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Showing content with the highest reputation on 12/22/24 in all areas

  1. Hey everyone! I've lurked on this site for a while while working on this project, and I wanted to introduce myself and gauge any interest. I'm a software developer and huge Pokémon fan, and for probably 6 years now I've been obsessed with learning how Pokémon are stored, how data persists from game to game, and the magic of moving a Pokémon from a GBA game all the way to the modern era. As for the project, I call it OpenHome, and it's a cross-platform app that lets you move Pokémon between save files across generations (forwards and backwards). The app stores data locally so you never lose Pokémon data even when moving to an earlier generation and back. I made a site with more information and download links here, and you can find the GitHub repository here. Here are some screenshots: This is a hobby project so I can't guarantee a response time for bug fixes/new features, but I'd welcome any feedback or collaborators! The app is built with Electron + React/TypeScript. I know Electron isn't great, but this way it's availabile on Windows, Mac and Linux, and can be contributed to by most people with JavaScript experience. Also, major shout out to Kurt, Matt, and all the other PKHeX developers whose code I used to learn the layout of Pokémon file structures, item index numbers, and pretty much everything else related to research on save data formats. If you guys happen to see this and would like more credit anywhere please let me know. EDIT: Pokémon modified with OpenHome are not considered legal by Pokémon Home. Don't move pokémon that have been modified by OpenHome into the official Pokémon Home, because you will likely get the 10015 error for a hacked mon.
    2 points
    Special Episode 0 was already one of the best romhacks I've ever played and a great inspiration, so I was eagerly anticipating this release. And yet, Seven Symphonies met and surpassed all my expectations, in both story and gameplay possibilities. The decision to include multiple choices in the story was inspired and a great way to encourage players to replay the game multiple times and pay attention to the choices they make; adding the Divine Domains to integrate that decision-making into the gameplay, giving players a secondary route to cross a territory was a great choice as well, as it helps making the dungeons feel even more diverse. It is clear how much passion and love for the games there is inside every dialogue and character, I was even caught off guard by the reapparance of teams and characters that only get an appearance or two in Explorers but are given more importance here. The fact that the demo already is almost 7 hours long shows how big this romhack will be, and I personally am really keen to see the final result, it is really shaping up to be a game more than worthy of being the official sequel for Explorers of Sky <333 All my love and support for the team!!
    1 point
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