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RubenPikachu

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Everything posted by RubenPikachu

  1. They do change depending on the C-Gear skin selected, but they are different from those at the .cgb files... so I don't know how to insert themthrough hex editing... Meanwhile, I'm going to focus on inserting Wonder Cards to the save file and editing more data like badges and bag, also I'm also interested in editing entralink so I will try to research it
  2. Thanks a lot! About Meloetta forms, well I know you can set its forms however in-game you cannot have it on Pirouette Form outside of battle... so I decided not to put them Yes Account Management had a problem but was in the server, so no update is needed I have already fixed it. GTS is in development, thanks to formlesstree4, he is currently developing DLL to use them as reference and I'm preparing the interface to be used along with the GTS System Well, I prefer to use the program updater because it's more simple since I have to upload it once and I don't have to change the download link, but I can upload it to Dropbox since it doesn't change the link http://dl.dropbox.com/u/87538979/Pokemon%20Data%20Checker%20BW2.exe Also I have been doing some additional research about save files in BW.... I think Mystery Gift cards offsets are 0x1C800 however it appears to be encrypted, but I'm not sure about it :confused: if anyone knows about inserting Wonder Cards into a save file, please let me know... Also outside the save states I found out that C-Gear skins are located in offset 0x52000 with a length of 0x2600, where the first 0x2000 bytes are the same as the .cgb files, but I'm not sure about the remaining 0x600 bytes :confused: also it is a block with checksums however seems that the C-Gear block checksum is located at 0x1C024 and at 0x54602, with an additional checksum at 0x54712 that involves the previous checksum and zeroes, I'm going to start researching this, also I found a thread to begin research http://projectpokemon.org/forums/showthread.php?22962-C-Gear-Skin-Editing
  3. I have updated the program with the gender bug (thanks to pokecon for checking the offset :smile:) and also a money editor... Also, about money offsets seems that the offsets are different between versions, the offsets are 0x21100 for B2W2 and 0x21200 for BW and are Unsigned Integers (UInt)
  4. I know, I just got that 0x19420 changed while testing, however 0x19421 is the offset for the gender, I have tested it out through hex editing and this also solves the gender bug. Thanks! :smile:
  5. I have just finished researching about money seems the offset start at 0x21200 (I'm not sure the length) Offsets of gender 0x19420, I'm not sure about the values... I will upload these into my research...
  6. Yes, because in a save file there are 2 save states, in case the first one is corrupted the game will load the second one, I made the program only to edit the first save state in case something went wrong
  7. Well I have finished mine, I decided to save the pkm files in folders depending on where they are stored, however I think it would be better to make only one folder for all boxes but for now it is ok, also I have added a box editor, currently box names can be changed, I'm working with backgrounds...
  8. Thanks a lot for the info :smile: I have located the offsets and started to develop a box editor... also during my save file research I found out the bag offsets which will be useful to fix the Kyurem fused flag error and also to edit the bag :smile:
  9. Well it isn't a bad idea to get all pkm from the save file, but it is gonna take a while... Also I'm gonna be uploading more stuff to my research to keep it updated :smile: Also found posible 5th gen Roamer PID generation, I'm gonna be testing it...
  10. Well I have added drag and drop multiple pkm files and add them into the save file, up to 720 pkm files :smile: Also I have added some BW2 locations and some fixes... Today I went with a friend who asked me to edit his save file because he had some trouble, when I loaded his save file, I saw that there were some bugs with trainer gender and DNA Splicers, I'm going to research about this and to find a solution
  11. There is a little problem with that, the program will automatically load any pkm file dragged, so I will need to change it, however I can also use a file dialog that allows multiple files and load them to the boxes, overwritting all existing data from them, I will try to work on it later, I'm gonna be busy tomorrow... :frown: That's weird I can load/save a save file opened in HxD, maybe is your Hex Editor software :confused:
  12. Well I have added map coordinates editor to the save file editor and Wonder Card PID generator for non-shiny pkm, currently I'm developing a tool to extract a pkm file from a pgf file, the pkm generated will have a valid random PID, ability, gender and nature when the pgf file is set to random, I'm working on it but you can test it :smile:
  13. Do not worry, I'm implementing the strains of Pokerus with Cured (1) and Infected(1) where (n) is the strain, I have only loaded legal strains, currently I'm testing it, I will update the program if it works :smile: Edit: Updated with Pokerus strains
  14. I am developing a pkm editor with many tools for legality, and I have added Trainer info editing for BW and B2W2 save files, if you would like to check it http://projectpokemon.org/forums/showthread.php?23293-Pokemon-Data-Checker-BW2 I hope this helps :biggrin:
  15. Well Dream Radar is already included as Pokemon Dream Radar in the location list, as of Pokerus I'm researching the strains. If the game registered Gengar with Levitate there is no problem with the ability, however keep in mind that a pkm with Mold Breaker/Turboblaze/Teravolt can nullify Levitate or under Gravity or if Gengar is holding an Iron Ball can be affected by Ground-type moves :smile:
  16. Well I have added many things, like Trainer name, gender, ID and Secret ID editing in the save file editor and thanks to Angry_bird404 for reporting missing 3rd and 4th gen tutor and event moves... For now the app is almost complete, GTS and BW2 locations are in progress... If you have ideas that can improve the app, I would appreciate them :smile:
  17. I would like to make the GTS System run in the app, because I'm planning distributing the current editing pkm and instead of saving the pkm file, load it in the app, an external GTS application will be used if my app doesn't work For now I have updated the app, you can now edit trainer name, gender, ID and Secret ID :biggrin:
  18. It is under development, the app only has the layout, I'm working on it...
  19. I have updated the app with new Mystery Gift layout and also with .pgf files association, also you can drag or use load to open .pgf files :smile:
  20. Yes, GTS system is in development based on formlesstree4 GTS application Shiny2 to distribute and receive pkm files directly from the app, this is intended to allow any user without access to the cartridge save file to check and edit pkm and send them back
  21. Yes, however you can write your own code that calculates the checksum before the writing process, however I think it is more difficult to do... By the way, I have updated the app with file association for .pkm and .sav files, I'm working on .pgf files and designing different icons for them :smile:
  22. I didn't have time for details, let me explain it... The code is used after all the pkm data is inserted into the file, then the app passes through the data from offset 0x08 to 0x87 splitting it into UInt16 and taking the sum of them After you get the sum you truncate the sum to 16 bits by using And 0xFFFF and get the checksum Then you insert it at offset 0x06 This is how you make the checksum, if you have a pkm file edited manually, do the same to fix the checksum
  23. When you fix a checksum, you must calculate the new checksum, so the code is used to make the checksums
  24. a word is a 16 bit number, since the pkm files use little-endian format, use UShort, UInt16, Unsigned word... I have updated the app with Zekrom/Reshiram PID generator and its legality analysis check :smile:
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