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  1. Pokemon Azure Platinum is the project I've been working on for the last year-or-so! This game makes you rediscover the Sinnoh Region while incorporating elements of the anime series and by making the game harder to give a bigger challenge to the player. In this new adventure, you play as a Pokémon trainer that has the goal of becoming the Pokemon Master of the Sinnoh Region. During your adventure, you will meet many friends, rivals and ennemies as well as stronger and rarer Pokemon. Note: This game is available in English / and in French Screenshots: STORY CHANGES: New characters and story-arcs of the Pokemon Diamond and Pearl anime have been added: You will meet new characters of the Pokemon Diamond and Pearl anime You will participate in new tournaments inspired by those of the anime You will meet key characters of the franchise that didn't appear in the original game The postgame has been largely expanded and you will be able to participate in Operation AZURE, an Sinnohian equivalent of the Delta Episode, which will lead you to the legendary Pokemon Arceus During your adventure, you will be able to catch all 493 Pokémon of the 4 first generations Some moves from future generations have been implemented (High Horsepower, Volt Switch, Solar Blade, ...) Some moves such as OHKO Moves or status moves have been reworked to make them fairer BATTLE CHANGES: Trainer battles have been overhauled to give you a more exciting experience: Every trainer possesses a new team with more Pokémon, stronger Pokémon, as well as optimal items and movesets Many trainers are now mandatory, you cannot walk past them without fighting them anymore New bosses have been added to fill some of the more empty areas of the game You cannot use any healing or boosting item during a battle Set Mode is mandatory and will make you play on an equal footing with the AI A progressive hard Level Cap has been implemented, your Pokemon's levels cannot be higher than those of the next boss A Nuzlocke Mode is available, preventing you from healing fainted Pokémon Your Pokemon do not gain EVs The level 100 postgame will make you fight a multitude of overpowered trainers around the Sinnoh Region. Some might even use legendary Pokemon... OTHER CHANGES: You possess a Porta-PC with functionnalities that expand during the story. No need to go back to the Pokecenter to heal and change your team ! The game has been greatly sped up : the framerate is now uncapped and healthbars scroll way quicker than in the original game You can buy an infinite number of Rare Candies so you don't have to grind for hours Every TM is unlimited-use The need for HM-use has been greatly reduced KNOWN BUGS: DOWNLOAD/DOCUMENTATION/CREDITS: Google Drive Folder Discord server Both game and documentation are available in English / and French If you want to chat with the community or encounter a problem you can join my Discord server.
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  2. The Masuda method was introduced in Gen 6. In previous generations having a foreign Ditto won't change anything.
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  3. The link above when this thread was originally created is to the Plugin Pile which contains the latest version of Sorting Plugin. What you found was the archived version of the old project which states to go to the Plugin Pile for the latest version. The latest version of the Plugin Pile is 1.7.1 and when you get the correct version it should work for you. GitHub link: https://github.com/foohyfooh/PKHeXPluginPile
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  4. Here you have Pokemon - Leaf Green Version (Rev 1).sav
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  5. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
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  6. I played to the end of the demo! Looking forward to more progress in the future! Personally, I think it would be nice to have sound effects when the main character speaks, like other hacks. Also, I don't have a problem with a little more difficulty.
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