤ ID ≤ FFFF). No activator. Use at your own risk! 0224F79C 0000XXXX Modify Secret ID number Replace XXXX with the desired Secret ID number in hex (0000 ≤ sID ≤ FFFF). No activator. Use at your own risk! 0224F79E 0000XXXX
  18. It would be the one from the bottom of this post? I'm hoping SOMEONE still has it.
  19. I lost my file of it, and now that megaupload is down for good, there's no way to get it except from someone else who has it :\ So, is there anyone willing to send it?
  20. True story. It happened to me.
  21. You can PM it to me if you'd like; I'm very interested!
  22. I beg to differ. Wouldn't the source of data not coming from game events make it illegitimate in the eyes of VGC judges?
×
×
  • Create New...