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PKHeX 21.11.21


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PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, which are Mystery Gift files.

Version 21.11.21 of PKHeX has been released, with feature and legality updates for BDSP.

 

 

Change log:

Quote

21/11/21 - New Update:
 - Legality:
 - - Fixed: TM learn permissions now reference the correct move IDs.
 - - Fixed: Elemental Beam type tutors now permitted for PB8 formats.
 - - Fixed: Revised roamer met location list to match dumped roam locations.
 - - Fixed: Feebas and Burmy encounter matching now behaves as intended.
 - - Fixed: Ball legality for bred Fossil species restricted to only Poké Balls.
 - - Added: Affixed Ribbon value is now checked for PB8 format.
 - - Added: Minimum hatch counter values are now checked for all formats.
 - Added: Clicking the Hatch Counter label now toggles min/max suggested values, similar to clicking the Friendship label shortcut.
 - Added: BDSP saves now indicate the (computer local time) saved time from the save file. Backups are now saved with this detail.
 - Added: BDSP Underground player inventory editor. Statues, goods, items, etc.
 - Added: BDSP Specialized Trainer Info editor is now used for BD/SP instead of the old generic form.
 - Added: BDSP Fashion unlock flags are now in the Event Flag editor.
 - Added: BDSP PB8<->PK8 Incompatible conversion path is now available if opted in via program settings.
 - Added: BDSP Daycare details including the RNG seed are now shown, similar to prior games.
 - Fixed: BDSP poffin ingredient berries are now able to be edited via the player Inventory Editor.
 - Fixed: BDSP inventory editor now deletes item slots that have been deleted via the GUI editor.
 - Fixed: BDSP Blank PB8 files (encounter templates) are created with AffixedRibbon=-1, along with the met locations.
 - Fixed: BDSP Batch editor now works for the PB8 format.
 - Fixed: BDSP encounter database now yields Shining Pearl egg encounters.
 - Fixed: Toggling egg state in the PKM Editor GUI now sets the correct met location values.
 - Changed: Editing the HT_Friendship value for eggs in the Memories editor is now possible if it is a HT-handled egg, rather than being greyed out.

 

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I mapped the "HIDEMAP_ID_XX" work values, set them to 1 to enable the related area.
Tried to toggle all the flags (Event, System, Work Values) but it looks like there's no way at the moment to enable Darkrai and Arceus (I've been on new moon island and it's empty), Shaymin is reachable with a surf glitch but there's no way to enable the Seabreak Path

points.png

workvalues.png

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13 minutes ago, Ares9323 said:

I mapped the "HIDEMAP_ID_XX" work values, set them to 1 to enable the related area.
Tried to toggle all the flags (Event, System, Work Values) but it looks like there's no way at the moment to enable Darkrai and Arceus (I've been on new moon island and it's empty), Shaymin is reachable with a surf glitch but there's no way to enable the Seabreak Path

points.png

workvalues.png

Did you try adding the key items?

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Hey guys, Is it possible to load boxes from previous games (SwSh and UsUm) into BDSP ??? 🤔
I'm trying to load some pokemon into it, but its not working at all.
I did this before with games from previous generations, but the thing is, pokemon files from BDSP are ".pb8" while the ones from SwSh are ".pk8", so that may be the problem...? when i try to load Pokes from Shield it says "no files loaded".
So is there any way to bring then to BDSP ??

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