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Everything posted by 3rd Gen Expert
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For some reason, I can't find this particular sprite anywhere. Ended up having to edit it out of a frame of a YouTube video. Can anyone please link me this sprite?
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I had found a really nice and concise write-up on here for Colosseum save editing, but I can't find it anymore. So we have a flag that is checked to load 1 of 3 Battle E trainers that have a Shadow Pokemon after a set of 20 cards is completed on a difficulty level. How do we change these flags so that we can catch the 3 pokemon without 60 extra battles (on NTSC-U)?
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I am looking at injecting pokemon into FireRed early game that are not in the National Pokedex. I am aware there are ways to turn the National Pokedex on, and I do not want this. What happens to a Johto/Hoenn Pokemon that is on a save like this? Can it be used normally and just not be allowed to evolve? Is injection or ACE the only way this could happen, or did Official Distributions ever distribute pokemon to these games without the needed pokedex?
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Just want Colosseum Starters but am too Stupid
3rd Gen Expert replied to 3rd Gen Expert's topic in Pokémon Requests
A NuGet package?? I knew the code was on GitHub, but knowing there's a library to access is somehow so wild to me. Alright, next problem: doesn't look like I will be using LinqPad...as I need the paid version to use other NuGet Packages. Which is fine, as I am partial to VS already. However, dump() is not available in VS out the box...so looking at the value of seeds[] while debugging shows index 0 with a value of 723889376 after running your little script. Converting to hex is 2B25ACE0, which is not '3074D719'... Where did I go wrong? -
Just want Colosseum Starters but am too Stupid
3rd Gen Expert replied to 3rd Gen Expert's topic in Pokémon Requests
Ah, and there he is. Really didn't want to be another in long line of ignorant people bothering you with the same question but here we are. Thanks...I suspected there may be additional restrictions on TID/SID options/combinations after I exhausted everything else. While I appreciate you citing the source, is there no way to calculate this sort of thing without directly tapping the source code (for method dump() and class XDRNG)? -
Have spent 3 hours trying to research and replicate the Umbreon/Espeon generation. Either I still don't get it, or my arbitrary TID/SID combo doesn't work. Still haven't gotten a straight answer on whether or not PKhex is 'wrong' when it says that unedited Umbreon/Espeon's are flagged as illegal, just explanations about Umbreon being generated 7 frames later than expected...and Espeon being generated 7 frames after Umbreon, and the correct Espeon PID being another 2 frames ahead. Working with the pair that is already available here shows 'Bite' is illegal. Whatever. Changes: OT: Wes TID: 64821 SID: 34625 Don't care about anything else. Getting discrepancies (both wrong in pkhex of course) when using Pokefinder vs RNG Reporter. Also unsure why Espeon/Umbreon aren't in the encounter database but Eevee (XD) is. If someone could just walk me through the process it would be appreciated.
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I am trying to get the following pokemon inside an NTSC-U Pokemon Ruby: ROCKS Metang PokePark Minun (JP) PokePark Plusle (JP) PokePark Wynaut (JP) With the changes below: I want to edit the Nature for Rocks Metang. I am unsure what method is used for this type of distribution; I am seeing a PID type of BACD-R in pkhex which I cannot find a corresponding method to in RNG Reporter. I tried Pokemon Generator (for Gen 4/5; was recommended in another post) which explicitly recognizes BACD-R, but to my surprise the PID was 10 characters rather than 8. For the latter 3 (which are eggs), well they all throw legality errors in Pkhex (despite being direct imports with no changes from the above links) regarding the moves, Met level, and usual PID Mismatch. Is it safe to ignore these or no? Moreover, I want 'hatch' the eggs inside of PkHex so that I can input an OT/ID/SID as well as a hatched location. Despite scouring the settings, it is not entirely clear how to do this. Regardless of the egg, how does one do this? All help appreciated, thanks
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[Tutorial] Creating custom Trainer/Berry e-Cards
3rd Gen Expert replied to BlackShark's topic in Generation 3
So, if I am understanding this correctly: it is possible to alter any original Japanese E-Reader card raw file, change the region bytes to US, print, and use as if authentic? I am seeing someone capitalizing on this idea, but I am more interested in adding official Japanese trainers to FRLGE (though it appears...I could make ANY trainer?), and perhaps the Japanese Series 2 Berry Set to RS. Does this work for both NTSC-U versions of FRLG and Emerald? Or has some card reading functionality stripped out here? Or is there maybe just a flag that needs to be set in the ROM to use original Japanese cards via a Japanese E-Reader+ (after seeing this promising video) I know (while albeit a different case) NSTC-U Colosseum just blocked access to the E-Reader room, but everything still worked authentically after you get in there. -
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Pokémon XD Second Chance Shadows and Teddiursa Encounter
3rd Gen Expert replied to 3rd Gen Expert's topic in Generation 3
I recall not being able to attack, but what if you tossed out the poke balls beforehand? -
I’m not seeing too many definitive things on the internet so I thought I’d come here. I want to catch every shadow on XD in a Premier Ball. So two questions: 1. Are you required to catch the Teddiursa in the beginning of the game? 2. Do all shadows have a second chance opportunity (so I can kill them until I can get to a poke mart)?
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Classic: PCNY AncientPower Bulbasaur
3rd Gen Expert commented on Project Pokémon Bot's file in English
Ah, thanks. Lol on a related note, is there some type of database that has all unreleased Pokémon and whether or not they can make the journey through Home? IE gen 1-2 event pokemon (I guess that’s just GF Mew), AGATE Celebi, English E-Reader Colosseum Pokemon, E Faraway Island Mew, DPP Hall of Origin Arceus, and more… -
Classic: PCNY AncientPower Bulbasaur
3rd Gen Expert commented on Project Pokémon Bot's file in English
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I've been getting the low battery notification on my Pokewalker on and off for the last few weeks. I thought it was odd because I recalled changing it last year but figured I was just using it a lot (and I was, relatively). It abruptly died this week, and I went to swap the battery. When I opened it up and replaced the battery, it worked again. Out of curiosity I got out a multimeter and tested the 'bad' one, and it read '2.94V'...isn't that still great for a 3V battery? Why wasn't this working? I didn't try to put it back in, but I guess I could try. To be clear, last year I replaced the original battery with a new Duracell 2032 battery rated for like 10 years (so until like 2032 lmao). Also really bothers me that inside the battery cavity it shows the '+' sign as if you are supposed to put in the battery upside down (coin battery text not readable when installed) but it clearly does not work like that.
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Actually, I think that is a different scenario. I guess the best way would be to just test it, but there are technically 3 states. 1. Good battery, synchronized clock 2. Good battery, UNsynchronized clock 3. Bad Battery, no clock I am pretty sure it recognizes number 2 and refuses to distribute just the same. Why it would distribute in this case of 3 and not 2 is unknown to me.
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Is there some way to modify a save to fix a corrupted clock (from a battery going dry) in Ruby/Sapphire so that you can receive the Shiny RUBY/SAPHIRE Zigzoon or WISHMKR Jirachi? Currently the only method I know of is to Replace the Battery, Restart the Game, and Save. Clearly this is not desirable in most cases. If there is no solution to this, can someone please educate me on why?
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Guidance on Next Steps with Corrupted SS Save
3rd Gen Expert replied to 3rd Gen Expert's topic in Saves - Editing Help
Well, that did it. Just how I left it (I think; it's been 4 month). Tears in my eyes man, thanks! So you confirmed my theory...that the save itself was fine but the pointer to the save file was out of place in memory. Can you describe what happened? -
My SoulSilver I was grinding on got the blue screen of death out of nowhere. Was playing religiously for months, then put my 3DS into rest mode and didn't touch it for weeks. It died. I continued to walk with the Pokwalker until I maxed out the steps, and then was greeted with the blue corruption screen when I opened the game back up. My only guess is I didn't actually wait for the save dialog to finish before closing my 3DS (really unlike me, but whatever). Game is legit (bought new single owner) and no sign of damage (didn't drop the 3DS either). So, I have the save here (dumped with GodMode), DeSmuME says it's corrupted too. So it's something with the save itself, not the cart. Opening in PokeHex (I have no preference, this is just what I l have used before) and literally everything is still there. So how do I go about restoring this content onto the cart (and have it still be compatible with my poke walker)? Do I just generate a new save and copy over all trainer info, progress flags, and pokemon/items? Thank you! POKEMON_SS_IPGE01_00.sav
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Soft resetting will change the reward as well as the scores of the other participants. I imagine you have already found the answer but I am replying for others.