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codemonkey85

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Everything posted by codemonkey85

  1. @Zaiko_Tony Try clearing out the website data for pkmds.app in Safari. If that doesn’t help, send me one of the safe files you’re testing with. I am fairly certain they should all work, but I’d be curious to see if I have any trouble. For reference, I use an iPhone as well, and I’ve tested on it a bunch with no issues.
  2. @Zaiko_Tony What mobile device / OS version are you using? What kind of save file is it?
  3. @Eaqloot and others, you'll be interested to know that I've added the Mystery Gift database and the ability to import WonderCard files. Enjoy!
  4. One more quick update: I've fixed some issues with the app concerning caching and its behavior as a PWA. The app should check for updates every hour, and will gently notify you that an update is available. Just refresh to get the latest and greatest. Also, the app should fully work offline after initially caching everything it needs. Yes, as a matter of fact this is the next big project I intend to tackle.
  5. Just a quick update with some of the things I've done in the last few weeks: In case it wasn't mentioned before, I've added a tab to edit trainer info. There's mostly just basic stuff in there now - Trainer name, ID / SID, gender, money, playtime, and badges (for supported games). More to come later! I also added a tab for bag editing features - should cover all bag pouches for all supported games. Edit items, quantity, and even favorite / new / free space for supported games. Added scrolling to the Let's Go PC storage view - basically it's just one big box right? Added PID Hex input Made met level editable Upgraded to .NET 9 - the app might perform a bit faster as a result Use type icon for Hidden Power type, show HP type in Moves tab Added a copy / paste feature for Pokémon (basically a clone feature) Closed a bunch of issues (bug fixes, feature requests) Feedback is always appreciated!
  6. Ah, it turns out there was a bug affecting that. It will be fixed shortly.
  7. @Eric24980 No sweat. I don't know why it didn't work on your device but there was no issue with the site itself. @PkmnHack There is already a feature to do that.
  8. @Eric24980 Unfortunately that's not enough detail for me to understand the issue. It looks to me as though your browser doesn't support WebAssembly. I can add a check for that. Also, I have no idea why the Google search results show that error message. That's probably not good for SEO, but it definitely doesn't mean the app is down or anything.
  9. @Eric24980 Can you provide the text or a screenshot of the error? The site is up and accessible.
  10. I haven't added that feature yet, but I will add it to my to-do list!
  11. @svortex @superjigme Can both of you PM me copies of the files you're trying to load?
  12. @svortex Is there any error message on the screen? EDIT: I'm adding some error handling around loading the save - hopefully that will help pinpoint the issue.
  13. WebAssembly is supported on iOS 11 and later. I'm not sure why an iPhone capable of running iOS 15 would have difficulty. Unfortunately I don't have any way to test such a device myself. EDIT: I may have discovered the problem. It could be related to WASM SIMD support: https://github.com/dotnet/runtime/issues/94231#issuecomment-1791714990. Apparently support was added for Safari 16+. @svortex If you wouldn't mind helping me test a fix, I think I can simply disable SIMD so the compatibility margin will be wider.
  14. Attention all - I have enabled setting any Ability to any Pokémon in any game, Gen IV or beyond (this cannot be done in Gen III at all). Enjoy! Between this and setting the Shiny flag, that's like... 90% of my feature requests done Interesting. I wonder why that is. I gotcha covered!
  15. To make a long story short, I did it to fix a bug with the way Abilities were being set, or rather not set, for some games. I plan to reenable setting any Ability for the games that actually support doing that.
  16. @ZeroDSJ what browsers have you tried? It definitely works in Safari. ScreenRecording_10-12-2024 12-03-40_1.mp4
  17. @ZeroDSJ It appears to be working. What happens when you try to load the app? Screenshots / details are helpful.
  18. I made some changes to the way the app is hosted. Looks like the www.pkmds.app subdomain isn't working, but the pkmds.app apex domain is. I'll work on a fix, but in the meantime you can still reach the app at pkmds.app. EDIT: both domains appear to be working correctly now.
  19. @Faye Fyuu there are issues tracking these suggestions: https://github.com/codemonkey85/PKMDS-Blazor/issues/24 https://github.com/codemonkey85/PKMDS-Blazor/issues/25 https://github.com/codemonkey85/PKMDS-Blazor/issues/49 Thank you for joining!
  20. Just FYI all, you can finally set your Pokémon to be shiny. Found some time and it turned out the PKHeX library made it way too easy. Enjoy! https://github.com/codemonkey85/PKMDS-Blazor/issues/33
  21. Just to be extra clear, this is a hobby project. I have a job and a family. Finding time to work on this is challenging.
  22. That shiny checkbox is read only. I think that’s the next thing I’m going to tackle though, because it seems to be the most popular request. As far as I can tell, this is just a visual bug, but I will look into it. Yes, this is the plan. But the change I made was to fix setting abilities in certain games, where it was previously broken.
  23. I'll add a bug report for this. EDIT: here it is: https://github.com/codemonkey85/PKMDS-Blazor/issues/47 My goal ultimately is to have all the same functionality as PKHeX itself (illegal edits included). However, online trading is well outside the scope of this project. That is decided by the game itself, not the save file. This app doesn't and won't make those kinds of changes.
  24. Not yet! Can you be more specific? Maybe include a screenshot of what you see when you try to open the app?
  25. Quick update: I've made some architectural changes to the app, so now the first time you visit the page, it will run off the server using a persistent connection. The next time you visit, it will have silently downloaded an offline version, so it will run directly on your browser. The end result hopefully will be invisible to users, but it should mean that it starts a bit faster! This change has been reverted, as PKMDS for Web is now able to do everything in WASM, and to eliminate server costs to me.
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