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Popular Content

Showing content with the highest reputation since 04/15/20 in Tutorials

  1. In this guide I'll be going over the (very) simple process of dumping your Nintendo Switch Pokémon titles for use with pkNX. This will work with the following games: • Pokémon: Let's Go, Pikachu! / Pokémon: Let's Go, Eevee! • Pokémon Sword / Pokémon Shield* * For Sword and Shield, pkNX operates under the assumption that your dumped ROM includes the Ver. 1.3.0 patch. What you'll need: • A Nintendo Switch running Custom Firmware (preferably Atmosphère) • The latest release of NXDumpTool • The latest build of pkNX (steps on how to get the latest build can be found on its forum post
    4 points
  2. Images above are from XY, ORAS, SM and USUM, respectively. Disclaimer This guide requires a hacked 3DS, and will use Luma3DS LayeredFS to achieve the desired result. For non-shiny locked entries, this shiny patch will shinify wild encounters, static encounters, gifts, fishing, eggs when received from breeder, and wonder card redemptions. Note: this ROM patch may affect some event redemptions that were not meant to be shiny. Wonder cards that have preset/fixed PID may get their PID overwritten and end up being shiny. Those specific cases will be illegal. (I experienced this with Ash-Gre
    2 points
  3. PKHeX is now able to edit parts of the save, known as save blocks. It allows users to export and import various save blocks. Here's a tutorial on how to get it done. Steps 0. Keep a safe backup of your unedited save, somewhere on your computer. We're not liable if this results in a corrupted save. 1. Make sure you redownloaded and use the latest PKHeX. (Initial version with this feature caused corruption. Additionally, older copies do not have the feature) 2. Load the target save in PKHeX. 3. Now, click on SAV on the tabs. 4. Now, click on the button Block Data
    2 points
  4. I decided to make a quick video and guide on how to compile PKHeX since most of the guides or "tutorials" I see out there are either outdated or way too complicted for the average user that just wants to quickly get the latest version of PKHeX. I know when I first started to get into the compiled versions of PKHeX, I had so much trouble getting things to work. Ill also include a video I just made explaining it too. 1. Go and download Microsoft Visual Studio Community 2017 Here: https://www.visualstudio.com/downloads/ 2. Install and make sure Microsoft VS opens
    1 point
  5. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the si
    1 point
  6. The exact usage for PKHeX may vary slightly depending on which game you're editing, but much of the UI is the same across games. Loading Pokémon Data To edit Pokémon data in a save file, follow these steps. Use File -> Open Browse to the save you want to edit. You can either choose a save file or a Pokémon file. If you open a Pokémon file (*.pkm, *.pk7, *.pk6, etc.), the tabs on the right will immediately show the Pokémon data, and you can proceed to the next section after optionally making changes. If you chose to open a save file, you should now see your PC bo
    1 point
  7. After creating a modpack, one such mod you can add for Pokémon Mystery Dungeon: Explorers of Sky is the Starter Mod, a modification that changes the available starters you can use. Before continuing, please make sure you've reached the "Making Mods" section of the Sky Editor guide to ROM editing. Creating the Project On the New Project window, choose "Starter Mod" in the dropdown, and fill in the name with something that makes sense. Then click OK. Expand the project you just created and open "Starter Pokemon". You can do this either by double-clicking or by right-clicki
    1 point
  8. Disclaimer Users normally have issues with PK3DS, likely because they had a bad ROM dump, and the files extracted from it causes issues. This guide will teach users how to extract good files using GodMode9. This would require a hacked 3DS to achieve the desired result. For illustrative purposes, the screenshots featured will use Moon. However, do understand that the methodology works for other mainline Pokémon games on the 3DS (ignoring Virtual Console games). This tutorial is not about how to randomize your games. This tutorial is about how to get the requisite files to be use
    1 point
  9. This guide to resolve any issues users get when they try to change nature or PID of a Pokémon from Gen 3 or Gen 4. DO NOT USE ANY POKéMON WITH MODIFIED PID ONLINE! Foreword The reason why people get various PID-Mismatch or Invalid Encounter type of messages, is because they did not modify the Pokémon correctly. In Generations 3 and 4, due to an in-depth understanding of how the Pseudo-Random Number Generator works (as well as game mechanics), the Personality Value (PID) is tied to various other values related to the Pokémon generation procedure in-game, such as Individual Values
    1 point
  10. Pokémon Emerald / FireRed / LeafGreen Japanese The American version works exactly like the Japanese, but I'll post pictures of the Japanese version anyway, because the American version is already possible to emulate the e-reader with VBA Link and .sav files 0 - We can do the same with the saves but this time only with Pokémon Emerald. Japanese and non-Japanese saves for FireRed and LeafGreen are not compatible 1 - Download the following saves already prepared for e-reader (it's on the download page <that was linked in the Foreword>, file name being Pokemon E-Reader Sa
    1 point
  11. This mod patches a lot of things to bring the best possible playing experience. Here's what it will patch for you: Starter editing - Makes playing as other Pokémon possible High-Res model patching - Prevents your model from disappearing during certain closeups Portrait patching - Shows the default portrait in the absence of a more specific emotion portrait Animation patching - Substitute missing story animations with dungeon ones to avoid the attack animation being used for everything And something else in the scripts specific to Pokémon Super Mystery Dungeon that
    0 points
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