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Posted

Is there any basic tutorial or something to contribute to implements in Pkhex? I would like to help with adding some stuffs such as poke amie decorations/wallpaper XY ORAS and pokeathlon HGSS. 

Posted

If you can't code, here's how you'd still be able to help:

Find the offset within the save file that determines what you're trying to change. Change the values manually in a hex editor like HxD to document what values and offsets do what.

If you provide in a post the offsets/structure of the data, and a list of values that can be used, then someone can take that and convert to code.

  • Like 1
Posted (edited)
3 hours ago, Kaphotics said:

If you can't code, here's how you'd still be able to help:

Find the offset within the save file that determines what you're trying to change. Change the values manually in a hex editor like HxD to document what values and offsets do what.

If you provide in a post the offsets/structure of the data, and a list of values that can be used, then someone can take that and convert to code.

I found the offsets for each individual Decoration items: 

 

XY's:

0x16400 = Cocoa Treat Cushion
0x16404 = Chocolate Treat Cushion
0x16408 = Mint Ring Cushion

...

So, Do I open my save in a HxD hex editor, find these codes for each item and change the quantity? How do I change the quantity?

Edited by XD_Lele
Posted
22 hours ago, Kaphotics said:

If you can't code, here's how you'd still be able to help:

Find the offset within the save file that determines what you're trying to change. Change the values manually in a hex editor like HxD to document what values and offsets do what.

If you provide in a post the offsets/structure of the data, and a list of values that can be used, then someone can take that and convert to code.

It works!!! I think I found wallpapers poke amie offsets. But walpapers don t have quantity. Any non-zero value should work?

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