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Showing content with the highest reputation since 10/21/19 in Technical Documents

  1. Animated gifs are from pkparaiso, PLEASE credit them if use use them! Purpose of this listing is for species and forms introduced in Sword & Shield. Presently have no plans to add any pre-Gen 8 mons and forms
    4 points
  2. On PKHeX and the various parameters Den IDs for Gigantamax (usually 5 stars, 5% in Rare Den [randroll 95 to 100]) Galar mainland Physical dens and the species within: Isle of Armor Physical dens and the species within: This link pretty much compares dens and their in-game values, to the nests (which Serebii uses as Dens). Important to note that Serebii's nests comes from datamining, so it too uses in-game values. https://leanny.github.io/seedchecker/index.html#/dens/
    4 points
  3. To understand this, you gonna need at least some understanding of what hex editing is. Today, we are going to look at converting the Clothing Set wonder card to bytes on a Fashion block. For this example, we'll be looking at the hex of 0105 - Casual Tee (Pokémon Quest). To the left, is the hex for the wonder card (only front few bytes relevant, the rest all zeros), and the right is a table for converting certain values we'll encounter along the way later on. For starters, the byte addresses for the Fashion block is rather different between Male and Female copies of
    2 points
  4. Primary analysis is complete. Whatever which is down below is pretty much what the games output. Each WR8 is 0x68 in length. PKHeX now has block importer and exporter, so keep in mind a record is 0x68 in length within the block. The block immediately begins with WR8s... (WR8s are confined within the *Object KMysteryGift block) Do note, the empty cells below represents values that are presently 0x00 on the records, so utility is unknown/not discovered yet. WR8 Hex Pokémon Gift Clothes Gift Items Gift BPs / Money Gi
    2 points
  5. To note since Wonder Card Records don't display the additional flavor text, what these names are, are lost upon me. Please note this is accurate as of SWSH ver 1.1.0. In the wonder card records, these were the identifiers used for each section Male Female
    1 point
  6. Balls 0x0001 = Master Ball 0x0002 = Ultra Ball 0x0003 = Great Ball 0x0004 = Poké Ball 0x0005 = Safari Ball 0x0006 = Net Ball 0x0007 = Dive Ball 0x0008 = Nest Ball 0x0009 = Repeat Ball 0x000A = Timer Ball 0x000B = Luxury Ball 0x000C = Premier Ball 0x000D = Dusk Ball 0x000E = Heal Ball 0x000F = Quick Ball 0x0010 = Cherish Ball Medicine 0x0011 = Potion 0x0012 = Antidote 0x0013 = Burn Heal 0x0014 = Ice Heal 0x0015 = Awakening 0x0016 = Parlyz Heal 0x0017 = F
    1 point
  7. 5th Generation Wonder Card Map Gift Data Offset Description 0x00-0x01 Trainer ID Number, Item Number, Power Type 0x02-0x03 Secret ID Number 0x04 Hometown 00 - Game Received In 01 - Hoenn(Sapphire) Values follow in standard order through 21 0x05-0x07 Unused 0x08-0x0B PID Unset = 00000000 0x0C
    1 point
  8. /a/0/0/0 /a/0/0/1 /a/0/0/2 /a/0/0/3 /a/0/0/4 /a/0/0/5 /a/0/0/6 /a/0/0/7 Pokemon models /a/0/0/8 /a/0/0/9 /a/0/1/0 /a/0/1/1 /a/0/1/2 Encounters, zonedata /a/0/1/3 /a/0/1/4 /a/0/1/5 /a/0/1/6 /a/0/1/7 /a/0/1/8 /a/0/1/9 /a/0/2/0 /a/0/2/1 /a/0/2/2 /a/0/2/3 /a/0/2/4 /a/0/2/5 /a/0/2/6 /a/0/2/7 /a/0/2/8 /a/0/2/9 /a/0/3/0 /a/0/3/1 /a/0/3/2 /a/0/3/3 /a/0/3/4 /a/0/3/5 /a/0/3/6 /a/0/3/7
    1 point
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