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Showing content with the highest reputation since 01/26/20 in Technical Documents

  1. Animated gifs are from pkparaiso, PLEASE credit them if use use them! Purpose of this listing is for species and forms introduced in Sword & Shield. Presently have no plans to add any pre-Gen 8 mons and forms
    4 points
  2. Primary analysis is complete. Whatever which is down below is pretty much what the games output. Each WR8 is 0x68 in length. PKHeX now has block importer and exporter, so keep in mind a record is 0x68 in length within the block. The block immediately begins with WR8s... (WR8s are confined within the *Object KMysteryGift block) Do note, the empty cells below represents values that are presently 0x00 on the records, so utility is unknown/not discovered yet. WR8 Hex Pokémon Gift Clothes Gift Items Gift BPs / Money Gi
    3 points
  3. On PKHeX and the various parameters Den IDs for Gigantamax (usually 5 stars, 5% in Rare Den [randroll 95 to 100]) Galar mainland Physical dens and the species within: Isle of Armor Physical dens and the species within: This link pretty much compares dens and their in-game values, to the nests (which Serebii uses as Dens). Important to note that Serebii's nests comes from datamining, so it too uses in-game values. https://leanny.github.io/seedchecker/index.html#/dens/
    3 points
  4. To understand this, you gonna need at least some understanding of what hex editing is. Today, we are going to look at converting the Clothing Set wonder card to bytes on a Fashion block. For this example, we'll be looking at the hex of 0105 - Casual Tee (Pokémon Quest). To the left, is the hex for the wonder card (only front few bytes relevant, the rest all zeros), and the right is a table for converting certain values we'll encounter along the way later on. For starters, the byte addresses for the Fashion block is rather different between Male and Female copies of
    2 points
  5. How/where to find legal shinies of Mythicals Species Where/How - Notes/Transfer status Mew PCNY Shiny Mew - Cart only, cannot be transferred up Emerald Faraway Island Mew - Japan Emerald only, not guaranteed shiny Upcoming GO Shiny Mew - Guaranteed Shiny, transfer from GO to HOME Celebi PCNY Shiny Celebi - Cart only, cannot be transferred up Ilex Forest Celebi - VC version only, can be transferred up Coco Movie Celebi - Movie was in Japan, but region free redemption GO Shiny Celebi - Guaranteed shiny, transfer from GO to HOME
    1 point
  6. To note since Wonder Card Records don't display the additional flavor text, what these names are, are lost upon me. Please note this is accurate as of SWSH ver 1.1.0. In the wonder card records, these were the identifiers used for each section Male Female
    1 point
  7. Pokemon Temp Data Offset Type Description Before Generation 0x0 u64 Encryption Constant If = 0xFFFFFFFF FFFFFFFF, random u32 0x8 u32 PID If = 0xFFFFFFFF, random 0xC u32 PID Type 1: Anti-Shiny 2: Forced Shiny 3: Random 0x10 u64 OT TID/SID If = 0xFFFFFFFF FFFFFFFF, random u32 0x18 u16 Species ID 0x1A
    1 point
  8. 5th Generation Wonder Card Map Gift Data Offset Description 0x00-0x01 Trainer ID Number, Item Number, Power Type 0x02-0x03 Secret ID Number 0x04 Hometown 00 - Game Received In 01 - Hoenn(Sapphire) Values follow in standard order through 21 0x05-0x07 Unused 0x08-0x0B PID Unset = 00000000 0x0C
    1 point
  9. /a/0/0/0 /a/0/0/1 /a/0/0/2 /a/0/0/3 /a/0/0/4 /a/0/0/5 /a/0/0/6 /a/0/0/7 Pokemon models /a/0/0/8 /a/0/0/9 /a/0/1/0 /a/0/1/1 /a/0/1/2 Encounters, zonedata /a/0/1/3 /a/0/1/4 /a/0/1/5 /a/0/1/6 /a/0/1/7 /a/0/1/8 /a/0/1/9 /a/0/2/0 /a/0/2/1 /a/0/2/2 /a/0/2/3 /a/0/2/4 /a/0/2/5 /a/0/2/6 /a/0/2/7 /a/0/2/8 /a/0/2/9 /a/0/3/0 /a/0/3/1 /a/0/3/2 /a/0/3/3 /a/0/3/4 /a/0/3/5 /a/0/3/6 /a/0/3/7
    1 point
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