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Sabeta

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Everything posted by Sabeta

  1. Yup, so you can have it. I'll stick with Dr. Pepper.
  2. Meh, not interested either way. I was never a huge fan of the Virtual Pets thing.
  3. Sounds like NeoPets, Pokemon Edition, which really isn't my Cup of Tea
  4. No, I don't. What is it?
  5. I noticed, It's pretty good too. Whenever I do Splices, or anything of the sort, I try to alter them into a new Base Color, so that everything matches better (See Lucitar)
  6. It seems to me, that this sometimes happens when the Pokemon was incorrectly Savved. For example, I once had the Egg Hatched/Recieved date set as the same, and it crashed repeatedly. As soon as I fixed it, it worked just fine. If it is Crashing, it might be assumed that somewhere along the lines, something checks out as "Invalid" In your case, it is most likely the PID. You have changed your Ivs correct? This means you PID is no longer Corresponding correctly. Generate a new PID, and try it then; should work. If not, then make sure everything else is as Legal as it can get, and if it still fails after that, bother some of us to Check it out. You can send .Pkm files through MediaFire.
  7. Who knows, I'm just gonna stick to good old standard Wifi for a while. I'm actually currently trying to expand my horizons, and learn as much about Pokemon as humanly Possible, as fast as Possible. I have begun branching out of my usualy Play-Style (Bulky Offense, Ou, Sandstorm) and worked into other Tiers (Team Charm [uU "Slut" Team {Aka: Gardevoir, Lopunny, etc.}], and Legendary Mist Valley [ubers]) I learned all of this Hexidecimal Stuff, and am still learning more. Hopefully, by the time Black and White come out, I will know all I can possibly, and when Black and White hit the shelves, I can take off, with a better background the most others. (For example, the metagame right now is a combination of Bulky Offense, and Stall. Some Hyper Offense has sprouted to take care of the Stallers, keeping things relatively balanced out. Black/White might be all about the Hyper Offense and nothing more, in which case, those with experience in that field would start with an advantage.) Like I said, I'm on my quest to become a Pokemon Master~ Oh, I can also make Siggys/ Avatars, but I'm nowhere near as good as Narwhal and Illithian. I'm actually hoping to learn how they make such cool stuff. Oh, the symbol in the Background here is Copywrighted by another site I frequent, so don't steal it, lol >.>
  8. Welcome to my Sandy Storms RMT. I am going to attempt something, that I doubt has ever been attempted before, and if it has, then it wont be as good as I intend this to be. Anyone can make your standard weather team, and many people are adept at Tricky Sand, and Gravi Sand, but nobody has tried to mix two weathers together, into one team. Which brings me to this team, Sandy Storms, as the name implies, I will be mixing the Sand and the Rain. This idea is borderline stupid, and quite gimmicky, but it's just stupid enough to work. Let's get started, shall we? Team at a Glance Making the Team Well then, I need Sandstorm. Now setting up sandstorm and rain is impractable, so I need an auto sand like Tyranitar to set it up, not only that, but I need someone who can set up the rain, AND isn't damaged too much by it. I decided that I would go for a sort of mixed Tyranitar. Isn't it called Tyraniboah? Either way, Tyranitar is perfect for the job. He has access to a plethora of moves, and has natural bulk that allows him to actually set up the rain, most taunt leads are azelf, aerodactyll, and infernape, and with the exception of the latter Tyranitar will easily dispatch them. Even if he doesn't get the rain up, it doesn't matter, the sand will suffice just as well. The goal of the team, is to gain benefits from the rain when needed, but simultaneously not be hurt badly by the sand, and not relying too much on either one. Empoleon is a perfect addition to this team. It isn't hurt by Sandstorm, and it's STAB water moves get a bonus from the Rain. A naturally powerful pokemon, with a welcome array of resitances, and above par offensive stats. Empoleon is truly a pokemon worthy of this team. Very flexible as well, with a decent number of sets such as the Sub Peteya, and the Agility sets, this little monster here can be difficult to predict, and if you give it the time to set up, you will likely be hard pressed to take it down. A double ground, and a double fighting weakness, are not welcome however, and will need to be remedied before this team is finished. Yet another perfect team mate. Everyone loathes scizor. It is without a doubt deserving of its place in the top 10 most used OU pokemon. Even better, is the fact that sand wont be touching this bug, and rain will be dropping its one and only weakness. While he doesn't abuse the rain like say empoleon, he does use it to his advatange in this scenario. Great typing has gifted him with only a single weakness, and a respectable amount of resitances. Not only is he great as far as typing goes, but he's also an amazing contender physically. Scizor, usually runs one of two sets, LO or Choice Band. The CB set gives scizor some remarkable stat boosts, but my personal favorite is the LO set. It has the potential to be so much more stronger, and its more flexible. Rain or Sand, Scizor is a great team mate. A team this crazy is bound to force tons of switches. As such, I need Stealth Rocks. I might not be using it as a lead, but It doesn't take much to get Stealth Rocks up, and with this guy's amazing typing, its not hard to get a switch in either. Its one and only weakness is grass, which is more than covered for by scizor. Partial ground typing mans Sandstorm wont effect it, and water typing gives its STAB water moves a significant boost during the rain. I'm currently debating weather or not I should make this one a back up Rain Dancer. I would like to point out that common threats to any Ou team, such as Gyarados and Salamence, hate SR, and I will enjoy slinging them around. Excellant typing, and two of the greatest types to give STAB too, this pokemon is an obvious choice for my team. And here we have Latias. This pokemon doesn't really benefit from the sand, but luckily I can turn it off, and give latias some recovery with Lefties. Normally though lefties will just be cancelled. Recover will be there for...well recovery, and I think I want to go with CM, for maximum carnage. This guy here is mostly to get rid of my weakness to Ground and Fighting. Plus access to surf is always a nice bonus in the rain. Handles Infernape most of the time, unless it carries ice punch/hidden power [ice] but in those cases it likely wont carry grass knot, and swampy can do the job. Alright, and in the final slot goes Zapdos. The last slot was a bit of a tough choice, I could either role with manaphy or Zapdos, and it was tough to choose who. After playing around with both briefly, I ended up siding with Zapdos, for the reason of Heatwave, and scarf. now in the rain Heatwave does little, but is still a decent move to pack on this team. Zapdos provides excellant all around coverage for the team, as well as a nice natural bulk; which I tend to abuse on most of my teams. --- Now that you know why I have chosen the various members of this team, I will go in depth into each pokemon, explain there movesets, and the usefulness of each pokemon. This will be the bulkier portion of this RMT, and is intended to show you exactly what I'm trying to do with this team. A Closer Look Tyranitar (M) @ Damp Rock Ability: Sand Stream EVs: 168 HP/252 Atk/90 Def Adamant nature (+Atk, -SAtk) - Crunch - Aqua Tail - Earthquake - Rain Dance --- Notes: Ah, Tyranitar. My all-time favorite lead. Steps in, sets up sandstorm, and crushes most opposotion with one fell swoop. Popular leads such as azelf often have time to only set up rocks before succumbing to the machinations of Tyranitar. This particular set likes to parade as a CB Tar, belying the fact that it secretly carries a wet rock and can summon forth the rain. While it might seem redundant to give an auto weather pokemon like Tyranitar a move that sets up weather, it is actually quite useful. A good example, is against opposing Sandstorm teams. Now if that happens, then we both gain advantages, but what if I shift the sands to rain? Now my opponent will lose all the benefits sand provided them, while I reap the rewards of Rain. I am however considering swapping out his item, since he doesn't always use the dance, as often as a later pokemon on my team does. The set I gave him is meant to maximize on killing effiency. Rain boosts the power of Aqua Tail, giving him a sort of "Pseudo-Stab" since I had to cut out Stone Edge. Low accuracy moves tend to prove the downfall of most tyranitar, and I decided that Stone Edge was the move to dispel. Tyranitar swiftly handles common leads such as Azelf, Aerodactly (who does only a rough 50% to me) and Heatran, while other popular leads like Infernape scare me off. Thankfully the sand breaks its sash, and I get a near free switch as it always goes for rocks/fake out. Tyranitar also gets the added benefits of 50%+ Special Defense when the sand is up, making this powerhouse a monstrous tank. Now then, even though Tyranitar is a true monster, and well deserving of its spot as the Number 2 most Ou pokemon alive. (number one being Scizor at the time of posting) he is also prone to a few outstanding weaknesses. Some of these include Scizor, Fighting types in general, and on occasion the plethora of powerhouses who can carry Earthquake, as well as the multitude of enemy Tyranitar out there, who ALL can typically take on this Tyranitar, since the one is burdened with lack of any stat upping moves. As a lead he is usually rock solid, but often times he may have a tough time switching back in, and typically when he does, its throw sand in your face while you KO it. It is because of this, that I consider removing his Damp stone, and replacing it with perhaps leftovers, or Lum Berry. The rest of my team, easily supports Tyranitars weaknesses however, as will be covered in this RMT. Empoleon (M) @ Life Orb Ability: Torrent EVs: 24 HP/232 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Hydro Pump - Ice Beam - Grass Knot - Agility --- Notes: Now here is where a piece of the plan begins to unfold. Empoleon is a Steel/ Water type, as many people know, and as such has a great number of resistances, as well as only a few weaknesses, all the weaknesses of water have been traded in, to be replaced by the weaknesses of steel (most of which are also neutralized) Coupled with this superb typing, it is blessed with a wonderful movepool, and great for many situations. On top of that, it is immune to Sandstorm, and gets a boost from Rain. I decided to go with the Agility set, since I wanted more attacking freedom than the sub petaya set could offer, and slapped on a Life Orb for a quick power boost. After a single Agility, Empoleon outspeeds a large portion of the metagame, such as Infernape, and Salamence, barring those who carry scarves. Not only that, but it resists most every Priority move, with the exception of the rare Mach Punch/Vacuum Wave. This set can be walled, fairly easily, by a large portion of Steel type pokemon. In fact, some pokemon, like heatran, can easily revenge kill it if it is a scarf variant. Natually fast pokemon are also a problem, such as Jolteon, especially if I haven't managed to get any Agility up. Without Agility, Salamence walks all over this guy, and Gyarados is just down right imposing. Some pokemon that are naturally bulky tend to get in the way as well, such as Celebi or Jirachi, and there is always the risk of being trapped by magnezone. If I manage to outspeed magnezone, I can alwas hit him hard with Hydro Pump, but that is playing with chance. Swampert (M) @ Leftovers Ability: Torrent EVs: 252 HP/6 Atk/252 Def Relaxed nature (+Def, -Spd) - Stealth Rock - Earthquake - Rain Dance - Surf --- Notes: A beautiful addition to the team. It's typing is absolutely grand, giving it's one and only weakness of Grass, as well as allowing me immunity to electric attacks, It can wall fairly well and can go toe-to-toe with the likes of Tyranitar. Actually, this is one of my counters to T-Tar, most of them will try to set up first, meanwhile I throw up raining, dropping its Special Defense down to natural levels, and super charging my Surf. Obligatory rocks to put nasty dents in the likes of Salamence and Gyarados, and it can attack with Stab from both ends of the attacking spectrum. It resists bullet punch, so it's capable of scrapping with Scizor on occasion, and has the attack stats to aid in it. It can even defeat such powerful adversaries as Heatran, and the occasional Gliscor. Swamperts key weakness is the grass type, and celebi is a faily dominent pokemon. In fact, Grass types wall this guy, while Steels aren't too much of a problem with this guy. Another thing is that a significant number of pokemon carry Hidden Power [Grass] (I myself am guilty of this) Just for this guy,and other pokemon weak to the grass type. As well as the ever-present Grass Knot. Otherwise simple speed can be Swampy's downfall, by simply hitting it hard enough with a power house attack, you can easily destroy this pokemon. Keep hammering it and it might not be around for long. Scizor (M) @ Life Orb Ability: Technician EVs: 252 Atk/24 Def/232 Spd Adamant nature (+Atk, -SAtk) - Swords Dance - Bullet Punch - Bug Bite - Superpower --- Notes: Oh goodie, Scizor. This guy is the number one OU pokemon (as of this post) and with good reason too. First of all, he simply destroys Latias, Tyranitar, and with set up, most everything else. Great attack stat, as well as a 90 power Priority move, and it's other moves are great as well. providing excellant coverage. The simple raw power that Scizor brings to the table is always welcome, on nearly every team in existance. In the sand he can abuse that extra damage being dealt to my opponents, (most of the time) and in the rain his one and only weakness is shrugged off. His power is great enough that with little or no set-up it can take on such feared pokemon as Salamence regardless of how many Dragons have danced to his beat. Stealth Rocks support makes this a true monster, taking on other pokemon with ease. being the number one Ou pokemon isn't always a good thing. It means that nearly every team I face will pack a counter for it in some form or another. Be it heatran, zapdos with Heatwave, or even the rotom forms (which is rare on Wifi). Other than the burden of being popular, there honestly isn't a lot of weakneses, he's somewhat frail, but his weaknesses are usually kept in check. He's nearly always guarantee'd a kill if played correctly. His speed is rather lackluster, which can be his own undoing if he's forced to use something not bullet punch. such as when faced with Heatran. Latias (F) @ Choice Specs Ability: Levitate EVs: 6 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Draco Meteor - Surf - Thunder - Trick --- Notes: Obligatory latias that is on every team. I have always been a fan of Trickias, and the specs set made a prime option. Draco meteor is just downright brutal, and the Special Attack drop is nothing to fear really. This set is meant to abuse Latias' naturally high Spa, and the frequenting rain. Thunder can also be used in some emergency situations, but the 70 Acc is a bit of a turn-off, and in most such scenarios Draco Meteor is better. Trick is very rarely used, but has pulled me out of some tough situations in regard to set-up pokemon, such as Tricking a Hippowdon while it was attempting to Stockpile its way into Permawall. This pokemon is a great threat in Ou play, and can dominate a large number of battles. This pokemon bears the same curse as Scizor. Being so popular, many people will bring in a plethora of counters to handle this girl. Ironically enough, Scizor just happens to be the best counter available to Latias. Bullet punch from a scizor is enough to put a massive dent, but often times it will go straight for pursuit, and immediately KO my poor little Latias. Other than that counters include Tyranitar (who has trouble switching into surf) and many pokemon who are Specially defensive, such as blissey or suicune (although a swift thunder can typically incapacitate the latter) Zapdos @ Choice Scarf Ability: Pressure EVs: 6 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Discharge - Heat Wave - Hidden Power [Grass] - U-turn --- Notes: The last member of my team. The thunder bird has risen into very competive play with the sublime addition of Heat Wave, now I know for a fact that HiddenPower [Fire] is often not enough to kill Scizor, and thus Heatwave is unlikely to do so in the rain, but it really depends on the scizor. If the sand is up, Scizor doesn't stand a chance. Zapdos is invaluable as it provides a masterful counter to Gyarados, who nearly always go for Dragon Dance, and after one Dragon Dance Gyarados cannot A) OHKO nor B) outspeed me with my Scarf. Hidden Power [Grass] is to deal with the likes of Hippowdon, swampert, and the occasional Gastrodon. I opted for Discharge for the adequate amount of Hax, and since Rain wont always be up, Thunder would be too risky. U-Turn is there for general scouting, or damaging in an emergency switch/luring opponents into bad moves. Choice choice Choice, oh how easy it is to counter a pokemon once it has been Choiced. If I use Discharge, send in Jolteon, or Swampert, if I use HP [Grass] send in Salamence. Pokemon such as these now get a free turn to set-up or do whatever they feel like doing. Although the item itself cannot be considered for degrading the pokemon. Truley Zapdos' biggest weakness are simply its weaknesses, such as Rock and Ice type moves. Tyranitar proves to be a particular threat all around. Zapdos is a tricky pokemon to play and is quite easily predicted as well. --- Alltogether: This team has funtioned spectacularly. Far greater than my expectations. They managed to pull off a 10-0 win/lose streak, although to be fair, they did lose one match, but it was on behalf of such obsene hax that I refuse to count it towards the score, weather I had one or lost. Surprisingly the ability to shift gears and spawn new weather patterns proves to be extremely useful, Imagine having two teams rolled into one, againt enemy Sandstorm Teams who would otherwise reap the rewards of sand as well as myself, I simply switch over to the rain format, and proceed from there, and switching weathers is often times effortless. there have been moments where I play the entire round in Sand, others where the ratio is 50/50 and a few rare instances where I play pure Rain. I have surprised myself with this team, and I am proud of its extrodinary success. The synergy here is well balanced, as is the playstyle. I tend to focus on Bulky Offense, but i managed to squeeze in enough speed so as not to be outpaced by everyone in the game. A unique, and incredible playstyle, that I am proud to call my own. Nobody I have ever battled, nor anyone I have ever heard of had attempted, let alone pull off, such a team. The weaknesses to this team honestly allude me. The downside to winning 10-0 is that I never gleamed what weaknesses I may or may not have. The team performed as expected in most regards, and has yet to let me down. Once I have learned what those weaknesses are, I will post them here. ---A Side note; I felt like posting an RMT, so I selected one of my older ones, as such, it isn't quite up to snuff with regards to the Tiers, but I really liked this team, and I think I will fix this one up, and drag it out of Retirement. So tell me what you all think. (Like I said, at this point in time, it is Outdated, due to Tier Shifts)
  9. Well the Romanisation seems to start at 45 (a), I'm guessing it goes a-z;A-Z, and hopefully right after each other with no Spaces. Hmm, makes sense I suppose (I'll try what you said on the next pokemon). Can anyone answer the other questions?
  10. Those three are my favorites lol. Oh yeah and T-Bird, I'm waiting for Shoddy-2 before I redownload, since I got rid of it for PO (Big mistake, ftr, I hate PO, their Hax system is way off, and there's too many glitches).
  11. Here is my Two Cents, I've been playing with people spamming Stealth Rocks since the very Beginning of Generation 4, and I honestly have to say, that only bad teams will lose to Stealth Rocks. I mean, if I'm using a team of Charizard, Yangmega, Articuno, Ninjask, and Lucario, Hell yeah my team is going to be hard as balls to play with. Everytime I switch my Pokemon pratically Faints. Except Lucario. I think that each Classification (Offense, Defense, Support) have their own set of moves that are "Over-Centralized" For Offense, it is Earthquake, it has "Centralized" the game to Pokemon that Levitate, some pokemon like Flygon wouldn't even be OU without it, due to middling Stats. Coming in Second Place is probably Stone Edge. For Defense, Protect wins hands down, and Substitute comes in second easily. For Support, it is Stealth Rocks, with Wish being a close second. The point is, should all of these moves be banned just because they are on nearly EVERY TEAM? No, of course not, it is never the move that is broken (Well except Dragon Type Moves ~coughdracometoeroutrage~), It is the pokemon using it. Yes, Stealth Rocks hurts nearly all Pokemon. Yes, it Cripples some Pokemon (Yanmega and Ninjask come to mind). But there are plenty of Pokemon out there who resist Rocks, such as Metagross, Jirachi, Lucario. A truly good Competitive team keeps Stealth Rocks in mind, and makes sure that they don't have too many weaknesses to it, and will typically pack a Spinner as well. If they have a Spin Blocker, Kill it, then Spin. Stealth Rocks is nothing to Ban, yes it's powerful, but so is Tyranitar, and nobody's saying we should ban him. As for the Clause, I for one would never play it, then it just becomes a straight Beat 'em up. If you don't have to worry about entry Hazards, then you can put as many Scarfs and Sashes as you would like. (Lucario, to name one) There's my two cents, anyway.
  12. Splicing...You mean like this? "Lucitar" An Old Sprite Mix Custom Trainer (Mai) A literal Skarm Bliss
  13. Hello, I have recently started to create Pokemon using a Hex Editor, instead of PokeSav. I like using this Method, as I myself am causing all of the change, and therefore, any and all occurances (Be it a Great Success, or total Flop) are created by me, it also gives me a Closer Bond to the Pokemon, as if I were it's Parent...or Arceus. Anywho, there are few tidbits I don't quite Understand. 1) Checksum: I want to be able to make the Check Sum, but I have no Idea about how I go about splitting things into multiple words etc. The entire Process is a Mystery to me. Until now, I've just been dropping it into TrashBytes, and that Corrects the CheckSum, but I would like to be able to solve it Myself. 2) What Significance does Block Shuffling Have, to hack a pokemon for use in a Competitive Battle, do I need to know how to do it, simple things like that. (Or are the simple?) 3) Nickname and Trainer Name: I thought that all I would have to do to convert any given Name into Hex, I would simple convert it into Decimal First, (Saying A=0, and so on) then the Decimal into Hex (Making Z=19) However, this turned out to not be the Case. Apparently, a=45, and I have no Idea how that was Derrived. Can someone Explain how to Convert things like Names into Hex Data? 4) Pokeathlon Stats: Theoratically, this should be completely controlled by a Hex Value along with everything Else. The Wiki doesn't specify this though. I would very much like to have total Control over my Power Skill Jump Etc. Stats. I believe these are the only things I have not yet Figured out. Oh yeah, all the Trash Data scattered around that's only for Party Pokemon, how can I simulate that? Or do I need to at all (Ie: Simply dropping it in the Pc then pulling it=Corrected)
  14. I'm vaguely Intersted in this Team. If I can catch you Online, I'd enjoy a battle with you ^^ @Memjee; I once made an Extremely Unique Rain Dance Team. Although I can't technically call it Rain Dance, lol. It is a blend of Sand and Surf, in otherwords, a Rain/SS Hybrid team. This ensures that the weather is always in my favor, especially if my opponent is also using a Sand Storm Team. I just switch up the weather and hit 'em hard. It had quite the string of Success; however, I retired it on account that I wasn't using Rain Dance all that often, and so I went off and made a pure Sandstorm Team. If you are intersted, I'd be willing to Battle you and show you just how it works.
  15. Thanks for the Welcomes ^-^
  16. So, I'm Sabeta, I've been here, just lurking, for the longest time now. Long enough anyway, to know how to hack a Pokemon, top to bottom, using only a Hex Editor. (To some of you here that's probably not impressive at all, but it astounds people the second I say Hexidecimal) I'm probably not the best Hacker out there. My goal, in truth, is to make pokemon that are 100% Legal, so much so that nobody can tell (Not even say Nintendo) weather or not it is Legit. Some things still confuse me a tad bit about the whole Hacking process, but I'll ask about those in a seperate thread. (Like CheckSums, and how to create Nicknames) Competitively I'm a very skilled Battler. On other sites I have frequented, I have been a "Gym Leader" plenty of times, and I have also been an "Elite Four" and a Frontier Brain on some. My motto though, is to never think I'm better than someone, unless A) They give off the Noob Vibe (Ie: I is are batteer den joo!!11!Shiftone!) B) I have proven myself as better through battle. Anywho, I'm just a guy on my quest to become a Pokemon Master. ^-^ (Oh yeah, I tend to make side comments in these things =>() alot, Sometimes I'll make a Side comment within a Side comment [Like This {or sometimes rarely even this}]. So bear with me, lol)
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