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Clueless

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About Clueless

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  • Birthday March 27

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  1. Well... ok, I'd like that very much, I just dont know if ill be on the same page as you the whole time, Kinda programmer illiterate. And I ran into a few bugs, they were only a few crashes and I think some buttons didnt work, ill show them to you if I can.
  2. @Parakoopa I just want to say that this tool has been very helpful in trying to figure out how the game works. I could still use some more pointers though . I figured out how the world map display works for cutscenes (which im sure everyone has known for years idk), just a simple command and number dictates which "quadrant" to display the camera: worldmap_SetLevel(number); and this one seems to toggle map markers in cutscenes: worldmap_SetMode(number); I took the script "m05a0202.ssb" in "S01P01A" and changed SetMode from 4 to 3 and 5. This is when Chatot is showing
  3. Yeah no I need to get more familiar with these terms about how the game works, its all in good faith to tell me I am calling something something wrong. But yes, the limits to the world map are something that concern me... If there was an article I could read I about the world map I would have much less questions to ask. but I want to know preeety much everything about the map. am I limited in colors, size, levels, travel speed, and any other weird things that have limits to them. I would love to have the whole map animated in many spots, but if its limited to one palete, Im scared I
  4. Yes the wonder map screen, this is my main focus because when I have some interesting looking locations made (which is much easier to be creative with since the smaller details help with getting ideas going), then I'll start working on larger details and towns. I dont really have all the terms memorized for the developer sides of things, just been doing some pixel art and studying old posts on this forum as long as I can before all the programming terms get blurred in my mind.
  5. @Parakoopa ah thanks for the suggestion, I guess I will have to play around with that program before I continue work on the map. I do have one last question though. Is the map capable of playing animations, and is it hard to make the map animated? I thought there was a part in the game when the map animates, I mean the clouds shove off on the map, so I guess it does, but nothing actively moves. I wont reset my file to investigate and im trying to study parts of the original first. And now that I asked that question I came up with another one. Is the map capable of constant animation
  6. Hello, this is my first comment I have made on this site. I am creating a map for pmd explorers, and I have been working on it for a few days when suddenly, I realized, I dont even know what the map screen is capable of! I had planned to just make the map first and then figure out how to insert it into the game, but then I started thinking about things the wonder map screen might not be capable of... things like: 1. Can the map screen be colored differently and is it limited in colors? that one seems like an obvious yes, but i still must ask. I dont want to have wasted half of the p
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