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Credits Roll Pokémon Edit in PkHex (Omega Ruby, Alpha Sapphire)


Paco

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I noticed some scenes with some undesired Pokémons at the credits roll in ORAS. I'd like to suggest to add this feature to customise the credits roll with your Pokémon in next PkHex Update. It would be really cool! Please comment and vote!

ORAS has the best ending and credits roll in my opinion! It would mean a lot for people like us who customise everything.

Edited by Paco
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6 hours ago, theSLAYER said:

Not possible. It's random, and based on the mons in your dex.

No. It's not random. Its depending which Pokémon you had in first slot at the events that display at credits.

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3 hours ago, theSLAYER said:

You sure it isn’t just the starter? If so it should be easy for you to document.

Stuff can’t even be considered for implementation if it doesn’t get documented by anyone 

Yes I am sure. I know because I replayed the game and used every Pokémon I wanted. Yet I forgot to switch Pokes at one time. Wanted to record the ending as a memory of the game :') I really enjoyed it, first time I complete Dex.

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On 8/11/2022 at 11:15 PM, theSLAYER said:

yeah in that case you probably could document it. 

Is this necesary? I think is general culture. You can go check with the npc and check which pokemons you used for win every gym battle. Then go watch the ending and the Pokémons will match.

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2 minutes ago, Paco said:

Is this necesary? I think is general culture. You can go check with the npc and check which pokemons you used for win every gym battle. Then go watch the ending and the Pokémons will match.

Not sure what you're on about, but perhaps I didn't fully clarify my point.

I'm not talking about the documentation regarding the phenomenon.
Rather, documentation regarding what value gets saved where in the save.
If we don't know what gets saved where, how do we make an editor for it?

If the program developers were to independently conduct research (such as finding out where such species for such a condition may be stored at) every time someone suggests something, I don't think any programming would actually get done.

Hope that makes it clearer :3

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5 hours ago, theSLAYER said:

Not sure what you're on about, but perhaps I didn't fully clarify my point.

I'm not talking about the documentation regarding the phenomenon.
Rather, documentation regarding what value gets saved where in the save.
If we don't know what gets saved where, how do we make an editor for it?

If the program developers were to independently conduct research (such as finding out where such species for such a condition may be stored at) every time someone suggests something, I don't think any programming would actually get done.

Hope that makes it clearer :3

Oh I have no clue about Hex values. Maybe comparing a save before first encounter?

 

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The Pokémon's data shown in the credits are stored at 0x1EAF0. The game saves your EC and the Pokémon IDs for each event.

 You can also make them shiny/mega/alternate forms tweaking the ID.

Edited by Danius88
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12 hours ago, Danius88 said:

The Pokémon's data shown in the credits are stored at 0x1EAF0. The game saves your EC and the Pokémon IDs for each event.

 You can also make them shiny/mega/alternate forms tweaking the ID.

I have no idea how to change that. Can you help me? I just need to change 1 value at the encounter with Aura/May at the volcano.

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12 hours ago, Paco said:

I have no idea how to change that. Can you help me? I just need to change 1 value at the encounter with Aura/May at the volcano.

Open your save file in a Hex Editor and go to 0x1EB4C. You will see there the Pokédex number of the Pokémon you have in the volcano scene.
For example, Metagross's number is 376 in decimal = 178 in hexadecimal using any hex calculator. If I wanted to write Metagross, I would overrwite the next 2 bytes with "78 01". 

I'm not sure what are the next 2 bytes (0x1EB4E-1EB4F), I think they are the gender/shiny form. If you want it to be shiny, you can write "03 00" there.

Edit: Remember to open and save the save file in Pkhex to fix the checksums.

Edited by Danius88
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5 hours ago, Danius88 said:

Open your save file in a Hex Editor and go to 0x1EB4C. You will see there the Pokédex number of the Pokémon you have in the volcano scene.
For example, Metagross's number is 376 in decimal = 178 in hexadecimal using any hex calculator. If I wanted to write Metagross, I would overrwite the next 2 bytes with "78 01". 

I'm not sure what are the next 2 bytes (0x1EB4E-1EB4F), I think they are the gender/shiny form. If you want it to be shiny, you can write "03 00" there.

Edit: Remember to open and save the save file in Pkhex to fix the checksums.

Thank You! I'm trying to do it, yet the Hex Editor can't find 0x1EB4C maybe am I searching wrong? Which Hex editor you recomend for such task?

Thanks again for your help!

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16 minutes ago, Paco said:

Thank You! I'm trying to do it, yet the Hex Editor can't find 0x1EB4C maybe am I searching wrong? Which Hex editor you recomend for such task?

Thanks again for your help!

Use HxD and press Ctrl + G and you will find it. 0x1EB4C is a location of the file, not an actual value.

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On 8/16/2022 at 1:27 AM, Danius88 said:

Use HxD and press Ctrl + G and you will find it. 0x1EB4C is a location of the file, not an actual value.

I think I found it but I don't understand a damn thing! Hahaha!
This is what it looks like:
 

3D A6 7E 5B 1D 01 00 00 53 AB 6A 8C 04 01 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 01 00 00 53 AB 6A 8C 04 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 05 00 00 53 AB 6A 8C 04 01 00 00 53 AB 6A 8C 04 01 00 00 A4 2F A8 63 7C 81 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 01 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 05 00 00 53 AB 6A 8C 04 05 00 00 11 9B 93 FA 75 01 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 01 00 00 00 00 00 00 16 0C 43 A0 5A 02 02 01 00 00 00 00 16 0C C3 70 5A 03 02 01 00 00 00 00 16 14 30 4D 5A 04 03 01 00 00 00 00 16 14 92 08 5A 05 04 01 00 00 00 00 16 1C 92 42 5A 06 04 01 00 00 00 00 16 24 91 9D 5A 07 04 01 00 00 00 00 16 24 72 50 5A 08 04 01 00 00 00 00 16 2C D0 5D 5A 09 04 01 00 00 00 00 16 3C C1 BB 5A 0A 04 01 00 00 00 00 16 44 81 96 5A 0B 75 01 00 00 00 00 16 54 72 08 5A 0C 9E 00 00 00 00 00 16 5C 41 5B 5A 0D 79 00 7E 01 00 00 16 44 C1 AA 5A 0E B5 00 80 01 00 00 16 5C 81 00 5A 0F B5 00 82 01 00 00 16 5C 21 0A 5A 10 F5 01 00 00 00 00 16 5C A2 53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 15 00 00 00 00 00 00 16 4C F1 C3 5A 16 80 01 00 00 00 00 16 5C 01 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9A 04 17 02 82 02 00 00 16 4C 55 3C 9A 04 9A 00 F9 00 00 00 16 4C 77 54 9A 04 D4 01 F5 00 00 00 16 4C B7 1D 9A 04 D4 01 F3 00 00 00 16 54 40 99 9A 04 D4 01 F4 00 00 00 16 54 40 53 9A 04 0F 02 84 02 00 00 16 54 ED A2 9A 04 9E 00 7A 01 00 00 16 54 F4 C0 9A 04 9F 00 7B 01 00 00 16 54 74 0D 9A 04 4D 00 79 01 00 00 16 54 B5 39 9A 04 9E 00 E6 01 00 00 16 54 09 2B DA 3E 4A 00 73 01 03 00 16 54 D0 38 DA 3E 4A 00 79 02 03 00 16 54 F0 68 DA 3E 4A 00 73 01 03 00 16 54 10 49 DA 3E 4A 00 73 01 05 00 16 54 70 69 DA 3E 4A 00 73 01 03 00 16 54 90 E1 DA 3E 4A 00 73 01 05 00 16 54 D0 89 DA 3E 4A 00 73 01 03 00 16 54 50 BA DA 3E 4A 00 73 01 01 00 16 54 F0 C2 DA 08 04 01 39 00 00 00 16 54 D0 C4 DA 08 04 01 7F 00 00 00 16 54 F0 3C DA 0A 04 01 4A 01 00 00 16 54 70 DD DA 0A 04 01 1B 01 00 00 16 54 B0 05 DA 0A 75 01 13 00 00 00 16 54 90 56 DA 0A 75 01 35 00 00 00 16 54 B0 0E DA 0A 75 01 0D 02 00 00 16 54 F0 3E DA 35 75 01 00 00 00 00 16 54 50 AF DA 33 01 00 00 00 00 00 16 54 72 08 DA 3E 7C 00 26 01 01 00 16 54 12 B7 DA 3E 7C 00 31 01 01 00

HELP! :C

 

I request assistance to modify the Hex Values. Sorry, for the bump.

 

If anyone wanna help this is my save file: https://www.mediafire.com/file/ni7ufutqfi2mnnp/Pok%C3%A9mon_Alpha_Sapphire_2.main/file

Just change the shroomish for a Swampert at the Credits Roll data in the volcano with Aura picture.

 

Thank You!

 

 

 

Sorry to bump this old thread. Please anyone can help me with this? 

 

BUMP :C

Edited by Paco
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  • 11 months later...
On 8/16/2022 at 4:36 AM, Paco said:

I think I found it but I don't understand a damn thing! Hahaha!
This is what it looks like:
 

3D A6 7E 5B 1D 01 00 00 53 AB 6A 8C 04 01 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 01 00 00 53 AB 6A 8C 04 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 05 00 00 53 AB 6A 8C 04 01 00 00 53 AB 6A 8C 04 01 00 00 A4 2F A8 63 7C 81 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 01 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 05 00 00 53 AB 6A 8C 04 05 00 00 11 9B 93 FA 75 01 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 01 00 00 00 00 00 00 16 0C 43 A0 5A 02 02 01 00 00 00 00 16 0C C3 70 5A 03 02 01 00 00 00 00 16 14 30 4D 5A 04 03 01 00 00 00 00 16 14 92 08 5A 05 04 01 00 00 00 00 16 1C 92 42 5A 06 04 01 00 00 00 00 16 24 91 9D 5A 07 04 01 00 00 00 00 16 24 72 50 5A 08 04 01 00 00 00 00 16 2C D0 5D 5A 09 04 01 00 00 00 00 16 3C C1 BB 5A 0A 04 01 00 00 00 00 16 44 81 96 5A 0B 75 01 00 00 00 00 16 54 72 08 5A 0C 9E 00 00 00 00 00 16 5C 41 5B 5A 0D 79 00 7E 01 00 00 16 44 C1 AA 5A 0E B5 00 80 01 00 00 16 5C 81 00 5A 0F B5 00 82 01 00 00 16 5C 21 0A 5A 10 F5 01 00 00 00 00 16 5C A2 53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 15 00 00 00 00 00 00 16 4C F1 C3 5A 16 80 01 00 00 00 00 16 5C 01 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9A 04 17 02 82 02 00 00 16 4C 55 3C 9A 04 9A 00 F9 00 00 00 16 4C 77 54 9A 04 D4 01 F5 00 00 00 16 4C B7 1D 9A 04 D4 01 F3 00 00 00 16 54 40 99 9A 04 D4 01 F4 00 00 00 16 54 40 53 9A 04 0F 02 84 02 00 00 16 54 ED A2 9A 04 9E 00 7A 01 00 00 16 54 F4 C0 9A 04 9F 00 7B 01 00 00 16 54 74 0D 9A 04 4D 00 79 01 00 00 16 54 B5 39 9A 04 9E 00 E6 01 00 00 16 54 09 2B DA 3E 4A 00 73 01 03 00 16 54 D0 38 DA 3E 4A 00 79 02 03 00 16 54 F0 68 DA 3E 4A 00 73 01 03 00 16 54 10 49 DA 3E 4A 00 73 01 05 00 16 54 70 69 DA 3E 4A 00 73 01 03 00 16 54 90 E1 DA 3E 4A 00 73 01 05 00 16 54 D0 89 DA 3E 4A 00 73 01 03 00 16 54 50 BA DA 3E 4A 00 73 01 01 00 16 54 F0 C2 DA 08 04 01 39 00 00 00 16 54 D0 C4 DA 08 04 01 7F 00 00 00 16 54 F0 3C DA 0A 04 01 4A 01 00 00 16 54 70 DD DA 0A 04 01 1B 01 00 00 16 54 B0 05 DA 0A 75 01 13 00 00 00 16 54 90 56 DA 0A 75 01 35 00 00 00 16 54 B0 0E DA 0A 75 01 0D 02 00 00 16 54 F0 3E DA 35 75 01 00 00 00 00 16 54 50 AF DA 33 01 00 00 00 00 00 16 54 72 08 DA 3E 7C 00 26 01 01 00 16 54 12 B7 DA 3E 7C 00 31 01 01 00

HELP! :C

 

I request assistance to modify the Hex Values. Sorry, for the bump.

 

If anyone wanna help this is my save file: https://www.mediafire.com/file/ni7ufutqfi2mnnp/Pok%C3%A9mon_Alpha_Sapphire_2.main/file

Just change the shroomish for a Swampert at the Credits Roll data in the volcano with Aura picture.

 

Thank You!

 

 

 

Sorry to bump this old thread. Please anyone can help me with this? 

 

BUMP :C

Use hex editing to look for the appropriate species number (it should be in hex with the endian flipped) then replace it with the wanted species number.

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  • 1 month later...
On 8/8/2023 at 3:00 PM, theSLAYER said:

Use hex editing to look for the appropriate species number (it should be in hex with the endian flipped) then replace it with the wanted species number.

Can you help me to change every credit roll poke to a regular Mudkip? I don't understand much about this.

Edited by Paco
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  • 11 months later...

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