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Tbird

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Posts posted by Tbird

  1. Reuniclus

    type: psychic

    ability: Overcoat / Magic guard / Regenerator (DW)

    stats: 110 / 65 / 75 / 125 / 85 / 30

    Reuniclus is a monster in the over used tier. With bulk similar to swampert, an ability that makes it impervious to all passive damage and move pool enough to sweep the entire metagame - unless you have luck akin to the devil - if you aren't prepared for it, it will sweep you. its main role is being a bulky sweeper and will most often times be found on weather teams, where it can set up happily and not find its health being chipped away by the hail or sand. With that monster Special attack stat, it need not invest in it at all to be a reliable sweeper, with access to calm mind and having no speed at all that leaves only the HP stat and Defence stat to invest in, making it close to unbeatable. The poor speed, however, isn't even a bad thing as it has access to trick room, so now it has all of this bulk, all of this attack and speed enough to sweep you before you get the chance to sweep. But that's not all, it also has access to reliable recovery in form of recover. So, to sum up; enough special attack to make you cry, enough bulk to never cry ... and a move to remove any damage you manage to inflict on it. Why to go game freak.

    Having said all of the above it isn't unbeatable, but finding a non-niche or gimmick mon to beat it can be an arduous task. The point to play off of is that it often suffers from 4ms (4 move syndrome). Most of the time it will run psychic stab + best coverage, usually in the form of focus blast and as such this leaves it susceptible to being walled by pokemon like spiritomb and other psychics such as mew or cresselia. Reuniclus can even over come these threats, however by running trick with toxic orb / flame orb / choice specs. The trick set is less common as Reuniclus really doesn't want to go mono attack, and it wants to have reliable recovery, so most often you will see the trick set merely running Specs. Aside from the above, your best bets at halting Reuniclus is going to be hazing with pokemon like Skarmory or bulky suicune. A special mention goes to Gengar who can successfully wall Reuniclus with its sub disable set. If you're not fond of running these sets, then Bisharp, Absol and Scizor can go a long way in denting Reuniclus, however the former two and to a certain degree the latter must watch out for boosted Focus blasts.

  2. And this is purely where testing comes in :P. You'll find with a lot of teams that there comes a time where improvements can be made, but the only way you'll know which can work is by testing.

    However, if the team is currently doing well enough... and decisively so, then there's no need to try and explore other avenues just yet.

  3. That sucker punch is deceptively powerful. It's not a major feat, but it can 2HKO Electivire soundly, so anything with around those defences that aren't invested in should feel some pain. Hopefully with SR and Spikes down you should be able to get a few surprise OHKOs.

    It's a hard mindframe to snap out of. You just have to remember the game plan "get the hazards out." Play smartly as you do it and before you know it you should be 6 - 5/4 up on your opponent.

  4. I love that spiritomb, it beats all spinners (well should do) and makes for a nice Lati@s revenger. Rememeber the expert belt is the trick here. That extra damage output feigns a CB set, so if you see Excadrill switch in or something, make sure to wisp it as it'll try to SD.

    Also, don't use him too early. Just use him when you're sure someone is going to spin. If he can take down someone else on their team then that's a bonus.

    Another good idea (seeing as it's a stall team) would be Crotomb:

    Spiritomb @ leftovers

    Pressure

    Bold

    252 Hp / 252 Def / 4 SpD

    - Rest

    - Sleep talk

    - Calm mind

    - Dark Pulse

    It can stall pretty good.

  5. Welcome to the site,

    I'm usually a little quicker at meeting and greeting guys so sorry about the wait :P. This is a pretty cool forum, there's all sorts you can discuss, but I'd suggest heading over to the competitive battling section if you get a spare moment. If you're new to it there are plenty of threads there to help you learn, and myself and others will happily help where we can. :)

    Enjoy your stay.

  6. I do like the sound of Victini actually. I think that could work really well if you play it right. I mean, it's got Celebi bulk, so it should be able to do something awesome. Personally, I've never had much joy, though.

  7. Heh you can use gliscor again and make it a female revolutionary :P

    But honestly, fighting weakness would be checked, tentacrue's Ground and Electric weakness would be covered perfectly and you wouldn't even have to consider running taunt as you are far from stall weak.

  8. While fighting is your biggest hole here, I feel that's making you susceptible to a bigger threat; Mix mence and DD nite. The fighting weakness is where Technitop will come into play. TechniTop / intimiTop is a great partner for the aforementioned dragons, as it removes terrakion / Excadrill. So if you see hitmontop those dragons might not be far in the wings, which also means you might find yourself up against heatran / scizor. this team does look scizor weak, also. So my suggestion is actually to get a scarf chomp in over braviary. You can cover that fighting weakness quite well with tentacruel, but what the fighting weakness leads to is the problem, if that makes any sense. The only problem with this is that you lose the ground immunity to support tentacruel; though the thunder immunity is quite nice, as you have something to switch into Thunderbro's Twave should you come across the Wave/change thunderbro lead.

    If we look at the Conk' weakness instead, then I feel I'll have to suggest gliscor again. I'm not going to have to sell you his points again, but in conjunction with this team he's providing tentacruel (and indeed the whole team) with a lot more in the way of support than braviary at present. IMO, braviary is the weak link here though I haven't seen how you play him.

    I'm not sure who revolutionaries are :/ But, Garchomp and Gliscor both have a somewhat dark image to them, so it's always worth a try :D

    On the cloyster note, I feel your best bet would be to switch it in on a dragon. If you don't force a switch you will be able to set up on them I feel (so long as it isn't a lati) IE, switch it in on an outrage off of a non boosted Mence if you can. Hell, I'd imagine you could easily set up on Scarfchomp. They are forced into a bad place once you bring cloyster into their dragons, as there's nothing they can safely do. You might want to double switch to check for Ferrorthorn, just to test the waters. But that could cost your set up window, just use your initiative there I guess. Blissey I'd imagine you could set up on quite easily.

    I have no idea how this team can currently touch ferrorthorn or scizor, and I'm not sure how to cover these two without changing your dynamics. Gliscor would appear to be your best bet against these two, or even hydreigon but that's just moar fighting weakness so maybe not him :/. Heatran's another guy that I'd imagine would give you some trouble, also. I'd hope Tentacruel could cover that, however.

    A final point, you mentioned sub disable Gar. It would help you set up on reun if you could disable its focus blast. It would completely negate most of your fighting weakness, also. If you do go that route, run Shadow ball and HP fire to cover ferrothorn and scizor (if they switch in as you sub), however, a better route for scizor if he BPs your sub would be to disable his BP and have Cloyster set up on him.

    I don't think spiritomb would add any benefit here at all.

    I'm not going to question your sets at all you know them better than most and I can't see how I'd begin to improve. So there's my help for what ever use it is :P

  9. Welcome to the site Draco Meteor,

    I have just accepted your friend request, so you'd better stay active :P. As with anyone else that comes here with even a tiny interested in competitive battling, I suggest you head on over to the competitive battling section... She needs life blood.

    Enjoy your stay

  10. Welcome to the site solde24,

    Make sure to search the questions first as to not annoy anyone by asking a question that's been answered before :P If you can't find the answer you're looking for, ask politely in the respective forums for help and someone should come a long with an answer. If it's something small I might be able to help you myself, but that's a big "might"

    Enjoy your stay.

  11. Welcome to the site,

    A lot of us here too have played since the beginning so it's always nice to welcome someone else that has, too! If you battle competitive you should definitely check out the Competitive Battling forums, we can always use new blood :D

    Enjoy your stay

  12. Scarftran ice will be beaten by Rotom-W every day of the week, same with Thorn. Top is a bitch, I use it a lot also, but his gliscor would shut that down quickly enough,his chomp could use your blissey to set up, and I see vaporeon being thorn bait. But all of this is hypothetical, anyway.

    @Immerse, the choice between the two will come down to testing, Pain split means you can put a hurting on blissey then switch out and kill it with Gliscor. But wisp does seem more logical here to help with things like Excadrill. Wisp + split also works well but you really want the coverage here I think. Test test and moar test.

    With Gliscor you could run something like 252 HP/ 44 Def / 212 Spe, that way you can get passed balloon tran. And just divert special attacks to either forn or cruel depending on the situation.

  13. First nit pick, use liquid ooze on tentacruel, you want to be able to hurt conkeldurr for trying to drain punch on you, that way after spikes/SR drain punch you might be able to OHKO with scald (if you're lucky, anyway). Also I think you mean special Defence evs not special attack.

    Ok so for Tyranitar, you might feel that you need Ice beam over Stone edge, and the reason being so that you can take down Gliscors. Gliscors are mean stall breakers, so you'll want to have Ttar ready to take them out.

    If you find him up against Ninetales or Politoed, instantly switch to Rotom-W to take out the weather abusers.

    Straight to Gliscor as it needs to be addressed quickly, you want to be able to outspeed things with him. If you want to beat things like Heatran you're going to need 212 speed EVs with your current nature. If you see heatran however, assume scarf tran and switch to Rotom-W to take it out with Hydro pump.. this leads me to:

    Rotom-W add HP fire over HP ice, then maybe run pain split over will o wisp. The main switch in that you'll find coming into rotom-W will be ferrothorn and such, so HP will take them out. It will also alleviate the pressure that sciozor can put on your team. This would require Ice beam over stone edge on Tyranitar. If Mence switched in on your rotom, burn it with wisp then let Ttar come in and ice beam the cripple dragon.

    These changes would also help with the core Kaphotics suggested, as if his heatran is scarfed, your team can dance around it quite easily and kill it with either Rotom or Gliscor. If it's not scarfed you won't even need to be dancing.

    Get testing on that Garchomp, it may or may not work, so see what it does and if it isn't doing what you want it to, we can always replace it later.

  14. Hello and welcome to the site,

    There should be a code in RAM forums somewhere to find your SID. On the mechanics front you could go to the the respective game's forum and ask there, or if it's more to do with the data, then ask in the PKM forum. If it's for competitive purposes ask in the competitive battling discussion forum.

    Enjoy your stay

  15. Mold breaker doesn't stop the sand. It stops the opponent's ability from effecting the effectiveness of the user's attack. IE Mold breaker EQ will hit Levitate bronzong.

    Putting sandstorm on a pokemon would also be a stupid thing to do.

    For Jellicent you want max HP, 72 speed, and the rest however you want. I usually just slam it in the special defence.

    Move set I suggest is:

    -Recover

    -Taunt

    -Scald / Will o wisp

    -Ice Beam / Toxic / Surf

    Basically, the speed added means she is able to outspeed and taunt most walls and stuff so it can shut down a lot of things like Ferrothorn and I believe Skarmory, too.

    The move choice is down to preference. At 75% chance of hitting, will o wisp is pretty much = to a completely accurate 30% chance of scald burn, so you may aswell just run Scald. ice beam nails dragons and gliscor if you can catch them on the switch. Toxic means it can beat other bulky waters and surf is there if you decide to run will o wisp over scald.

  16. If you're going for full stall you want to have as much passive damage going as possible. So make room for spikes, toxic spikes, stealth rock. Make sure you focus on immunities! You need to be able to safely switch in to pretty much any attack whilst taking as little damage as possible (so running Tyranitar / cradily / tentacruel could be a great idea). I would say Sand would be the best place to start with full stall, as every rock instantly gets a boosted special defence... You can make people cry by using cradily in the sand.

    Hail's upside is that less people are running hail, so of course it will affect most teams you go against. Only problem is, Not many pokemon get anything truly great out of it. Just mess around, test out some stuff on PO if you'd want.

  17. You're basically trying to make a balanced team then. I have to say, Balanced is VERY hard to pull off this generation. You need to commit to either full stall or Offence. Things are hitting way too hard for you to half-heartedly stall, it just won't happen. You'll need toxic spikes support and hail. I think a hail team or a sand team would be your best bet at trying to pull off semi-stall / balance / bulky offence (as the passive damage will greatly ease your load). however, this team won't be doing that, so keep this team and now try and make a new one :)

    A Defencive sand core that I've been thinking of is Tyranitar / Skarmory / Tentacruel. So if you want you could give that a try.

  18. Deoxus does make for a good lead but the way you're running it doesn't make it all that effective. I suggest running this instead

    Deoxys-S @ Focus Sash/ Lum Berry

    Trait: Pressure

    EVs: 252 HP / 20 Atk / 236 Spd

    Hasty Nature (+Spd, -Def)

    - Taunt

    - Stealth Rock

    - Superpower

    - Psycho Boost / Spikes / Magic Coat

    You want at least that speed speed to outrun scarf chomp. You don't have to invest in HP if you don't want to, and you could run a straight 252 atk / 252 Spe set instead. However the speed is vital. With team preview everyone can see that you're running Deoxys in lead so they will put the scarf users in front position, of whom you won't be able to out run and as such they will beat you. Taunt is the selling point of Deoxys-S. It has the fastest taunt in the game and as such is awesome for that. Stealth rock is the standard. Super Power will be your move of choice generally speaking as a last ditch attempt to put the hurt on someone. The last move is tricky, Spikes will help ferrothorn out and ease the load in that department, which is helpful without an instant recovery move. Psycho Boost gives you another attacking option. However I would strongly suggest running magic coat to beat thunderurus leads, as they have priority taunt and can ruin your lead set. However, with magic coat you will ruin them with their own taunt, or cripple them with their own Twave.

    the Ferrothorn looks good. But you NEED thunderwave over gyro ball. Honestly.

    Your chandelure though, I don't like for this team. Garchomp will be your primary revenge killer so you don't need scarf chandelure. I would suggest instead either running a Flame Charge set or a calm mind set. With ferrothorn's Thunderwave you shouldn't have to worry too much about speedier attackers, and then you can use Chandelure as your win condition, the win condition being setting Chandelure up.

    Chandelure (M) @ Life Orb

    Trait: Flash Fire

    EVs: 40 HP / 244 SAtk / 224 Spd

    Timid Nature (+Spd, -Atk)

    - Flame Charge

    - Fire Blast

    - Shadow Ball

    - Hidden Power [Fighting]

    Set one is a late game sweeping set, you set up a flame charge and clean up the weakened and Twave crippled opponent. There's no need for energy ball as Ferrothorn eats Swampert.

    Chandelure (M) @ Leftovers/ Life orb

    Trait: Flash Fire

    EVs: 240 HP / 128 SAtk / 140 Spd

    Timid Nature (+Spd, -Atk)

    - Calm Mind

    - Fire Blast

    - Shadow Ball

    - Hidden Power [Fighting] / Substitute / Flame Charge

    Set two requires a little more set up and is probably once again best left till late game. You're going to want to make sure heatran is gone from the field, make sure there's no blissey, no Sazandora, no tyranitar... basically no speciall walls etc. The EVs are both a leftover number and a life orb number so chose which ever you prefer, you have enough speed to outspeed max speed scizor so that a quick pursuit doesn't catch you off guard and the rest is thrown in special attack. The idea is to use Cm on whatever you can and hope you paralysed enough pokemon to be able to sweep effectively. I wouldn't suggest attempting to set up unless Chandelure is currently getting Leech Seed health or has just been passed a wish. You have your general Stab attacks and a choice with the last. Hidden Power will net you the much needed coverage over heatran and tyranitar. However Substitute gives keeps you safe from crits / status and priority. You could opt for flame charge again in the last spot to get a double dance sort of feel to it, but you may want to go back to running 224 speed and running 32 Special Attack.

    Jirachi wants body slam and iron head over the elemental punches. If you can't get Body slam then just go for thunderwave.

    Rotom looks good and serves as a great rain killer, too. One suggestion I'd make is running this EV spread instead: EVs: 252 HP / 8 SAtk / 248 Spd w/ Timid nature. That way you outspeed things like CB heracross and live to tell the tale. Tricking spex onto heracross ruins heracross, and then you can trick the band onto a blissey later in the game. It just seems more efficient this way to me.

    You might want to consider putting in dragon claw over stone edge so that you don't find yourself getting locked into outrage and giving Lucario or something a free switch in to set up.

    Scarf tran can switch in on any of your pokes all day long so long as it watches out for thunderwaves and body slams, and it can break your team by pounding at it with Fire blasts. Rotom makes a good counter, but once/if it falls Heatran is really going to start working on your team. Now a way you can remedy this is by running a hitmontop over your deoxys (hear me out ;)) Hitmontop gets rid of key pokemon that hurt your team. These are things like Terrakion, tyranitar, Starmie, Hydriegon, Heatran, blissey and Bisharp. It also provides spin support for Chandelure. You won't even need to run Hitmontop in lead position, just put it there to feint it as a lead. If you do this, you will want to give Ferrothorn Stealth Rocks over Spikes, as SR is infinitely more important than spikes.

    This is the set I run:

    Hitmontop (M) @ Life Orb

    Trait: Technician

    EVs: 240 HP / 248 Atk / 20 Spd

    Adamant Nature (+Atk, -SAtk)

    - Fake Out / Close Combat / Stone Edge

    - Mach Punch

    - Rapid Spin

    - Sucker Punch

    Play it against the right pokes and you should have some great success with it. It certainly appears that it would slot in nicely on your team anyway.

    I hope that helps :)

  19. Just going to add on to what Wraith said about gengar. Your team is strugg;ling with physical walls and would love some form of recovery. That being said, You can replace Regirock with Vaporeon for something to switch in safely on water focused attacks, and wish support. You could replace both gengar and regirock for a jellicent, as it functions as a goiod water check, has the ghost immunity and has enough speed to shut down some other walls, too. If you go the Jellicent route then I suggest adding ferrothorn in the 6th spot so you have something to destroy other waters. If Ferrothorn doesn't tickle your fancy you can run Rotom-W as it makes for a great anti rain pokemon. If your adamant about gar I strongly suggest the sub/split set as that will aid in your team knocking down walls. Tyranitar this generation still functions as a great wall breaker by the way, so running specially defencive Tyranitar or any MixTar should help you out.

    TL DR. Either switch Regirock for bulky vaporeon, replace Gengar and Regirock for Jellicent and Ferrothorn or Rotom-W. + everything that Wraith Said.

  20. I know what you mean. I fully gave up with the anime somewhere in Johto, I think. None of it has that epic feel to it anymore, not even the movies so I just stick the earlier games and keep the newer things for competitive battling.

    We could have just outgrown it though :P

  21. Welcome to the site, michael

    It's always nice to see someone from the 1st generation :D

    But I'll skip the pleasantries and get to your question; site's had some troubles recently, all will be good in due time :)

    Enjoy your stay

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