Guested Posted August 17, 2010 Posted August 17, 2010 So, when using PPRE to edit trainers, there is a 0Ch value. Does anyone have any specific details on it? A while back, Alpha and I speculated that it could be trainer difficulty, because of the values in it we noticed: - 1 (most trainers) - 3 (Falkner) - 5 (Chuck, and some other trainers) - 7 (most Gym leaders, some regular trainers, etc) - 33 (a random trainer, some pokemaniacs) - 35 (a Rival battle where he has 3 lvl 16-18 Pokemon, and another where he has 4, around lvl 20) There may even be some trainers in the 60s or 70s.... Schookid Sherman or something? Does anyone have any further details on this or experience with how it affects things in-game? If they are the difficulty, do you know what specifically it changes? (AI, IVs?) And to what degree? I may do some more research and experimenting myself later this week.
Codr Posted August 17, 2010 Posted August 17, 2010 Those values you listed scream bits. 1 = 00000001 3 = 00000011 5 = 00000101 7 = 00000111 33 = 00100001 35 = 00100011 As you can see with that list, there are only 3 bits changing. The last may simply be coincidentally set for all of them, or may always be set. That's about as much insight as I can give you.
Guested Posted August 18, 2010 Author Posted August 18, 2010 Well, I played around with it. I actually think the AI got stupider when I changed it from 7 to 33 and 35. Brendan's Flame-Orb-Guts-Facade-Swellow kept using Protect... every turn... even while it was burned... And it's strength didn't seem any different. However! While messing around further, I discovered the 0C value in the Trainer's individual Pokemon tab, and I'm pretty sure THAT controls the Trainer's Pokemon's IVs or stats somehow. Many regular trainers have their values set at 0, early gym leaders are 30 or 50, mid-level gym leaders are 100ish, and rematches/elite 4, etc are all at 250 (with a max of 255). Here are two photos. Both are results of the same attack from the same pokemon on Gardenia's Jumpluff. One picture is with the 0C value set to 0, the other is 250. Not much of a difference, but it is a difference.
aninymouse Posted August 18, 2010 Posted August 18, 2010 Thanks for the heads-up! I figured that value had something to do with this, but just never got around to messing with it yet.
Guested Posted August 19, 2010 Author Posted August 19, 2010 Sorry, I typed that wrong. It's the u0 value in the Trainer's Pokemon edit tab. I hope this will come in useful for those people who are trying to make hacks that are more difficult than the original games.
Roihu Posted December 21, 2010 Posted December 21, 2010 In Platinum, at least, it seems like 7 is used by all the main characters, even the Champion, so I'm assuming it's the toughest. Is there a way to check the 0Ch value of Frontier Brains?
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