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AEROJAY

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  1. (14:58:25) ±Porygon: Your rank in Wifi NU is 292/10666 [1154 points / 33 battles]! That's the peak that this team has brought me to on the PO server (so far ), and honestly. That's the best I've ever done. I really never thought I would do good in NU, but here I am climbing the ladder. and this is still a test team! I was hoping I can get some constructive criticism, thoughts, comments, and suggestions and whatnot from this. So here's the team! At a Glance: Here's a closer look! Reiji (Serperior) (M) @ Leftovers Trait: Overgrow EVs: 252 HP / 184 Def / 72 Spd Bold Nature (+Def, -Atk) - Glare - Taunt - Giga Drain - Leech Seed Reiji the Serperior is my sort of lead, but really my support. I usually lead with Monferno in team preview, but then I whip this guy out and it can just cripple and cripple. Glare is the real crippler, slowing down any sweepers that think they can set up on it. Taunt is used to prevent set-ups, or prevent entry hazards. Giga Drain is the STAB move of choice and helps Serperior recover HP. Leech Seed is another crippling move that benefits in draining the opponent. UFO (Beheeyem) (F) @ Choice Specs Trait: Analytic EVs: 252 HP / 4 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Psychic - Thunderbolt - Signal Beam - Hidden Power [Ground] I never really knew how powerful this Pokemon was until I tried it out. Before the UFO, I had a CM Musharna, and it definitely can not accomplish as much as Beheeyem. With Analytic, Choice Specs and a Modest nature, her power SKYROCKETS. A STAB Psychic will OHKO almost anything that doesn't resist it. The other moves provide Beheeyem with excellent other offensive options. On the PO server where Bisharp is oddly NU, people tend to switch in to Bisharp on it. However, it is easily brought down by either HP Ground or Tbolt. Samurai Jack (Samurott) (M) @ Life Orb Trait: Torrent EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Hydro Pump - Ice Beam - Hidden Power [Grass] - Substitute This is my second Special Sweeper. Samurai Jack does some pretty solid work. Putting Samurott in during a safe switch opportunity is really good. Samurott forces out switches very often, letting me get a free substitute. Hydro Pump is the very powerful STAB move of choice, and the other two attacking moves provide really good coverage. Plus, Substituting to Torrent range makes Hydro Pump almost unstoppable. BabyKang (Marowak) (M) @ Thick Club Trait: Rock Head EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Stealth Rock - Bonemerang - Stone Edge - Double-Edge By the way, the nickname behind this set is due to the theory that Cubone was originally a baby Kangaskhan. Anywho, back to the set. Another pokemon forcing switch-ins is Marowak. He is able to get Stealth Rocks up and is a very powerful pokemon. Thick Club lets Marowak's attack soar sky high. Bonemerang breaks them really annoying subs. Double-Edge is a way to take advantage of Rock Head and Stone Edge takes care of Flying types. DiscoInferno (Monferno) (M) @ Choice Band Trait: Iron Fist EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Mach Punch - Close Combat - Flare Blitz - U-turn Meet little Infernape. Just with a different approach. This set is just... a monstrosity. STAB, Iron Fist boosted Mach Punch makes Monferno a great revenge killer. Close Combat is another STAB move that's a better option for situations where I don't need the priority. STAB Flare Blitz just obliterates, with the cost of recoil. Monferno can also be a Scout with U-turn and rack damage as well. Pregnant Lady (Kangaskhan) (F) @ Leftovers Trait: Scrappy EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Substitute - Focus Punch - Disable - Return Last and possibly the MVP of this team; KANGASKHAN! THE PREGNANT WOMAN! Scrappy lets Kangaskhan hit Ghost types with it's STAB Return. What Kangaskhan does is switch-in on a harmless pokemon and substitute. This lets her easily Focus Punch OR hit the opposing Pokemon with Return. Kangaskhan has come up clutch so many times, and even performed a 6-0 Sweep during my first battle with it! That should be all for now. Hope you enjoyed, and like I said before. Hope to get some good responses. Here is an importable version of the team for those who want to "test" it
  2. and I'll upload more They're... eh. Hope you like them!
  3. Yeah I will :] Okay, but for this team... I don't think I will use that strategy for this team
  4. Yeah I think I want to start a goal to this team, the supporting the one pokemon one... I don't know who to support it around though.. EDIT: I was thinking Bisharp.. It looks like a Dark, UU version of Lucario Maybe something like this?: Bisharp @ Leftovers Defiant Adamant 252 HP / 252 ATK / 4 Speed -Swords Dance -Brick Break -Night Slash -Sucker Punch ?
  5. Hmmm... wow I guess I have a lot to think about.. Ahh this is hard So your kinda suggesting I pick a UU Sweeper or any special pokemon that can damage most of the UU Pokemon out there and kinda base it around that?
  6. Ahhh I see what you mean. I think imma go with something like this: Houndoom @ Life Orb Flash Fire Hasty 252 Atk / 12 SpA / 244 Spe Pursuit Over Heat Sucker Punch Hidden Power Grass Does that seem right? Also for your "XYZ" method, it seems interesting... Do you think you could show me more examples or something, cause I am kinda poor at making movesets and I kinda always wanted to make a team using only original movesets. Thanks Bird!
  7. Wow, that's a lot! lol thanks for noticing my thread and umm I am very much thinking about the hitmontop suggestion! I like it a lot and for the Houndoom... You suggest a choice band if I understand right? Well.. Being his 90 attack and his 110 Sp. A, is that good? Do you think it could do enough?
  8. Okay I guess I came up with a small strategy. Ambipom uses Fake Out. Either kill the opponent with a boosted Acrobatics or Low Sweep OR if Ambipom is faster, U-Turn to Xatu on someone who will set up or just switch to Xatu. Xatu reflects things and could paralyze them. Then I can switch/U-Turn Xatu out to either Houndoom or Quagsire depending on the opponent. The paralyze will either make the opponent switch or stun them for a turn, letting me able to set up Curse/Nasty Plot. If they fail, I can come in with a late game sweep from a Choiced Physical (Flygon) or a Choiced Special (Yanmega)!
  9. I read the thread that said "[GUIDE]" or something and I understood it and all, but its just... I don't think this team has a "Goal"
  10. Ahh yes, Marriland team builder. I used that before but not for this team. Normal and water... Yeah I see why I should be scared of those I guess but idk. The goal of this team? Well... Not much besides switch ins and things like that. I wanted to defenders and then the rest attackers. But other than that, i think its balanced... not sure
  11. Wraith, your a RMT GOD! lol Okay, for your lead comments I say that ambipom will still work. First, I use Fake Out all the time (Unless its ghost) and it just dishes damage at first. If the opponent switches to hitmontop, I either risk an Acrobatics without a mach punch or switch to Xatu or Yanmega who can resist fighting like gods and counter it. Yanmega is probably better for speed and Air Slash but yeah. As you said, my Houndoom is very reliant on no rocks/spikes. And your idea of your houndoom makes more sense so thanks for that! I'll test him out soon and let you know results. Same as you, I have no idea who I would replace for a spinner. http://www.smogon.com/bw/tiers/uu <- those are the UU Pokemon but anyways Mew, Shaymin (Normal) and Victini are the only ones of the legendaries your talking about. As for Victini murduring me, 3 of my pokemon resist fire and 3 of my pokemon resist psychic. for Grass, there are 4 resistants. But yes, I guess they might be threats. Although I have tested the team MANY times, i haven't found an exact weakness... Thanks though! I'll test suggestions later
  12. <p><p><p><p><p><p>IF ANYONE VIEWS MY LAME PROFILE, PLEASE RATE MY TEAM!!!</p></p></p></p></p></p>

  13. <p><p><p><p><p><p>ahh okayy</p></p></p></p></p></p>

  14. <p><p><p><p><p><p>Would you be so kind and RMT? <img src="<fileStore.core_Emoticons>/emoticons/biggrin.png" alt=":D" srcset="<fileStore.core_Emoticons>/emoticons/biggrin@2x.png 2x" width="20" height="20" /> Thanks Gin :]</p></p></p></p></p></p>

  15. <p><p><p><p><p><p>Why would you be so nice and RMT? <img src="<fileStore.core_Emoticons>/emoticons/biggrin.png" alt=":D" srcset="<fileStore.core_Emoticons>/emoticons/biggrin@2x.png 2x" width="20" height="20" /> Thanks :]</p></p></p></p></p></p>

  16. <p><p><p><p><p><p>Heyy can you RMT?</p></p></p></p></p></p>

  17. ~UU BEASTING~ Okay, this is my UU Team and I have done pretty well with it so I'm gonna post it! Ceaser (Ambipom) (M) @ Normal Gem Trait: Technician EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Fake Out - Acrobatics - U-turn - Low Sweep In my opinion, this is the best UU Lead Ever! Start off with an over powered Fake Out (Normal Gem). Acrobatics gives off extra power from no item held. U-Turn for a get-a-way move. Low Sweep is just an awesome filler that abuses that Technichan Trait. Mystic (Xatu) (M) @ Leftovers Trait: Magic Bounce EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Thunder Wave - Roost - Night Shade - U-turn Mystic is great for leads who set up stealth rocks or spikes or whatever status and stuff. The strategy is to Fake Out with Ambipom and then switch into Xatu. Or if the lead is ghost type, switch right away! Then, he MAGIC BOUNCES the status/set up right back at his opponent. Yes opponent, you may pull your hair out now. He can even set up some status of his own on the switch (Predicting there will be one) He also makes a great wall! Bug Demon (Yanmega) (M) @ Choice Specs Trait: Tinted Lens EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Bug Buzz - Air Slash - U-turn - Giga Drain Yanmega deals off great damage no matter what it uses because of its ability. Choice Specs > Scarf for boosted power and because it has amazing speed already. Bug Buzz, Air Slash and U-turn get STAB. Giga Drain is for extra health when needed. Quaggy (Quagsire) (M) @ Leftovers Trait: Unaware EVs: 252 HP / 4 Def / 252 SDef Careful Nature (+SDef, -SAtk) - Curse - Recover - Earthquake - Waterfall Quaggy is just... an annoyance to teams. The idea is to switch on a stupid attack or a wall that wont deal much damage or something and then curse up. HAHA WALLS, EAT YOUR BERRY NOW! Oh wait, YOU CAN'T :trollfaec: Eventually, physical attackers attack, and Quaggy laughs at them as he recovers, eats his lefties and hits back with powerful moves. E-quake and Waterfall get STAB. Cerberus (Houndoom) (M) @ Focus Sash Trait: Flash Fire EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Flamethrower - Dark Pulse - Nasty Plot - Counter Okay, this hell dog gets a KO almost every battle. Against physical attackers, use counter when you know they attack physically. It kills soooo much as it lives with 1 HP left thanks to Focus Sash. Or if you think you can pull it off, go for the Nasty Plot sweep! Flamethrower for STAB, Dark Pulse for STAB, Nasty Plot for even more fire power, and Counter is explained above. To add "Fire Power" there is "FLASH FIRE" Red Eyes (Flygon) (M) @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Outrage - U-turn - Stone Edge The ultimate revenge killer! Earthquake to destroy steels that plague Flygon, Outrage for powerful STAB, U-turn to get away from things, and Stone Edge as a filler that removes ice types that threaten him greatly. So yeah, that's is my team! Rate it and give some good tips!
  18. ~UU BEASTING~ Okay, this is my UU Team and I have done pretty well with it so I'm gonna post it! Ceaser (Ambipom) (M) @ Normal Gem Trait: Technician EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Fake Out - Acrobatics - U-turn - Low Sweep In my opinion, this is the best UU Lead Ever! Start off with an over powered Fake Out (Normal Gem). Acrobatics gives off extra power from no item held. U-Turn for a get-a-way move. Low Sweep is just an awesome filler that abuses that Technichan Trait. Mystic (Xatu) (M) @ Leftovers Trait: Magic Bounce EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Thunder Wave - Roost - Night Shade - U-turn Mystic is great for leads who set up stealth rocks or spikes or whatever status and stuff. The strategy is to Fake Out with Ambipom and then switch into Xatu. Or if the lead is ghost type, switch right away! Then, he MAGIC BOUNCES the status/set up right back at his opponent. Yes opponent, you may pull your hair out now. He can even set up some status of his own on the switch (Predicting there will be one) He also makes a great wall! Bug Demon (Yanmega) (M) @ Choice Specs Trait: Tinted Lens EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Bug Buzz - Air Slash - U-turn - Giga Drain Yanmega deals off great damage no matter what it uses because of its ability. Choice Specs > Scarf for boosted power and because it has amazing speed already. Bug Buzz, Air Slash and U-turn get STAB. Giga Drain is for extra health when needed. Quaggy (Quagsire) (M) @ Leftovers Trait: Unaware EVs: 252 HP / 4 Def / 252 SDef Careful Nature (+SDef, -SAtk) - Curse - Recover - Earthquake - Waterfall Quaggy is just... an annoyance to teams. The idea is to switch on a stupid attack or a wall that wont deal much damage or something and then curse up. HAHA WALLS, EAT YOUR BERRY NOW! Oh wait, YOU CAN'T :trollfaec: Eventually, physical attackers attack, and Quaggy laughs at them as he recovers, eats his lefties and hits back with powerful moves. E-quake and Waterfall get STAB. Cerberus (Houndoom) (M) @ Focus Sash Trait: Flash Fire EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Flamethrower - Dark Pulse - Nasty Plot - Counter Okay, this hell dog gets a KO almost every battle. Against physical attackers, use counter when you know they attack physically. It kills soooo much as it lives with 1 HP left thanks to Focus Sash. Or if you think you can pull it off, go for the Nasty Plot sweep! Flamethrower for STAB, Dark Pulse for STAB, Nasty Plot for even more fire power, and Counter is explained above. To add "Fire Power" there is "FLASH FIRE" Red Eyes (Flygon) (M) @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Outrage - U-turn - Stone Edge The ultimate revenge killer! Earthquake to destroy steels that plague Flygon, Outrage for powerful STAB, U-turn to get away from things, and Stone Edge as a filler that removes ice types that threaten him greatly. So yeah, that's is my team! Rate it and give some good tips!
  19. <p><p><p><p><p><p>Haha well its just a big answer and i cba to type but i would <img src="<fileStore.core_Emoticons>/emoticons/tongue.png" alt=":P" srcset="<fileStore.core_Emoticons>/emoticons/tongue@2x.png 2x" width="20" height="20" /></p></p></p></p></p></p>

  20. I ban you because I am scared about this hurricane.. *Shivers*
  21. (Same here kinda) Granted. It took you days. I wish she liked me <3
  22. Alright Tbird. I will test that soon. @Sabeta, I haven't run into much infernape, but mostly just taken down by Gyara.
  23. This is a team solely based on Synergy. Im not gonna even point out that i will switch into something that covers the weakness, because thats the point of this team. Well, here you go! TEAM SYNERGY MetaKnight (Metagross) @ Lum Berry Trait: Clear Body EVs: 252 HP / 252 Atk / 4 Spd Adamant Nature (+Atk, -SAtk) - Stealth Rock - Earthquake - Meteor Mash - Explosion The lead of my team. Set up SR, and dish damage. If all else fails, Explosion. Not much to say. Lava Dome (Heatran) (M) @ Leftovers Trait: Flash Fire EVs: 252 HP / 208 Def / 48 SDef Calm Nature (+SDef, -Atk) - Protect - Substitute - Toxic - Lava Plume stalls with toxic, protect, substitute. If needed, I can Lava Plume and get a possible burn. Lochness (Gyarados) (M) @ Life Orb Trait: Moxie EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Dragon Dance - Waterfall - Earthquake - Stone Edge Typical Gyara set. D-Dance, then go for an epic sweep. Bolt (Jolteon) (M) @ Choice Specs Trait: Volt Absorb EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Thunder - Shadow Ball - Hidden Power [ice] - Volt Switch Just in case of rain teams, I have thunder. Also, for stab. Shadow Ball, just as a move to possibly lower Sp.D and get good damage. Hidden Power Ice, for the roaming dragons in the current metagame. Volt Switch as a safe switch. Nurse (Blissey) (F) @ Leftovers Trait: Natural Cure EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Aromatherapy - Softboiled - Seismic Toss - Thunder Wave T-Wave, seismic toss for 100 HP Loss, get rid of status with Aromatherapy, and heal with softboiled. Da Bug (Forretress) (M) @ Leftovers Trait: Sturdy EVs: 40 HP / 252 Atk / 216 SDef Sassy Nature (+SDef, -Spd) - Toxic Spikes - Spikes - Rapid Spin - Gyro Ball Just to Rapid spin, and set up spikes. Gyro ball for stab. Well, thats all! RMT, and give me good comments!
  24. Well, I decided. this is just one of my teams now. Im using Paraflinch Jirachi, Starmie, infernape, Thundurus lead, and gliscor. Thanks. I will be making another RMT using my NOW real team that utilizes synergy to the max. Thanks Tbird, Wraith, and Gin! If you want, u can close this. Edit: Also, can some of you readers Rate my sand team?
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