Etrian Posted March 27, 2022 Share Posted March 27, 2022 (edited) So as a preface - I've been playing though a modded version of Explorers of Sky with a custom pokemon. It's worked all fine up until the mentioned cutscene, where the game just stops working and remains on a black screen after the "Chapter 12" image disappears. I originally searched if anyone had encountered anything similar and a person had encountered the same issue playing as a Palkia - https://gamefaqs.gamespot.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/answers/578081-the-game-crash-after-mesprit-battle-whats-causing-this I did have a few AR codes enabled so thought it was that, but decided to do a little more digging - debugging in SkyTemple. Using a completely untouched EoS ROM, I encountered the same crash without any AR tampering when using both Palkia and Dialga. It also occured when I imported my custom sprites to replace bulbasaur's sprites so I assume it must be something to do with sprites. All other pokemon I've tried worked just fine(Gallade, Giratina(both forms), steelix, darkrai, diglett). For the script itself: It's Scene G01P04A with script m14a0901. Debugging that exact script has it no longer step through the code after supervision_Actors(3) is called at the beginning. I'm not too familiar yet with the debugging of Skytemple or if there's any way to validate the sprites in some way to know what exactly is causing the problem. The fact that it exists in the base game is useful as it means it's easy to replicate, but if anyone has any idea why the scene crashes if a player or companion actor in that scene is dialga or palkia then I'd like to know. Not knowing how to fix my custom sprites is annoying. EDIT/UPDATE: I found that removing one of the supervision_Actor calls lets the scene run properly. Would it be due to too many sprites or something? Looking at the debug log output after the supervision_Acting starts to get called: Spoiler > GENERIC(0): supervision_Acting @2120194 script locate set 3 0 GroundLives Locate id 0 kind 1 index 34242556 GroundLive Add id 0 kind 1 type 34242556 hanger 34784042 sector 0 GroundLives Locate kind 1 px 119808 py 34242556 GroundLives Locate id 1 kind 13 index 34242700 GroundLive Add id 1 kind 13 type 34242700 hanger 34784042 sector 1 GroundLives Locate kind 13 px 119808 py 34242700 GroundPerformer Add id 0 kind 0 type 36833368 hanger 34656484 sector 0 GroundLives ScriptExecute hanger 3 sector 0 type ACTING [ 0] kind 1 [ 1] kind 13 GroundObject ScriptExecute hanger 3 sector 0 type ACTING GroundPerformer ScriptExecute hanger 3 sector 0 type ACTING [ 0] kind 0 > GENERIC(0): supervision_Acting @2120198 script locate set 3 1 GroundLives Locate id -1 kind 109 index 34243852 GroundLive Add id 3 kind 109 type 34243852 hanger 34784062 sector -1 GroundLives Locate kind 109 px 105472 py 34243852 GroundLives Locate id -1 kind 124 index 34244032 GroundLive Add id 4 kind 124 type 34244032 hanger 34784062 sector -1 GroundLives Locate kind 124 px 105472 py 34244032 GroundLives Locate id -1 kind 119 index 34243972 GroundLive Add id 5 kind 119 type 34243972 hanger 34784062 sector -1 GroundLives Locate kind 119 px 98304 py 34243972 GroundLives Locate id -1 kind 115 index 34243924 GroundLive Add id 6 kind 115 type 34243924 hanger 34784062 sector -1 GroundLives Locate kind 115 px 98304 py 34243924 GroundLives Locate id -1 kind 101 index 34243756 GroundLive Add id 7 kind 101 type 34243756 hanger 34784062 sector -1 GroundLives Locate kind 101 px 112640 py 34243756 GroundLives Locate id -1 kind 81 index 34243516 GroundLive Add id 8 kind 81 type 34243516 hanger 34784062 sector -1 GroundLives Locate kind 81 px 112640 py 34243516 GroundLives Locate id -1 kind 82 index 34243528 GroundLive Add id 9 kind 82 type 34243528 hanger 34784062 sector -1 GroundLives Locate kind 82 px 90112 py 34243528 GroundLives Locate id -1 kind 133 index 34244140 GroundLive Add id 10 kind 133 type 34244140 hanger 34784062 sector -1 GroundLives Locate kind 133 px 90112 py 34244140 GroundLives Locate id -1 kind 136 index 34244176 GroundLive Add id 11 kind 136 type 34244176 hanger 34784062 sector -1 GroundLives Locate kind 136 px 91136 py 34244176 GroundLives ScriptExecute hanger 3 sector 1 type ACTING [ 3] kind 109 [ 4] kind 124 [ 5] kind 119 [ 6] kind 115 [ 7] kind 101 [ 8] kind 81 [ 9] kind 82 [ 10] kind 133 [ 11] kind 136 GroundObject ScriptExecute hanger 3 sector 1 type ACTING GroundPerformer ScriptExecute hanger 3 sector 1 type ACTING > GENERIC(0): supervision_Acting @212019c script locate set 3 2 GroundLives Locate id -1 kind 79 index 34243492 GroundLive Add id 12 kind 79 type 34243492 hanger 34784082 sector -1 GroundLives Locate kind 79 px 119808 py 34243492 GroundLives Locate id -1 kind 131 index 34244116 GroundLive Add id 13 kind 131 type 34244116 hanger 34784082 sector -1 GroundLives Locate kind 131 px 114688 py 34244116 GroundLives ScriptExecute hanger 3 sector 2 type ACTING [ 12] kind 79 [ 13] kind 131 GroundObject ScriptExecute hanger 3 sector 2 type ACTING GroundPerformer ScriptExecute hanger 3 sector 2 type ACTING > GENERIC(0): supervision_Acting @21201a0 script locate set 3 3 GroundLives Locate id -1 kind 134 index 34244152 GroundLive Add id 14 kind 134 type 34244152 hanger 34784102 sector -1 Below is the whole process, when it works correctly. Nothing seems different with the logs outputted at the very least Spoiler > GENERIC(0): supervision_Acting @2120194 script locate set 3 0 GroundLives Locate id 0 kind 1 index 34242556 GroundLive Add id 0 kind 1 type 34242556 hanger 34784042 sector 0 GroundLives Locate kind 1 px 119808 py 34242556 GroundLives Locate id 1 kind 13 index 34242700 GroundLive Add id 1 kind 13 type 34242700 hanger 34784042 sector 1 GroundLives Locate kind 13 px 119808 py 34242700 GroundPerformer Add id 0 kind 0 type 36833368 hanger 34656484 sector 0 GroundLives ScriptExecute hanger 3 sector 0 type ACTING [ 0] kind 1 [ 1] kind 13 GroundObject ScriptExecute hanger 3 sector 0 type ACTING GroundPerformer ScriptExecute hanger 3 sector 0 type ACTING [ 0] kind 0 > GENERIC(0): supervision_Acting @2120198 script locate set 3 1 GroundLives Locate id -1 kind 109 index 34243852 GroundLive Add id 3 kind 109 type 34243852 hanger 34784062 sector -1 GroundLives Locate kind 109 px 105472 py 34243852 GroundLives Locate id -1 kind 124 index 34244032 GroundLive Add id 4 kind 124 type 34244032 hanger 34784062 sector -1 GroundLives Locate kind 124 px 105472 py 34244032 GroundLives Locate id -1 kind 119 index 34243972 GroundLive Add id 5 kind 119 type 34243972 hanger 34784062 sector -1 GroundLives Locate kind 119 px 98304 py 34243972 GroundLives Locate id -1 kind 115 index 34243924 GroundLive Add id 6 kind 115 type 34243924 hanger 34784062 sector -1 GroundLives Locate kind 115 px 98304 py 34243924 GroundLives Locate id -1 kind 101 index 34243756 GroundLive Add id 7 kind 101 type 34243756 hanger 34784062 sector -1 GroundLives Locate kind 101 px 112640 py 34243756 GroundLives Locate id -1 kind 81 index 34243516 GroundLive Add id 8 kind 81 type 34243516 hanger 34784062 sector -1 GroundLives Locate kind 81 px 112640 py 34243516 GroundLives Locate id -1 kind 82 index 34243528 GroundLive Add id 9 kind 82 type 34243528 hanger 34784062 sector -1 GroundLives Locate kind 82 px 90112 py 34243528 GroundLives Locate id -1 kind 133 index 34244140 GroundLive Add id 10 kind 133 type 34244140 hanger 34784062 sector -1 GroundLives Locate kind 133 px 90112 py 34244140 GroundLives Locate id -1 kind 136 index 34244176 GroundLive Add id 11 kind 136 type 34244176 hanger 34784062 sector -1 GroundLives Locate kind 136 px 91136 py 34244176 GroundLives ScriptExecute hanger 3 sector 1 type ACTING [ 3] kind 109 [ 4] kind 124 [ 5] kind 119 [ 6] kind 115 [ 7] kind 101 [ 8] kind 81 [ 9] kind 82 [ 10] kind 133 [ 11] kind 136 GroundObject ScriptExecute hanger 3 sector 1 type ACTING GroundPerformer ScriptExecute hanger 3 sector 1 type ACTING > GENERIC(0): supervision_Acting @212019c script locate set 3 2 GroundLives Locate id -1 kind 79 index 34243492 GroundLive Add id 12 kind 79 type 34243492 hanger 34784082 sector -1 GroundLives Locate kind 79 px 119808 py 34243492 GroundLives Locate id -1 kind 131 index 34244116 GroundLive Add id 13 kind 131 type 34244116 hanger 34784082 sector -1 GroundLives Locate kind 131 px 114688 py 34244116 GroundLives ScriptExecute hanger 3 sector 2 type ACTING [ 12] kind 79 [ 13] kind 131 GroundObject ScriptExecute hanger 3 sector 2 type ACTING GroundPerformer ScriptExecute hanger 3 sector 2 type ACTING > GENERIC(0): supervision_Acting @21201a0 script locate set 3 3 GroundLives Locate id -1 kind 134 index 34244152 GroundLive Add id 14 kind 134 type 34244152 hanger 34784102 sector -1 GroundLives Locate kind 134 px 105472 py 34244152 GroundLives Locate id -1 kind 85 index 34243564 GroundLive Add id 15 kind 85 type 34243564 hanger 34784102 sector -1 GroundLives Locate kind 85 px 100352 py 34243564 GroundLives Locate id -1 kind 157 index 34244428 GroundLive Add id 16 kind 157 type 34244428 hanger 34784102 sector -1 GroundLives Locate kind 157 px 110592 py 34244428 GroundLives ScriptExecute hanger 3 sector 3 type ACTING [ 14] kind 134 [ 15] kind 85 [ 16] kind 157 GroundObject ScriptExecute hanger 3 sector 3 type ACTING GroundPerformer ScriptExecute hanger 3 sector 3 type ACTING Edited March 29, 2022 by Etrian More data aquired Link to comment Share on other sites More sharing options...
Etrian Posted March 29, 2022 Author Share Posted March 29, 2022 After more research, I believe it's just a memory issue related to the actors/sprites. Palkia and Dialga both have large sprites, and multiple unique animations that bumps their overall size up. Same with my custom pokemon - I made unique animations for most optional animations etc. Will try some optimising and see if this can be 100% confirmed Link to comment Share on other sites More sharing options...
Vixeethehybrid Posted August 12, 2022 Share Posted August 12, 2022 My own game keeps crashing after Mesprit with my characters being the A Vulpix and shinx. With no cheats it’s also on an actual cartridge I downloaded too.. how can it be fixed? Link to comment Share on other sites More sharing options...
Etrian Posted August 13, 2022 Author Share Posted August 13, 2022 On 8/12/2022 at 9:15 AM, Vixeethehybrid said: My own game keeps crashing after Mesprit with my characters being the A Vulpix and shinx. With no cheats it’s also on an actual cartridge I downloaded too.. how can it be fixed? From what I could gather with my own tests I think it's most likely that the game ran out of available memory. If it's happening with a base game or cartridge it might be a hardware/emulator problem. It might be the cartridge itself if it's a third party one but I'm not too familiar with that stuff Link to comment Share on other sites More sharing options...
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