CreamatedReptile2018 Posted December 12, 2018 Posted December 12, 2018 Whenever you edit Pokemon through the batch editor, and upon making those changes to the Pokemon for the Let's Go Pikachu and Eevee files, the Pokemon end up being marked as illegal, although this could be a glitch that should be fixed ASAP.
theSLAYER Posted December 12, 2018 Posted December 12, 2018 Hey, could you give us an example of a simple legal edit you did, that gave an illegal result? Such specific reporting style will help us to attempt to reproduce the result, rather than doing random edits akin to a wild goose chase.
Kaphotics Posted December 12, 2018 Posted December 12, 2018 Changing AVs requires recalculating CP. You can do this on the most recent commits by doing: .Stat_CP=$suggest 1
pineapple21 Posted October 13 Posted October 13 @Kaphotics Pinging as this is an older thread but relevant to my issue. I am using ALM to generate a living dex and applying a batch code to all of them. ALM does not default to 200 AVs. PKHeX shows there is no issue with them after applying my batch code but when I load the save in the game it doesn't seem to read the AV stats and displays something weird. It's almost like it's writing the AVs as base? I looked through all the batch fields to see if there was something I was missing but I couldn't find anything obvious. Though I still could be missing something. Screenshots provided below as well as the batch code. Game: Let's Go, Pikachu Version: 1.0.2 My batch code: .Nature=Bashful .IV_HP=31 .IV_ATK=31 .IV_DEF=31 .IV_SPA=31 .IV_SPD=31 .IV_SPE=31 .AV_HP=200 .AV_ATK=200 .AV_DEF=200 .AV_SPA=200 .AV_SPD=200 .AV_SPE=200 .HyperTrainFlags=0 .Moves=$suggest .Stat_CP=$suggest .CurrentFriendship=255
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