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BW B2W2 Event - Mewtwo (Pokémon Movie 16) (Indonesia)
MrEobo replied to d4rk_13l1t2er's topic in Event Pokémon News
The English Wondercard produced this Mewtwo: https://www.pokecheck.org/?p=detail&uid=8837177 Not sure if it's something worth looking into. -
You don't "move them to your 3DS." You inject them into the save file using Pokegen. To get your save file onto your computer, you'll need specific hardware.
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I gave you the perfect answer to solve your problem; however, I gave you that answer expecting you to have no idea what it means, and it looks as if I assumed correctly. Once again, good luck, as you'll definitely need it.
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Study the algorithms which generate specific trash bytes and calculate how each of your Pokemon would need them. Good luck.
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Before you restored the save file to the cartridge, did you use it on VBA with the "Real-Time Clock" feature enabled?
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Yeah :0 It's probably just such a different method than the actual Pokemon game cartridges, so it completely distorts it, or something
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I played the Emerald U ROM on VBA with my cartridge save file *without* enabling the Real-Time Clock, injected the save back into the cartridge, and timed events still resume normally. I even watched news on one of the televisions for the Berry Crushing Master!
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I played the Emerald U ROM on VBA with my cartridge save file *without* enabling the Real-Time Clock, injected the save back into the cartridge, and timed events still resume normally. I even watched news on one of the televisions for the Berry Crushing Master! I might back up my save file and try playing with the real-time clock enabled or maybe some AR codes to see if it affects the in-game time events.
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I have started a new save file on my Emerald version. Not much to say about it, but the fact that I've used homebrew transferring software and edited the save file with Encyclopedia Pokemon a few times, and in-game events still run normally, along with my player's house clock. I will soon test whether or not actually playing the save file on the VBA emulator *without* using "Real-Time Clock" will affect in-game events. If it doesn't affect them, then the only way to *prevent* this problem will be by not using the Real-Time Clock on VBA. Still no answer to a 'fix', per se.
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I'm going to go out on a limb and say that disabling the "Real-Time Clock" feature in VBA might *prevent* the problem. VBA won't affect the time in-game, and when you transfer it back to a cartridge with a running battery, normal time events might ensue?
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So do you think it's just a problem with VBA? Might there be an emulator that doesn't break the game events?
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This is, indeed, becoming a nuisance I'm not sure when I started noticing that some time based events no longer occur correctly, but I believe it was just randomly. I might start a new game on Emerald, transfer the save file a few times early in the story, and see if this problem still occurs, or if there is something specific that triggers it.
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Is it possible to manipulate time based events in Emerald on an emulator?
MrEobo replied to MrEobo's topic in Generation 3
Yup. I'm experiencing this now on my Emerald. I have heard that if you don't play it for a while, it somehow fixes itself. Not sure if this is true, though. I've tried that. Maybe it was after the fact that my in-game events have been messed with already, that it doesn't work. -
So I take it there's no clear-out sale event code?
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