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Showing content with the highest reputation since 09/24/20 in Technical Documents

  1. Animated gifs are from pkparaiso, PLEASE credit them if use use them! Purpose of this listing is for species and forms introduced in Sword & Shield. Presently have no plans to add any pre-Gen 8 mons and forms Alcremie forms
    1 point
  2. How/where to find legal shinies of Mythicals Species Where/How - Notes/Transfer status Mew PCNY Shiny Mew - Cart only, cannot be transferred up Emerald Faraway Island Mew - Japan Emerald only, not guaranteed shiny GO Shiny Mew - Guaranteed Shiny, transfer from GO to HOME Celebi PCNY Shiny Celebi - Cart only, cannot be transferred up Ilex Forest Celebi - VC version only, can be transferred up Coco Movie Celebi - Movie was in Japan, but region free redemption GO Shiny Celebi - Guaranteed shiny, transfer from GO to HOME Jirachi WISHMAKR Jirachi - Not guaranteed shiny. CHANNEL Jirachi - Not guaranteed shiny. Tanabata 2014 Jirachi - 3DS Local Wireless, thus original redemption not region locked Christmas Party 2014 Jirachi - 3DS Serial Code, thus original redemption was region locked to JP 3DS Fukushima Christmas Party 2014 Jirachi - 3DS Local Wireless, thus original redemption not region locked Nintendo HK Shiny Jirachi - 3DS Serial Code, original redemption was region locked to JP and EU 3DS Deoxys (Forms interchangeable) Birth Island Deoxys - Not guaranteed shiny. GO Deoxys - Shiny released starting here. Not guaranteed shiny. While it can be sent to HOME, cannot be sent to SWSH yet. Phione* Standard Phione Egg - Not guaranteed shiny. Manaphy Pokémon Ranger Egg - The Manaphy can only be shiny if the egg was traded away. Recipient of event cannot hatch it shiny. Darkrai New Island Darkrai - Platinum only. Not guaranteed shiny. GO Darkrai - Shiny released starting here. Not guaranteed shiny. While it can be sent to HOME, cannot be sent to SWSH yet. Shaymin Flower Paradise Shaymin - Platinum only. Not guaranteed shiny. Arceus (Forms interchangeable) Dahara City Legendary Shiny Arceus - 3DS Serial Code, thus original redemption was region locked to JP 3DS Victini A legal shiny does not exist Keldeo (Forms interchangeable) A legal shiny does not exist Meloetta (Forms interchangeable) A legal shiny does not exist Genesect (Forms interchangeable) Movie 2013 Genesect (JPN and KOR) - Language locked to the distribution. GO Genesect - Shiny released starting here. Not guaranteed shiny, transfer from GO to HOME Diancie Pokémon Center Diancie - 3DS Nintendo Zone, thus original redemption was region locked to JP 3DS All-Stars Battle Diancie - 3DS Infrared, thus original redemption not region locked Hoopa A legal shiny does not exist Volcanion A legal shiny does not exist Magearna A legal shiny does not exist Magearna (Original Color) A legal shiny does not exist Marshadow A legal shiny does not exist Zeraora HOME Shiny Zeraora - Gift guaranteed shiny Meltan GO Meltan (LGPE transfer and HOME transfer) - Limited Shiny period Melmetal GO Melmetal (LGPE transfer and HOME transfer) - Limited Shiny period Melmetal (G-max) A legal shiny does not exist (FYI in SWSH-IoA, Max Soup does not work on Melmetal) Zarude A legal shiny does not exist Zarude Dada A legal shiny does not exist * Mythical status disputed Updated as of December 5th, 2020
    1 point
  3. To understand this, you gonna need at least some understanding of what hex editing is. Today, we are going to look at converting the Clothing Set wonder card to bytes on a Fashion block. For this example, we'll be looking at the hex of 0105 - Casual Tee (Pokémon Quest). To the left, is the hex for the wonder card (only front few bytes relevant, the rest all zeros), and the right is a table for converting certain values we'll encounter along the way later on. For starters, the byte addresses for the Fashion block is rather different between Male and Female copies of the save. As such, the developers partitioned it so that row 0x20 to row 0x40 is the male portion, and row 0x50 to row 0x70 is for the female portion. Do note that the Male or Female portion is written to Wonder Card Records, depending on the save's gender. Now, let us look at the male portion. The index we see at byte 0x20 of the hex, is 0x9. With that, we can look at the the left side of the table, and determine that the general offset is 0x480. (Alternatively you can calculate this way: 0x09 [index] x 0x80 [block size] = 0x480 [general offset]. The table is just convenient). The data comes in pairs: general offset & binary spot. They are paired side by side, as can be seen above. [Example, 0x20 is paired with 0x24, and, 0x28 is paired with 0x2C.] The binary spot associated with that index is 0x68. Convert that to decimal, and you'll get 104. Meaning, starting from Spot 0, with it being the right most binary, position 104 of the chain of binaries for 0x480 gets flipped to 1. If you want to narrow it down, position 104 (on the right side of the table) will flow into byte 0xD. (cause each byte is 8 binaries long) With that in mind, you can now combine the results: Spot 0 in 0x48D (0x480 [general offset] + 0xD [cell based on binary spot] = 0x48D) gets written 1. So whatever value is in the cell 0x48D, add binary 00000001 to that value. [remember, left most is 7th slot, and right most is 0th slot] In the above example, for the male portion, we see the indexes of 0x8, 0xA, 0xB, 0xC and 0xD have the binary spot of "FFs". When this happens, it means take no action/ no action required. Each wonder card can have up to 6 edits per portion. Given that Quest T-shirt gift only does 1 unlock, it makes sense the remaining 5 goes unused. That pretty much is all of it. a. Know how to read a clothing set wonder card b. Know where to write the value to in fashion block I'm detailing this down here in case I forget Update: this tool was made in order to specify the offsets and values to add, for the fashion block. Fashion Card Reader.exe
    1 point
  4. Primary analysis is complete. Whatever which is down below is pretty much what the games output. Each WR8 is 0x68 in length. PKHeX now has block importer and exporter, so keep in mind a record is 0x68 in length within the block. The block immediately begins with WR8s... (WR8s are confined within the *Object KMysteryGift block) Do note, the empty cells below represents values that are presently 0x00 on the records, so utility is unknown/not discovered yet. WR8 Hex Pokémon Gift Clothes Gift Items Gift BPs / Money Gift 0x00 Timestamp (Might be easier to just Bitconverter.ToUInt64), since the next 3 bytes appear empty. Year: >> 26 & 0xFFF Month: >>22 & 0xF Day: >> 17 & 0x1F Hour: >> 12 & 0x1F Min: >> 6 & 0x3F Sec: & 0x3F 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 WC ID (0x08 WC) 0x09 WC ID (0x09 WC) 0x0A Card Description (0x15 WC) 0x0B 0x0C Gift Type (Item Gift, Pokémon Gift etc) (0x11 WC) 0x01 - Pokémon, 0x02 - Item, 0x03 - BPs, 0x04 - Clothes, 0x05 - Money 0x0D Amount of line items (if type items/clothes) [max 6] 0x0E 0x01 (unknown) 0x0F Ranked Series Season + 1 (if applicable) 0x10 Held Item (uint16) 0x11 Held Item (uint16) 0x12 Egg Flag 0x13 0x14 0x15 0x16 0x17 0x18 0x19 0x1A 0x1B 0x1C 0x1D 0x1E 0x1F 0x20 0x21 0x22 0x23 0x24 0x25 0x26 0x27 0x28 0x29 0x2A 0x2B 0x2C 0x2D 0x2E 0x2F 0x30 Species ID (0x240 WC) Copy from Wonder Card 0x20 to 0x4F if Male, 0x50 to 0x7F if Female (Basically copy 3 rows) Item 1 (0x20 WC) Amount (0x20 WC) 0x31 Species ID (0x241 WC) Item 1 (0x21 WC) 0x32 Form ID (unit16) Amount (0x22 WC) 0x33 Form ID (unit16) Amount (0x23 WC) 0x34 OT Gender (0 if Male, 1 if Female) Item 2 (0x24 WC) 0x35 NIL Item 2 (0x25 WC) 0x36 NIL Amount (0x26 WC) 0x37 NIL Amount (0x27 WC) 0x38 Move 1 (0x230 WC) Item 3 (You see the pattern now...) 0x39 Move 1 (0x231 WC) Item 3 0x3A Amount 0x3B Amount 0x3C Move 2 (0x232 WC) Item 4 0x3D Move 2 (0x233 WC) Item 4 0x3E Amount 0x3F Amount 0x40 Move 3 (0x234 WC) Item 5 0x41 Move 3 (0x235 WC) Item 5 0x42 Amount 0x43 Amount 0x44 Move 4 (0x236 WC) Item 6 0x45 Move 4 (0x237 WC) Item 6 0x46 Amount 0x47 Amount 0x48 OT1 (0x12C WC onwards; if Blank on WC, use recipient's OT) 0x49 OT1 0x4A OT2 0x4B OT2 0x4C OT3 0x4D OT3 0x4E OT4 0x4F OT4 0x50 OT5 0x51 OT5 0x52 OT6 0x53 OT6 0x54 OT7 0x55 OT7 0x56 OT8 0x57 OT8 0x58 OT9 0x59 OT9 0x5A OT10 0x5B OT10 0x5C OT11 0x5D OT11 0x5E OT12 0x5F OT12 0x60 OT13? 0x61 OT13? 0x62 Language Received 0x63 Ribbons (0x25C WC) 0x64 Pokegender (0x243 WC) 0x65 0x66 0x67 more do be discovered.. For the record, these are the gift descriptions, as per found in the text dump: ID Text Dump Gift Type Example 0 [VAR 0101(0000)] Gift Pokémon Meowth Gift 1 Pokémon Egg Gift Pokémon Pokémon Egg Gift 2 Pokémon Gift Pokémon Pokémon Gift 3 [VAR 0109(0008)] Gift Item Dive Balls Gift 4 Item Set Gift Item Item Set Gift 5 Item Gift Item Item Gift 6 Dynamax Crystal Gift Item Dynamax Crystal Gift 7 Curry Ingredient Gift Item Curry Ingredient Gift 8 [VAR 0104(0001)] [VAR 0101(0000)] Gift Pokémon Scratch Cat Pokémon Meowth Gift 9 Legendary Pokémon [VAR 0101(0000)] Gift Pokémon Legendary Pokémon Necrozma Gift 10 Mythical Pokémon [VAR 0101(0000)] Gift Pokémon Mythical Pokémon Mew Gift 11 [VAR 0100(0003)]’s [VAR 0101(0000)] Gift Pokémon PPorg's Mew Gift 12 Shiny [VAR 0101(0000)] Gift Pokémon Shiny Mew Gift 13 [VAR 0101(0000)] ([VAR 01D4(0002)]) Gift Pokémon Necrozma (Dawn Wings) Gift 14 [VAR 01D4(0002)] Gift Pokémon Necrozma (Dawn Wings) Gift 15 Hidden Ability [VAR 0101(0000)] Gift Pokémon Hidden Ability Meowth Gift 16 [VAR 0101(0000)] with [VAR 0107(0004)] Gift Pokémon Meowth with Fake Out Gift 17 [VAR 0101(0000)] with [VAR 0107(0005)] Gift Pokémon Meowth with Growl Gift 18 [VAR 0101(0000)] with [VAR 0107(0006)] Gift Pokémon Meowth with Slash Gift 19 [VAR 0101(0000)] with [VAR 0107(0007)] Gift Pokémon Meowth with Pay Day Gift 20 [VAR 0101(0000)] and [VAR 0109(0009)] Gift Pokémon Meowth with Ultra Ball Gift 21 Gigantamax [VAR 0101(0000)] Gift Pokémon Gigantamax Meowth Gift 22 [VAR 01D1(000B)] Gift Pokémon Meowth the Pokémon fan Gift (based on the ribbon) 23 Downloadable Version Purchase Bonus Depends Downloadable Version Purchase Bonus 24 Special Pack Purchase Bonus Depends Special Pack Purchase Bonus 25 Store Purchase Bonus Depends Store Purchase Bonus 26 Strategy Guide Purchase Bonus Depends Strategy Guide Purchase Bonus 27 Purchase Bonus Depends Purchase Bonus 28 Happy Birthday! Depends Happy Birthday! 29 Virtual Console Purchase Bonus Depends Virtual Console Purchase Bonus 30 Pokémon Trainer Club Gift Depends Pokémon Trainer Club Gift 31 Pokémon Global Link Gift Depends Pokémon Global Link Gift 32 Pokémon Bank Gift Depends Pokémon Bank Gift 33 Pokémon HOME Depends Pokémon HOME 34 Pocket Money Gift Depends Pocket Money Gift 35 [VAR 0206(000C,002C)] Cash Back Money 100 Cash Back 36 Clothing Gift Clothes Clothing Gift 37 Ranked Battle Reward Depends Ranked Battle Reward 38 Online Competition Participation Gift Depends Online Competition Participation Gift 39 BP Gift BP BP Gift 40 Official Competition Item Gift Item Official Competition Item Gift 41 Official Competition BP Gift BP Official Competition BP Gift 42 Official Competition Pokémon Gift Pokémon Official Competition Pokémon Gift 43 Official Competition Egg Gift Pokémon Official Competition Egg Gift 44 Official Competition Clothing Gift Clothes Official Competition Clothing Gift 45 Singles Season [VAR 0201(000A)] Item Gift Item Singles Season 01 Item Gift 46 Singles Season [VAR 0201(000A)] BP Gift BP Singles Season 01 BP Gift 47 Singles Season [VAR 0201(000A)] Pokémon Gift Pokémon Singles Season 01 Pokémon Gift 48 Singles Season [VAR 0201(000A)] Egg Gift Pokémon Singles Season 01 Egg Gift 49 Singles Season [VAR 0201(000A)] Clothing Gift Clothes Singles Season 01 Clothing Gift 50 Doubles Season [VAR 0201(000A)] Item Gift Item Doubles Season 01 Item Gift 51 Doubles Season [VAR 0201(000A)] BP Gift BP Doubles Season 01 BP Gift 52 Doubles Season [VAR 0201(000A)] Pokémon Gift Pokémon Doubles Season 01 Pokémon Gift 53 Doubles Season [VAR 0201(000A)] Egg Gift Pokémon Doubles Season 01 Egg Gift 54 Doubles Season [VAR 0201(000A)] Clothing Gift Clothes Doubles Season 01 Clothing Gift In any case, I've developed a tool to read wr8 and bin files. Check it out.
    1 point
  5. Pokemon Temp Data Offset Type Description Before Generation 0x0 u64 Encryption Constant If = 0xFFFFFFFF FFFFFFFF, random u32 0x8 u32 PID If = 0xFFFFFFFF, random 0xC u32 PID Type 1: Anti-Shiny 2: Forced Shiny 3: Random 0x10 u64 OT TID/SID If = 0xFFFFFFFF FFFFFFFF, random u32 0x18 u16 Species ID 0x1A u16 Form ID If = 0xFF, random according to personal info 0x1C u16 Level 0x1E u16 Gender If = 0xFF, random(252) according to personal info 0x20 u16 Nature If = 0xFFFF, random(25) 0x22 u8 Ability Number If = 0xFF, random 1/2; If = 0xFE random 1/2/H. 0x23 u8 PID Roll Count For PID type = 3 (random), related to shiny chance 0x24 u16 HP IV If = 0xFFFF, random(32) 0x26 u16 Attack IV If = 0xFFFF, random(32) 0x28 u16 Defense IV If = 0xFFFF, random(32) 0x2A u16 SpA IV If = 0xFFFF, random(32) 0x2C u16 SpD IV If = 0xFFFF, random(32) 0x2E u16 Speed IV If = 0xFFFF, random(32) 0x30 u16 Friendship If = 0xFFFF, set default friendship 0x34 u8 Perfect IV Count If > 0, clear all IV locks SOS Status Data RAM location: 0x30038E20 (USUM v1.2); 0x30038C44 (SM v1.2) Offset Type Description 0x10 u32 [624] SFMT RNG Table 0x9D0 u16 SFMT RNG Table Index 0x9D8 u8 Adrenaline Orb Used 0x9D9 u8 Chain Length 0x9DA u8 Ally Identifier? 0x9DB u8 Last SOS Call Succeeded Berry Pile Data RAM location: 0x32DE3208 (USUM v1.2) Offset Type Description 0x25 u8 Bit flag for Crabrawler existence 0x26 u16 Crabrawler level 0x28 u16 [6] Regular random berry ID
    1 point
  6. Save Entry The primary save starts at 0x0. The backup save starts at 0x26000. Main Save File & Backup Start End Checksum Mirror Description 00000 003DF 003E2 25F00 Box Names 00400 013EF 013F2 25F02 Box 1 01400 023EF 023F2 25F04 Box 2 02400 033EF 033F2 25F06 Box 3 03400 043EF 043F2 25F08 Box 4 04400 053EF 053F2 25F0A Box 5 05400 063EF 063F2 25F0C Box 6 06400 073EF 073F2 25F0E Box 7 07400 083EF 083F2 25F10 Box 8 08400 093EF 093F2 25F12 Box 9 09400 0A3EF 0A3F2 25F14 Box 10 0A400 0B3EF 0B3F2 25F16 Box 11 0B400 0C3EF 0C3F2 25F18 Box 12 0C400 0D3EF 0D3F2 25F1A Box 13 0D400 0E3EF 0E3F2 25F1C Box 14 0E400 0F3EF 0F3F2 25F1E Box 15 0F400 103EF 103F2 25F20 Box 16 10400 113EF 113F2 25F22 Box 17 11400 123EF 123F2 25F24 Box 18 12400 133EF 133F2 25F26 Box 19 13400 143EF 143F2 25F28 Box 20 14400 153EF 153F2 25F2A Box 21 15400 163EF 163F2 25F2C Box 22 16400 173EF 173F2 25F2E Box 23 17400 183EF 183F2 25F30 Box 24 18400 18DEB 18DEE 25F32 Inventory 18E00 19333 19336 25F34 Party Pokemon 19400 194AF 194B2 25F36 Trainer Data 19500 195A7 195AA 25F38 Trainer Position 19600 1A937 1A93A 25F3A Unity Tower and survey stuff 1AA00 1B1C3 1B1C6 25F3C Pal Pad Player Data (30d) 1B200 1BF53 1BF56 25F3E Pal Pad Friend Data 1C000 1C093 1C096 25F40 C-Gear 1C100 1C757 1C75A 25F42 Card Signature Block & ???? 1C800 1D293 1D296 25F44 Mystery Gift 1D300 1D4AB 1D4AE 25F46 Dream World Stuff (Catalog) 1D500 1D8EB 1D8EE 25F48 Chatter 1D900 1D95B 1D95E 25F4A Adventure data http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=167300&viewfull=1#post167300 1DA00 1DBDF 1DBE2 25F4C Trainer Card Records 1DC00 1DCA7 1DCAA 25F4E 1DD00 1E15F 1E162 25F50 (40d) 1E200 1F5FF 1F602 25F52 1F700 1F9A3 1F9A6 25F54 Contains flags and references for downloaded data (Musical) 1FA00 1FADF 1FAE2 25F56 Fused Reshiram/Zekrom Storage 1FB00 1FE4B 1FE4E 25F58 1FF00 203DF 203E2 25F5A Const Data Block and Event Flag Block (0x35E is the split) 20400 204F7 204FA 25F5C 20500 207FB 207FE 25F5E Tournament Block 20800 20893 20896 25F60 20900 20C5B 20C5E 25F62 Battle Box Block 20D00 20ED3 20ED6 25F64 Daycare Block (50d) 20F00 210DF 201E2 25F66 Strength Boulder Status Block 21100 211EF 211F2 25F68 Badge Flags, Money, Trainer Sayings 21200 213B3 213B6 25F6A Entralink (Level & Powers etc) 21400 218DB 218DE 25F6C Pokedex 21900 21933 21936 25F6E Swarm and other overworld info - 2C - swarm, 2D - repel steps, 2E repel type 21A00 21A3B 21A3E 25F70 21B00 21CAB 21CAE 25F72 21D00 2288F 22892 25F74 22900 229AB 229AE 25F76 Online Records 22A00 2324F 23252 25F78 Area NPC data - encrypted (60d) 23300 23583 23586 25F7A 23600 2360F 23612 25F7C 23700 237A7 237AA 25F7E 23800 2396B 2396E 25F80 23A00 23A7F 23A82 25F82 23B00 23BFB 23BFE 25F84 Hollow/Rival Block 23C00 252A7 252AA 25F86 Join Avenue Block 25300 25797 2579A 25F88 Medal data 25800 2585F 25862 25F8A Key-related data 25900 259FB 259FE 25F8C (70d) 25A00 25DE3 25DE6 25F8E 25E00 25EEF 25EF2 25F90 25F00 25F93 25FA2 Checksum Block (73d) Start and End index are inclusive. Download / Extra Content Start End Checksum Mirror Description 4C000 4D913 ~ ~ Battle Video (Native) 4DA00 4F313 ~ ~ Battle Video (1st Download) 4F400 50D13 ~ ~ Battle Video (2nd Download) 50E00 52713 ~ ~ Battle Video (3rd Download) 52800 54DFF 54E02 54F00 C-Gear Background 55800 6D3FF 6D342 6D500 Musical Download (narc download) 6D800 73A03 73A06 73B00 Pokedex Skin 74000 7555B 7555E 75600 Hall of Fame (Main); Extra Checksum 0x75600-0x75603 @ 0x75612 75800 76D5B 76D5E 76E00 Hall of Fame (Backup); Extra Checksum 0x76E00-0x76E03 @ 0x76E12 77000 77511 77512 - Unknown 7A000 7B213 7B216 7B300 PWT Download 1; Extra Checksum @ 0x7B312 7B400 7C613 7C616 7C700 PWT Download 2; Extra Checksum @ 0x7C712 7C800 7DA13 7DA16 7DB00 PWT Download 3; Extra Checksum @ 0x7DB12 7E000 7EA1F Memory Link Data (2 blocks of 0x400 length, extra data afterwards) 7F000 CRGF - GameFreak CRC table - Nintendo 3DS Link data Nintendo 3DS Link Data Start End Checksum Mirror Description 7F010 7F013 ~ ~ Unknown. Value that prevents receiving a Pokémon again? 7F014 7F093 7F094 ~ Nintendo 3DS Link data slots? 4 bytes each slot, can be item/pokémon
    1 point
  7. /a/0/0/0 /a/0/0/1 /a/0/0/2 /a/0/0/3 /a/0/0/4 /a/0/0/5 /a/0/0/6 /a/0/0/7 Pokemon models /a/0/0/8 /a/0/0/9 /a/0/1/0 /a/0/1/1 /a/0/1/2 Encounters, zonedata /a/0/1/3 /a/0/1/4 /a/0/1/5 /a/0/1/6 /a/0/1/7 /a/0/1/8 /a/0/1/9 /a/0/2/0 /a/0/2/1 /a/0/2/2 /a/0/2/3 /a/0/2/4 /a/0/2/5 /a/0/2/6 /a/0/2/7 /a/0/2/8 /a/0/2/9 /a/0/3/0 /a/0/3/1 /a/0/3/2 /a/0/3/3 /a/0/3/4 /a/0/3/5 /a/0/3/6 /a/0/3/7 /a/0/3/8 /a/0/3/9 /a/0/4/0 Trainer pokemon /a/0/4/1 /a/0/4/2 /a/0/4/3 /a/0/4/4 /a/0/4/5 /a/0/4/6 /a/0/4/7 /a/0/4/8 /a/0/4/9 /a/0/5/0 /a/0/5/1 /a/0/5/2 /a/0/5/3 /a/0/5/4 /a/0/5/5 /a/0/5/6 /a/0/5/7 /a/0/5/8 /a/0/5/9 /a/0/6/0 /a/0/6/1 /a/0/6/2 /a/0/6/3 /a/0/6/4 /a/0/6/5 /a/0/6/6 /a/0/6/7 /a/0/6/8 /a/0/6/9 /a/0/7/0 /a/0/7/1 /a/0/7/2 Text(Japanese, kana) /a/0/7/3 Text(Japanese, kanji) /a/0/7/4 Text(English) /a/0/7/5 Text(French) /a/0/7/6 Text(Italian) /a/0/7/7 Text(German) /a/0/7/8 Text(Spanish) /a/0/7/9 Text(Korean) /a/0/8/0 Script(Japanese, kana) /a/0/8/1 Script(Japanese, kanji) /a/0/8/2 Script(English) /a/0/8/3 Script(French) /a/0/8/4 Script(Italian) /a/0/8/5 Script(German) /a/0/8/6 Script(Spanish) /a/0/8/7 Script(Korean) /a/0/8/8 /a/0/8/9 /a/0/9/0 /a/0/9/1 Apparel animation/UI /a/0/9/2 /a/0/9/3 /a/0/9/4 /a/0/9/5 /a/0/9/6 /a/0/9/7 /a/0/9/8 /a/0/9/9 /a/1/0/0 /a/1/0/1 /a/1/0/2 /a/1/0/3 /a/1/0/4 /a/1/0/5 /a/1/0/6 /a/1/0/7 /a/1/0/8 /a/1/0/9 /a/1/1/0 /a/1/1/1 /a/1/1/2 /a/1/1/3 /a/1/1/4 /a/1/1/5 /a/1/1/6 /a/1/1/7 /a/1/1/8 /a/1/1/9 /a/1/2/0 /a/1/2/1 /a/1/2/2 /a/1/2/3 /a/1/2/4 /a/1/2/5 /a/1/2/6 /a/1/2/7 /a/1/2/8 /a/1/2/9 /a/1/3/0 /a/1/3/1 /a/1/3/2 /a/1/3/3 /a/1/3/4 /a/1/3/5 /a/1/3/6 /a/1/3/7 /a/1/3/8 /a/1/3/9 /a/1/4/0 /a/1/4/1 /a/1/4/2 /a/1/4/3 /a/1/4/4 /a/1/4/5 /a/1/4/6 /a/1/4/7 /a/1/4/8 /a/1/4/9 /a/1/5/0 /a/1/5/1 /a/1/5/2 /a/1/5/3 /a/1/5/4 /a/1/5/5 /a/1/5/6 /a/1/5/7 /a/1/5/8 /a/1/5/9 /a/1/6/0 /a/1/6/1 /a/1/6/2 /a/1/6/3 /a/1/6/4 /a/1/6/5 Title screens /a/1/6/6 /a/1/6/7 /a/1/6/8 /a/1/6/9 /a/1/7/0 /a/1/7/1 /a/1/7/2 /a/1/7/3 /a/1/7/4 /a/1/7/5 /a/1/7/6 /a/1/7/7 /a/1/7/8 /a/1/7/9 /a/1/8/0 /a/1/8/1 /a/1/8/2 /a/1/8/3 /a/1/8/4 /a/1/8/5 Fonts /a/1/8/6 /a/1/8/7 /a/1/8/8 /a/1/8/9 /a/1/9/0 /a/1/9/1 /a/1/9/2 /a/1/9/3 /a/1/9/4 /a/1/9/5 /a/1/9/6 /a/1/9/7 /a/1/9/8 /a/1/9/9 /a/2/0/0 /a/2/0/1 /a/2/0/2 /a/2/0/3 Maison trainer movesets /a/2/0/4 Trainer data /a/2/0/5 Super Maison trainer movesets /a/2/0/6 /a/2/0/7 Inverse battle trainer movesets /a/2/0/8 /a/2/0/9 /a/2/1/0 /a/2/1/1 /a/2/1/2 Move stats /a/2/1/3 Egg moves /a/2/1/4 Level-up moves /a/2/1/5 Evolution Data /a/2/1/6 Mega evolution map /a/2/1/7 /a/2/1/8 Personal.garc /a/2/1/9 Offspring map /a/2/2/0 Item stats /a/2/2/1 /a/2/2/2 /a/2/2/3 /a/2/2/4 /a/2/2/5 /a/2/2/6 /a/2/2/7
    1 point
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