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codemonkey85

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codemonkey85 last won the day on March 10 2025

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About codemonkey85

  • Birthday 12/18/1985

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  1. Hello all! Just a quick update: as of version 2025.12.23.0, support for drag and drop has been added! This has been the top wishlist item on my mind since the beginning, and I finally got around to it (with a lot of help from GitHub Copilot). You can drag and drop Pokémon to reorder them in your party, to reorder them in a box, or to transfer between party and box. You can also drag and drop a Pokémon file (.pk9 etc.) into a slot to import it into your game. There are some limits: You cannot drag and drop a Pokémon out into your file system. Sorry! I tried, but there were complications. You cannot drag and drop to transfer between party and box in Let's Go Pikachu / Eevee. You can still drag and drop to reorder your party though. It doesn't look like iOS / iPadOS Safari supports drag and drop. Your mileage may vary on other mobile devices / browsers! Enjoy! The site doesn't go down for maintenance. If you weren't even getting the loading screen, I'd say GitHub Pages might be down. But if you are getting it, it's probably something else. This issue should be resolved by now.
  2. I've been getting reports of this lately. I think it's an Android Chrome issue - I've heard FIrefox on Chrome doesn't have this problem. I'll see what I can do here. Support for Pokémon Legends: Z-A is now available. I had to wait for PKHeX.Core to update, then I needed a save file or two to test with, then I had to actually code the changes. These things take time.
  3. @TDotGill Sorry but no, PKMDS will never support ROM hacks.
  4. It never even occurred to me that somebody would subtract to get to 31. I’ll definitely have a look at that.
  5. Yep, I can add that to the list. No, fan games / hacks are not supported. Official games only. Interesting. I believe there is a way for me to support PKHeX plugins, but I haven't really dug into that yet. Thanks for the info and the test files. I will add this to the list as well.
  6. @Kaphotics I don't think I'm doing anything particularly weird here? User chooses an ability, and I use PKHeX.Core.CommonEdits.SetAbility() to set it (for Gen III). If you're curious, this is what the code looks like: https://github.com/codemonkey85/PKMDS-Blazor/blob/2650efd07189eabe7b3f1cc8d91835997f22527c/Pkmds.Rcl/Components/EditForms/Tabs/MainTab.razor#L276 @bind-Value:set="@(ability => Pokemon.SetAbility(ability))"
  7. @PkmnHack I can’t seem to figure out what issue you’re talking about. Can you send me some instructions and a screenshot of what you’re seeing? It looks to me like the abilities are working perfectly normally.
  8. Yes - I do need to improve the process for creating a new Pokémon. I might just add a random PID button. I will look into this to see if I can replicate it. Can you share your save file?
  9. I noticed that in your save file, you have several items with a set quantity of 0. I suspect those are the items not appearing in your game?
  10. @LavndrScared In order to change the species on that dropdown, you have to type a name to search for. I had to make it work that way, because 1,000+ names don't render super great on a web page. Thank you for using my app!
  11. @arleypadua You may want to consider disabling SIMD for WebAssembly. I did that to widen support for older versions of Safari. See here: https://github.com/codemonkey85/PKMDS-Blazor/commit/185d448809e365449b647d9480ae5b2d782edee9
  12. Thanks for the head's up Kurt - I will look into this. I assume this workaround will no longer be needed once you update your NuGet? Try refreshing the page. I made a change to the project structure, including the way the sprites are stored, so if you aren't on the latest version it might not show images correctly. Can you share the file you're using?
  13. @eclaire9 Glad I could be helpful. Yes, I am planning feature parity with PKHeX, it’s just a question of timing. This is still just a hobby project. I’ve been asked a lot about legality lately, so I might prioritize that soon.
  14. Sure @Azarelic, I can look into all that.
  15. @TRIFORCE89 The issue with exporting / importing Pokémon files has been resolved. The app is currently building / deploying (https://github.com/codemonkey85/PKMDS-Blazor/actions/runs/13554425763). If you reload the page when it's done, you should get a prompt to update shortly after. @Bigbrompton I'm not seeing any issues with changing Pokémon data. Are you hitting the 'Save' button on the Pokémon editor screen when you're done?
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