AtomicGreymon Posted October 15, 2009 Posted October 15, 2009 Wasn't sure whether to put this question in the R/S/E section or Fr/Lg, since I'm asking about both sets of Gen III games. I was hoping someone could tell me at what point in the game the stats of the roaming Pokemon are set... for Latios and Latias in R/S/E, and the Legendary Beasts in Fr/Lg. Is it after you first beat the elite 4... or upon your first encounter with them... does it vary betweeen the games? I'm asking because I'd like to know at what point I should avoid saving if I want to soft reset for different specimens of the roamers.
Mewtwo Ex Posted October 15, 2009 Posted October 15, 2009 Where have you been so long? Anyway if i recall correctly the EON are set after you see it on the TV. So it is pointless. And AS for the legendary Beasts i think they are set when you beat the Elite Four. I remember that there is a glitch in the game about the Kanto roamers. There was a thread if i recall well.
AtomicGreymon Posted October 15, 2009 Author Posted October 15, 2009 Ah, thanks for the info. As for your question, I've been busy with a ton of schoolwork, lol. I remember that there is a glitch in the game about the Kanto roamers. There was a thread if i recall well. Yeah, I have read that one. The glitch (which affects Ruby/Sapphire as well, but not Emerald) has something to do with the roamer stats not being transferred properly after you catch them; limiting most of the IVs to 0... I think one can be as high as 7, and another 31. I'm not sure if v1.1 of Fr/Lg had this glitch, or if only Emerald was released late enough to get the fix... but I intend to find out after Pal Parking the roamer I catch in the FireRed game I'm currently playing (which is on a 1.1 game pak). Ah well, I guess I'll just have to be satisfied with only being able to catch a single specimen of each Legendary Beast (two, if you count the ones in Colosseum). For the EONs, at least, I have Latias and Latios on Southern Island in Ruby and Emerald, respectively. So there can always be more of them.
Zowayix Posted October 16, 2009 Posted October 16, 2009 This is how the glitch happens: In binary, a Pokemon's IVs are stored as this: SpDef/SpAtk/Speed/Attack/Defense/HP Where each value between slashes ranges from 00000 to 11111 in binary (0 to 31 in decimal). So for example, the IVs 27/14/16/31/5 (with HP first and SpDef last) would be stored as: 00101/11111/10000/01110/11011 What the glitch does is that it copies only the last eight numbers, changing the rest to zeros: 00000/00000/00000/00110/11011 or 27/6/0/0/0/0 This means that only the HP IV is copied correctly; and the Attack IV can be no higher than 00111 in binary or 7 in decimal. Effectively: - HP is correct - Defense, Speed, SpAtk, and SpDef all become 0 - If Attack is 16 or higher, subtract 16 from it - If it is still 8 or higher, subtract 8 from it
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