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OmegaDonut

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Everything posted by OmegaDonut

  1. I'm sure Pokesav doesn't keep cycling through random PIDs until one works. Most likely takes a randomly generated 32-bit number and modifies it so it fits the requirements. What you could try is the chained shiny PID generation method. Make a random call to generate the lower 16 bits of the PID, then create an upper 16 bits that makes the whole Pokemon shiny. Since the last three bits of each 16-bit piece doesn't matter to shininess, you can modify them until the Pokemon has the nature you want. Then, if you can't get it shiny AND the right nature, throw it out.
  2. I'm sure it could, but at this point I have no idea what those IDs would be, and I don't think they would have included the actual cartridge ID, just some identifier that says "this is a 3rd gen cart for X language". Presumably they wouldn't know the ID for, say, Emerald was by that time. We also couldn't figure it out by looking at the Jirachi bonus disc, because the Ruby\Sapphire cartridge IDs were hard-coded - it didn't work with FRLG or Emerald. And we have a working solution anyway. If you have a Wii hacked to run the bonus disc, then it can also use NuGaSa to reload the GC save over and over.
  3. Alternatively, you could use DeSuMe to Pal Park your Ruby ROM Pokemon to a 4th gen ROM, which you can then put on your R4. It works; I've tried it. What you need to do is: 1) Save the Ruby file in No$GBA format. 2) Convert the file to RAW format at www.shunyweb.info\convert 3) Load that file in DeSuMe's "GBA slot" and Pal Park.
  4. I'm curious. Who\what is Secure, and what is GCEA?
  5. There isn't. Mystery Gift PIDs and IVs are not tied together. The PID is decided by a second RNG that advances in the background. You can see this if you have an emulator save state set right after you start talking to the PokeMart man. The IVs will come out the same every time, but the nature will come out different every time. I recommend looking at this article.
  6. Exactly which websites warn about this, and do you have example posts? Stick with Smogon's RNG help thread. The most knowledgeable people on the topic are there.
  7. I got lots. It's just a bit of a hassle to backup\restore my save off my Emerald; my Sapphire doesn't have anything worth keeping.
  8. I just hacked the bonus disc to transfer the Celebi directly to English Colosseum saves, no need for the J-save middleman. Just replace every instance of GC6J with GC6E in the ISO (case sensitive!). Pingouin7: Would a Sapphire save file be all right?
  9. Does it have to be on an Emerald save, or can they be Pal Parked? Although I can backup my Emerald, I'm not keen on giving the whole save file away. Someone on the Wiiso forums posted them, same place I found the bonus disc ISO.
  10. Do you want to just craft a PID from scratch? Or do you want to create one that would have been generated by the game? What I've also been curious about is the fact that HGSS only allows you to collect a certain set of Unown, until you unlock more letters. So there are restrictions on the PIDs used. Does the game forward the RNG until a PID with the appropriate letter appears, like with Synchronize? I'm not curious enough to test it; after all Unown don't have much competitive use.
  11. Oh well. It's all moot anyway, because I just successfully transferred a Celebi to my American Emerald using a converted save from off the interwebs. I guess they're not encrypted after all. Found the converted, no-Celebi save here, used a copy of the bonus disc to get a Celebi on it, then converted it back to an American save. You don't have do any hex editing whatsoever; you can change the GC6J to a GC6E in Textpad, then let Dolphin's Memcard utility fix the checksum.
  12. That is exactly what I am saying. On an American Colo save, with an American Colo disc, and an English GBA Emerald (which worked with American Colo previously!) it says the cartridge is not American\English. I'm guessing the save itself is keyed to only work with certain regions, regardless of what version of Colosseum it's running on. Presumably the translators who translated that message assumed that if there was an incompatibility between save and cart, it was because the cartridge was not American.
  13. What I've found (to my disappointment and waste of a day) that while you can convert an originally Japanese save to an American save, you won't be able to transfer the Celebi to an American 3rd gen cart. The saves themselves are region-locked to only trade with certain GBA games. I tried trading with an American Emerald and I got the message "Unable to communicate. This is not an American game pack" when attempting to transfer my Ageto Celebi off the converted save. Also, aren't Colo\ saves encrypted with the serial number of the memory card they were created on?
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