ATEMVEGETA Posted August 25 Share Posted August 25 I made this WISHMKR Shiny Jirachi exactly as the original event through ACE in Diamond. When I click it it shows as Legal, but it has that red triangle sign at first. When I click it it gets replaced by a green checkmark. What can be wrong? Link to comment Share on other sites More sharing options...
Kaphotics Posted August 25 Share Posted August 25 The PKM editor has automatic fixes. Hold control when right clicking the slot in your party to check the legality without loading it to the PKM editor. Link to comment Share on other sites More sharing options...
ATEMVEGETA Posted August 25 Author Share Posted August 25 25 minutes ago, Kaphotics said: The PKM editor has automatic fixes. Hold control when right clicking the slot in your party to check the legality without loading it to the PKM editor. It shows this! But after clicking on it at the top left icon it shows everything normal: Link to comment Share on other sites More sharing options...
ATEMVEGETA Posted August 25 Author Share Posted August 25 0385 ★ - JIRACHI - FD22BA7DF435.pk4 RSEFL - Shiny WSHMKR Jirachi (Ganlon Berry) (ENG).pk3 At the top is my ACE Jirachi, and below is the official WSHMKR Jirachi. Every tab is identical to each other. Link to comment Share on other sites More sharing options...
Kaphotics Posted August 25 Share Posted August 25 Again, the editor has automatic fixes. Entities originating from Gen3 should never have an Encounter Type tile value, so it is always cleared. Link to comment Share on other sites More sharing options...
ATEMVEGETA Posted August 25 Author Share Posted August 25 6 minutes ago, Kaphotics said: Again, the editor has automatic fixes. Entities originating from Gen3 should never have an Encounter Type tile value, so it is always cleared. Yes, it doesn't. That's why it not making sense to have this error. After I change it's Origin Game to Ruby, it "loses" the Encounter Type field anyway. Why it is still mentions about it? Link to comment Share on other sites More sharing options...
ATEMVEGETA Posted August 25 Author Share Posted August 25 Nvm, I fixed it. Even though te field of the encounter type is removed if you change the Game, it still keeps the previous value. Link to comment Share on other sites More sharing options...
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