Holla! Posted August 23, 2017 Posted August 23, 2017 (edited) Hey all! This thread will be used to preserve and figure out how data works for the Gen II games. Here is what has been documented. Pokemon Gold/Silver: (International) Spoiler Mom's savings: 23DE (max $999999) Starter Ball at Lab 26E7: FD: Chickorita F3: Cyndaquil FE: Totodile Rival Starter 2622: 14: Chikorita 24: Cyndaquil 0C: Totodile Sudowoodo 26FE: A2: Battleable A3: Battled Shiny Gyarados 2709: 00: Battleable 02: Battled Red 270B: 64: Not there 6A: Battleable Eevee 2628: 00: Unclaimed 80: Claimed Snorlax 270D: CA: Battleable CB: Battled Lugia 2682: 00: Battleable 01: Battled Ho-Oh 2681: 03: Battleable 83: Battled Randy Quest: 2629 00: Not accepted 01: Accepted 0B: Spearow delivered 0F: Quest complete Mania Quest: 2627 01: Not interacted 21: Shuckle obtained 61: Shuckle returned Mystery Gift BE3: Byte of 05 is stored here redundantly once the max of 5 communications is hit BE4 (also stored in BE2 but irrelevant): Item to receive BE5: Mystery Gift Option: FF = Inaccessible / 00 = Accessible + # of communications (max 5) BE6: Communicated Player #1's TID BE8: Communicated Player #2's TID BEA: Communicated Player #3's TID BEC: Communicated Player #4's TID BEE: Communicated Player #5's TID Phone Numbers 282E: #1 282F: #2 2830: #3 2831: #4 2832: #5 2833: #6 2834: #7 2835: #8 2836: #9 2837: #10 Phone Number values: 00 - Empty Slot 01 - Mom 02 - Bike Shop 03 - Bill 04 - Prof. Elm: 05 - Jack: Schoolboy 06 - Beverly: Pokéfan 07 - Huey: Sailor 08 - 0A - Blank Callable Number (unused) 0B - Gaven: Cooltrainer 0C - Beth: Cooltrainer 0D - Jose: Bird Keeper 0E - Reena: Cooltrainer 0F - Joey: Youngster 10 - Wade: Bugcatcher 11 - Ralph: Fisher 12 - Liz: Picknicker 13 - Anthony: Hiker 14 - Todd: Camper 15 - Gina: Picknicker 16 - Irwin: Juggler 17 - Arnie: Bug Catcher 18 - Alan: Schoolboy 19 - Blank Callable Number (unused) 1A - Dana: Lass 1B - Chad: Schoolboy 1C - Derek: Pokefan 1D - Chris: Fisher 1E - Brent: Pokémaniac 1F - Tiffany: Picknicker 20 - Vance: Bird Keeper 21 - Wilton: Fisher 22 - Kenji: Blackbelt 23 - Parry: Hiker 24 - Erin: Picnicker Unown Dex Order of Unown form encounters by offset: 2A8C: #1 2A8D: #2 2A8E: #3 2A8F: #4 2A90: #5 2A91: #6 2A92: #7 2A93: #8 2A94: #9 2A95: #10 2A96: #11 2A97: #12 2A98: #13 2A99: #14 2A9A: #15 2A9B: #16 2A9C: #17 2A9D: #18 2A9E: #19 2A9F: #20 2AA0: #21 2AA1: #22 2AA2: #23 2AA3: #24 2AA4: #25 2AA5: #26 Forms by value: 01: A 02: B 03: C 04: D 05: E 06: F 07: G 08: H 09: I 0A: J 0B: K 0C: L 0D: M 0E: N 0F: O 10: P 11: Q 12: R 13: S 14: T 15: U 16: V 17: W 18: X 19: Y 1A: Z Trainer House Set offset C09 to 01 and offset C2E to FF to properly activate! BFE: Opponent's Name Pokemon #1: C0A: Level C0B: Pokedex # COC: Move #1 C0D: Move #2 C0E: Move #3 C0F: Move #4 Pokemon #2: C10: Level C11: Pokedex # C12: Move #1 C13: Move #2 C14: Move #3 C15: Move #4 Pokemon #3: C16: Level C17: Pokedex # C18: Move #1 C19: Move #2 C1A: Move #3 C1B: Move #4 Pokemon #4: C1C: Level C1D: Pokedex # C1E: Move #1 C1F: Move #2 C20: Move #3 C21: Move #4 Pokemon #5: C22: Level C23: Pokedex # C24: Move #1 C25: Move #2 C26: Move #3 C27: Move #4 Pokemon #6: C28: Level C29: Pokedex # C2A: Move #1 C2B: Move #2 C2C: Move #3 C2D: Move #4 Link Battle Colosseum Records 31BB: Total Wins (max 9999) 31BD: Total Losses (max 9999) 31BF: Total Draws (max 9999) Opponent #1 Details: 31C0: Opponent's TID 31C2: Opponent's Name 31CD: Wins (max 9999) 31CF: Losses (max 9999) 31D1: Draws (max 9999) Opponent #2 Details: 31D2: Opponent's TID 31D4: Opponent's Name 31DF: Wins (max 9999) 31E1: Losses (max 9999) 31E3: Draws (max 9999) Opponent #3 Details: 31E4: Opponent's TID 31E6: Opponent's Name 31F1: Wins (max 9999) 31F3: Losses (max 9999) 31F5: Draws (max 9999) Opponent #4 Details: 31F6: Opponent's TID 31F8: Opponent's Name 3203: Wins (max 9999) 3205: Losses (max 9999) 3207: Draws (max 9999) Opponent #5 Details: 3208: Opponent's TID 320A: Opponent's Name 3215: Wins (max 9999) 3217: Losses (max 9999) 3219: Draws (max 9999) (Japanese) Spoiler Mom's savings: 23C1 (max $999999) Starter Ball at Lab 26E7: FD: Chickorita F3: Cyndaquil FE: Totodile Starter Ball at Lab 26C8: FD: Chickorita F3: Cyndaquil FE: Totodile Rival Starter 2603: 14: Chikorita 24: Cyndaquil 0C: Totodile Sudowoodo 26DF: A2: Battleable A3: Battled Shiny Gyarados 26EA: 00: Battleable 02: Battled Red 26EC: 64: Not there 6A: Battleable 6E: Battled Eevee 2609: 00: Unclaimed 80: Claimed Snorlax 26EE: CA: Battleable CB: Battled Lugia 2663: 00: Battleable 01: Battled Ho-Oh 2662: 03: Battleable 83: Battled Randy Quest: 2608 00: Not accepted 01: Accepted 0B: Spearow delivered 0F: Quest complete Mania Quest: 260A 01: Not interacted 21: Shuckle obtained 61: Shuckle returned Mystery Gift B51: Byte of 05 is stored here redundantly once the max of 5 communications is hit B52: (possibly also stored in B50 but irrelevant): Item to receive B53: Mystery Gift Option: FF = Inaccessible / 00 = Accessible + # of communications (max 5) B54: Communicated Player #1's TID B56: Communicated Player #2's TID B58: Communicated Player #3's TID B5A: Communicated Player #4's TID B5C: Communicated Player #5's TID Phone Numbers 27E2: #1 27E3: #2 27E4: #3 27E5: #4 27E6: #5 27E7: #6 27E8: #7 27E9: #8 27EA: #9 27EB: #10 Phone Number values: 00 - Empty Slot 01 - Mom 02 - Bike Shop 03 - Bill 04 - Prof. Elm: 05 - Jack: Schoolboy 06 - Beverly: Pokéfan 07 - Huey: Sailor 08 - 0A - Blank Callable Number (unused) 0B - Gaven: Cooltrainer 0C - Beth: Cooltrainer 0D - Jose: Bird Keeper 0E - Reena: Cooltrainer 0F - Joey: Youngster 10 - Wade: Bugcatcher 11 - Ralph: Fisher 12 - Liz: Picknicker 13 - Anthony: Hiker 14 - Todd: Camper 15 - Gina: Picknicker 16 - Irwin: Juggler 17 - Arnie: Bug Catcher 18 - Alan: Schoolboy 19 - Blank Callable Number (unused) 1A - Dana: Lass 1B - Chad: Schoolboy 1C - Derek: Pokefan 1D - Chris: Fisher 1E - Brent: Pokémaniac 1F - Tiffany: Picknicker 20 - Vance: Bird Keeper 21 - Wilton: Fisher 22 - Kenji: Blackbelt 23 - Parry: Hiker 24 - Erin: Picnicker Unown Dex Order of Unown form encounters by offset: 2A0E: #1 2A0F: #2 2A10: #3 2A11: #4 2A12: #5 2A13: #6 2A14: #7 2A15: #8 2A16: #9 2A17: #10 2A18: #11 2A19: #12 2A1A: #13 2A1B: #14 2A1C: #15 2A1D: #16 2A1E: #17 2A1F: #18 2A20: #19 2A21: #20 2A22: #21 2A23: #22 2A24: #23 2A25: #24 2A26: #25 2A27: #26 Forms by value: 01: A 02: B 03: C 04: D 05: E 06: F 07: G 08: H 09: I 0A: J 0B: K 0C: L 0D: M 0E: N 0F: O 10: P 11: Q 12: R 13: S 14: T 15: U 16: V 17: W 18: X 19: Y 1A: Z Trainer House Set offset B6B to 01 and offset B97 to FF to properly activate! B6C: Opponent's Name Pokemon #1: B73: Level B74: Pokedex # B75: Move #1 B76: Move #2 B77: Move #3 B78: Move #4 Pokemon #2: B79: Level B7A: Pokedex # B7B: Move #1 B7C: Move #2 B7D: Move #3 B7E: Move #4 Pokemon #3: B7F: Level B80: Pokedex # B81: Move #1 B82: Move #2 B83: Move #3 B84: Move #4 Pokemon #4: B85: Level B86: Pokedex # B87: Move #1 B88: Move #2 B89: Move #3 B8A: Move #4 Pokemon #5: B8B: Level B8C: Pokedex # B8D: Move #1 B8E: Move #2 B8F: Move #3 B90: Move #4 Pokemon #6: B91: Level B92: Pokedex # B93: Move #1 B94: Move #2 B95: Move #3 B96: Move #4 Link Battle Colosseum Records 3261: Total Wins (max 9999) 3263: Total Losses (max 9999) 3265: Total Draws (max 9999) Opponent #1 Details: 3266: Opponent's TID 3168: Opponent's Name 326E: Wins (max 9999) 3270: Losses (max 9999) 3272: Draws (max 9999) Opponent #2 Details: 3273: Opponent's TID 3275: Opponent's Name 327B: Wins (max 9999) 327D: Losses (max 9999) 327F: Draws (max 9999) Opponent #3 Details: 3280: Opponent's TID 3282: Opponent's Name 3288: Wins (max 9999) 328A: Losses (max 9999) 328C: Draws (max 9999) Opponent #4 Details: 328D: Opponent's TID 328F: Opponent's Name 3295: Wins (max 9999) 3297: Losses (max 9999) 3299: Draws (max 9999) Opponent #5 Details: 329A: Opponent's TID 329C: Opponent's Name 32A2: Wins (max 9999) 32A4: Losses (max 9999) 32A6: Draws (max 9999) (Korean) Spoiler Mom's savings: 23DE (max $999999) Starter Ball at Lab 26E7: FD: Chickorita F3: Cyndaquil FE: Totodile Starter Ball at Lab 26BF: FD: Chickorita F3: Cyndaquil FE: Totodile Rival Starter 25FA: 14: Chikorita 24: Cyndaquil 0C: Totodile Sudowoodo 26D6: A2: Battleable A3: Battled Shiny Gyarados 26E1: 00: Battleable 02: Battled Red 26E3: 64: Not there 6A: Battleable 6E: Battled Eevee 2600: 00: Unclaimed 80: Claimed Snorlax 26E5: CA: Battleable CB: Battled Lugia 265A: 00: Battleable 01: Battled Ho-Oh 2659: 03: Battleable 83: Battled Randy Quest: 25FF 00: Not accepted 01: Accepted 0B: Spearow delivered 0F: Quest complete Mania Quest: 2601 01: Not interacted 21: Shuckle obtained 61: Shuckle returned Mystery Gift FE3: Byte of 05 is stored here redundantly once the max of 5 communications is hit FE4: (possibly also stored in FE1 but irrelevent): Item to receive FE5: Mystery Gift Option: FF = Inaccessible / 00 = Accessible + # of communications (max 5) FE6: Communicated Player #1's TID FE8: Communicated Player #2's TID FEA: Communicated Player #3's TID FEC: Communicated Player #4's TID FEE: Communicated Player #5's TID Phone Numbers 2875: #1 2876: #2 2877: #3 2878: #4 2879: #5 287A: #6 287B: #7 287C: #8 287D: #9 287E: #10 Phone Number values: 00 - Empty Slot 01 - Mom 02 - Bike Shop 03 - Bill 04 - Prof. Elm: 05 - Jack: Schoolboy 06 - Beverly: Pokéfan 07 - Huey: Sailor 08 - 0A - Blank Callable Number (unused) 0B - Gaven: Cooltrainer 0C - Beth: Cooltrainer 0D - Jose: Bird Keeper 0E - Reena: Cooltrainer 0F - Joey: Youngster 10 - Wade: Bugcatcher 11 - Ralph: Fisher 12 - Liz: Picknicker 13 - Anthony: Hiker 14 - Todd: Camper 15 - Gina: Picknicker 16 - Irwin: Juggler 17 - Arnie: Bug Catcher 18 - Alan: Schoolboy 19 - Blank Callable Number (unused) 1A - Dana: Lass 1B - Chad: Schoolboy 1C - Derek: Pokefan 1D - Chris: Fisher 1E - Brent: Pokémaniac 1F - Tiffany: Picknicker 20 - Vance: Bird Keeper 21 - Wilton: Fisher 22 - Kenji: Blackbelt 23 - Parry: Hiker 24 - Erin: Picnicker Unown Dex Order of Unown form encounters by offset: 2ACE: #1 2ACF: #2 2AD0: #3 2AD1: #4 2AD2: #5 2AD3: #6 2AD4: #7 2AD5: #8 2AD6: #9 2AD7: #10 2AD8: #11 2AD9: #12 2ADA: #13 2ADB: #14 2ADC: #15 2ADD: #16 2ADE: #17 2ADF: #18 2AE0: #19 2AE1: #20 2AE2: #21 2AE3: #22 2AE4: #23 2AE5: #24 2AE6: #25 2AE7: #26 Forms by value: 01: A 02: B 03: C 04: D 05: E 06: F 07: G 08: H 09: I 0A: J 0B: K 0C: L 0D: M 0E: N 0F: O 10: P 11: Q 12: R 13: S 14: T 15: U 16: V 17: W 18: X 19: Y 1A: Z Trainer House Set offset FFD to 01 and offset 102E to FF to properly activate! FFE: Opponent's Name Pokemon #1: 100A: Level 100B: Pokedex # 100C: Move #1 100D: Move #2 100E: Move #3 100F: Move #4 Pokemon #2: 1010: Level 1011: Pokedex # 1012: Move #1 1013: Move #2 1014: Move #3 1015: Move #4 Pokemon #3: 1016: Level 1017: Pokedex # 1018: Move #1 1019: Move #2 101A: Move #3 101B: Move #4 Pokemon #4: 101C: Level 101D: Pokedex # 101E: Move #1 101F: Move #2 1020: Move #3 1021: Move #4 Pokemon #5: 1022: Level 1023: Pokedex # 1024: Move #1 1025: Move #2 1026: Move #3 1027: Move #4 Pokemon #6: 1028: Level 1029: Pokedex # 102A: Move #1 102B: Move #2 102C: Move #3 102D: Move #4 Link Battle Colosseum Records 31FD: Total Wins (max 9999) 31FF: Total Losses (max 9999) 3201: Total Draws (max 9999) Opponent #1 Details: 3202: Opponent's TID 3204: Opponent's Name 320F: Wins (max 9999) 3211: Losses (max 9999) 3213: Draws (max 9999) Opponent #2 Details: 3214: Opponent's TID 3216: Opponent's Name 3221: Wins (max 9999) 3223: Losses (max 9999) 3225: Draws (max 9999) Opponent #3 Details: 3226: Opponent's TID 3228: Opponent's Name 3245: Wins (max 9999) 3247: Losses (max 9999) 3249: Draws (max 9999) Opponent #4 Details: 3238: Opponent's TID 323A: Opponent's Name 3245: Wins (max 9999) 3247: Losses (max 9999) 3249: Draws (max 9999) Opponent #5 Details: 324A: Opponent's TID 324C: Opponent's Name 3257: Wins (max 9999) 3259: Losses (max 9999) 325B: Draws (max 9999) Pokemon Crystal: (International) Spoiler Mom's savings: 23DF (max $999999) Blue Card points (max 30): 27D9 (NOTE: Set byte as 1E (29) then win once to get Buena's phone number) Starter Ball at Lab 26C8: FD: Chickorita F3: Cyndaquil FE: Totodile Rival Starter 2603: 14: Chikorita 24: Cyndaquil 0C: Totodile Sudowoodo 26DF: A2: Battleable A3: Battled Shiny Gyarados 26EA: 00: Battleable 02: Battled Red 26EC: 64: Not there 6A: Battleable 6E: Battled Eevee 2609: 00: Unclaimed 80: Claimed Snorlax 26EE: CA: Battleable CB: Battled Lugia 2663: 00: Battleable 01: Battled Ho-Oh 2662: 03: Battleable 83: Battled Randy Quest: 260A 00: Not accepted 01: Accepted 0B: Spearow delivered 0F: Quest complete Mania Quest: 2608 01: Not interacted 21: Shuckle obtained 61: Shuckle returned Odd Egg 2667: 00: Not obtained 40: Obtained Dratini Gift Status 2617: 00: Unclaimed 20: Claimed Dratini Gift to Receive 2618: 00: Extremespeed 02: Leer Suicune 2534: 00: Battleable 01: Battled Mystery Gift BE2: Byte of 05 is stored here redundantly once the max of 5 communications is hit BE4: Item to receive BE5: Mystery Gift Option: FF = Inaccessible / 00 = Accessible + # of communications (max 5) BE6: Communicated Player #1's TID BE8: Communicated Player #2's TID BEA: Communicated Player #3's TID BEC: Communicated Player #4's TID BEE: Communicated Player #5's TID Unown Dex Order of Unown form encounters by offset: 2A67: #1 2A68: #2 2A69: #3 2A6A: #4 2A6B: #5 2A6C: #6 2A6D: #7 2A6E: #8 2A6F: #9 2A70: #10 2A71: #11 2A72: #12 2A73: #13 2A74: #14 2A75: #15 2A76: #16 2A77: #17 2A78: #18 2A79: #19 2A7A: #20 2A7B: #21 2A7C: #22 2A7D: #23 2A7E: #24 2A7F: #25 2A80: #26 Forms by value: 01: A 02: B 03: C 04: D 05: E 06: F 07: G 08: H 09: I 0A: J 0B: K 0C: L 0D: M 0E: N 0F: O 10: P 11: Q 12: R 13: S 14: T 15: U 16: V 17: W 18: X 19: Y 1A: Z Phone Numbers 280A: #1 280B: #2 280C: #3 280D: #4 280E: #5 280F: #6 2810: #7 2811: #8 2812: #9 2813: #10 Phone Number values: 00 - Empty Slot 01 - Mom 02 - Bike Shop 03 - Bill 04 - Prof. Elm: 05 - Jack: Schoolboy 06 - Beverly: Pokéfan 07 - Huey: Sailor 08 - 0A - Blank Callable Number (unused) 0B - Gaven: Cooltrainer 0C - Beth: Cooltrainer 0D - Jose: Bird Keeper 0E - Reena: Cooltrainer 0F - Joey: Youngster 10 - Wade: Bugcatcher 11 - Ralph: Fisher 12 - Liz: Picknicker 13 - Anthony: Hiker 14 - Todd: Camper 15 - Gina: Picknicker 16 - Irwin: Juggler 17 - Arnie: Bug Catcher 18 - Alan: Schoolboy 19 - Blank Callable Number (unused) 1A - Dana: Lass 1B - Chad: Schoolboy 1C - Derek: Pokefan 1D - Chris: Fisher 1E - Brent: Pokémaniac 1F - Tiffany: Picknicker 20 - Vance: Bird Keeper 21 - Wilton: Fisher 22 - Kenji: Blackbelt 23 - Parry: Hiker 24 - Erin: Picnicker 25 - Buena: Disc Jockey Trainer House Set offset C09 to 01 and offset C2E to FF to properly activate! BFE: Opponent's Name Pokemon #1: C0A: Level C0B: Pokedex # COC: Move #1 C0D: Move #2 C0E: Move #3 C0F: Move #4 Pokemon #2: C10: Level C11: Pokedex # C12: Move #1 C13: Move #2 C14: Move #3 C15: Move #4 Pokemon #3: C16: Level C17: Pokedex # C18: Move #1 C19: Move #2 C1A: Move #3 C1B: Move #4 Pokemon #4: C1C: Level C1D: Pokedex # C1E: Move #1 C1F: Move #2 C20: Move #3 C21: Move #4 Pokemon #5: C22: Level C23: Pokedex # C24: Move #1 C25: Move #2 C26: Move #3 C27: Move #4 Pokemon #6: C28: Level C29: Pokedex # C2A: Move #1 C2B: Move #2 C2C: Move #3 C2D: Move #4 Link Battle Colosseum Records 3261: Total Wins (max 9999) 3263: Total Losses (max 9999) 3265: Total Draws (max 9999) Opponent #1 Details: 3266: Opponent's TID 3268: Opponent's Name 3273: Wins (max 9999) 3275: Losses (max 9999) 3277: Draws (max 9999) Opponent #2 Details: 3278: Opponent's TID 327A: Opponent's Name 3285: Wins (max 9999) 3287: Losses (max 9999) 3289: Draws (max 9999) Opponent #3 Details: 328A: Opponent's TID 328C: Opponent's Name 3297: Wins (max 9999) 3299: Losses (max 9999) 329B: Draws (max 9999) Opponent #4 Details: 329C: Opponent's TID 329E: Opponent's Name 32A9: Wins (max 9999) 32AB: Losses (max 9999) 32AD: Draws (max 9999) Opponent #5 Details: 32AE: Opponent's TID 32B0: Opponent's Name 32BB: Wins (max 9999) 32BD: Losses (max 9999) 32BF: Draws (max 9999) (Japanese) Spoiler Mom's savings: 23C2 (max $999999) Blue Card points (max 30): 278E (NOTE: Set byte as 1E (29) then win once to get Buena's phone number) Starter Ball at Lab 26AA: FD: Chickorita F3: Cyndaquil FE: Totodile Rival Starter 25E5: 14: Chikorita 24: Cyndaquil 0C: Totodile Sudowoodo 26C1: A2: Battleable A3: Battled Shiny Gyarados 26CC: 00: Battleable 02: Battled Red 26CE: 64: Not there 6A: Battleable 6E: Battled Eevee 25EB: 00: Unclaimed 80: Claimed Snorlax 26D0: CA: Battleable CB: Battled Lugia 2645: 00: Battleable 01: Battled Ho-Oh 2644: 03: Battleable 83: Battled Randy Quest: 25EC 00: Not accepted 01: Accepted 0B: Spearow delivered 0F: Quest complete Mania Quest: 25EA 01: Not interacted 21: Shuckle obtained 61: Shuckle returned Dratini Gift Status 25F9: 00: Unclaimed 20: Claimed Dratini Gift to Receive 25FA: 00: Extremespeed 02: Leer Suicune 2516: 00: Battleable 01: Battled Mystery Gift B50: Byte of 05 is stored here redundantly once the max of 5 communications is hit B52: (possibly also stored in B50 but irrelevent): Item to receive B53: Mystery Gift Option: FF = Inaccessible / 00 = Accessible + # of communications (max 5) B54: Communicated Player #1's TID B56: Communicated Player #2's TID B58: Communicated Player #3's TID B5A: Communicated Player #4's TID B5C: Communicated Player #5's TID Phone Numbers 27BF: #1 27C0: #2 27C1: #3 27C2: #4 27C3: #5 27C4: #6 27C5: #7 27C6: #8 27C7: #9 27C8: #10 Phone Number values: 00 - Empty Slot 01 - Mom 02 - Bike Shop 03 - Bill 04 - Prof. Elm: 05 - Jack: Schoolboy 06 - Beverly: Pokéfan 07 - Huey: Sailor 08 - 0A - Blank Callable Number (unused) 0B - Gaven: Cooltrainer 0C - Beth: Cooltrainer 0D - Jose: Bird Keeper 0E - Reena: Cooltrainer 0F - Joey: Youngster 10 - Wade: Bugcatcher 11 - Ralph: Fisher 12 - Liz: Picknicker 13 - Anthony: Hiker 14 - Todd: Camper 15 - Gina: Picknicker 16 - Irwin: Juggler 17 - Arnie: Bug Catcher 18 - Alan: Schoolboy 19 - Blank Callable Number (unused) 1A - Dana: Lass 1B - Chad: Schoolboy 1C - Derek: Pokefan 1D - Chris: Fisher 1E - Brent: Pokémaniac 1F - Tiffany: Picknicker 20 - Vance: Bird Keeper 21 - Wilton: Fisher 22 - Kenji: Blackbelt 23 - Parry: Hiker 24 - Erin: Picnicker 25 - Buena: Disc Jockey Unown Dex Order of Unown form encounters by offset: 29EA: #1 29EB: #2 29EC: #3 29ED: #4 29EE: #5 29EF: #6 29F0: #7 29F1: #8 29F2: #9 29F3: #10 29F4: #11 29F5: #12 29F6: #13 29F7: #14 29F8: #15 29F9: #16 29FA: #17 29FB: #18 29FC: #19 29FD: #20 29FE: #21 29FF: #22 2A00: #23 2A01: #24 2A02: #25 2A03: #26 Forms by value: 01: A 02: B 03: C 04: D 05: E 06: F 07: G 08: H 09: I 0A: J 0B: K 0C: L 0D: M 0E: N 0F: O 10: P 11: Q 12: R 13: S 14: T 15: U 16: V 17: W 18: X 19: Y 1A: Z Trainer House Set offset B6B to 01 and offset B97 to FF to properly activate! B6C: Opponent's Name Pokemon #1: B73: Level B74: Pokedex # B75: Move #1 B76: Move #2 B77: Move #3 B78: Move #4 Pokemon #2: B79: Level B7A: Pokedex # B7B: Move #1 B7C: Move #2 B7D: Move #3 B7E: Move #4 Pokemon #3: B7F: Level B80: Pokedex # B81: Move #1 B82: Move #2 B83: Move #3 B84: Move #4 Pokemon #4: B85: Level B86: Pokedex # B87: Move #1 B88: Move #2 B89: Move #3 B8A: Move #4 Pokemon #5: B8B: Level B8C: Pokedex # B8D: Move #1 B8E: Move #2 B8F: Move #3 B90: Move #4 Pokemon #6: B91: Level B92: Pokedex # B93: Move #1 B94: Move #2 B95: Move #3 B96: Move #4 Link Battle Colosseum Records 3261: Total Wins (max 9999) 3263: Total Losses (max 9999) 3265: Total Draws (max 9999) Opponent #1 Details: 3266: Opponent's TID 3268: Opponent's Name 326E: Wins (max 9999) 3270: Losses (max 9999) 3272: Draws (max 9999) Opponent #2 Details: 3273: Opponent's TID 3275: Opponent's Name 327B: Wins (max 9999) 327D: Losses (max 9999) 327F: Draws (max 9999) Opponent #3 Details: 3280: Opponent's TID 3282: Opponent's Name 3288: Wins (max 9999) 328A: Losses (max 9999) 328C: Draws (max 9999) Opponent #4 Details: 328D: Opponent's TID 328F: Opponent's Name 3295: Wins (max 9999) 3297: Losses (max 9999) 3299: Draws (max 9999) Opponent #5 Details: 329A: Opponent's TID 329C: Opponent's Name 32A2: Wins (max 9999) 32A4: Losses (max 9999) 32A6: Draws (max 9999) Edited April 23, 2018 by Holla! Added Odd Egg flag for INT Crystal 3 1 1
Holla! Posted September 24, 2017 Author Posted September 24, 2017 Just updated with my findings on Unown Dex, Mystery Gift, Trainer Hall and Link Battle Colosseum! 1
Selliato Posted September 27, 2017 Posted September 27, 2017 Hello, Thank's for your research. Their unfortunately still missing some data especially for Mystery Gift and, because no emulator emulates infrared it's hard to test without multiple consoles ( GBC or 3DS ) with multiple versions : You can use the "Mystery Gift" only once a day with the same trainer, and only with 5 trainer a day. The game must therefore at least record the ID of the last five trainers and some kind of timestamp for the last mystery gift. It's technically possible to test this with only two consoles and two versions by changing the trainerID but it will take much longer. I currently looking for this data to develop a 3DS homebrew to replace the "mystery gift" function from Pokémon Stadium but I do not have a second console to do these tests. 1
Flametix Posted September 28, 2017 Posted September 28, 2017 Maybe it would just reset the mystery gift count every day. Could the Stadium 2 Mystery Gift work for testing? 2 hours ago, Selliato said: The game must therefore at least record the ID of the last five trainers and some kind of timestamp for the last mystery gift.
Holla! Posted September 30, 2017 Author Posted September 30, 2017 On 9/27/2017 at 7:48 PM, Selliato said: Hello, Thank's for your research. Their unfortunately still missing some data especially for Mystery Gift and, because no emulator emulates infrared it's hard to test without multiple consoles ( GBC or 3DS ) with multiple versions : You can use the "Mystery Gift" only once a day with the same trainer, and only with 5 trainer a day. The game must therefore at least record the ID of the last five trainers and some kind of timestamp for the last mystery gift. It's technically possible to test this with only two consoles and two versions by changing the trainerID but it will take much longer. I currently looking for this data to develop a 3DS homebrew to replace the "mystery gift" function from Pokémon Stadium but I do not have a second console to do these tests. Hey there, thanks for the heads-up! I wasn't aware about 4 more IDs being stored. And yes, I'd also like to see this implemented in PKHeX or any other program for the reason you've stated! Also I've found the offsets for the Crystal; still need info on the Japanese and Korean versions of the games, I think. I've also found the offset which enables Mystery Gift, so that should ease out the hassle of going all the way to Goldenrod Dept just to unlock it in the menu. @theSLAYER Seeing as you researched the Korean GS games, are you able to access their version's Mystery Gift to confirm if they're the same offsets as the international's?
theSLAYER Posted September 30, 2017 Posted September 30, 2017 Interesting, I could give it a go. I will like some clarification before I do a few tests. BE4 "item to receive", is it preset daily before doing mystery gift, or is it the value that is set after doing a mystery gift, but not unclaimed. Also, is it item for own cart, or item sent to other player that did the mystery gift with us? basically, I'm asking for the conditions where that value exists and how that value changes. Using that as the basis, I'll probably be able to find the remaining values.
Holla! Posted September 30, 2017 Author Posted September 30, 2017 3 minutes ago, theSLAYER said: Interesting, I could give it a go. I will like some clarification before I do a few tests. BE4 "item to receive", is it preset daily before doing mystery gift, or is it the value that is set after doing a mystery gift, but not unclaimed. Also, is it item for own cart, or item sent to other player that did the mystery gift with us? basically, I'm asking for the conditions where that value exists and how that value changes. Using that as the basis, I'll probably be able to find the remaining values. The item is stored until you pick it up from the deliveryman in the Poke Center, so it isn't preset daily if that's what you mean, and yes it is set after doing Mystery Gift and unclaimed for your own game. Nothing of the sort is recorded for the other player(s) aside from their ID. Thanks man! 2
theSLAYER Posted September 30, 2017 Posted September 30, 2017 5 minutes ago, Holla! said: The item is stored until you pick it up from the deliveryman in the Poke Center, so it isn't preset daily if that's what you mean, and yes it is set after doing Mystery Gift and unclaimed for your own game. Nothing of the sort is recorded for the other player(s) aside from their ID. Thanks man! That also implies one cannot do mystery gift with another person, until that gift is claimed, or is the remaining stored in CD8? (It's been a long time since I did Mystery gift for GSC, so I don't remember the process)
Holla! Posted September 30, 2017 Author Posted September 30, 2017 3 minutes ago, theSLAYER said: That also implies one cannot do mystery gift with another person, until that gift is claimed, or is the remaining stored in CD8? (It's been a long time since I did Mystery gift for GSC, so I don't remember the process) You're right about that! From what I've seen, the part in CD8 seems to be redundant as it doesn't seem to do any function; there's nothing of the sort in Crystal from what I've looked at.
Selliato Posted September 30, 2017 Posted September 30, 2017 (edited) Thanks again, with all this data I will be able to add the mystery gift function to the homebrew on which I am working. Does anyone know where the date or timestamp of the last save was stored? This would allow the list of TIDs to be reset to 0 without needing to go back through the game. (I would do some tests at this time to see the exact operation of the recording of the decorations) Edited September 30, 2017 by Selliato
theSLAYER Posted October 1, 2017 Posted October 1, 2017 @Holla! btw maybe you could find out where the roamers are stored? Here's an article on how they're stored in the RAM, and I believe it'll be similar on the save:https://forums.glitchcity.info/index.php?topic=7524.0 I believe I found the offset for my raikou (twice) in GS int save: 0x13E0 & 0x2B82
Holla! Posted October 2, 2017 Author Posted October 2, 2017 Alright, after literal hours of going though a tedious process to find offsets, I finally managed to uncover the data for the Japanese and Korean versions; Glad there's no Crystal in Korean, that lessened my boat! XD But do note that I can't completely confirm some things such as Mystery Gift as I don't have access to the games of those languages for 3DS VC, so that's where you researchers with those copies can come in to clarify if they're on point, as well as any other data that you think is invalid/incorrect. Also still need Mom's savings in Japanese and Korean. As a bonus since I'm feeling nice today, here's the hex data line for one of Carrie's teams from Stadium 2: 32 9D AC 81 2B 6C 32 63 98 0B 0C 6A 32 65 57 81 CD 71 32 D4 E8 A3 61 74 32 E9 A1 3C B0 9F 32 A6 81 08 5B DB @theSLAYER I found the offsets a while ago for the GS INT (and speculated the Japanese and Korean offsets). I tried modifying the bytes of the ones staring at offset 1XXX, but they didn't seem to do anything (also couldn't find any hint of the Japanese ones stored twice), modifying the ones at 2XXX worked: I changed Raikou at offset 2B82 to TTar's byte and it was on its dex entry as a roamer! But anyways, here's my docs: GS INT: Raikou: 13E0 and 2B82 Entei: 13E7 and 2B89 Suicune: 13EE and 2B90 GS Japanese: Raikou: 2AE6 Entei: 2AED Suicune: 2AF4 GS Korean: Raikou: 182C and 2BC4 Entei: 1833 and 2BCB Suicune: 193A and 2BD2 Didn't look at Crystal since it's different with Suicune not being a roamer, but I assume you're looking at it? 1 1
theSLAYER Posted October 2, 2017 Posted October 2, 2017 @Holla! it appears the 1xxx offsets are extra (maybe trash or initialized data?) I've also managed to reactivate my Raikou roamers via RAM using Coin Case ACE XD. it appears that if you don't set HP data, the DVs will regen during the next encounter. Also, it's possible to change the species of the roamer. Relating to what you mentioned about Crystal, while Suicune encounter details are different, I wonder if we activate the third roamer set, would it work. (Plus, we also can change the species. Imagine 3 roaming shiny Mews lol)
Holla! Posted October 5, 2017 Author Posted October 5, 2017 (edited) On 9/30/2017 at 8:01 AM, Selliato said: Does anyone know where the date or timestamp of the last save was stored? This would allow the list of TIDs to be reset to 0 without needing to go back through the game. Got great news for ya, I found out that the Mystery Gift option status flag is actually logging how many gifts you get in the day with the maximum of 5 (also pointlessly stored in another 3 offsets apart)! I was able to test this out myself by setting the byte as 00 and it allowed my modified save file to receive a gift with the same person again. Also, I found the Password points of Crystal and elucidated its (as well as Mom's savings and the Link Battle scores) max amounts. Now I'm trying to get every Decoration in-game via clock-resetting and save re-importing (should maybe try doing the Trainer House glitch to see if it'll speed things up), and also find out how the starters are stored. @theSLAYER I know I presumed the likely offsets for Mystery Gift in Japanese and Korean, but are you able to clarify the Korean versions, at least? I feel confident that this is enough research done to be implemented. Edited October 5, 2017 by Holla! 1 1
Holla! Posted October 25, 2017 Author Posted October 25, 2017 After many days of researching (luckily my college had a strike, so I had more time as well), I've FINALLY gotten the offsets for the starters, static-encounters, gifts and even phone numbers! There are some things I need to clarify about some Re-Battle Flags: 1) The Sudowoodo Re-Battle Flag works, however, the overworld sprite will be of a little girl NPC. 2) Setting the Red Gyarados Flag and defeating/capturing it will cause Lance to appear at the Lake of Rage up until the entrance of the Souvenir Shop where he reveals the secret staircase, this doesn't mess up any story flags from what I tested, but you'll have another Red Scale. (Only applies if you've already done the hideout quest) 3) The Flag for Crystal's Suicune should only be modified when outside of the Tin Tower; doing so on the 1st floor or descending from the 2nd floor will cause the game to freeze after fighting it. I also went through a very tedious process of getting all the Decorations through Mystery Gift using Stadium 2 as well as through another 3DS, and I even found out that it logs the ones that you've received so you don't get them again. What I've drafted: Decor:All Original Cartridge w/ Stadium 2 possible: FF FF FF FF FF FF 03 All VC and Korean possible: 7B FF FF FF FF 86 03 GS INT: 2673-2679 GS JAP: 2654-265A GS KOR: 264B-2651 Crystal INT: 2654-265A Crystal JAP: 2636-263C Received Logs: Set bytes to FF for all decor items logged Set bytes to 26 E7 D3 FE 6F 06 for legal decor items logged GS INT: BF0-BF5 GS JAP: B5E-B63 GS KOR: FF0-FF5 Crystal INT: BF0-BF5 Crystal JAP: B5E-B63 @theSLAYER - If you need them, here are the Crystal roamers: Roamer #1 INT: 2B5D Roamer #2 INT: 2B64 Roamer #3 (Unused) INT: 2B6B Roamer #1 JAP: 2AC2 Roamer #2 JAP: 2AC9 Roamer #3 (Unused) JAP: 2AD0 Really like to see this implemented into PKHeX since there's apparently a G3 roamer editor now! PS: And just cause I was determined to do so... Spoiler (DPPt) Constant 48: 0: Not Chosen 387: Turtwig 390: Chimchar 393: Piplup (HGSS) Constant 48: 0: Not Chosen 152: Chikorita 155: Cyndaquil 158: Totodile (BW/2) Constant 48: 0: Snivy/Not Chosen 1: Tepig 2: Oshawott (XY) Constant 48: 0: Chespin/Not Chosen 1: Fennekin 2: Froakie (ORAS) Constant 48: 0: Treecko/Not Chosen 1: Torchic 2: Mudkip I'll be shifting focus back to G7, I have some good news to share tomorrow regarding it! 5
Holla! Posted January 9, 2018 Author Posted January 9, 2018 (edited) Hey guys, Happy New Year! With the VC release of Crystal forthcoming, I apparently forgot to include the flag for receiving the Odd Egg for the non-Japanese Crystal, which is now in the respective spoiler tag in my OP. I also gathered all of the Egg data for the English version with the help of the re-receiving GS code. As for the Japanese ones, they were based and adjusted off my hypothesis that the OT name of "ODD' and Nickname of "EGG" in Egg form are likely to just be translated only (credit to this Glitch City thread for the names). I dunno if they'll patch the Japanese VC Crystal to get these through normal play akin to Celebi as well seeing as you needed this Mobile Adapter thing- which its services are long discontinued. But as I like to help out, I'm posting them here for those who'd still want them. Odd Egg (C).rar Edited January 9, 2018 by Holla! 1 1
theSLAYER Posted January 9, 2018 Posted January 9, 2018 35 minutes ago, Holla! said: Hey guys, Happy New Year! With the VC release of Crystal forthcoming, I apparently forgot to include the flag for receiving the Odd Egg for the non-Japanese Crystal, which is now in the respective spoiler tag in my OP. I also gathered all of the Egg data for the English version with the help of the re-receiving GS code. As for the Japanese ones, they were based and adjusted off my hypothesis that the OT name of "ODD' and Nickname of "EGG" in Egg form are likely to just be translated only (credit to this Glitch City thread for the names). I dunno if they'll patch the Japanese VC Crystal to get these through normal play akin to Celebi as well seeing as you needed this Mobile Adapter thing- which its services are long discontinued. But as I like to help out, I'm posting them here for those who'd still want them. Odd Egg (C).rar Curious enough, I uploaded all the English odd eggs I obtained 4 hours ago! (I basically did cloning glitch, with my last save point being before I receive any Odd egg) As for Japanese ones, I'm gonna wait for the actual VC release. 1 1
Holla! Posted January 9, 2018 Author Posted January 9, 2018 5 minutes ago, theSLAYER said: Curious enough, I uploaded all the English odd eggs I obtained 4 hours ago! (I basically did cloning glitch, with my last save point being before I receive any Odd egg) As for Japanese ones, I'm gonna wait for the actual VC release. Well, what a coincidence! lol 1
theSLAYER Posted January 9, 2018 Posted January 9, 2018 10 minutes ago, Holla! said: Well, what a coincidence! lol yeah. I started doing it yesterday. Took quite a while to get Pichu, Cleffa and Elekid. >< Keep getting Smoochum and Magby, and a few Tyrogue, lol
Holla! Posted January 15, 2018 Author Posted January 15, 2018 I've found out that setting the byte to 00 in the following offsets will reset all NPC trades: GS INT: 24ED GS KOR; 24E5 GS JAP: 24CE Crystal INT: 24EE Crystal JAP: 24D0 With that being said, I've done something quite capricious: I've gotten all of the NPC's Gift and Trade Pokemon (at their lowest possible levels) for all languages! (I also included the Spearow mail screenshots for all languages as well!) One more thing is I found out about the Odd Egg's raw names for languages aside from Japanese and English (didn't bother re-collecting them for these languages seeing as they're completely identical to the English data; you can just modify the names to the following): French Nickname: OEUF OT: BIZAR German Nickname: EI OT: Kurios Italian Nickname: UOVO OT: Strano Spanish Nickname: HUEVO OT: Raro @theSLAYER I dunno if you'd like to add them to your gallery, but feel free. G2 stuff.rar 3
theSLAYER Posted January 15, 2018 Posted January 15, 2018 Thanks @Holla! I'll take a look for these later! Are GS and C stuff split up (or are they named accordingly?)
Holla! Posted January 16, 2018 Author Posted January 16, 2018 3 minutes ago, theSLAYER said: Thanks @Holla! I'll take a look for these later! Are GS and C stuff split up (or are they named accordingly?) Yeah, I split only the trades by GS and C; the pk2s were directly pulled from my saves, and I didn't manage to rename all the files to the actual Pokemon names, sorry. And in case you're wondering, I didn't bother to get the same trade Pokemon across games on the same language as they appear to be completely identical with only the Met Location being "Can't Tell" if obtained on Crystal, but I could do it if you want me to. PS: If you also need me to, I could look into also getting the G1 and other gen trades in all languages. In fact, here are the Japanese Blue lowest leveled NPC-Trades that I had for some months now. Japanese Blue Trades.rar 2
theSLAYER Posted January 16, 2018 Posted January 16, 2018 No worries, GS/C could probably use locations to differentiate them. ooh, Japanese blue trade Pokemon, that's cool too! will probably take me a while to upload and sort them all out ><
Lt. Lynx Posted January 28, 2018 Posted January 28, 2018 (edited) On 25/10/2017 at 10:26 AM, Holla! said: After many days of researching (luckily my college had a strike, so I had more time as well), I've FINALLY gotten the offsets for the starters, static-encounters, gifts and even phone numbers! There are some things I need to clarify about some Re-Battle Flags: 1) The Sudowoodo Re-Battle Flag works, however, the overworld sprite will be of a little girl NPC. 2) Setting the Red Gyarados Flag and defeating/capturing it will cause Lance to appear at the Lake of Rage up until the entrance of the Souvenir Shop where he reveals the secret staircase, this doesn't mess up any story flags from what I tested, but you'll have another Red Scale. (Only applies if you've already done the hideout quest) 3) The Flag for Crystal's Suicune should only be modified when outside of the Tin Tower; doing so on the 1st floor or descending from the 2nd floor will cause the game to freeze after fighting it. I also went through a very tedious process of getting all the Decorations through Mystery Gift using Stadium 2 as well as through another 3DS, and I even found out that it logs the ones that you've received so you don't get them again. What I've drafted: Decor:All Original Cartridge w/ Stadium 2 possible: FF FF FF FF FF FF 03 All VC and Korean possible: 7B FF FF FF FF 86 03 GS INT: 2673-2679 GS JAP: 2654-265A GS KOR: 264B-2651 Crystal INT: 2654-265A Crystal JAP: 2636-263C Received Logs: Set bytes to FF for all decor items logged Set bytes to 26 E7 D3 FE 6F 06 for legal decor items logged GS INT: BF0-BF5 GS JAP: B5E-B63 GS KOR: FF0-FF5 Crystal INT: BF0-BF5 Crystal JAP: B5E-B63 @theSLAYER - If you need them, here are the Crystal roamers: Roamer #1 INT: 2B5D Roamer #2 INT: 2B64 Roamer #3 (Unused) INT: 2B6B Roamer #1 JAP: 2AC2 Roamer #2 JAP: 2AC9 Roamer #3 (Unused) JAP: 2AD0 Really like to see this implemented into PKHeX since there's apparently a G3 roamer editor now! PS: And just cause I was determined to do so... Reveal hidden contents (DPPt) Constant 48: 0: Not Chosen 387: Turtwig 390: Chimchar 393: Piplup (HGSS) Constant 48: 0: Not Chosen 152: Chikorita 155: Cyndaquil 158: Totodile (BW/2) Constant 48: 0: Snivy/Not Chosen 1: Tepig 2: Oshawott (XY) Constant 48: 0: Chespin/Not Chosen 1: Fennekin 2: Froakie (ORAS) Constant 48: 0: Treecko/Not Chosen 1: Torchic 2: Mudkip I'll be shifting focus back to G7, I have some good news to share tomorrow regarding it! Well, I was starting investigating this and then I discover that someone got it almost done XD However, I got some curious things, although my knowledge is far inferior from yours. First of all, sometimes I got an item that I had already received, so I thought that there should be two separate log check lists: one for Stadium 2 and other for IR. So, I started to investigate with PkHex and the event flags. I discovered that the items started at 0678 with the polkadot bed and checking the consecutive offets (like 0693 for Nintendo 64 and 0703 for Diglett doll) I could obtain all the items. However, if I unckeck these flags, I get deleted all the items that I had from the beggining and the ones obtained from my mother or through Stadium 2, keeping the ones that I have obtained through IR. Could you explain this for me? Also, congratulations for the great work! Regards. Edited January 28, 2018 by Lt. Lynx Misprint 1
Holla! Posted January 29, 2018 Author Posted January 29, 2018 On 1/28/2018 at 8:31 AM, Lt. Lynx said: Well, I was starting investigating this and then I discover that someone got it almost done XD However, I got some curious things, although my knowledge is far inferior from yours. First of all, sometimes I got an item that I had already received, so I thought that there should be two separate log check lists: one for Stadium 2 and other for IR. So, I started to investigate with PkHex and the event flags. I discovered that the items started at 0678 with the polkadot bed and checking the consecutive offets (like 0693 for Nintendo 64 and 0703 for Diglett doll) I could obtain all the items. However, if I unckeck these flags, I get deleted all the items that I had from the beggining and the ones obtained from my mother or through Stadium 2, keeping the ones that I have obtained through IR. Could you explain this for me? Also, congratulations for the great work! Regards. Cool, nice find. Forgot that PKHeX can check for Crystal Event Flags. As for your problem, I don't think there were separate logs per game from what I've seen. (tho I haven't touched upon Mystery Gift stuff for some months now as you can see, so I'm not really sure.) And these may be the flags for each decoration item(s) for Crystal if they're consistent with each other, but I'm not 100% certain: 676 = Feathery Bed 677 = Pink Bed 678 = Polka Dot Bed 679 = Pikachu Bed 680 = Red Carpet 681 = Blue Carpet 682 = Yellow Carpet 683 = Green Carpet 684 = MagnaPlant 685 = TropicPlant 686 = JumboPlant 687 = Town Map 688 = Pikachu Poster 689 = Clefairy Poster 690 = Jigglypuff Poster 691 = NES 692 = Super NES 693 = Nintendo64 694 = Virtual Boy 695 = Pikachu Doll 696 = Surf Pikachu Doll 697 = Clefairy Doll 698 = Jigglypuff Doll 699 = Bulbasaur Doll 700 = Charmander Doll 701 = Squirtle Doll 702 = Poliwag Doll 703 = Diglett Doll 704 = Staryu Doll 705 = Magikarp Doll 706 = Oddish Doll 707 = Gengar Doll 708 = Shellder Doll 709 = Grimer Doll 710 = Voltorb Doll 711 = Weedle Doll 712 = Unown Doll 713 = Geodue Doll 714 = Machop Doll 715 = Tentacool Doll 716 = Gold Trophy 717 = Silver Trophy 718 = Big Snorlax Doll 719 = Big Onix Doll 720 = Big Lapras Doll 1
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