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Chase-san earned a Medal Developer
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Armando.99 started following Chase-san
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black 2 / white 2 Pokémon Black 2 and White 2 Translation Project
Chase-san replied to soneek's topic in ROM - NDS ROM Hacks
I ran my calculations on their latest git, rather then the latest patch. It's a decent for comparing. Main we have about the same percent translated, not to say we have the same things translated. But in total, about the same amount. For story we have about 8% ahead of them at the moment, but they have been working hard far as I am aware. So they will probably catch up eventually. -
black 2 / white 2 Pokémon Black 2 and White 2 Translation Project
Chase-san replied to soneek's topic in ROM - NDS ROM Hacks
A beta release, I do not own white 2 so I cannot make a white 2 patch okay? This is from the private dev git is being used at the moment. We are about 2% total ahead of PSN, 8% in story (30% vs 38%) and about 0.3% in main (both about 74%). Assuming everything took and worked as expected of course. As I mentioned before, I do not make the patches usually. Most of the team have been off busy with life, so we haven't had much time to work on it, but as always we have a decent amount of work done. It is trimmed only. Sorry about that. We have a large patch of changes from a private contributor who only wanted to be referred to as Acyd. So thanks to him. Also did some work on the pokedex, having gained permission from someone who had translated the pokedex to use their translations. I never got told who, but I did get a copy of the translations to be used, so hopefully we can get credit where it is due. This is a development release, meaning if it doesn't work for you, go back to v4. Beta 4.1 Developer Release Changelog so far: Pokedex translations (unknown! please let me know!) Seven Sages (acyd) Random misc chat dialog around the game (me) Unity Tower stuff (acyd) More stuff at the beginning (acyd,me) Minor Entree stuff (acyd) minor PokeStar stuff (acyd) Pretty much all black city/white forest stuff from people who move to them (me) lost-and-found (acyd) Decent amount of before and after battle chat text (me) More Entralink stuff (acyd) Minor Fes Mission stuff (acyd) Pokedex route search (acyd,me) Other misc translations (acyd,me) -
black 2 / white 2 Pokémon Black 2 and White 2 Translation Project
Chase-san replied to soneek's topic in ROM - NDS ROM Hacks
Told the person who made the hack about it. -
black 2 / white 2 Pokémon Black 2 and White 2 Translation Project
Chase-san replied to soneek's topic in ROM - NDS ROM Hacks
The changelog does not scratch the surface of what was done in v4. As always we have a lot more translated. We are just lazy when it comes to writing change logs. -
black 2 / white 2 Pokémon Black 2 and White 2 Translation Project
Chase-san replied to soneek's topic in ROM - NDS ROM Hacks
Pokestations story patch is only at 3461 lines out of 13085 total lines translated: 26.450134% They still have an inaccurate counting of translated percent. -
black 2 / white 2 Pokémon Black 2 and White 2 Translation Project
Chase-san replied to soneek's topic in ROM - NDS ROM Hacks
50% translated, heh, no so sure that is accurate. Calculating an actual % is not a simple task.. well actually it is, now that I think about it. Let me give it a try. I will write a program to analyze the actual text and give me some HARD numbers on the matter. WITH SCIENCE. Using the very latest of this very second git pull from each. PP Main: 43642 lines out of 60405 total lines translated: 72.248986% PP Story: 4318 lines out of 13085 total lines translated: 32.999618% PSN Main: 42476 lines out of 60406 total lines translated: 70.317518% PSN Story: 2109 lines out of 13087 total lines translated: 16.115229% PP Total: 65.26058% PSN Total: 60.66564% So yeah, okay they are over half done. But so are we. So PP is about twice as far on a % basis on the actual translation of the story narc. The other one is a wash and we are about even % wise. But PP does try to aim for accuracy. I also notice they seem to have had a handful of extra lines sneak into their translation files, they have 3 extra lines total then we do. The god awfully simple program I use to calculate this. ---- Which leads me to a status update... We have a boatload or two of misc story text translated and a good bit of the normal text even more translated. You can expect a lot more of the things trainers say after battle translated, signs, championship text, menus, etc etc etc. To be translated. Just spent 6 or so hours on merging Kaarosu's translations, and I also tackled a number of rather impressive bugs in the system and weirdness should be much less... hopefully. Always a chance something we did completely broke it. As for the patch well. It should be incoming sometime before the actual US release. But when exactly, I can't say. I don't make the patches. I just help translate. (and write programs, i'm good at that). Edit: It is being tested now as I understand. But that means nothing if we find bugs. -
black 2 / white 2 Pokémon Black 2 and White 2 Translation Project
Chase-san replied to soneek's topic in ROM - NDS ROM Hacks
What GUI you use doesn't matter. An xDelta patch is dumb (that is, it is unintelligent). It knows nothing about NDS files. Trimmed or otherwise. xDelta changes one thing into another based on a binary diff (difference). It will ALWAYS trim the rom, no matter what magical chanting or voodoo you use during patching. Because the original binary diff was done on a trimmed rom. But aside from that. The xDelta Lite Patcher uses xDelta 3.0.0z where as the old xDelta GUI uses xDelta 1.1.2 the two versions are not compatible at all and barring divine intervention neither will ever support the others patch files. -
black 2 / white 2 Pokémon Black 2 and White 2 Translation Project
Chase-san replied to soneek's topic in ROM - NDS ROM Hacks
You apply one of the patches, not both. (probably) -
black 2 / white 2 Pokémon Black 2 and White 2 Translation Project
Chase-san replied to soneek's topic in ROM - NDS ROM Hacks
We just translated like +9000 lines of text using my translation matrix (top secret technology). So new version soon hopefully. -
Added the source for anyone who wants to try and work on this. I am not giving support on how to use it. If you don't already know how, or you cannot figure it out on your own, you really shouldn't be messing with it in the first place.
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Pretty much means I will not make a PPSE-DS for black and white. To even consider it I would like at the very least. Needed for Black and White PPSE-DS: Working code in some language for b/w checksum fixing, or a REALLY good description. All information on the change in pokemon data structure between 4th and 5th generation. Verified addresses in the save of pokemon, items, and trainer data values. A little information on the text format. These would help Item Index/Name lists. Pokemon Index/Name Lists. Race Information List (base stats) Pokemon Sprites for 5th gen Any other relevant information. Also alternatively one of these: Interest in playing B/W more and a kick in the head to get me started. OR Some other incentive to do so. I add this last part because I haven't really played much into black and white and kinda lost interested after that big city with the bug gym. (can't even remember the name)
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More of Opera > Chrome > Firefox > Safari > IE, but yeah, about right.