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codemonkey85

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codemonkey85 last won the day on March 10

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About codemonkey85

  • Birthday 12/18/1985

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  1. I noticed that in your save file, you have several items with a set quantity of 0. I suspect those are the items not appearing in your game?
  2. @LavndrScared In order to change the species on that dropdown, you have to type a name to search for. I had to make it work that way, because 1,000+ names don't render super great on a web page. Thank you for using my app!
  3. @arleypadua You may want to consider disabling SIMD for WebAssembly. I did that to widen support for older versions of Safari. See here: https://github.com/codemonkey85/PKMDS-Blazor/commit/185d448809e365449b647d9480ae5b2d782edee9
  4. Thanks for the head's up Kurt - I will look into this. I assume this workaround will no longer be needed once you update your NuGet? Try refreshing the page. I made a change to the project structure, including the way the sprites are stored, so if you aren't on the latest version it might not show images correctly. Can you share the file you're using?
  5. @eclaire9 Glad I could be helpful. Yes, I am planning feature parity with PKHeX, it’s just a question of timing. This is still just a hobby project. I’ve been asked a lot about legality lately, so I might prioritize that soon.
  6. Sure @Azarelic, I can look into all that.
  7. @TRIFORCE89 The issue with exporting / importing Pokémon files has been resolved. The app is currently building / deploying (https://github.com/codemonkey85/PKMDS-Blazor/actions/runs/13554425763). If you reload the page when it's done, you should get a prompt to update shortly after. @Bigbrompton I'm not seeing any issues with changing Pokémon data. Are you hitting the 'Save' button on the Pokémon editor screen when you're done?
  8. What steps are you taking exactly? i.e. you can't upload a Pokémon and edit it, so I assume you're uploading a save file and editing a Pokémon in that file? I think I see the issue here. Working on a fix now. I will look into this.
  9. @xx01314 There haven't been any code changes in over a month. I don’t know why the app would stop working for you. Have you changed devices, or iOS versions?
  10. @Zaiko_Tony Try clearing out the website data for pkmds.app in Safari. If that doesn’t help, send me one of the safe files you’re testing with. I am fairly certain they should all work, but I’d be curious to see if I have any trouble. For reference, I use an iPhone as well, and I’ve tested on it a bunch with no issues.
  11. @Zaiko_Tony What mobile device / OS version are you using? What kind of save file is it?
  12. @Eaqloot and others, you'll be interested to know that I've added the Mystery Gift database and the ability to import WonderCard files. Enjoy!
  13. One more quick update: I've fixed some issues with the app concerning caching and its behavior as a PWA. The app should check for updates every hour, and will gently notify you that an update is available. Just refresh to get the latest and greatest. Also, the app should fully work offline after initially caching everything it needs. Yes, as a matter of fact this is the next big project I intend to tackle.
  14. Just a quick update with some of the things I've done in the last few weeks: In case it wasn't mentioned before, I've added a tab to edit trainer info. There's mostly just basic stuff in there now - Trainer name, ID / SID, gender, money, playtime, and badges (for supported games). More to come later! I also added a tab for bag editing features - should cover all bag pouches for all supported games. Edit items, quantity, and even favorite / new / free space for supported games. Added scrolling to the Let's Go PC storage view - basically it's just one big box right? Added PID Hex input Made met level editable Upgraded to .NET 9 - the app might perform a bit faster as a result Use type icon for Hidden Power type, show HP type in Moves tab Added a copy / paste feature for Pokémon (basically a clone feature) Closed a bunch of issues (bug fixes, feature requests) Feedback is always appreciated!
  15. Ah, it turns out there was a bug affecting that. It will be fixed shortly.
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