Rad the Zero Posted January 8, 2023 Posted January 8, 2023 Looking for complete dumps of the following: *Object KFashionUnlockedBag *Object KFashionUnlockedEyewear *Object KFashionUnlockedFootwear *Object KFashionUnlockedGloves *Object KFashionUnlockedHeadwear *Object KFashionUnlockedLegwear *Object KFashionUnlockedPhoneCase If you have a Scarlet save with all fashion unlocked, or if you're willing to dump it here, please do so. Thank you in advance!
theSLAYER Posted January 8, 2023 Posted January 8, 2023 Save sharing for PLA, and SV, aren’t allowed. You’ve gonna have to settle for the blocks. 1
TrapPhone01 Posted January 9, 2023 Posted January 9, 2023 Could you post a file with the fashion blocks? (Preferably with pictures if possible)
Rad the Zero Posted January 10, 2023 Author Posted January 10, 2023 On 1/8/2023 at 4:49 PM, theSLAYER said: Save sharing for PLA, and SV, aren’t allowed. You’ve gonna have to settle for the blocks. I can live with that lmao That's all I really need
byrneniall39 Posted April 14, 2023 Posted April 14, 2023 Has anyone got the new bag reward file for the first global challenge? I missed it and want it its the pokeball bag also forgot to mention my main game is scarlet so if somebody could dump the correct file would be really appreciated
theSLAYER Posted April 14, 2023 Posted April 14, 2023 1 hour ago, byrneniall39 said: Has anyone got the new bag reward file for the first global challenge? I missed it and want it its the pokeball bag also forgot to mention my main game is scarlet so if somebody could dump the correct file would be really appreciated Fashion block research is very low priority so I am not surprised people aren't doing it. You could try this:
foohyfooh Posted April 14, 2023 Posted April 14, 2023 The only research I have kinda done into the SV fashion blocks is on the bag block and I assume all the rest follow the same format which is 8 bytes for an item and it doesn't appear for any set item. So when you purchase an item it just modifies the next unused space. For the 8 bytes, the first two bytes seem to be an items id (from the few examples I have looked at; though all ended in 0B so take this with a grain of salt) and 5th byte is 0x01 if it is new and 0x00 after being viewed. So for the canvas bag mystery gift, if the mystery gift data manager doesn't work for you, you can export the block, change the item bytes in an open slot from 0xFFFF to 0xE70B (this should be the correct id) using a tool like HxD and importing it back into your game to try to get the item.
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